1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | // Ogre includes
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27 | #include "OgreEventQueue.h"
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28 | #include "OgrePlatformManager.h"
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29 | #include "OgreInput.h"
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30 | #include "OgreInputEvent.h"
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31 |
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32 | namespace Ogre {
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33 | EventQueue::EventQueue()
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34 | {
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35 | mActivateEventQueue = false;
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36 |
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37 |
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38 |
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39 | }
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40 |
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41 | //-----------------------------------------------------------------------
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42 | EventQueue::~EventQueue()
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43 | {
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44 | while (mEventQueue.size() > 0)
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45 | {
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46 | InputEvent* temp = mEventQueue.front();
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47 | mEventQueue.pop();
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48 | delete temp;
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49 | }
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50 |
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51 |
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52 | }
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53 |
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54 | //-----------------------------------------------------------------------
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55 | void EventQueue::push(InputEvent* e)
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56 | {
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57 | if (mActivateEventQueue)
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58 | {
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59 | mEventQueue.push(e);
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60 | }
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61 | }
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62 |
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63 | //-----------------------------------------------------------------------
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64 | InputEvent* EventQueue::pop()
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65 | {
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66 | InputEvent* temp = NULL;
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67 | if (mActivateEventQueue && mEventQueue.size() > 0)
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68 | {
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69 | temp = mEventQueue.front();
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70 | mEventQueue.pop();
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71 | }
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72 | return temp;
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73 | }
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74 |
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75 | //-----------------------------------------------------------------------
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76 | void EventQueue::activateEventQueue(bool set)
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77 | {
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78 | mActivateEventQueue = set;
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79 | }
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80 |
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81 | //-----------------------------------------------------------------------
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82 | size_t EventQueue::getSize() const
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83 | {
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84 | return mEventQueue.size();
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85 | }
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86 |
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87 | }
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