source: OGRE/trunk/ogrenew/OgreMain/src/OgreEventQueue.cpp @ 692

Revision 692, 2.4 KB checked in by mattausch, 18 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreStableHeaders.h"
26// Ogre includes
27#include "OgreEventQueue.h"
28#include "OgrePlatformManager.h"
29#include "OgreInput.h"
30#include "OgreInputEvent.h"
31
32namespace Ogre {   
33    EventQueue::EventQueue()
34    {
35                mActivateEventQueue = false;
36       
37
38
39    }
40
41    //-----------------------------------------------------------------------
42    EventQueue::~EventQueue()
43    {
44                while (mEventQueue.size() > 0)
45                {
46                        InputEvent* temp = mEventQueue.front();
47                        mEventQueue.pop();
48                        delete temp;
49                }
50
51
52    }
53
54    //-----------------------------------------------------------------------
55        void EventQueue::push(InputEvent* e)
56        {
57                if (mActivateEventQueue)
58                {
59                        mEventQueue.push(e);
60                }
61        }
62
63    //-----------------------------------------------------------------------
64        InputEvent* EventQueue::pop()
65        {
66                InputEvent* temp = NULL;
67                if (mActivateEventQueue && mEventQueue.size() > 0)
68                {
69                        temp = mEventQueue.front();
70                        mEventQueue.pop();
71                }
72                return temp;
73        }
74
75    //-----------------------------------------------------------------------
76        void EventQueue::activateEventQueue(bool set)
77        {
78                mActivateEventQueue = set;
79        }
80
81    //-----------------------------------------------------------------------
82        size_t EventQueue::getSize() const
83        {
84                return mEventQueue.size();
85        }
86
87}
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