[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreFrustum.h"
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| 27 |
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| 28 | #include "OgreMath.h"
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| 29 | #include "OgreMatrix3.h"
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| 30 | #include "OgreSceneNode.h"
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| 31 | #include "OgreSphere.h"
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| 32 | #include "OgreLogManager.h"
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| 33 | #include "OgreException.h"
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| 34 | #include "OgreRoot.h"
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| 35 | #include "OgreCamera.h"
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| 36 | #include "OgreHardwareBufferManager.h"
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| 37 | #include "OgreHardwareVertexBuffer.h"
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| 38 | #include "OgreHardwareIndexBuffer.h"
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| 39 | #include "OgreMaterialManager.h"
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| 40 | #include "OgreRenderSystem.h"
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| 41 |
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| 42 | namespace Ogre {
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| 43 |
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| 44 | String Frustum::msMovableType = "Frustum";
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| 45 | const Real Frustum::INFINITE_FAR_PLANE_ADJUST = 0.00001;
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| 46 | //-----------------------------------------------------------------------
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| 47 | Frustum::Frustum() :
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| 48 | mProjType(PT_PERSPECTIVE),
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| 49 | mFOVy(Radian(Math::PI/4.0)),
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| 50 | mFarDist(100000.0f),
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| 51 | mNearDist(100.0f),
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| 52 | mAspect(1.33333333333333f),
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| 53 | mProjMatrix(Matrix4::ZERO),
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| 54 | mViewMatrix(Matrix4::ZERO),
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| 55 | mRecalcFrustum(true),
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| 56 | mRecalcView(true),
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| 57 | mReflect(false),
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| 58 | mReflectMatrix(Matrix4::ZERO),
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| 59 | mLinkedReflectPlane(0),
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| 60 | mObliqueDepthProjection(false),
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| 61 | mLinkedObliqueProjPlane(0)
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| 62 | {
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| 63 | // Initialise vertex & index data
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| 64 | mVertexData.vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION);
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| 65 | mVertexData.vertexCount = 32;
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| 66 | mVertexData.vertexStart = 0;
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| 67 | mVertexData.vertexBufferBinding->setBinding( 0,
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| 68 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 69 | sizeof(float)*3, 32, HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY) );
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| 70 |
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| 71 | // Initialise material
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| 72 | mMaterial = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting");
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| 73 |
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| 74 | // Alter superclass members
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| 75 | mVisible = false;
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| 76 | mParentNode = 0;
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| 77 |
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| 78 | mLastLinkedReflectionPlane.normal = Vector3::ZERO;
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| 79 | mLastLinkedObliqueProjPlane.normal = Vector3::ZERO;
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| 80 |
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| 81 |
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| 82 | updateView();
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| 83 | }
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| 84 |
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| 85 | //-----------------------------------------------------------------------
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| 86 | Frustum::~Frustum()
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| 87 | {
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| 88 | // Do nothing
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| 89 | }
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| 90 |
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| 91 | //-----------------------------------------------------------------------
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| 92 | void Frustum::setFOVy(const Radian& fov)
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| 93 | {
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| 94 | mFOVy = fov;
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| 95 | invalidateFrustum();
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| 96 | }
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| 97 |
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| 98 | //-----------------------------------------------------------------------
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| 99 | const Radian& Frustum::getFOVy(void) const
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| 100 | {
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| 101 | return mFOVy;
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| 102 | }
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| 103 |
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| 104 |
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| 105 | //-----------------------------------------------------------------------
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| 106 | void Frustum::setFarClipDistance(Real farPlane)
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| 107 | {
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| 108 | mFarDist = farPlane;
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| 109 | invalidateFrustum();
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| 110 | }
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| 111 |
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| 112 | //-----------------------------------------------------------------------
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| 113 | Real Frustum::getFarClipDistance(void) const
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| 114 | {
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| 115 | return mFarDist;
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| 116 | }
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| 117 |
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| 118 | //-----------------------------------------------------------------------
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| 119 | void Frustum::setNearClipDistance(Real nearPlane)
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| 120 | {
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| 121 | if (nearPlane <= 0)
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| 122 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Near clip distance must be greater than zero.",
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| 123 | "Frustum::setNearClipDistance");
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| 124 | mNearDist = nearPlane;
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| 125 | invalidateFrustum();
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| 126 | }
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| 127 |
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| 128 | //-----------------------------------------------------------------------
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| 129 | Real Frustum::getNearClipDistance(void) const
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| 130 | {
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| 131 | return mNearDist;
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| 132 | }
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| 133 |
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| 134 | //-----------------------------------------------------------------------
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| 135 | const Matrix4& Frustum::getProjectionMatrix(void) const
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| 136 | {
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| 137 |
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| 138 | updateFrustum();
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| 139 |
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| 140 | return mProjMatrix;
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| 141 | }
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| 142 | //-----------------------------------------------------------------------
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| 143 | const Matrix4& Frustum::getStandardProjectionMatrix(void) const
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| 144 | {
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| 145 |
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| 146 | updateFrustum();
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| 147 |
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| 148 | return mStandardProjMatrix;
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| 149 | }
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| 150 | //-----------------------------------------------------------------------
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| 151 | const Matrix4& Frustum::getViewMatrix(void) const
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| 152 | {
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| 153 | updateView();
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| 154 |
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| 155 | return mViewMatrix;
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| 156 |
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| 157 | }
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| 158 |
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| 159 | //-----------------------------------------------------------------------
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| 160 | const Plane& Frustum::getFrustumPlane(unsigned short plane) const
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| 161 | {
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| 162 | // Make any pending updates to the calculated frustum
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| 163 | updateView();
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| 164 |
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| 165 | return mFrustumPlanes[plane];
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| 166 |
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| 167 | }
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| 168 |
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| 169 | //-----------------------------------------------------------------------
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| 170 | bool Frustum::isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy) const
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| 171 | {
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| 172 | // Null boxes always invisible
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| 173 | if (bound.isNull()) return false;
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| 174 |
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| 175 | // Make any pending updates to the calculated frustum
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| 176 | updateView();
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| 177 |
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| 178 | // Get corners of the box
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| 179 | const Vector3* pCorners = bound.getAllCorners();
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| 180 |
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| 181 |
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| 182 | // For each plane, see if all points are on the negative side
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| 183 | // If so, object is not visible
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| 184 | for (int plane = 0; plane < 6; ++plane)
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| 185 | {
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| 186 | // Skip far plane if infinite view frustum
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| 187 | if (mFarDist == 0 && plane == FRUSTUM_PLANE_FAR)
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| 188 | continue;
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| 189 |
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| 190 | if (mFrustumPlanes[plane].getSide(pCorners[0]) == Plane::NEGATIVE_SIDE &&
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| 191 | mFrustumPlanes[plane].getSide(pCorners[1]) == Plane::NEGATIVE_SIDE &&
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| 192 | mFrustumPlanes[plane].getSide(pCorners[2]) == Plane::NEGATIVE_SIDE &&
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| 193 | mFrustumPlanes[plane].getSide(pCorners[3]) == Plane::NEGATIVE_SIDE &&
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| 194 | mFrustumPlanes[plane].getSide(pCorners[4]) == Plane::NEGATIVE_SIDE &&
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| 195 | mFrustumPlanes[plane].getSide(pCorners[5]) == Plane::NEGATIVE_SIDE &&
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| 196 | mFrustumPlanes[plane].getSide(pCorners[6]) == Plane::NEGATIVE_SIDE &&
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| 197 | mFrustumPlanes[plane].getSide(pCorners[7]) == Plane::NEGATIVE_SIDE)
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| 198 | {
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| 199 | // ALL corners on negative side therefore out of view
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| 200 | if (culledBy)
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| 201 | *culledBy = (FrustumPlane)plane;
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| 202 | return false;
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| 203 | }
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| 204 |
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| 205 | }
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| 206 |
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| 207 | return true;
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| 208 | }
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| 209 |
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| 210 | //-----------------------------------------------------------------------
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| 211 | bool Frustum::isVisible(const Vector3& vert, FrustumPlane* culledBy) const
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| 212 | {
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| 213 | // Make any pending updates to the calculated frustum
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| 214 | updateView();
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| 215 |
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| 216 | // For each plane, see if all points are on the negative side
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| 217 | // If so, object is not visible
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| 218 | for (int plane = 0; plane < 6; ++plane)
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| 219 | {
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| 220 | // Skip far plane if infinite view frustum
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| 221 | if (mFarDist == 0 && plane == FRUSTUM_PLANE_FAR)
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| 222 | continue;
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| 223 |
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| 224 | if (mFrustumPlanes[plane].getSide(vert) == Plane::NEGATIVE_SIDE)
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| 225 | {
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| 226 | // ALL corners on negative side therefore out of view
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| 227 | if (culledBy)
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| 228 | *culledBy = (FrustumPlane)plane;
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| 229 | return false;
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| 230 | }
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| 231 |
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| 232 | }
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| 233 |
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| 234 | return true;
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| 235 | }
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| 236 |
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| 237 | //-----------------------------------------------------------------------
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| 238 | bool Frustum::isVisible(const Sphere& sphere, FrustumPlane* culledBy) const
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| 239 | {
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| 240 | // Make any pending updates to the calculated frustum
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| 241 | updateView();
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| 242 |
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| 243 | // For each plane, see if sphere is on negative side
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| 244 | // If so, object is not visible
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| 245 | for (int plane = 0; plane < 6; ++plane)
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| 246 | {
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| 247 | // Skip far plane if infinite view frustum
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| 248 | if (mFarDist == 0 && plane == FRUSTUM_PLANE_FAR)
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| 249 | continue;
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| 250 |
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| 251 | // If the distance from sphere center to plane is negative, and 'more negative'
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| 252 | // than the radius of the sphere, sphere is outside frustum
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| 253 | if (mFrustumPlanes[plane].getDistance(sphere.getCenter()) < -sphere.getRadius())
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| 254 | {
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| 255 | // ALL corners on negative side therefore out of view
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| 256 | if (culledBy)
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| 257 | *culledBy = (FrustumPlane)plane;
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| 258 | return false;
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| 259 | }
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| 260 |
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| 261 | }
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| 262 |
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| 263 | return true;
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| 264 | }
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| 265 | //-----------------------------------------------------------------------
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| 266 | void Frustum::updateFrustum(void) const
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| 267 | {
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| 268 | if (isFrustumOutOfDate())
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| 269 | {
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| 270 | // Common calcs
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| 271 | Radian thetaY (mFOVy * 0.5f);
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| 272 | Real tanThetaY = Math::Tan(thetaY);
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| 273 | Real tanThetaX = tanThetaY * mAspect;
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| 274 | Real vpTop = tanThetaY * mNearDist;
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| 275 | Real vpRight = tanThetaX * mNearDist;
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| 276 | Real vpBottom = -vpTop;
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| 277 | Real vpLeft = -vpRight;
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| 278 |
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| 279 | RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
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| 280 | // Recalc if frustum params changed
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| 281 | if (mProjType == PT_PERSPECTIVE)
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| 282 | {
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| 283 |
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| 284 | // PERSPECTIVE transform, API specific
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| 285 | renderSystem->_makeProjectionMatrix(mFOVy,
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| 286 | mAspect, mNearDist, mFarDist, mProjMatrix);
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| 287 |
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| 288 | // PERSPECTIVE transform, API specific for Gpu Programs
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| 289 | renderSystem->_makeProjectionMatrix(mFOVy,
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| 290 | mAspect, mNearDist, mFarDist, mStandardProjMatrix, true);
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| 291 |
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| 292 | if (mObliqueDepthProjection)
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| 293 | {
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| 294 | // Translate the plane into view space
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| 295 | Plane viewSpaceNear = mViewMatrix * mObliqueProjPlane;
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| 296 | renderSystem->_applyObliqueDepthProjection(
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| 297 | mProjMatrix, viewSpaceNear, false);
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| 298 | renderSystem->_applyObliqueDepthProjection(
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| 299 | mStandardProjMatrix, viewSpaceNear, true);
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| 300 | }
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| 301 | }
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| 302 | else if (mProjType == PT_ORTHOGRAPHIC)
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| 303 | {
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| 304 | // ORTHOGRAPHIC projection, API specific
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| 305 | Root::getSingleton().getRenderSystem()->_makeOrthoMatrix(mFOVy,
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| 306 | mAspect, mNearDist, mFarDist, mProjMatrix);
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| 307 |
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| 308 | // ORTHOGRAPHIC projection, non-API specific
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| 309 | Root::getSingleton().getRenderSystem()->_makeOrthoMatrix(mFOVy,
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| 310 | mAspect, mNearDist, mFarDist, mStandardProjMatrix, true);
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| 311 |
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| 312 |
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| 313 | }
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| 314 |
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| 315 |
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| 316 | // Calculate bounding box (local)
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| 317 | // Box is from 0, down -Z, max dimensions as determined from far plane
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| 318 | // If infinite view frustum just pick a far value
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| 319 | Real farDist = (mFarDist == 0) ? 100000 : mFarDist;
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| 320 | Real farTop = tanThetaY * (mProjType == PT_ORTHOGRAPHIC? mNearDist : farDist);
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| 321 | Real farRight = tanThetaX * (mProjType == PT_ORTHOGRAPHIC? mNearDist : farDist);
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| 322 | Real farBottom = -farTop;
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| 323 | Real farLeft = -farRight;
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| 324 | Vector3 min(-farRight, -farTop, 0);
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| 325 | Vector3 max(farRight, farTop, -farDist);
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| 326 | mBoundingBox.setExtents(min, max);
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| 327 |
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| 328 | // Calculate vertex positions (local)
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| 329 | // 0 is the origin
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| 330 | // 1, 2, 3, 4 are the points on the near plane, top left first, clockwise
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| 331 | // 5, 6, 7, 8 are the points on the far plane, top left first, clockwise
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| 332 | HardwareVertexBufferSharedPtr vbuf = mVertexData.vertexBufferBinding->getBuffer(0);
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| 333 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 334 |
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| 335 | // near plane (remember frustum is going in -Z direction)
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| 336 | *pFloat++ = vpLeft; *pFloat++ = vpTop; *pFloat++ = -mNearDist;
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| 337 | *pFloat++ = vpRight; *pFloat++ = vpTop; *pFloat++ = -mNearDist;
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| 338 |
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| 339 | *pFloat++ = vpRight; *pFloat++ = vpTop; *pFloat++ = -mNearDist;
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| 340 | *pFloat++ = vpRight; *pFloat++ = vpBottom; *pFloat++ = -mNearDist;
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| 341 |
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| 342 | *pFloat++ = vpRight; *pFloat++ = vpBottom; *pFloat++ = -mNearDist;
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| 343 | *pFloat++ = vpLeft; *pFloat++ = vpBottom; *pFloat++ = -mNearDist;
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| 344 |
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| 345 | *pFloat++ = vpLeft; *pFloat++ = vpBottom; *pFloat++ = -mNearDist;
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| 346 | *pFloat++ = vpLeft; *pFloat++ = vpTop; *pFloat++ = -mNearDist;
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| 347 |
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| 348 | // far plane (remember frustum is going in -Z direction)
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| 349 | *pFloat++ = farLeft; *pFloat++ = farTop; *pFloat++ = -farDist;
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| 350 | *pFloat++ = farRight; *pFloat++ = farTop; *pFloat++ = -farDist;
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| 351 |
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| 352 | *pFloat++ = farRight; *pFloat++ = farTop; *pFloat++ = -farDist;
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| 353 | *pFloat++ = farRight; *pFloat++ = farBottom; *pFloat++ = -farDist;
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| 354 |
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| 355 | *pFloat++ = farRight; *pFloat++ = farBottom; *pFloat++ = -farDist;
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| 356 | *pFloat++ = farLeft; *pFloat++ = farBottom; *pFloat++ = -farDist;
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| 357 |
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| 358 | *pFloat++ = farLeft; *pFloat++ = farBottom; *pFloat++ = -farDist;
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| 359 | *pFloat++ = farLeft; *pFloat++ = farTop; *pFloat++ = -farDist;
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| 360 |
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| 361 | // Sides of the pyramid
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| 362 | *pFloat++ = 0.0f; *pFloat++ = 0.0f; *pFloat++ = 0.0f;
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| 363 | *pFloat++ = vpLeft; *pFloat++ = vpTop; *pFloat++ = -mNearDist;
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| 364 |
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| 365 | *pFloat++ = 0.0f; *pFloat++ = 0.0f; *pFloat++ = 0.0f;
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| 366 | *pFloat++ = vpRight; *pFloat++ = vpTop; *pFloat++ = -mNearDist;
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| 367 |
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| 368 | *pFloat++ = 0.0f; *pFloat++ = 0.0f; *pFloat++ = 0.0f;
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| 369 | *pFloat++ = vpRight; *pFloat++ = vpBottom; *pFloat++ = -mNearDist;
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| 370 |
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| 371 | *pFloat++ = 0.0f; *pFloat++ = 0.0f; *pFloat++ = 0.0f;
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| 372 | *pFloat++ = vpLeft; *pFloat++ = vpBottom; *pFloat++ = -mNearDist;
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| 373 |
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| 374 | // Sides of the box
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| 375 |
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| 376 | *pFloat++ = vpLeft; *pFloat++ = vpTop; *pFloat++ = -mNearDist;
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| 377 | *pFloat++ = farLeft; *pFloat++ = farTop; *pFloat++ = -farDist;
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| 378 |
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| 379 | *pFloat++ = vpRight; *pFloat++ = vpTop; *pFloat++ = -mNearDist;
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| 380 | *pFloat++ = farRight; *pFloat++ = farTop; *pFloat++ = -farDist;
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| 381 |
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| 382 | *pFloat++ = vpRight; *pFloat++ = vpBottom; *pFloat++ = -mNearDist;
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| 383 | *pFloat++ = farRight; *pFloat++ = farBottom; *pFloat++ = -farDist;
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| 384 |
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| 385 | *pFloat++ = vpLeft; *pFloat++ = vpBottom; *pFloat++ = -mNearDist;
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| 386 | *pFloat++ = farLeft; *pFloat++ = farBottom; *pFloat++ = -farDist;
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| 387 |
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| 388 |
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| 389 | vbuf->unlock();
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| 390 |
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| 391 | mRecalcFrustum = false;
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| 392 | }
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| 393 | }
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| 394 |
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| 395 | //-----------------------------------------------------------------------
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| 396 | bool Frustum::isViewOutOfDate(void) const
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| 397 | {
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| 398 | bool returnVal = false;
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| 399 | // Attached to node?
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| 400 | if (mParentNode)
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| 401 | {
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| 402 | if (!mRecalcView && mParentNode->_getDerivedOrientation() == mLastParentOrientation &&
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| 403 | mParentNode->_getDerivedPosition() == mLastParentPosition)
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| 404 | {
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| 405 | returnVal = false;
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| 406 | }
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| 407 | else
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| 408 | {
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| 409 | // Ok, we're out of date with SceneNode we're attached to
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| 410 | mLastParentOrientation = mParentNode->_getDerivedOrientation();
|
---|
| 411 | mLastParentPosition = mParentNode->_getDerivedPosition();
|
---|
| 412 | returnVal = true;
|
---|
| 413 | }
|
---|
| 414 | }
|
---|
| 415 | // Deriving reflection from linked plane?
|
---|
| 416 | if (mReflect && mLinkedReflectPlane &&
|
---|
| 417 | !(mLastLinkedReflectionPlane == mLinkedReflectPlane->_getDerivedPlane()))
|
---|
| 418 | {
|
---|
| 419 | mReflectPlane = mLinkedReflectPlane->_getDerivedPlane();
|
---|
| 420 | mReflectMatrix = Math::buildReflectionMatrix(mReflectPlane);
|
---|
| 421 | mLastLinkedReflectionPlane = mLinkedReflectPlane->_getDerivedPlane();
|
---|
| 422 | returnVal = true;
|
---|
| 423 | }
|
---|
| 424 |
|
---|
| 425 | return mRecalcView || returnVal;
|
---|
| 426 | }
|
---|
| 427 |
|
---|
| 428 | //-----------------------------------------------------------------------
|
---|
| 429 | bool Frustum::isFrustumOutOfDate(void) const
|
---|
| 430 | {
|
---|
| 431 | // Deriving custom near plane from linked plane?
|
---|
| 432 | bool returnVal = false;
|
---|
| 433 | if (mObliqueDepthProjection)
|
---|
| 434 | {
|
---|
| 435 | // Always out of date since plane needs to be in view space
|
---|
| 436 | returnVal = true;
|
---|
| 437 | // Update derived plane
|
---|
| 438 | if (mLinkedObliqueProjPlane &&
|
---|
| 439 | !(mLastLinkedObliqueProjPlane == mLinkedObliqueProjPlane->_getDerivedPlane()))
|
---|
| 440 | {
|
---|
| 441 | mObliqueProjPlane = mLinkedObliqueProjPlane->_getDerivedPlane();
|
---|
| 442 | mLastLinkedObliqueProjPlane = mObliqueProjPlane;
|
---|
| 443 | }
|
---|
| 444 | }
|
---|
| 445 |
|
---|
| 446 | return mRecalcFrustum || returnVal;
|
---|
| 447 | }
|
---|
| 448 |
|
---|
| 449 | //-----------------------------------------------------------------------
|
---|
| 450 | void Frustum::updateView(void) const
|
---|
| 451 | {
|
---|
| 452 | if (isViewOutOfDate())
|
---|
| 453 | {
|
---|
| 454 | // ----------------------
|
---|
| 455 | // Update the view matrix
|
---|
| 456 | // ----------------------
|
---|
| 457 |
|
---|
| 458 | // View matrix is:
|
---|
| 459 | //
|
---|
| 460 | // [ Lx Uy Dz Tx ]
|
---|
| 461 | // [ Lx Uy Dz Ty ]
|
---|
| 462 | // [ Lx Uy Dz Tz ]
|
---|
| 463 | // [ 0 0 0 1 ]
|
---|
| 464 | //
|
---|
| 465 | // Where T = -(Transposed(Rot) * Pos)
|
---|
| 466 |
|
---|
| 467 | // This is most efficiently done using 3x3 Matrices
|
---|
| 468 |
|
---|
| 469 | // Get orientation from quaternion
|
---|
| 470 |
|
---|
| 471 | Matrix3 rot;
|
---|
| 472 | const Quaternion& orientation = getOrientationForViewUpdate();
|
---|
| 473 | const Vector3& position = getPositionForViewUpdate();
|
---|
| 474 | orientation.ToRotationMatrix(rot);
|
---|
| 475 |
|
---|
| 476 | // Make the translation relative to new axes
|
---|
| 477 | Matrix3 rotT = rot.Transpose();
|
---|
| 478 | Vector3 trans = -rotT * position;
|
---|
| 479 |
|
---|
| 480 | // Make final matrix
|
---|
| 481 | mViewMatrix = Matrix4::IDENTITY;
|
---|
| 482 | mViewMatrix = rotT; // fills upper 3x3
|
---|
| 483 | mViewMatrix[0][3] = trans.x;
|
---|
| 484 | mViewMatrix[1][3] = trans.y;
|
---|
| 485 | mViewMatrix[2][3] = trans.z;
|
---|
| 486 |
|
---|
| 487 | // Deal with reflections
|
---|
| 488 | if (mReflect)
|
---|
| 489 | {
|
---|
| 490 | mViewMatrix = mViewMatrix * mReflectMatrix;
|
---|
| 491 | }
|
---|
| 492 |
|
---|
| 493 | // -------------------------
|
---|
| 494 | // Update the frustum planes
|
---|
| 495 | // -------------------------
|
---|
| 496 | updateFrustum();
|
---|
| 497 |
|
---|
| 498 | Vector3 newpos = position;
|
---|
| 499 | if (mReflect)
|
---|
| 500 | {
|
---|
| 501 | newpos = mReflectMatrix * newpos;
|
---|
| 502 | }
|
---|
| 503 | Matrix4 combo = mStandardProjMatrix * mViewMatrix;
|
---|
| 504 | mFrustumPlanes[FRUSTUM_PLANE_LEFT].normal.x = combo[3][0] + combo[0][0];
|
---|
| 505 | mFrustumPlanes[FRUSTUM_PLANE_LEFT].normal.y = combo[3][1] + combo[0][1];
|
---|
| 506 | mFrustumPlanes[FRUSTUM_PLANE_LEFT].normal.z = combo[3][2] + combo[0][2];
|
---|
| 507 | mFrustumPlanes[FRUSTUM_PLANE_LEFT].d = combo[3][3] + combo[0][3];
|
---|
| 508 |
|
---|
| 509 | mFrustumPlanes[FRUSTUM_PLANE_RIGHT].normal.x = combo[3][0] - combo[0][0];
|
---|
| 510 | mFrustumPlanes[FRUSTUM_PLANE_RIGHT].normal.y = combo[3][1] - combo[0][1];
|
---|
| 511 | mFrustumPlanes[FRUSTUM_PLANE_RIGHT].normal.z = combo[3][2] - combo[0][2];
|
---|
| 512 | mFrustumPlanes[FRUSTUM_PLANE_RIGHT].d = combo[3][3] - combo[0][3];
|
---|
| 513 |
|
---|
| 514 | mFrustumPlanes[FRUSTUM_PLANE_TOP].normal.x = combo[3][0] - combo[1][0];
|
---|
| 515 | mFrustumPlanes[FRUSTUM_PLANE_TOP].normal.y = combo[3][1] - combo[1][1];
|
---|
| 516 | mFrustumPlanes[FRUSTUM_PLANE_TOP].normal.z = combo[3][2] - combo[1][2];
|
---|
| 517 | mFrustumPlanes[FRUSTUM_PLANE_TOP].d = combo[3][3] - combo[1][3];
|
---|
| 518 |
|
---|
| 519 | mFrustumPlanes[FRUSTUM_PLANE_BOTTOM].normal.x = combo[3][0] + combo[1][0];
|
---|
| 520 | mFrustumPlanes[FRUSTUM_PLANE_BOTTOM].normal.y = combo[3][1] + combo[1][1];
|
---|
| 521 | mFrustumPlanes[FRUSTUM_PLANE_BOTTOM].normal.z = combo[3][2] + combo[1][2];
|
---|
| 522 | mFrustumPlanes[FRUSTUM_PLANE_BOTTOM].d = combo[3][3] + combo[1][3];
|
---|
| 523 |
|
---|
| 524 | mFrustumPlanes[FRUSTUM_PLANE_NEAR].normal.x = combo[3][0] + combo[2][0];
|
---|
| 525 | mFrustumPlanes[FRUSTUM_PLANE_NEAR].normal.y = combo[3][1] + combo[2][1];
|
---|
| 526 | mFrustumPlanes[FRUSTUM_PLANE_NEAR].normal.z = combo[3][2] + combo[2][2];
|
---|
| 527 | mFrustumPlanes[FRUSTUM_PLANE_NEAR].normal.normalise();
|
---|
| 528 | mFrustumPlanes[FRUSTUM_PLANE_NEAR].d =
|
---|
| 529 | -(mFrustumPlanes[FRUSTUM_PLANE_NEAR].normal.dotProduct(newpos) + mNearDist);
|
---|
| 530 |
|
---|
| 531 | mFrustumPlanes[FRUSTUM_PLANE_FAR].normal.x = combo[3][0] - combo[2][0];
|
---|
| 532 | mFrustumPlanes[FRUSTUM_PLANE_FAR].normal.y = combo[3][1] - combo[2][1];
|
---|
| 533 | mFrustumPlanes[FRUSTUM_PLANE_FAR].normal.z = combo[3][2] - combo[2][2];
|
---|
| 534 | mFrustumPlanes[FRUSTUM_PLANE_FAR].normal.normalise();
|
---|
| 535 | mFrustumPlanes[FRUSTUM_PLANE_FAR].d =
|
---|
| 536 | -(mFrustumPlanes[FRUSTUM_PLANE_FAR].normal.dotProduct(newpos) - mFarDist);
|
---|
| 537 |
|
---|
| 538 | // Renormalise any normals which were not unit length (not near & far)
|
---|
| 539 | for(int i=2; i<6; i++ )
|
---|
| 540 | {
|
---|
| 541 | float length = mFrustumPlanes[i].normal.normalise();
|
---|
| 542 | mFrustumPlanes[i].d /= length;
|
---|
| 543 | }
|
---|
| 544 |
|
---|
| 545 | // Update worldspace corners
|
---|
| 546 | Matrix4 eyeToWorld = mViewMatrix.inverse();
|
---|
| 547 | // Get worldspace frustum corners
|
---|
| 548 | // Treat infinite fardist as some arbitrary far value
|
---|
| 549 | Real farDist = (mFarDist == 0)? 100000 : mFarDist;
|
---|
| 550 | Real y = Math::Tan(mFOVy * 0.5);
|
---|
| 551 | Real x = mAspect * y;
|
---|
| 552 | Real neary = y * mNearDist;
|
---|
| 553 | Real fary = y * (mProjType == PT_ORTHOGRAPHIC? mNearDist : farDist);
|
---|
| 554 | Real nearx = x * mNearDist;
|
---|
| 555 | Real farx = x * (mProjType == PT_ORTHOGRAPHIC? mNearDist : farDist);
|
---|
| 556 | // near
|
---|
| 557 | mWorldSpaceCorners[0] = eyeToWorld * Vector3( nearx, neary, -mNearDist);
|
---|
| 558 | mWorldSpaceCorners[1] = eyeToWorld * Vector3(-nearx, neary, -mNearDist);
|
---|
| 559 | mWorldSpaceCorners[2] = eyeToWorld * Vector3(-nearx, -neary, -mNearDist);
|
---|
| 560 | mWorldSpaceCorners[3] = eyeToWorld * Vector3( nearx, -neary, -mNearDist);
|
---|
| 561 | // far
|
---|
| 562 | mWorldSpaceCorners[4] = eyeToWorld * Vector3( farx, fary, -farDist);
|
---|
| 563 | mWorldSpaceCorners[5] = eyeToWorld * Vector3(-farx, fary, -farDist);
|
---|
| 564 | mWorldSpaceCorners[6] = eyeToWorld * Vector3(-farx, -fary, -farDist);
|
---|
| 565 | mWorldSpaceCorners[7] = eyeToWorld * Vector3( farx, -fary, -farDist);
|
---|
| 566 |
|
---|
| 567 |
|
---|
| 568 | mRecalcView = false;
|
---|
| 569 |
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 | }
|
---|
| 573 |
|
---|
| 574 | //-----------------------------------------------------------------------
|
---|
| 575 | Real Frustum::getAspectRatio(void) const
|
---|
| 576 | {
|
---|
| 577 | return mAspect;
|
---|
| 578 | }
|
---|
| 579 |
|
---|
| 580 | //-----------------------------------------------------------------------
|
---|
| 581 | void Frustum::setAspectRatio(Real r)
|
---|
| 582 | {
|
---|
| 583 | mAspect = r;
|
---|
| 584 | invalidateFrustum();
|
---|
| 585 | }
|
---|
| 586 |
|
---|
| 587 | //-----------------------------------------------------------------------
|
---|
| 588 | const AxisAlignedBox& Frustum::getBoundingBox(void) const
|
---|
| 589 | {
|
---|
| 590 | return mBoundingBox;
|
---|
| 591 | }
|
---|
| 592 | //-----------------------------------------------------------------------
|
---|
| 593 | void Frustum::_updateRenderQueue(RenderQueue* queue)
|
---|
| 594 | {
|
---|
| 595 | // Add self
|
---|
| 596 | queue->addRenderable(this);
|
---|
| 597 | }
|
---|
| 598 | //-----------------------------------------------------------------------
|
---|
| 599 | const String& Frustum::getMovableType(void) const
|
---|
| 600 | {
|
---|
| 601 | return msMovableType;
|
---|
| 602 | }
|
---|
| 603 | //-----------------------------------------------------------------------
|
---|
| 604 | Real Frustum::getBoundingRadius(void) const
|
---|
| 605 | {
|
---|
| 606 | return (mFarDist == 0)? 100000 : mFarDist;
|
---|
| 607 | }
|
---|
| 608 | //-----------------------------------------------------------------------
|
---|
| 609 | const MaterialPtr& Frustum::getMaterial(void) const
|
---|
| 610 | {
|
---|
| 611 | return mMaterial;
|
---|
| 612 | }
|
---|
| 613 | //-----------------------------------------------------------------------
|
---|
| 614 | void Frustum::getRenderOperation(RenderOperation& op)
|
---|
| 615 | {
|
---|
| 616 | updateView();
|
---|
| 617 | updateFrustum();
|
---|
| 618 | op.operationType = RenderOperation::OT_LINE_LIST;
|
---|
| 619 | op.useIndexes = false;
|
---|
| 620 | op.vertexData = &mVertexData;
|
---|
| 621 | }
|
---|
| 622 | //-----------------------------------------------------------------------
|
---|
| 623 | void Frustum::getWorldTransforms(Matrix4* xform) const
|
---|
| 624 | {
|
---|
| 625 | if (mParentNode)
|
---|
| 626 | mParentNode->getWorldTransforms(xform);
|
---|
| 627 | }
|
---|
| 628 | //-----------------------------------------------------------------------
|
---|
| 629 | const Quaternion& Frustum::getWorldOrientation(void) const
|
---|
| 630 | {
|
---|
| 631 | if (mParentNode)
|
---|
| 632 | return mParentNode->_getDerivedOrientation();
|
---|
| 633 | else
|
---|
| 634 | return Quaternion::IDENTITY;
|
---|
| 635 | }
|
---|
| 636 | //-----------------------------------------------------------------------
|
---|
| 637 | const Vector3& Frustum::getWorldPosition(void) const
|
---|
| 638 | {
|
---|
| 639 | if (mParentNode)
|
---|
| 640 | return mParentNode->_getDerivedPosition();
|
---|
| 641 | else
|
---|
| 642 | return Vector3::ZERO;
|
---|
| 643 | }
|
---|
| 644 | //-----------------------------------------------------------------------
|
---|
| 645 | Real Frustum::getSquaredViewDepth(const Camera* cam) const
|
---|
| 646 | {
|
---|
| 647 | // Calc from centre
|
---|
| 648 | if (mParentNode)
|
---|
| 649 | return (cam->getDerivedPosition()
|
---|
| 650 | - mParentNode->_getDerivedPosition()).squaredLength();
|
---|
| 651 | else
|
---|
| 652 | return 0;
|
---|
| 653 | }
|
---|
| 654 | //-----------------------------------------------------------------------
|
---|
| 655 | const LightList& Frustum::getLights(void) const
|
---|
| 656 | {
|
---|
| 657 | // N/A
|
---|
| 658 | static LightList ll;
|
---|
| 659 | return ll;
|
---|
| 660 | }
|
---|
| 661 | //-----------------------------------------------------------------------
|
---|
| 662 | const String& Frustum::getName(void) const
|
---|
| 663 | {
|
---|
| 664 | // NA
|
---|
| 665 | return msMovableType;
|
---|
| 666 | }
|
---|
| 667 | //-----------------------------------------------------------------------
|
---|
| 668 | void Frustum::_notifyCurrentCamera(Camera* cam)
|
---|
| 669 | {
|
---|
| 670 | // NA
|
---|
| 671 | }
|
---|
| 672 |
|
---|
| 673 | // -------------------------------------------------------------------
|
---|
| 674 | void Frustum::invalidateFrustum() const
|
---|
| 675 | {
|
---|
| 676 | mRecalcFrustum = true;
|
---|
| 677 | }
|
---|
| 678 | // -------------------------------------------------------------------
|
---|
| 679 | void Frustum::invalidateView() const
|
---|
| 680 | {
|
---|
| 681 | mRecalcView = true;
|
---|
| 682 | }
|
---|
| 683 | // -------------------------------------------------------------------
|
---|
| 684 | const Vector3* Frustum::getWorldSpaceCorners(void) const
|
---|
| 685 | {
|
---|
| 686 | updateView();
|
---|
| 687 |
|
---|
| 688 | return mWorldSpaceCorners;
|
---|
| 689 | }
|
---|
| 690 | //-----------------------------------------------------------------------
|
---|
| 691 | void Frustum::setProjectionType(ProjectionType pt)
|
---|
| 692 | {
|
---|
| 693 | mProjType = pt;
|
---|
| 694 | invalidateFrustum();
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 | //-----------------------------------------------------------------------
|
---|
| 698 | ProjectionType Frustum::getProjectionType(void) const
|
---|
| 699 | {
|
---|
| 700 | return mProjType;
|
---|
| 701 | }
|
---|
| 702 | //-----------------------------------------------------------------------
|
---|
| 703 | const Vector3& Frustum::getPositionForViewUpdate(void) const
|
---|
| 704 | {
|
---|
| 705 | return mLastParentPosition;
|
---|
| 706 | }
|
---|
| 707 | //-----------------------------------------------------------------------
|
---|
| 708 | const Quaternion& Frustum::getOrientationForViewUpdate(void) const
|
---|
| 709 | {
|
---|
| 710 | return mLastParentOrientation;
|
---|
| 711 | }
|
---|
| 712 | //-----------------------------------------------------------------------
|
---|
| 713 | void Frustum::enableReflection(const Plane& p)
|
---|
| 714 | {
|
---|
| 715 | mReflect = true;
|
---|
| 716 | mReflectPlane = p;
|
---|
| 717 | mLinkedReflectPlane = 0;
|
---|
| 718 | mReflectMatrix = Math::buildReflectionMatrix(p);
|
---|
| 719 | invalidateView();
|
---|
| 720 |
|
---|
| 721 | }
|
---|
| 722 | //-----------------------------------------------------------------------
|
---|
| 723 | void Frustum::enableReflection(const MovablePlane* p)
|
---|
| 724 | {
|
---|
| 725 | mReflect = true;
|
---|
| 726 | mLinkedReflectPlane = p;
|
---|
| 727 | mReflectPlane = mLinkedReflectPlane->_getDerivedPlane();
|
---|
| 728 | mReflectMatrix = Math::buildReflectionMatrix(mReflectPlane);
|
---|
| 729 | mLastLinkedReflectionPlane = mLinkedReflectPlane->_getDerivedPlane();
|
---|
| 730 | invalidateView();
|
---|
| 731 | }
|
---|
| 732 | //-----------------------------------------------------------------------
|
---|
| 733 | void Frustum::disableReflection(void)
|
---|
| 734 | {
|
---|
| 735 | mReflect = false;
|
---|
| 736 | mLastLinkedReflectionPlane.normal = Vector3::ZERO;
|
---|
| 737 | invalidateView();
|
---|
| 738 | }
|
---|
| 739 | //---------------------------------------------------------------------
|
---|
| 740 | bool Frustum::projectSphere(const Sphere& sphere,
|
---|
| 741 | Real* left, Real* top, Real* right, Real* bottom) const
|
---|
| 742 | {
|
---|
| 743 | // initialise
|
---|
| 744 | *left = *bottom = -1.0f;
|
---|
| 745 | *right = *top = 1.0f;
|
---|
| 746 |
|
---|
| 747 | // Transform light position into camera space
|
---|
| 748 | Vector3 eyeSpacePos = getViewMatrix() * sphere.getCenter();
|
---|
| 749 |
|
---|
| 750 | if (eyeSpacePos.z < 0)
|
---|
| 751 | {
|
---|
| 752 | Real r = sphere.getRadius();
|
---|
| 753 | // early-exit
|
---|
| 754 | if (eyeSpacePos.squaredLength() <= r * r)
|
---|
| 755 | return false;
|
---|
| 756 |
|
---|
| 757 | Vector3 screenSpacePos = getStandardProjectionMatrix() * eyeSpacePos;
|
---|
| 758 |
|
---|
| 759 |
|
---|
| 760 | // perspective attenuate
|
---|
| 761 | Vector3 spheresize(r, r, eyeSpacePos.z);
|
---|
| 762 | spheresize = getStandardProjectionMatrix() * spheresize;
|
---|
| 763 |
|
---|
| 764 | Real possLeft = screenSpacePos.x - spheresize.x;
|
---|
| 765 | Real possRight = screenSpacePos.x + spheresize.x;
|
---|
| 766 | Real possTop = screenSpacePos.y + spheresize.y;
|
---|
| 767 | Real possBottom = screenSpacePos.y - spheresize.y;
|
---|
| 768 |
|
---|
| 769 | *left = std::max(static_cast<Real>(-1.0), possLeft);
|
---|
| 770 | *right = std::min(static_cast<Real>(1.0), possRight);
|
---|
| 771 | *top = std::min(static_cast<Real>(1.0), possTop);
|
---|
| 772 | *bottom = std::max(static_cast<Real>(-1.0), possBottom);
|
---|
| 773 |
|
---|
| 774 | }
|
---|
| 775 |
|
---|
| 776 | return (*left != -1.0f) || (*top != 1.0f) || (*right != 1.0f) || (*bottom != -1.0f);
|
---|
| 777 |
|
---|
| 778 | }
|
---|
| 779 | //---------------------------------------------------------------------
|
---|
| 780 | void Frustum::enableCustomNearClipPlane(const MovablePlane* plane)
|
---|
| 781 | {
|
---|
| 782 | mObliqueDepthProjection = true;
|
---|
| 783 | mLinkedObliqueProjPlane = plane;
|
---|
| 784 | mObliqueProjPlane = plane->_getDerivedPlane();
|
---|
| 785 | invalidateFrustum();
|
---|
| 786 | }
|
---|
| 787 | //---------------------------------------------------------------------
|
---|
| 788 | void Frustum::enableCustomNearClipPlane(const Plane& plane)
|
---|
| 789 | {
|
---|
| 790 | mObliqueDepthProjection = true;
|
---|
| 791 | mLinkedObliqueProjPlane = 0;
|
---|
| 792 | mObliqueProjPlane = plane;
|
---|
| 793 | invalidateFrustum();
|
---|
| 794 | }
|
---|
| 795 | //---------------------------------------------------------------------
|
---|
| 796 | void Frustum::disableCustomNearClipPlane(void)
|
---|
| 797 | {
|
---|
| 798 | mObliqueDepthProjection = false;
|
---|
| 799 | mLinkedObliqueProjPlane = 0;
|
---|
| 800 | invalidateFrustum();
|
---|
| 801 | }
|
---|
| 802 | //---------------------------------------------------------------------
|
---|
| 803 |
|
---|
| 804 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 805 | //-----------------------------------------------------------------------
|
---|
| 806 | //added by matt: 050405
|
---|
| 807 | bool Frustum::isVisible(const AxisAlignedBox& bound, bool &intersects, FrustumPlane* culledBy) const
|
---|
| 808 | {
|
---|
| 809 | intersects = false;
|
---|
| 810 |
|
---|
| 811 | // Null boxes always invisible
|
---|
| 812 | if (bound.isNull()) return false;
|
---|
| 813 |
|
---|
| 814 | // Make any pending updates to the calculated frustum
|
---|
| 815 | updateView();
|
---|
| 816 |
|
---|
| 817 | // Get corners of the box
|
---|
| 818 | const Vector3* pCorners = bound.getAllCorners();
|
---|
| 819 |
|
---|
| 820 | // For each plane, see if all points are on the negative side
|
---|
| 821 | // If so, object is not visible
|
---|
| 822 | for (int plane = 0; plane < 6; ++plane)
|
---|
| 823 | {
|
---|
| 824 | // Skip far plane if infinite view frustum
|
---|
| 825 | if (mFarDist == 0 && plane == FRUSTUM_PLANE_FAR)
|
---|
| 826 | continue;
|
---|
| 827 |
|
---|
| 828 | int corner = 0;
|
---|
| 829 | bool visible = false;
|
---|
| 830 |
|
---|
| 831 | while((corner < 8) && (!visible || ((plane == FRUSTUM_PLANE_NEAR) && !intersects)))
|
---|
| 832 | {
|
---|
| 833 | if(mFrustumPlanes[plane].getSide(pCorners[corner++]) == Plane::NEGATIVE_SIDE)
|
---|
| 834 | {
|
---|
| 835 | if(plane == FRUSTUM_PLANE_NEAR)
|
---|
| 836 | intersects = true;
|
---|
| 837 | }
|
---|
| 838 | else
|
---|
| 839 | {
|
---|
| 840 | visible = true;
|
---|
| 841 | }
|
---|
| 842 | }
|
---|
| 843 |
|
---|
| 844 | if(!visible)
|
---|
| 845 | {
|
---|
| 846 | // ALL corners on negative side therefore out of view
|
---|
| 847 | if (culledBy)
|
---|
| 848 | *culledBy = (FrustumPlane)plane;
|
---|
| 849 | return false;
|
---|
| 850 | }
|
---|
| 851 | }
|
---|
| 852 |
|
---|
| 853 | return true;
|
---|
| 854 | }
|
---|
| 855 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 856 | } // namespace Ogre
|
---|