1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreHardwareBufferManager.h"
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27 | #include "OgreVertexIndexData.h"
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28 | #include "OgreLogManager.h"
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29 |
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30 |
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31 | namespace Ogre {
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32 |
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33 | //-----------------------------------------------------------------------
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34 | template<> HardwareBufferManager* Singleton<HardwareBufferManager>::ms_Singleton = 0;
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35 | HardwareBufferManager* HardwareBufferManager::getSingletonPtr(void)
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36 | {
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37 | return ms_Singleton;
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38 | }
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39 | HardwareBufferManager& HardwareBufferManager::getSingleton(void)
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40 | {
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41 | assert( ms_Singleton ); return ( *ms_Singleton );
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42 | }
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43 | // Free temporary vertex buffers every 5 minutes on 100fps
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44 | const size_t HardwareBufferManager::UNDER_USED_FRAME_THRESHOLD = 30000;
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45 | const size_t HardwareBufferManager::EXPIRED_DELAY_FRAME_THRESHOLD = 5;
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46 | //-----------------------------------------------------------------------
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47 | HardwareBufferManager::HardwareBufferManager()
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48 | : mUnderUsedFrameCount(0)
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49 | {
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50 | }
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51 | //-----------------------------------------------------------------------
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52 | HardwareBufferManager::~HardwareBufferManager()
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53 | {
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54 | // Clear vertex/index buffer list first, avoid destroyed notify do
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55 | // unnecessary work, and we'll destroy everything here.
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56 | mVertexBuffers.clear();
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57 | mIndexBuffers.clear();
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58 |
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59 | // Destroy everything
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60 | destroyAllDeclarations();
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61 | destroyAllBindings();
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62 | // No need to destroy main buffers - they will be destroyed by removal of bindings
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63 |
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64 | // No need to destroy temp buffers - they will be destroyed automatically.
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65 | }
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66 | //-----------------------------------------------------------------------
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67 | VertexDeclaration* HardwareBufferManager::createVertexDeclaration(void)
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68 | {
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69 | VertexDeclaration* decl = createVertexDeclarationImpl();
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70 | mVertexDeclarations.insert(decl);
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71 | return decl;
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72 | }
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73 | //-----------------------------------------------------------------------
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74 | void HardwareBufferManager::destroyVertexDeclaration(VertexDeclaration* decl)
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75 | {
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76 | mVertexDeclarations.erase(decl);
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77 | destroyVertexDeclarationImpl(decl);
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78 | }
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79 | //-----------------------------------------------------------------------
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80 | VertexBufferBinding* HardwareBufferManager::createVertexBufferBinding(void)
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81 | {
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82 | VertexBufferBinding* ret = createVertexBufferBindingImpl();
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83 | mVertexBufferBindings.insert(ret);
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84 | return ret;
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85 | }
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86 | //-----------------------------------------------------------------------
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87 | void HardwareBufferManager::destroyVertexBufferBinding(VertexBufferBinding* binding)
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88 | {
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89 | mVertexBufferBindings.erase(binding);
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90 | destroyVertexBufferBindingImpl(binding);
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91 | }
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92 | //-----------------------------------------------------------------------
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93 | VertexDeclaration* HardwareBufferManager::createVertexDeclarationImpl(void)
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94 | {
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95 | return new VertexDeclaration();
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96 | }
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97 | //-----------------------------------------------------------------------
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98 | void HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl)
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99 | {
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100 | delete decl;
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101 | }
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102 | //-----------------------------------------------------------------------
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103 | VertexBufferBinding* HardwareBufferManager::createVertexBufferBindingImpl(void)
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104 | {
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105 | return new VertexBufferBinding();
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106 | }
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107 | //-----------------------------------------------------------------------
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108 | void HardwareBufferManager::destroyVertexBufferBindingImpl(VertexBufferBinding* binding)
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109 | {
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110 | delete binding;
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111 | }
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112 | //-----------------------------------------------------------------------
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113 | void HardwareBufferManager::destroyAllDeclarations(void)
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114 | {
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115 | VertexDeclarationList::iterator decl;
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116 | for (decl = mVertexDeclarations.begin(); decl != mVertexDeclarations.end(); ++decl)
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117 | {
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118 | destroyVertexDeclarationImpl(*decl);
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119 | }
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120 | mVertexDeclarations.clear();
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121 | }
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122 | //-----------------------------------------------------------------------
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123 | void HardwareBufferManager::destroyAllBindings(void)
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124 | {
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125 | VertexBufferBindingList::iterator bind;
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126 | for (bind = mVertexBufferBindings.begin(); bind != mVertexBufferBindings.end(); ++bind)
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127 | {
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128 | destroyVertexBufferBindingImpl(*bind);
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129 | }
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130 | mVertexBufferBindings.clear();
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131 | }
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132 | //-----------------------------------------------------------------------
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133 | void HardwareBufferManager::registerVertexBufferSourceAndCopy(
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134 | const HardwareVertexBufferSharedPtr& sourceBuffer,
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135 | const HardwareVertexBufferSharedPtr& copy)
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136 | {
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137 | // Add copy to free temporary vertex buffers
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138 | mFreeTempVertexBufferMap.insert(
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139 | FreeTemporaryVertexBufferMap::value_type(sourceBuffer.get(), copy));
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140 | }
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141 | //-----------------------------------------------------------------------
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142 | HardwareVertexBufferSharedPtr
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143 | HardwareBufferManager::allocateVertexBufferCopy(
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144 | const HardwareVertexBufferSharedPtr& sourceBuffer,
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145 | BufferLicenseType licenseType, HardwareBufferLicensee* licensee,
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146 | bool copyData)
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147 | {
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148 | HardwareVertexBufferSharedPtr vbuf;
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149 |
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150 | // Locate existing buffer copy in temporary vertex buffers
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151 | FreeTemporaryVertexBufferMap::iterator i =
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152 | mFreeTempVertexBufferMap.find(sourceBuffer.get());
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153 | if (i == mFreeTempVertexBufferMap.end())
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154 | {
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155 | // copy buffer, use shadow buffer and make dynamic
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156 | vbuf = makeBufferCopy(
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157 | sourceBuffer,
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158 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
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159 | true);
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160 | }
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161 | else
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162 | {
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163 | // Allocate existing copy
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164 | vbuf = i->second;
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165 | mFreeTempVertexBufferMap.erase(i);
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166 | }
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167 |
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168 | // Copy data?
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169 | if (copyData)
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170 | {
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171 | vbuf->copyData(*(sourceBuffer.get()), 0, 0, sourceBuffer->getSizeInBytes(), true);
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172 | }
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173 |
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174 | // Insert copy into licensee list
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175 | mTempVertexBufferLicenses.insert(
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176 | TemporaryVertexBufferLicenseMap::value_type(
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177 | vbuf.get(),
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178 | VertexBufferLicense(sourceBuffer.get(), licenseType, EXPIRED_DELAY_FRAME_THRESHOLD, vbuf, licensee)));
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179 |
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180 | return vbuf;
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181 | }
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182 | //-----------------------------------------------------------------------
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183 | void HardwareBufferManager::releaseVertexBufferCopy(
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184 | const HardwareVertexBufferSharedPtr& bufferCopy)
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185 | {
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186 | TemporaryVertexBufferLicenseMap::iterator i =
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187 | mTempVertexBufferLicenses.find(bufferCopy.get());
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188 | if (i != mTempVertexBufferLicenses.end())
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189 | {
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190 | const VertexBufferLicense& vbl = i->second;
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191 |
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192 | vbl.licensee->licenseExpired(vbl.buffer.get());
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193 |
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194 | mFreeTempVertexBufferMap.insert(
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195 | FreeTemporaryVertexBufferMap::value_type(vbl.originalBufferPtr, vbl.buffer));
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196 | mTempVertexBufferLicenses.erase(i);
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197 | }
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198 | }
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199 | //-----------------------------------------------------------------------
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200 | void HardwareBufferManager::touchVertexBufferCopy(
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201 | const HardwareVertexBufferSharedPtr& bufferCopy)
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202 | {
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203 | TemporaryVertexBufferLicenseMap::iterator i =
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204 | mTempVertexBufferLicenses.find(bufferCopy.get());
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205 | if (i != mTempVertexBufferLicenses.end())
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206 | {
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207 | VertexBufferLicense& vbl = i->second;
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208 | assert(vbl.licenseType == BLT_AUTOMATIC_RELEASE);
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209 |
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210 | vbl.expiredDelay = EXPIRED_DELAY_FRAME_THRESHOLD;
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211 | }
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212 | }
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213 | //-----------------------------------------------------------------------
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214 | void HardwareBufferManager::_freeUnusedBufferCopies(void)
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215 | {
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216 | size_t numFreed = 0;
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217 |
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218 | // Free unused temporary buffers
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219 | FreeTemporaryVertexBufferMap::iterator i;
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220 | i = mFreeTempVertexBufferMap.begin();
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221 | while (i != mFreeTempVertexBufferMap.end())
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222 | {
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223 | FreeTemporaryVertexBufferMap::iterator icur = i++;
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224 | // Free the temporary buffer that referenced by ourself only.
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225 | // TODO: Some temporary buffers are bound to vertex buffer bindings
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226 | // but not checked out, need to sort out method to unbind them.
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227 | if (icur->second.useCount() <= 1)
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228 | {
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229 | ++numFreed;
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230 | mFreeTempVertexBufferMap.erase(icur);
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231 | }
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232 | }
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233 |
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234 | StringUtil::StrStreamType str;
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235 | if (numFreed)
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236 | {
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237 | str << "HardwareBufferManager: Freed " << numFreed << " unused temporary vertex buffers.";
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238 | }
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239 | else
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240 | {
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241 | str << "HardwareBufferManager: No unused temporary vertex buffers found.";
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242 | }
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243 | LogManager::getSingleton().logMessage(str.str(), LML_TRIVIAL);
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244 | }
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245 | //-----------------------------------------------------------------------
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246 | void HardwareBufferManager::_releaseBufferCopies(bool forceFreeUnused)
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247 | {
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248 | size_t numUnused = mFreeTempVertexBufferMap.size();
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249 | size_t numUsed = mTempVertexBufferLicenses.size();
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250 |
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251 | // Erase the copies which are automatic licensed out
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252 | TemporaryVertexBufferLicenseMap::iterator i;
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253 | i = mTempVertexBufferLicenses.begin();
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254 | while (i != mTempVertexBufferLicenses.end())
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255 | {
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256 | TemporaryVertexBufferLicenseMap::iterator icur = i++;
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257 | VertexBufferLicense& vbl = icur->second;
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258 | if (vbl.licenseType == BLT_AUTOMATIC_RELEASE &&
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259 | (forceFreeUnused || --vbl.expiredDelay <= 0))
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260 | {
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261 | vbl.licensee->licenseExpired(vbl.buffer.get());
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262 |
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263 | mFreeTempVertexBufferMap.insert(
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264 | FreeTemporaryVertexBufferMap::value_type(vbl.originalBufferPtr, vbl.buffer));
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265 | mTempVertexBufferLicenses.erase(icur);
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266 | }
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267 | }
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268 |
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269 | // Check whether or not free unused temporary vertex buffers.
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270 | if (forceFreeUnused)
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271 | {
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272 | _freeUnusedBufferCopies();
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273 | mUnderUsedFrameCount = 0;
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274 | }
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275 | else
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276 | {
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277 | if (numUsed < numUnused)
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278 | {
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279 | // Free temporary vertex buffers if too many unused for a long time.
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280 | // Do overall temporary vertex buffers instead of per source buffer
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281 | // to avoid overhead.
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282 | ++mUnderUsedFrameCount;
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283 | if (mUnderUsedFrameCount >= UNDER_USED_FRAME_THRESHOLD)
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284 | {
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285 | _freeUnusedBufferCopies();
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286 | mUnderUsedFrameCount = 0;
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287 | }
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288 | }
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289 | else
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290 | {
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291 | mUnderUsedFrameCount = 0;
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292 | }
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293 | }
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294 | }
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295 | //-----------------------------------------------------------------------
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296 | void HardwareBufferManager::_forceReleaseBufferCopies(
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297 | const HardwareVertexBufferSharedPtr& sourceBuffer)
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298 | {
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299 | _forceReleaseBufferCopies(sourceBuffer.get());
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300 | }
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301 | //-----------------------------------------------------------------------
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302 | void HardwareBufferManager::_forceReleaseBufferCopies(
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303 | HardwareVertexBuffer* sourceBuffer)
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304 | {
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305 | // Erase the copies which are licensed out
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306 | TemporaryVertexBufferLicenseMap::iterator i;
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307 | i = mTempVertexBufferLicenses.begin();
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308 | while (i != mTempVertexBufferLicenses.end())
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309 | {
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310 | TemporaryVertexBufferLicenseMap::iterator icur = i++;
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311 | const VertexBufferLicense& vbl = icur->second;
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312 | if (vbl.originalBufferPtr == sourceBuffer)
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313 | {
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314 | // Just tell the owner that this is being released
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315 | vbl.licensee->licenseExpired(vbl.buffer.get());
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316 |
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317 | mTempVertexBufferLicenses.erase(icur);
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318 | }
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319 | }
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320 |
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321 | // Erase the free copies
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322 | //
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323 | // Why we need this unusual code? It's for resolve reenter problem.
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324 | //
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325 | // Using mFreeTempVertexBufferMap.erase(sourceBuffer) directly will
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326 | // cause reenter into here because vertex buffer destroyed notify.
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327 | // In most time there are no problem. But when sourceBuffer is the
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328 | // last item of the mFreeTempVertexBufferMap, some STL multimap
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329 | // implementation (VC and STLport) will call to clear(), which will
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330 | // causing intermediate state of mFreeTempVertexBufferMap, in that
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331 | // time destroyed notify back to here cause illegal accessing in
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332 | // the end.
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333 | //
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334 | // For safely reason, use following code to resolve reenter problem.
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335 | //
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336 | typedef FreeTemporaryVertexBufferMap::iterator _Iter;
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337 | std::pair<_Iter, _Iter> range = mFreeTempVertexBufferMap.equal_range(sourceBuffer);
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338 | if (range.first != range.second)
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339 | {
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340 | std::list<HardwareVertexBufferSharedPtr> holdForDelayDestroy;
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341 | for (_Iter it = range.first; it != range.second; ++it)
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342 | {
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343 | if (it->second.useCount() <= 1)
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344 | {
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345 | holdForDelayDestroy.push_back(it->second);
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346 | }
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347 | }
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348 |
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349 | mFreeTempVertexBufferMap.erase(range.first, range.second);
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350 |
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351 | // holdForDelayDestroy will destroy auto.
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352 | }
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353 | }
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354 | //-----------------------------------------------------------------------
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355 | void HardwareBufferManager::_notifyVertexBufferDestroyed(HardwareVertexBuffer* buf)
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356 | {
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357 | VertexBufferList::iterator i = mVertexBuffers.find(buf);
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358 | if (i != mVertexBuffers.end())
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359 | {
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360 | // release vertex buffer copies
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361 | mVertexBuffers.erase(i);
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362 | _forceReleaseBufferCopies(buf);
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363 | }
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364 | }
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365 | //-----------------------------------------------------------------------
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366 | void HardwareBufferManager::_notifyIndexBufferDestroyed(HardwareIndexBuffer* buf)
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367 | {
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368 | IndexBufferList::iterator i = mIndexBuffers.find(buf);
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369 | if (i != mIndexBuffers.end())
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370 | {
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371 | mIndexBuffers.erase(i);
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372 | }
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373 | }
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374 | //-----------------------------------------------------------------------
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375 | HardwareVertexBufferSharedPtr
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376 | HardwareBufferManager::makeBufferCopy(
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377 | const HardwareVertexBufferSharedPtr& source,
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378 | HardwareBuffer::Usage usage, bool useShadowBuffer)
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379 | {
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380 | return this->createVertexBuffer(
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381 | source->getVertexSize(),
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382 | source->getNumVertices(),
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383 | usage, useShadowBuffer);
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384 | }
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385 | //-----------------------------------------------------------------------------
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386 | //-----------------------------------------------------------------------------
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387 | //-----------------------------------------------------------------------------
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388 | TempBlendedBufferInfo::~TempBlendedBufferInfo(void)
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389 | {
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390 | // check that temp buffers have been released
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391 | HardwareBufferManager &mgr = HardwareBufferManager::getSingleton();
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392 | if (!destPositionBuffer.isNull())
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393 | mgr.releaseVertexBufferCopy(destPositionBuffer);
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394 | if (!destNormalBuffer.isNull())
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395 | mgr.releaseVertexBufferCopy(destNormalBuffer);
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396 |
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397 | }
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398 | //-----------------------------------------------------------------------------
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399 | void TempBlendedBufferInfo::extractFrom(const VertexData* sourceData)
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400 | {
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401 | // Release old buffer copies first
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402 | HardwareBufferManager &mgr = HardwareBufferManager::getSingleton();
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403 | if (!destPositionBuffer.isNull())
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404 | {
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405 | mgr.releaseVertexBufferCopy(destPositionBuffer);
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406 | assert(destPositionBuffer.isNull());
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407 | }
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408 | if (!destNormalBuffer.isNull())
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409 | {
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410 | mgr.releaseVertexBufferCopy(destNormalBuffer);
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411 | assert(destNormalBuffer.isNull());
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412 | }
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413 |
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414 | VertexDeclaration* decl = sourceData->vertexDeclaration;
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415 | VertexBufferBinding* bind = sourceData->vertexBufferBinding;
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416 | const VertexElement *posElem = decl->findElementBySemantic(VES_POSITION);
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417 | const VertexElement *normElem = decl->findElementBySemantic(VES_NORMAL);
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418 |
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419 | assert(posElem && "Positions are required");
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420 |
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421 | posBindIndex = posElem->getSource();
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422 | srcPositionBuffer = bind->getBuffer(posBindIndex);
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423 |
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424 | if (!normElem)
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425 | {
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426 | posNormalShareBuffer = false;
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427 | srcNormalBuffer.setNull();
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428 | }
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429 | else
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430 | {
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431 | normBindIndex = normElem->getSource();
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432 | if (normBindIndex == posBindIndex)
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433 | {
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434 | posNormalShareBuffer = true;
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435 | srcNormalBuffer.setNull();
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436 | }
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437 | else
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438 | {
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439 | posNormalShareBuffer = false;
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440 | srcNormalBuffer = bind->getBuffer(normBindIndex);
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441 | }
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442 | }
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443 | }
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444 | //-----------------------------------------------------------------------------
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445 | void TempBlendedBufferInfo::checkoutTempCopies(bool positions, bool normals)
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446 | {
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447 | bindPositions = positions;
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448 | bindNormals = normals;
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449 |
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450 | HardwareBufferManager &mgr = HardwareBufferManager::getSingleton();
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451 |
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452 | if (positions && destPositionBuffer.isNull())
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453 | {
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454 | destPositionBuffer = mgr.allocateVertexBufferCopy(srcPositionBuffer,
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455 | HardwareBufferManager::BLT_AUTOMATIC_RELEASE, this);
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456 | }
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457 | if (normals && !posNormalShareBuffer && !srcNormalBuffer.isNull() && destNormalBuffer.isNull())
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458 | {
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459 | destNormalBuffer = mgr.allocateVertexBufferCopy(srcNormalBuffer,
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460 | HardwareBufferManager::BLT_AUTOMATIC_RELEASE, this);
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461 | }
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462 | }
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463 | //-----------------------------------------------------------------------------
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464 | bool TempBlendedBufferInfo::buffersCheckedOut(bool positions, bool normals) const
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465 | {
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466 | HardwareBufferManager &mgr = HardwareBufferManager::getSingleton();
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467 |
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468 | if (positions || (normals && posNormalShareBuffer))
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469 | {
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470 | if (destPositionBuffer.isNull())
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471 | return false;
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472 |
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473 | mgr.touchVertexBufferCopy(destPositionBuffer);
|
---|
474 | }
|
---|
475 |
|
---|
476 | if (normals && !posNormalShareBuffer)
|
---|
477 | {
|
---|
478 | if (destNormalBuffer.isNull())
|
---|
479 | return false;
|
---|
480 |
|
---|
481 | mgr.touchVertexBufferCopy(destNormalBuffer);
|
---|
482 | }
|
---|
483 |
|
---|
484 | return true;
|
---|
485 | }
|
---|
486 | //-----------------------------------------------------------------------------
|
---|
487 | void TempBlendedBufferInfo::bindTempCopies(VertexData* targetData, bool suppressHardwareUpload)
|
---|
488 | {
|
---|
489 | this->destPositionBuffer->suppressHardwareUpdate(suppressHardwareUpload);
|
---|
490 | targetData->vertexBufferBinding->setBinding(
|
---|
491 | this->posBindIndex, this->destPositionBuffer);
|
---|
492 | if (bindNormals && !posNormalShareBuffer && !destNormalBuffer.isNull())
|
---|
493 | {
|
---|
494 | this->destNormalBuffer->suppressHardwareUpdate(suppressHardwareUpload);
|
---|
495 | targetData->vertexBufferBinding->setBinding(
|
---|
496 | this->normBindIndex, this->destNormalBuffer);
|
---|
497 | }
|
---|
498 | }
|
---|
499 | //-----------------------------------------------------------------------------
|
---|
500 | void TempBlendedBufferInfo::licenseExpired(HardwareBuffer* buffer)
|
---|
501 | {
|
---|
502 | assert(buffer == destPositionBuffer.get()
|
---|
503 | || buffer == destNormalBuffer.get());
|
---|
504 |
|
---|
505 | if (buffer == destPositionBuffer.get())
|
---|
506 | destPositionBuffer.setNull();
|
---|
507 | if (buffer == destNormalBuffer.get())
|
---|
508 | destNormalBuffer.setNull();
|
---|
509 |
|
---|
510 | }
|
---|
511 |
|
---|
512 | }
|
---|