/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreHardwareIndexBuffer.h" #include "OgreHardwareBufferManager.h" #include "OgreDefaultHardwareBufferManager.h" namespace Ogre { //----------------------------------------------------------------------------- HardwareIndexBuffer::HardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) : HardwareBuffer(usage, useSystemMemory, useShadowBuffer), mIndexType(idxType), mNumIndexes(numIndexes) { // Calculate the size of the indexes switch (mIndexType) { case IT_16BIT: mIndexSize = sizeof(unsigned short); break; case IT_32BIT: mIndexSize = sizeof(unsigned int); break; } mSizeInBytes = mIndexSize * mNumIndexes; // Create a shadow buffer if required if (mUseShadowBuffer) { mpShadowBuffer = new DefaultHardwareIndexBuffer(mIndexType, mNumIndexes, HardwareBuffer::HBU_DYNAMIC); } } //----------------------------------------------------------------------------- HardwareIndexBuffer::~HardwareIndexBuffer() { HardwareBufferManager* mgr = HardwareBufferManager::getSingletonPtr(); if (mgr) { mgr->_notifyIndexBufferDestroyed(this); } if (mpShadowBuffer) { delete mpShadowBuffer; } } //----------------------------------------------------------------------------- HardwareIndexBufferSharedPtr::HardwareIndexBufferSharedPtr(HardwareIndexBuffer* buf) : SharedPtr(buf) { } }