/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreHighLevelGpuProgramManager.h" namespace Ogre { //----------------------------------------------------------------------- template<> HighLevelGpuProgramManager* Singleton::ms_Singleton = 0; HighLevelGpuProgramManager* HighLevelGpuProgramManager::getSingletonPtr(void) { return ms_Singleton; } HighLevelGpuProgramManager& HighLevelGpuProgramManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //----------------------------------------------------------------------- HighLevelGpuProgramManager::HighLevelGpuProgramManager() { // Loading order mLoadOrder = 50.0f; // Resource type mResourceType = "HighLevelGpuProgram"; ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); } //----------------------------------------------------------------------- HighLevelGpuProgramManager::~HighLevelGpuProgramManager() { ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); } //--------------------------------------------------------------------------- void HighLevelGpuProgramManager::addFactory(HighLevelGpuProgramFactory* factory) { // deliberately allow later plugins to override earlier ones mFactories[factory->getLanguage()] = factory; } //--------------------------------------------------------------------------- HighLevelGpuProgramFactory* HighLevelGpuProgramManager::getFactory(const String& language) { FactoryMap::iterator i = mFactories.find(language); if (i == mFactories.end()) { OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Cannot find factory for language '" + language + "'", "HighLevelGpuProgramManager::getFactory"); } return i->second; } //--------------------------------------------------------------------------- Resource* HighLevelGpuProgramManager::createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* params) { NameValuePairList::const_iterator paramIt; if (!params || (paramIt = params->find("language")) == params->end()) { OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "You must supply a 'language' parameter", "HighLevelGpuProgramManager::createImpl"); } return getFactory(paramIt->second)->create(this, name, getNextHandle(), group, isManual, loader); } //--------------------------------------------------------------------------- HighLevelGpuProgramPtr HighLevelGpuProgramManager::createProgram( const String& name, const String& groupName, const String& language, GpuProgramType gptype) { ResourcePtr ret = ResourcePtr( getFactory(language)->create(this, name, getNextHandle(), groupName, false, 0)); HighLevelGpuProgramPtr prg = ret; prg->setType(gptype); prg->setSyntaxCode(language); addImpl(ret); // Tell resource group manager ResourceGroupManager::getSingleton()._notifyResourceCreated(ret); return prg; } //--------------------------------------------------------------------------- HighLevelGpuProgramFactory::~HighLevelGpuProgramFactory() { } }