[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreManualObject.h"
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| 27 | #include "OgreException.h"
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| 28 | #include "OgreMaterialManager.h"
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| 29 | #include "OgreSceneNode.h"
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| 30 | #include "OgreRoot.h"
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| 31 | #include "OgreRenderSystem.h"
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| 32 | #include "OgreHardwareBufferManager.h"
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| 33 | #include "OgreEdgeListBuilder.h"
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| 34 | #include "OgreMeshManager.h"
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| 35 | #include "OgreMesh.h"
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| 36 | #include "OgreSubMesh.h"
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| 37 |
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| 38 | namespace Ogre {
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| 39 |
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| 40 | #define TEMP_INITIAL_SIZE 50
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| 41 | #define TEMP_VERTEXSIZE_GUESS sizeof(float) * 12
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| 42 | #define TEMP_INITIAL_VERTEX_SIZE TEMP_VERTEXSIZE_GUESS * TEMP_INITIAL_SIZE
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| 43 | #define TEMP_INITIAL_INDEX_SIZE sizeof(uint16) * TEMP_INITIAL_SIZE
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| 44 | //-----------------------------------------------------------------------------
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| 45 | ManualObject::ManualObject(const String& name)
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| 46 | : MovableObject(name),
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| 47 | mCurrentSection(0), mFirstVertex(true),
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| 48 | mTempVertexPending(false),
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| 49 | mTempVertexBuffer(0), mTempVertexSize(TEMP_INITIAL_VERTEX_SIZE),
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| 50 | mTempIndexBuffer(0), mTempIndexSize(TEMP_INITIAL_INDEX_SIZE),
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| 51 | mDeclSize(0), mTexCoordIndex(0), mRadius(0), mAnyIndexed(false),
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| 52 | mEdgeList(0)
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| 53 | {
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| 54 | }
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| 55 | //-----------------------------------------------------------------------------
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| 56 | ManualObject::~ManualObject()
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| 57 | {
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| 58 | clear();
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| 59 | }
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| 60 | //-----------------------------------------------------------------------------
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| 61 | void ManualObject::clear(void)
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| 62 | {
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| 63 | resetTempAreas();
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| 64 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
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| 65 | {
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| 66 | delete *i;
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| 67 | }
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| 68 | mSectionList.clear();
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| 69 | mRadius = 0;
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| 70 | mAABB.setNull();
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| 71 | delete mEdgeList;
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| 72 | mEdgeList = 0;
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| 73 | mAnyIndexed = false;
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| 74 | for (ShadowRenderableList::iterator s = mShadowRenderables.begin();
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| 75 | s != mShadowRenderables.end(); ++s)
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| 76 | {
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| 77 | delete *s;
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| 78 | }
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| 79 | mShadowRenderables.clear();
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| 80 |
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| 81 |
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| 82 | }
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| 83 | //-----------------------------------------------------------------------------
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| 84 | void ManualObject::resetTempAreas(void)
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| 85 | {
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| 86 | delete [] mTempVertexBuffer;
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| 87 | delete [] mTempIndexBuffer;
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| 88 | mTempVertexBuffer = 0;
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| 89 | mTempIndexBuffer = 0;
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| 90 | mTempVertexSize = TEMP_INITIAL_VERTEX_SIZE;
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| 91 | mTempIndexSize = TEMP_INITIAL_INDEX_SIZE;
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| 92 | }
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| 93 | //-----------------------------------------------------------------------------
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| 94 | void ManualObject::resizeTempVertexBufferIfNeeded(size_t numVerts)
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| 95 | {
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| 96 | // Calculate byte size
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| 97 | // Use decl if we know it by now, otherwise default size to pos/norm/texcoord*2
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| 98 | size_t newSize;
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| 99 | if (!mFirstVertex)
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| 100 | {
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| 101 | newSize = mDeclSize * numVerts;
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| 102 | }
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| 103 | else
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| 104 | {
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| 105 | // estimate - size checks will deal for subsequent verts
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| 106 | newSize = TEMP_VERTEXSIZE_GUESS * numVerts;
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| 107 | }
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| 108 | if (newSize > mTempVertexSize || !mTempVertexBuffer)
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| 109 | {
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| 110 | if (!mTempVertexBuffer)
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| 111 | {
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| 112 | // init
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| 113 | newSize = mTempVertexSize;
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| 114 | }
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| 115 | else
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| 116 | {
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| 117 | // increase to at least double current
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| 118 | newSize = std::max(newSize, mTempVertexSize*2);
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| 119 | }
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| 120 | // copy old data
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| 121 | char* tmp = mTempVertexBuffer;
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| 122 | mTempVertexBuffer = new char[newSize];
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| 123 | if (tmp)
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| 124 | {
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| 125 | memcpy(mTempVertexBuffer, tmp, mTempVertexSize);
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| 126 | // delete old buffer
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| 127 | delete [] tmp;
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| 128 | }
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| 129 | mTempVertexSize = newSize;
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| 130 | }
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| 131 | }
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| 132 | //-----------------------------------------------------------------------------
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| 133 | void ManualObject::resizeTempIndexBufferIfNeeded(size_t numInds)
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| 134 | {
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| 135 | size_t newSize = numInds * sizeof(uint16);
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| 136 | if (newSize > mTempIndexSize || !mTempIndexBuffer)
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| 137 | {
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| 138 | if (!mTempIndexBuffer)
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| 139 | {
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| 140 | // init
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| 141 | newSize = mTempIndexSize;
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| 142 | }
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| 143 | else
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| 144 | {
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| 145 | // increase to at least double current
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| 146 | newSize = std::max(newSize, mTempIndexSize*2);
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| 147 | }
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| 148 | numInds = newSize / sizeof(uint16);
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| 149 | uint16* tmp = mTempIndexBuffer;
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| 150 | mTempIndexBuffer = new uint16[numInds];
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| 151 | if (tmp)
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| 152 | {
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| 153 | memcpy(mTempIndexBuffer, tmp, mTempIndexSize);
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| 154 | delete [] tmp;
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| 155 | }
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| 156 | mTempIndexSize = newSize;
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| 157 | }
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| 158 |
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| 159 | }
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| 160 | //-----------------------------------------------------------------------------
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| 161 | void ManualObject::estimateVertexCount(size_t vcount)
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| 162 | {
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| 163 | resizeTempVertexBufferIfNeeded(vcount);
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| 164 | }
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| 165 | //-----------------------------------------------------------------------------
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| 166 | void ManualObject::estimateIndexCount(size_t icount)
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| 167 | {
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| 168 | resizeTempIndexBufferIfNeeded(icount);
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| 169 | }
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| 170 | //-----------------------------------------------------------------------------
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| 171 | void ManualObject::begin(const String& materialName,
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| 172 | RenderOperation::OperationType opType)
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| 173 | {
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| 174 | if (mCurrentSection)
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| 175 | {
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| 176 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 177 | "You cannot call begin() again until after you call end()",
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| 178 | "ManualObject::begin");
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| 179 | }
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| 180 | mCurrentSection = new ManualObjectSection(this, materialName, opType);
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| 181 | mSectionList.push_back(mCurrentSection);
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| 182 | mFirstVertex = true;
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| 183 | mDeclSize = 0;
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| 184 | mTexCoordIndex = 0;
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| 185 | }
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| 186 | //-----------------------------------------------------------------------------
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| 187 | void ManualObject::position(const Vector3& pos)
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| 188 | {
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| 189 | position(pos.x, pos.y, pos.z);
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| 190 | }
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| 191 | //-----------------------------------------------------------------------------
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| 192 | void ManualObject::position(Real x, Real y, Real z)
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| 193 | {
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| 194 | if (!mCurrentSection)
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| 195 | {
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| 196 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 197 | "You must call begin() before this method",
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| 198 | "ManualObject::position");
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| 199 | }
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| 200 | if (mTempVertexPending)
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| 201 | {
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| 202 | // bake current vertex
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| 203 | copyTempVertexToBuffer();
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| 204 | mFirstVertex = false;
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| 205 | }
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| 206 |
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| 207 | if (mFirstVertex)
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| 208 | {
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| 209 | // defining declaration
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| 210 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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| 211 | ->addElement(0, mDeclSize, VET_FLOAT3, VES_POSITION);
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| 212 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT3);
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| 213 | }
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| 214 |
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| 215 | mTempVertex.position.x = x;
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| 216 | mTempVertex.position.y = y;
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| 217 | mTempVertex.position.z = z;
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| 218 |
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| 219 | // update bounds
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| 220 | mAABB.merge(mTempVertex.position);
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| 221 | mRadius = std::max(mRadius, mTempVertex.position.length());
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| 222 |
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| 223 | // reset current texture coord
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| 224 | mTexCoordIndex = 0;
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| 225 |
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| 226 | mTempVertexPending = true;
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| 227 | }
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| 228 | //-----------------------------------------------------------------------------
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| 229 | void ManualObject::normal(const Vector3& norm)
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| 230 | {
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| 231 | normal(norm.x, norm.y, norm.z);
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| 232 | }
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| 233 | //-----------------------------------------------------------------------------
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| 234 | void ManualObject::normal(Real x, Real y, Real z)
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| 235 | {
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| 236 | if (!mCurrentSection)
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| 237 | {
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| 238 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 239 | "You must call begin() before this method",
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| 240 | "ManualObject::normal");
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| 241 | }
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| 242 | if (mFirstVertex)
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| 243 | {
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| 244 | // defining declaration
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| 245 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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| 246 | ->addElement(0, mDeclSize, VET_FLOAT3, VES_NORMAL);
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| 247 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT3);
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| 248 | }
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| 249 | mTempVertex.normal.x = x;
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| 250 | mTempVertex.normal.y = y;
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| 251 | mTempVertex.normal.z = z;
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| 252 | }
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| 253 | //-----------------------------------------------------------------------------
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| 254 | void ManualObject::textureCoord(Real u)
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| 255 | {
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| 256 | if (!mCurrentSection)
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| 257 | {
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| 258 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 259 | "You must call begin() before this method",
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| 260 | "ManualObject::textureCoord");
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| 261 | }
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| 262 | if (mFirstVertex)
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| 263 | {
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| 264 | // defining declaration
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| 265 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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| 266 | ->addElement(0, mDeclSize, VET_FLOAT1, VES_TEXTURE_COORDINATES, mTexCoordIndex);
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| 267 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT1);
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| 268 | }
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| 269 | mTempVertex.texCoordDims[mTexCoordIndex] = 1;
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| 270 | mTempVertex.texCoord[mTexCoordIndex].x = u;
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| 271 |
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| 272 | ++mTexCoordIndex;
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| 273 |
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| 274 | }
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| 275 | //-----------------------------------------------------------------------------
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| 276 | void ManualObject::textureCoord(Real u, Real v)
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| 277 | {
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| 278 | if (!mCurrentSection)
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| 279 | {
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| 280 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 281 | "You must call begin() before this method",
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| 282 | "ManualObject::textureCoord");
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| 283 | }
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| 284 | if (mFirstVertex)
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| 285 | {
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| 286 | // defining declaration
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| 287 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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| 288 | ->addElement(0, mDeclSize, VET_FLOAT2, VES_TEXTURE_COORDINATES, mTexCoordIndex);
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| 289 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT2);
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| 290 | }
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| 291 | mTempVertex.texCoordDims[mTexCoordIndex] = 2;
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| 292 | mTempVertex.texCoord[mTexCoordIndex].x = u;
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| 293 | mTempVertex.texCoord[mTexCoordIndex].y = v;
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| 294 |
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| 295 | ++mTexCoordIndex;
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| 296 | }
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| 297 | //-----------------------------------------------------------------------------
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| 298 | void ManualObject::textureCoord(Real u, Real v, Real w)
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| 299 | {
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| 300 | if (!mCurrentSection)
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| 301 | {
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| 302 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 303 | "You must call begin() before this method",
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| 304 | "ManualObject::textureCoord");
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| 305 | }
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| 306 | if (mFirstVertex)
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| 307 | {
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| 308 | // defining declaration
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| 309 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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| 310 | ->addElement(0, mDeclSize, VET_FLOAT3, VES_TEXTURE_COORDINATES, mTexCoordIndex);
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| 311 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT3);
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| 312 | }
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| 313 | mTempVertex.texCoordDims[mTexCoordIndex] = 3;
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| 314 | mTempVertex.texCoord[mTexCoordIndex].x = u;
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| 315 | mTempVertex.texCoord[mTexCoordIndex].y = v;
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| 316 | mTempVertex.texCoord[mTexCoordIndex].z = w;
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| 317 |
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| 318 | ++mTexCoordIndex;
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| 319 | }
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| 320 | //-----------------------------------------------------------------------------
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| 321 | void ManualObject::textureCoord(const Vector2& uv)
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| 322 | {
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| 323 | textureCoord(uv.x, uv.y);
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| 324 | }
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| 325 | //-----------------------------------------------------------------------------
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| 326 | void ManualObject::textureCoord(const Vector3& uvw)
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| 327 | {
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| 328 | textureCoord(uvw.x, uvw.y, uvw.z);
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| 329 | }
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| 330 | //-----------------------------------------------------------------------------
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| 331 | void ManualObject::colour(const ColourValue& col)
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| 332 | {
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| 333 | colour(col.r, col.g, col.b, col.a);
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| 334 | }
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| 335 | //-----------------------------------------------------------------------------
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| 336 | void ManualObject::colour(Real r, Real g, Real b, Real a)
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| 337 | {
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| 338 | if (!mCurrentSection)
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| 339 | {
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| 340 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 341 | "You must call begin() before this method",
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| 342 | "ManualObject::colour");
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| 343 | }
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| 344 | if (mFirstVertex)
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| 345 | {
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| 346 | // defining declaration
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| 347 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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| 348 | ->addElement(0, mDeclSize, VET_COLOUR, VES_DIFFUSE);
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| 349 | mDeclSize += VertexElement::getTypeSize(VET_COLOUR);
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| 350 | }
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| 351 | mTempVertex.colour.r = r;
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| 352 | mTempVertex.colour.g = g;
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| 353 | mTempVertex.colour.b = b;
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| 354 | mTempVertex.colour.a = a;
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| 355 |
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| 356 | }
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| 357 | //-----------------------------------------------------------------------------
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| 358 | void ManualObject::index(uint16 idx)
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| 359 | {
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| 360 | if (!mCurrentSection)
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| 361 | {
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| 362 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 363 | "You must call begin() before this method",
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| 364 | "ManualObject::index");
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| 365 | }
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| 366 | mAnyIndexed = true;
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| 367 | // make sure we have index data
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| 368 | RenderOperation* rop = mCurrentSection->getRenderOperation();
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| 369 | if (!rop->indexData)
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| 370 | {
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| 371 | rop->indexData = new IndexData();
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| 372 | rop->indexData->indexCount = 0;
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| 373 | rop->useIndexes = true;
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| 374 | }
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| 375 | resizeTempIndexBufferIfNeeded(++rop->indexData->indexCount);
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| 376 |
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| 377 | mTempIndexBuffer[rop->indexData->indexCount - 1] = idx;
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| 378 | }
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| 379 | //-----------------------------------------------------------------------------
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| 380 | void ManualObject::triangle(uint16 i1, uint16 i2, uint16 i3)
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| 381 | {
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| 382 | if (!mCurrentSection)
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| 383 | {
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| 384 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 385 | "You must call begin() before this method",
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| 386 | "ManualObject::index");
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| 387 | }
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| 388 | if (mCurrentSection->getRenderOperation()->operationType !=
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| 389 | RenderOperation::OT_TRIANGLE_LIST)
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| 390 | {
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| 391 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 392 | "This method is only valid on triangle lists",
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| 393 | "ManualObject::index");
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| 394 | }
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| 395 |
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| 396 | index(i1);
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| 397 | index(i2);
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| 398 | index(i3);
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| 399 | }
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| 400 | //-----------------------------------------------------------------------------
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| 401 | void ManualObject::quad(uint16 i1, uint16 i2, uint16 i3, uint16 i4)
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| 402 | {
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| 403 | // first tri
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| 404 | triangle(i1, i2, i3);
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| 405 | // second tri
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| 406 | triangle(i3, i4, i1);
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| 407 | }
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| 408 | //-----------------------------------------------------------------------------
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| 409 | void ManualObject::copyTempVertexToBuffer(void)
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| 410 | {
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| 411 | mTempVertexPending = false;
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| 412 | RenderOperation* rop = mCurrentSection->getRenderOperation();
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| 413 | if (rop->vertexData->vertexCount == 0)
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| 414 | {
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| 415 | // first vertex, autoorganise decl
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| 416 | VertexDeclaration* oldDcl = rop->vertexData->vertexDeclaration;
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| 417 | rop->vertexData->vertexDeclaration =
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| 418 | oldDcl->getAutoOrganisedDeclaration(false, false);
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| 419 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(oldDcl);
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| 420 | }
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| 421 | resizeTempVertexBufferIfNeeded(++rop->vertexData->vertexCount);
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| 422 |
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| 423 | // get base pointer
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| 424 | char* pBase = mTempVertexBuffer + (mDeclSize * (rop->vertexData->vertexCount-1));
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| 425 | const VertexDeclaration::VertexElementList& elemList =
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| 426 | rop->vertexData->vertexDeclaration->getElements();
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| 427 | for (VertexDeclaration::VertexElementList::const_iterator i = elemList.begin();
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| 428 | i != elemList.end(); ++i)
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| 429 | {
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| 430 | float* pFloat;
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| 431 | RGBA* pRGBA;
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| 432 | const VertexElement& elem = *i;
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| 433 | switch(elem.getType())
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| 434 | {
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| 435 | case VET_FLOAT1:
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| 436 | case VET_FLOAT2:
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| 437 | case VET_FLOAT3:
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| 438 | elem.baseVertexPointerToElement(pBase, &pFloat);
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| 439 | break;
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| 440 | case VET_COLOUR:
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| 441 | case VET_COLOUR_ABGR:
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| 442 | case VET_COLOUR_ARGB:
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| 443 | elem.baseVertexPointerToElement(pBase, &pRGBA);
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| 444 | break;
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---|
| 445 | };
|
---|
| 446 |
|
---|
| 447 |
|
---|
| 448 | RenderSystem* rs;
|
---|
| 449 | unsigned short dims;
|
---|
| 450 | switch(elem.getSemantic())
|
---|
| 451 | {
|
---|
| 452 | case VES_POSITION:
|
---|
| 453 | *pFloat++ = mTempVertex.position.x;
|
---|
| 454 | *pFloat++ = mTempVertex.position.y;
|
---|
| 455 | *pFloat++ = mTempVertex.position.z;
|
---|
| 456 | break;
|
---|
| 457 | case VES_NORMAL:
|
---|
| 458 | *pFloat++ = mTempVertex.normal.x;
|
---|
| 459 | *pFloat++ = mTempVertex.normal.y;
|
---|
| 460 | *pFloat++ = mTempVertex.normal.z;
|
---|
| 461 | break;
|
---|
| 462 | case VES_TEXTURE_COORDINATES:
|
---|
| 463 | dims = VertexElement::getTypeCount(elem.getType());
|
---|
| 464 | for (ushort t = 0; t < dims; ++t)
|
---|
| 465 | *pFloat++ = mTempVertex.texCoord[elem.getIndex()].val[t];
|
---|
| 466 | break;
|
---|
| 467 | case VES_DIFFUSE:
|
---|
| 468 | rs = Root::getSingleton().getRenderSystem();
|
---|
| 469 | if (rs)
|
---|
| 470 | rs->convertColourValue(mTempVertex.colour, pRGBA++);
|
---|
| 471 | else
|
---|
| 472 | *pRGBA++ = mTempVertex.colour.getAsRGBA(); // pick one!
|
---|
| 473 | break;
|
---|
| 474 | };
|
---|
| 475 |
|
---|
| 476 | }
|
---|
| 477 |
|
---|
| 478 | }
|
---|
| 479 | //-----------------------------------------------------------------------------
|
---|
| 480 | void ManualObject::end(void)
|
---|
| 481 | {
|
---|
| 482 | if (!mCurrentSection)
|
---|
| 483 | {
|
---|
| 484 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 485 | "You cannot call end() until after you call begin()",
|
---|
| 486 | "ManualObject::end");
|
---|
| 487 | }
|
---|
| 488 | if (mTempVertexPending)
|
---|
| 489 | {
|
---|
| 490 | // bake current vertex
|
---|
| 491 | copyTempVertexToBuffer();
|
---|
| 492 | }
|
---|
| 493 |
|
---|
| 494 | // Bake the real buffers
|
---|
| 495 | RenderOperation* rop = mCurrentSection->getRenderOperation();
|
---|
| 496 | HardwareVertexBufferSharedPtr vbuf =
|
---|
| 497 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 498 | mDeclSize,
|
---|
| 499 | rop->vertexData->vertexCount,
|
---|
| 500 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 501 | rop->vertexData->vertexBufferBinding->setBinding(0, vbuf);
|
---|
| 502 | vbuf->writeData(0, vbuf->getSizeInBytes(), mTempVertexBuffer, true);
|
---|
| 503 |
|
---|
| 504 | if(rop->useIndexes)
|
---|
| 505 | {
|
---|
| 506 | rop->indexData->indexBuffer =
|
---|
| 507 | HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 508 | HardwareIndexBuffer::IT_16BIT,
|
---|
| 509 | rop->indexData->indexCount,
|
---|
| 510 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 511 | rop->indexData->indexBuffer->writeData(
|
---|
| 512 | 0, rop->indexData->indexBuffer->getSizeInBytes(),
|
---|
| 513 | mTempIndexBuffer, true);
|
---|
| 514 | }
|
---|
| 515 |
|
---|
| 516 | mCurrentSection = 0;
|
---|
| 517 | resetTempAreas();
|
---|
| 518 |
|
---|
| 519 | }
|
---|
| 520 | //-----------------------------------------------------------------------------
|
---|
| 521 | MeshPtr ManualObject::convertToMesh(const String& meshName, const String& groupName)
|
---|
| 522 | {
|
---|
| 523 | if (mCurrentSection)
|
---|
| 524 | {
|
---|
| 525 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 526 | "You cannot call convertToMesh() whilst you are in the middle of "
|
---|
| 527 | "defining the object; call end() first.",
|
---|
| 528 | "ManualObject::convertToMesh");
|
---|
| 529 | }
|
---|
| 530 | if (mSectionList.empty())
|
---|
| 531 | {
|
---|
| 532 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 533 | "No data defined to convert to a mesh.",
|
---|
| 534 | "ManualObject::convertToMesh");
|
---|
| 535 | }
|
---|
| 536 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
|
---|
| 537 | {
|
---|
| 538 | ManualObjectSection* sec = *i;
|
---|
| 539 | if (!sec->getRenderOperation()->useIndexes)
|
---|
| 540 | {
|
---|
| 541 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 542 | "Only indexed geometry may be converted to a mesh.",
|
---|
| 543 | "ManualObject::convertToMesh");
|
---|
| 544 | }
|
---|
| 545 | }
|
---|
| 546 | MeshPtr m = MeshManager::getSingleton().createManual(meshName, groupName);
|
---|
| 547 |
|
---|
| 548 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
|
---|
| 549 | {
|
---|
| 550 | ManualObjectSection* sec = *i;
|
---|
| 551 | RenderOperation* rop = sec->getRenderOperation();
|
---|
| 552 | SubMesh* sm = m->createSubMesh();
|
---|
| 553 | sm->useSharedVertices = false;
|
---|
| 554 | sm->operationType = rop->operationType;
|
---|
| 555 | sm->setMaterialName(sec->getMaterialName());
|
---|
| 556 | // Copy vertex data; replicate buffers too
|
---|
| 557 | sm->vertexData = rop->vertexData->clone(true);
|
---|
| 558 | // Copy index data; replicate buffers too
|
---|
| 559 | sm->indexData = rop->indexData->clone(true);
|
---|
| 560 | }
|
---|
| 561 | // update bounds
|
---|
| 562 | m->_setBounds(mAABB);
|
---|
| 563 | m->_setBoundingSphereRadius(mRadius);
|
---|
| 564 |
|
---|
| 565 | m->load();
|
---|
| 566 |
|
---|
| 567 | return m;
|
---|
| 568 |
|
---|
| 569 |
|
---|
| 570 | }
|
---|
| 571 | //-----------------------------------------------------------------------------
|
---|
| 572 | const String& ManualObject::getMovableType(void) const
|
---|
| 573 | {
|
---|
| 574 | return ManualObjectFactory::FACTORY_TYPE_NAME;
|
---|
| 575 | }
|
---|
| 576 | //-----------------------------------------------------------------------------
|
---|
| 577 | const AxisAlignedBox& ManualObject::getBoundingBox(void) const
|
---|
| 578 | {
|
---|
| 579 | return mAABB;
|
---|
| 580 | }
|
---|
| 581 | //-----------------------------------------------------------------------------
|
---|
| 582 | Real ManualObject::getBoundingRadius(void) const
|
---|
| 583 | {
|
---|
| 584 | return mRadius;
|
---|
| 585 | }
|
---|
| 586 | //-----------------------------------------------------------------------------
|
---|
| 587 | void ManualObject::_updateRenderQueue(RenderQueue* queue)
|
---|
| 588 | {
|
---|
| 589 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
|
---|
| 590 | {
|
---|
| 591 | if (mRenderQueueIDSet)
|
---|
| 592 | queue->addRenderable(*i, mRenderQueueID);
|
---|
| 593 | else
|
---|
| 594 | queue->addRenderable(*i);
|
---|
| 595 | }
|
---|
| 596 | }
|
---|
| 597 | //-----------------------------------------------------------------------------
|
---|
| 598 | EdgeData* ManualObject::getEdgeList(void)
|
---|
| 599 | {
|
---|
| 600 | // Build on demand
|
---|
| 601 | if (!mEdgeList && mAnyIndexed)
|
---|
| 602 | {
|
---|
| 603 | EdgeListBuilder eb;
|
---|
| 604 | size_t vertexSet = 0;
|
---|
| 605 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
|
---|
| 606 | {
|
---|
| 607 | RenderOperation* rop = (*i)->getRenderOperation();
|
---|
| 608 | // Only indexed geometry supported for stencil shadows
|
---|
| 609 | if (rop->useIndexes)
|
---|
| 610 | {
|
---|
| 611 | eb.addVertexData(rop->vertexData);
|
---|
| 612 | eb.addIndexData(rop->indexData, vertexSet++);
|
---|
| 613 | }
|
---|
| 614 | }
|
---|
| 615 |
|
---|
| 616 | mEdgeList = eb.build();
|
---|
| 617 |
|
---|
| 618 | }
|
---|
| 619 | return mEdgeList;
|
---|
| 620 | }
|
---|
| 621 | //-----------------------------------------------------------------------------
|
---|
| 622 | ShadowCaster::ShadowRenderableListIterator
|
---|
| 623 | ManualObject::getShadowVolumeRenderableIterator(
|
---|
| 624 | ShadowTechnique shadowTechnique, const Light* light,
|
---|
| 625 | HardwareIndexBufferSharedPtr* indexBuffer,
|
---|
| 626 | bool extrude, Real extrusionDistance, unsigned long flags)
|
---|
| 627 | {
|
---|
| 628 | assert(indexBuffer && "Only external index buffers are supported right now");
|
---|
| 629 | assert((*indexBuffer)->getType() == HardwareIndexBuffer::IT_16BIT &&
|
---|
| 630 | "Only 16-bit indexes supported for now");
|
---|
| 631 |
|
---|
| 632 | // Calculate the object space light details
|
---|
| 633 | Vector4 lightPos = light->getAs4DVector();
|
---|
| 634 | Matrix4 world2Obj = mParentNode->_getFullTransform().inverse();
|
---|
| 635 | lightPos = world2Obj * lightPos;
|
---|
| 636 |
|
---|
| 637 |
|
---|
| 638 | // Init shadow renderable list if required (only allow indexed)
|
---|
| 639 | bool init = mShadowRenderables.empty() && mAnyIndexed;
|
---|
| 640 |
|
---|
| 641 | EdgeData::EdgeGroupList::iterator egi;
|
---|
| 642 | ShadowRenderableList::iterator si, siend;
|
---|
| 643 | ManualObjectSectionShadowRenderable* esr = 0;
|
---|
| 644 | SectionList::iterator seci;
|
---|
| 645 | if (init)
|
---|
| 646 | mShadowRenderables.resize(mEdgeList->edgeGroups.size());
|
---|
| 647 |
|
---|
| 648 | siend = mShadowRenderables.end();
|
---|
| 649 | egi = mEdgeList->edgeGroups.begin();
|
---|
| 650 | seci = mSectionList.begin();
|
---|
| 651 | for (si = mShadowRenderables.begin(); si != siend; ++si, ++egi, ++seci)
|
---|
| 652 | {
|
---|
| 653 | if (init)
|
---|
| 654 | {
|
---|
| 655 | // Create a new renderable, create a separate light cap if
|
---|
| 656 | // we're using a vertex program (either for this model, or
|
---|
| 657 | // for extruding the shadow volume) since otherwise we can
|
---|
| 658 | // get depth-fighting on the light cap
|
---|
| 659 | MaterialPtr mat = (*seci)->getMaterial();
|
---|
| 660 | mat->load();
|
---|
| 661 | bool vertexProgram = false;
|
---|
| 662 | Technique* t = mat->getBestTechnique();
|
---|
| 663 | for (int p = 0; p < t->getNumPasses(); ++p)
|
---|
| 664 | {
|
---|
| 665 | Pass* pass = t->getPass(p);
|
---|
| 666 | if (pass->hasVertexProgram())
|
---|
| 667 | {
|
---|
| 668 | vertexProgram = true;
|
---|
| 669 | break;
|
---|
| 670 | }
|
---|
| 671 | }
|
---|
| 672 | *si = new ManualObjectSectionShadowRenderable(this, indexBuffer,
|
---|
| 673 | egi->vertexData, vertexProgram || !extrude);
|
---|
| 674 | }
|
---|
| 675 | // Get shadow renderable
|
---|
| 676 | esr = static_cast<ManualObjectSectionShadowRenderable*>(*si);
|
---|
| 677 | HardwareVertexBufferSharedPtr esrPositionBuffer = esr->getPositionBuffer();
|
---|
| 678 | // Extrude vertices in software if required
|
---|
| 679 | if (extrude)
|
---|
| 680 | {
|
---|
| 681 | extrudeVertices(esrPositionBuffer,
|
---|
| 682 | egi->vertexData->vertexCount,
|
---|
| 683 | lightPos, extrusionDistance);
|
---|
| 684 |
|
---|
| 685 | }
|
---|
| 686 |
|
---|
| 687 | }
|
---|
| 688 | // Calc triangle light facing
|
---|
| 689 | updateEdgeListLightFacing(mEdgeList, lightPos);
|
---|
| 690 |
|
---|
| 691 | // Generate indexes and update renderables
|
---|
| 692 | generateShadowVolume(mEdgeList, *indexBuffer, light,
|
---|
| 693 | mShadowRenderables, flags);
|
---|
| 694 |
|
---|
| 695 |
|
---|
| 696 | return ShadowRenderableListIterator(
|
---|
| 697 | mShadowRenderables.begin(), mShadowRenderables.end());
|
---|
| 698 |
|
---|
| 699 |
|
---|
| 700 | }
|
---|
| 701 | //-----------------------------------------------------------------------------
|
---|
| 702 | //-----------------------------------------------------------------------------
|
---|
| 703 | //-----------------------------------------------------------------------------
|
---|
| 704 | ManualObject::ManualObjectSection::ManualObjectSection(ManualObject* parent,
|
---|
| 705 | const String& materialName, RenderOperation::OperationType opType)
|
---|
| 706 | : mParent(parent), mMaterialName(materialName)
|
---|
| 707 | {
|
---|
| 708 | mRenderOperation.operationType = opType;
|
---|
| 709 | // default to no indexes unless we're told
|
---|
| 710 | mRenderOperation.useIndexes = false;
|
---|
| 711 | mRenderOperation.vertexData = new VertexData();
|
---|
| 712 | mRenderOperation.vertexData->vertexCount = 0;
|
---|
| 713 |
|
---|
| 714 | }
|
---|
| 715 | //-----------------------------------------------------------------------------
|
---|
| 716 | ManualObject::ManualObjectSection::~ManualObjectSection()
|
---|
| 717 | {
|
---|
| 718 | delete mRenderOperation.vertexData;
|
---|
| 719 | delete mRenderOperation.indexData; // ok to delete 0
|
---|
| 720 | }
|
---|
| 721 | //-----------------------------------------------------------------------------
|
---|
| 722 | RenderOperation* ManualObject::ManualObjectSection::getRenderOperation(void)
|
---|
| 723 | {
|
---|
| 724 | return &mRenderOperation;
|
---|
| 725 | }
|
---|
| 726 | //-----------------------------------------------------------------------------
|
---|
| 727 | const MaterialPtr& ManualObject::ManualObjectSection::getMaterial(void) const
|
---|
| 728 | {
|
---|
| 729 | if (mMaterial.isNull())
|
---|
| 730 | {
|
---|
| 731 | // Load from default group. If user wants to use alternate groups,
|
---|
| 732 | // they can define it and preload
|
---|
| 733 | mMaterial = MaterialManager::getSingleton().load(mMaterialName,
|
---|
| 734 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
| 735 | }
|
---|
| 736 | return mMaterial;
|
---|
| 737 | }
|
---|
| 738 | //-----------------------------------------------------------------------------
|
---|
| 739 | void ManualObject::ManualObjectSection::getRenderOperation(RenderOperation& op)
|
---|
| 740 | {
|
---|
| 741 | // direct copy
|
---|
| 742 | op = mRenderOperation;
|
---|
| 743 | }
|
---|
| 744 | //-----------------------------------------------------------------------------
|
---|
| 745 | void ManualObject::ManualObjectSection::getWorldTransforms(Matrix4* xform) const
|
---|
| 746 | {
|
---|
| 747 | xform[0] = mParent->_getParentNodeFullTransform();
|
---|
| 748 | }
|
---|
| 749 | //-----------------------------------------------------------------------------
|
---|
| 750 | const Quaternion& ManualObject::ManualObjectSection::getWorldOrientation(void) const
|
---|
| 751 | {
|
---|
| 752 | return mParent->getParentNode()->_getDerivedOrientation();
|
---|
| 753 | }
|
---|
| 754 | //-----------------------------------------------------------------------------
|
---|
| 755 | const Vector3& ManualObject::ManualObjectSection::getWorldPosition(void) const
|
---|
| 756 | {
|
---|
| 757 | return mParent->getParentNode()->_getDerivedPosition();
|
---|
| 758 | }
|
---|
| 759 | //-----------------------------------------------------------------------------
|
---|
| 760 | Real ManualObject::ManualObjectSection::getSquaredViewDepth(const Ogre::Camera *cam) const
|
---|
| 761 | {
|
---|
| 762 | Node* n = mParent->getParentNode();
|
---|
| 763 | assert(n);
|
---|
| 764 | return n->getSquaredViewDepth(cam);
|
---|
| 765 | }
|
---|
| 766 | //-----------------------------------------------------------------------------
|
---|
| 767 | const LightList& ManualObject::ManualObjectSection::getLights(void) const
|
---|
| 768 | {
|
---|
| 769 | SceneNode* n = mParent->getParentSceneNode();
|
---|
| 770 | assert(n);
|
---|
| 771 | return n->findLights(mParent->getBoundingRadius());
|
---|
| 772 | }
|
---|
| 773 | //-----------------------------------------------------------------------------
|
---|
| 774 | //--------------------------------------------------------------------------
|
---|
| 775 | ManualObject::ManualObjectSectionShadowRenderable::ManualObjectSectionShadowRenderable(
|
---|
| 776 | ManualObject* parent, HardwareIndexBufferSharedPtr* indexBuffer,
|
---|
| 777 | const VertexData* vertexData, bool createSeparateLightCap,
|
---|
| 778 | bool isLightCap)
|
---|
| 779 | : mParent(parent)
|
---|
| 780 | {
|
---|
| 781 | // Initialise render op
|
---|
| 782 | mRenderOp.indexData = new IndexData();
|
---|
| 783 | mRenderOp.indexData->indexBuffer = *indexBuffer;
|
---|
| 784 | mRenderOp.indexData->indexStart = 0;
|
---|
| 785 | // index start and count are sorted out later
|
---|
| 786 |
|
---|
| 787 | // Create vertex data which just references position component (and 2 component)
|
---|
| 788 | mRenderOp.vertexData = new VertexData();
|
---|
| 789 | mRenderOp.vertexData->vertexDeclaration =
|
---|
| 790 | HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
| 791 | mRenderOp.vertexData->vertexBufferBinding =
|
---|
| 792 | HardwareBufferManager::getSingleton().createVertexBufferBinding();
|
---|
| 793 | // Map in position data
|
---|
| 794 | mRenderOp.vertexData->vertexDeclaration->addElement(0,0,VET_FLOAT3, VES_POSITION);
|
---|
| 795 | ushort origPosBind =
|
---|
| 796 | vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION)->getSource();
|
---|
| 797 | mPositionBuffer = vertexData->vertexBufferBinding->getBuffer(origPosBind);
|
---|
| 798 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, mPositionBuffer);
|
---|
| 799 | // Map in w-coord buffer (if present)
|
---|
| 800 | if(!vertexData->hardwareShadowVolWBuffer.isNull())
|
---|
| 801 | {
|
---|
| 802 | mRenderOp.vertexData->vertexDeclaration->addElement(1,0,VET_FLOAT1, VES_TEXTURE_COORDINATES, 0);
|
---|
| 803 | mWBuffer = vertexData->hardwareShadowVolWBuffer;
|
---|
| 804 | mRenderOp.vertexData->vertexBufferBinding->setBinding(1, mWBuffer);
|
---|
| 805 | }
|
---|
| 806 | // Use same vertex start as input
|
---|
| 807 | mRenderOp.vertexData->vertexStart = vertexData->vertexStart;
|
---|
| 808 |
|
---|
| 809 | if (isLightCap)
|
---|
| 810 | {
|
---|
| 811 | // Use original vertex count, no extrusion
|
---|
| 812 | mRenderOp.vertexData->vertexCount = vertexData->vertexCount;
|
---|
| 813 | }
|
---|
| 814 | else
|
---|
| 815 | {
|
---|
| 816 | // Vertex count must take into account the doubling of the buffer,
|
---|
| 817 | // because second half of the buffer is the extruded copy
|
---|
| 818 | mRenderOp.vertexData->vertexCount =
|
---|
| 819 | vertexData->vertexCount * 2;
|
---|
| 820 | if (createSeparateLightCap)
|
---|
| 821 | {
|
---|
| 822 | // Create child light cap
|
---|
| 823 | mLightCap = new ManualObjectSectionShadowRenderable(parent,
|
---|
| 824 | indexBuffer, vertexData, false, true);
|
---|
| 825 | }
|
---|
| 826 | }
|
---|
| 827 | }
|
---|
| 828 | //--------------------------------------------------------------------------
|
---|
| 829 | ManualObject::ManualObjectSectionShadowRenderable::~ManualObjectSectionShadowRenderable()
|
---|
| 830 | {
|
---|
| 831 | delete mRenderOp.indexData;
|
---|
| 832 | delete mRenderOp.vertexData;
|
---|
| 833 | }
|
---|
| 834 | //--------------------------------------------------------------------------
|
---|
| 835 | void ManualObject::ManualObjectSectionShadowRenderable::getWorldTransforms(
|
---|
| 836 | Matrix4* xform) const
|
---|
| 837 | {
|
---|
| 838 | // pretransformed
|
---|
| 839 | *xform = mParent->_getParentNodeFullTransform();
|
---|
| 840 | }
|
---|
| 841 | //--------------------------------------------------------------------------
|
---|
| 842 | const Quaternion&
|
---|
| 843 | ManualObject::ManualObjectSectionShadowRenderable::getWorldOrientation(void) const
|
---|
| 844 | {
|
---|
| 845 | return mParent->getParentNode()->_getDerivedOrientation();
|
---|
| 846 | }
|
---|
| 847 | //--------------------------------------------------------------------------
|
---|
| 848 | const Vector3&
|
---|
| 849 | ManualObject::ManualObjectSectionShadowRenderable::getWorldPosition(void) const
|
---|
| 850 | {
|
---|
| 851 | return mParent->getParentNode()->_getDerivedPosition();
|
---|
| 852 | }
|
---|
| 853 | //-----------------------------------------------------------------------------
|
---|
| 854 | //-----------------------------------------------------------------------------
|
---|
| 855 | String ManualObjectFactory::FACTORY_TYPE_NAME = "ManualObject";
|
---|
| 856 | //-----------------------------------------------------------------------------
|
---|
| 857 | const String& ManualObjectFactory::getType(void) const
|
---|
| 858 | {
|
---|
| 859 | return FACTORY_TYPE_NAME;
|
---|
| 860 | }
|
---|
| 861 | //-----------------------------------------------------------------------------
|
---|
| 862 | MovableObject* ManualObjectFactory::createInstanceImpl(
|
---|
| 863 | const String& name, const NameValuePairList* params)
|
---|
| 864 | {
|
---|
| 865 | return new ManualObject(name);
|
---|
| 866 | }
|
---|
| 867 | //-----------------------------------------------------------------------------
|
---|
| 868 | void ManualObjectFactory::destroyInstance( MovableObject* obj)
|
---|
| 869 | {
|
---|
| 870 | delete obj;
|
---|
| 871 | }
|
---|
| 872 |
|
---|
| 873 |
|
---|
| 874 |
|
---|
| 875 | }
|
---|