1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreManualObject.h"
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27 | #include "OgreException.h"
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28 | #include "OgreMaterialManager.h"
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29 | #include "OgreSceneNode.h"
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30 | #include "OgreRoot.h"
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31 | #include "OgreRenderSystem.h"
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32 | #include "OgreHardwareBufferManager.h"
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33 | #include "OgreEdgeListBuilder.h"
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34 | #include "OgreMeshManager.h"
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35 | #include "OgreMesh.h"
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36 | #include "OgreSubMesh.h"
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37 |
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38 | namespace Ogre {
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39 |
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40 | #define TEMP_INITIAL_SIZE 50
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41 | #define TEMP_VERTEXSIZE_GUESS sizeof(float) * 12
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42 | #define TEMP_INITIAL_VERTEX_SIZE TEMP_VERTEXSIZE_GUESS * TEMP_INITIAL_SIZE
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43 | #define TEMP_INITIAL_INDEX_SIZE sizeof(uint16) * TEMP_INITIAL_SIZE
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44 | //-----------------------------------------------------------------------------
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45 | ManualObject::ManualObject(const String& name)
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46 | : MovableObject(name),
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47 | mCurrentSection(0), mFirstVertex(true),
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48 | mTempVertexPending(false),
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49 | mTempVertexBuffer(0), mTempVertexSize(TEMP_INITIAL_VERTEX_SIZE),
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50 | mTempIndexBuffer(0), mTempIndexSize(TEMP_INITIAL_INDEX_SIZE),
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51 | mDeclSize(0), mTexCoordIndex(0), mRadius(0), mAnyIndexed(false),
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52 | mEdgeList(0)
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53 | {
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54 | }
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55 | //-----------------------------------------------------------------------------
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56 | ManualObject::~ManualObject()
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57 | {
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58 | clear();
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59 | }
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60 | //-----------------------------------------------------------------------------
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61 | void ManualObject::clear(void)
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62 | {
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63 | resetTempAreas();
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64 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
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65 | {
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66 | delete *i;
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67 | }
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68 | mSectionList.clear();
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69 | mRadius = 0;
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70 | mAABB.setNull();
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71 | delete mEdgeList;
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72 | mEdgeList = 0;
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73 | mAnyIndexed = false;
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74 | for (ShadowRenderableList::iterator s = mShadowRenderables.begin();
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75 | s != mShadowRenderables.end(); ++s)
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76 | {
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77 | delete *s;
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78 | }
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79 | mShadowRenderables.clear();
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80 |
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81 |
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82 | }
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83 | //-----------------------------------------------------------------------------
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84 | void ManualObject::resetTempAreas(void)
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85 | {
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86 | delete [] mTempVertexBuffer;
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87 | delete [] mTempIndexBuffer;
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88 | mTempVertexBuffer = 0;
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89 | mTempIndexBuffer = 0;
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90 | mTempVertexSize = TEMP_INITIAL_VERTEX_SIZE;
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91 | mTempIndexSize = TEMP_INITIAL_INDEX_SIZE;
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92 | }
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93 | //-----------------------------------------------------------------------------
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94 | void ManualObject::resizeTempVertexBufferIfNeeded(size_t numVerts)
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95 | {
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96 | // Calculate byte size
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97 | // Use decl if we know it by now, otherwise default size to pos/norm/texcoord*2
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98 | size_t newSize;
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99 | if (!mFirstVertex)
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100 | {
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101 | newSize = mDeclSize * numVerts;
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102 | }
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103 | else
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104 | {
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105 | // estimate - size checks will deal for subsequent verts
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106 | newSize = TEMP_VERTEXSIZE_GUESS * numVerts;
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107 | }
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108 | if (newSize > mTempVertexSize || !mTempVertexBuffer)
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109 | {
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110 | if (!mTempVertexBuffer)
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111 | {
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112 | // init
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113 | newSize = mTempVertexSize;
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114 | }
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115 | else
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116 | {
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117 | // increase to at least double current
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118 | newSize = std::max(newSize, mTempVertexSize*2);
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119 | }
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120 | // copy old data
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121 | char* tmp = mTempVertexBuffer;
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122 | mTempVertexBuffer = new char[newSize];
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123 | if (tmp)
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124 | {
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125 | memcpy(mTempVertexBuffer, tmp, mTempVertexSize);
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126 | // delete old buffer
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127 | delete [] tmp;
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128 | }
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129 | mTempVertexSize = newSize;
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130 | }
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131 | }
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132 | //-----------------------------------------------------------------------------
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133 | void ManualObject::resizeTempIndexBufferIfNeeded(size_t numInds)
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134 | {
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135 | size_t newSize = numInds * sizeof(uint16);
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136 | if (newSize > mTempIndexSize || !mTempIndexBuffer)
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137 | {
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138 | if (!mTempIndexBuffer)
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139 | {
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140 | // init
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141 | newSize = mTempIndexSize;
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142 | }
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143 | else
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144 | {
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145 | // increase to at least double current
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146 | newSize = std::max(newSize, mTempIndexSize*2);
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147 | }
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148 | numInds = newSize / sizeof(uint16);
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149 | uint16* tmp = mTempIndexBuffer;
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150 | mTempIndexBuffer = new uint16[numInds];
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151 | if (tmp)
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152 | {
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153 | memcpy(mTempIndexBuffer, tmp, mTempIndexSize);
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154 | delete [] tmp;
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155 | }
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156 | mTempIndexSize = newSize;
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157 | }
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158 |
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159 | }
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160 | //-----------------------------------------------------------------------------
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161 | void ManualObject::estimateVertexCount(size_t vcount)
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162 | {
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163 | resizeTempVertexBufferIfNeeded(vcount);
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164 | }
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165 | //-----------------------------------------------------------------------------
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166 | void ManualObject::estimateIndexCount(size_t icount)
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167 | {
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168 | resizeTempIndexBufferIfNeeded(icount);
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169 | }
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170 | //-----------------------------------------------------------------------------
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171 | void ManualObject::begin(const String& materialName,
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172 | RenderOperation::OperationType opType)
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173 | {
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174 | if (mCurrentSection)
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175 | {
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176 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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177 | "You cannot call begin() again until after you call end()",
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178 | "ManualObject::begin");
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179 | }
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180 | mCurrentSection = new ManualObjectSection(this, materialName, opType);
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181 | mSectionList.push_back(mCurrentSection);
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182 | mFirstVertex = true;
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183 | mDeclSize = 0;
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184 | mTexCoordIndex = 0;
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185 | }
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186 | //-----------------------------------------------------------------------------
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187 | void ManualObject::position(const Vector3& pos)
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188 | {
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189 | position(pos.x, pos.y, pos.z);
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190 | }
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191 | //-----------------------------------------------------------------------------
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192 | void ManualObject::position(Real x, Real y, Real z)
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193 | {
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194 | if (!mCurrentSection)
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195 | {
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196 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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197 | "You must call begin() before this method",
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198 | "ManualObject::position");
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199 | }
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200 | if (mTempVertexPending)
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201 | {
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202 | // bake current vertex
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203 | copyTempVertexToBuffer();
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204 | mFirstVertex = false;
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205 | }
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206 |
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207 | if (mFirstVertex)
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208 | {
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209 | // defining declaration
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210 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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211 | ->addElement(0, mDeclSize, VET_FLOAT3, VES_POSITION);
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212 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT3);
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213 | }
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214 |
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215 | mTempVertex.position.x = x;
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216 | mTempVertex.position.y = y;
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217 | mTempVertex.position.z = z;
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218 |
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219 | // update bounds
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220 | mAABB.merge(mTempVertex.position);
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221 | mRadius = std::max(mRadius, mTempVertex.position.length());
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222 |
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223 | // reset current texture coord
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224 | mTexCoordIndex = 0;
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225 |
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226 | mTempVertexPending = true;
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227 | }
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228 | //-----------------------------------------------------------------------------
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229 | void ManualObject::normal(const Vector3& norm)
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230 | {
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231 | normal(norm.x, norm.y, norm.z);
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232 | }
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233 | //-----------------------------------------------------------------------------
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234 | void ManualObject::normal(Real x, Real y, Real z)
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235 | {
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236 | if (!mCurrentSection)
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237 | {
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238 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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239 | "You must call begin() before this method",
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240 | "ManualObject::normal");
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241 | }
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242 | if (mFirstVertex)
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243 | {
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244 | // defining declaration
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245 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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246 | ->addElement(0, mDeclSize, VET_FLOAT3, VES_NORMAL);
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247 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT3);
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248 | }
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249 | mTempVertex.normal.x = x;
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250 | mTempVertex.normal.y = y;
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251 | mTempVertex.normal.z = z;
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252 | }
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253 | //-----------------------------------------------------------------------------
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254 | void ManualObject::textureCoord(Real u)
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255 | {
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256 | if (!mCurrentSection)
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257 | {
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258 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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259 | "You must call begin() before this method",
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260 | "ManualObject::textureCoord");
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261 | }
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262 | if (mFirstVertex)
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263 | {
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264 | // defining declaration
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265 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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266 | ->addElement(0, mDeclSize, VET_FLOAT1, VES_TEXTURE_COORDINATES, mTexCoordIndex);
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267 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT1);
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268 | }
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269 | mTempVertex.texCoordDims[mTexCoordIndex] = 1;
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270 | mTempVertex.texCoord[mTexCoordIndex].x = u;
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271 |
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272 | ++mTexCoordIndex;
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273 |
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274 | }
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275 | //-----------------------------------------------------------------------------
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276 | void ManualObject::textureCoord(Real u, Real v)
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277 | {
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278 | if (!mCurrentSection)
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279 | {
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280 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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281 | "You must call begin() before this method",
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282 | "ManualObject::textureCoord");
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283 | }
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284 | if (mFirstVertex)
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285 | {
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286 | // defining declaration
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287 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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288 | ->addElement(0, mDeclSize, VET_FLOAT2, VES_TEXTURE_COORDINATES, mTexCoordIndex);
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289 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT2);
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290 | }
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291 | mTempVertex.texCoordDims[mTexCoordIndex] = 2;
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292 | mTempVertex.texCoord[mTexCoordIndex].x = u;
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293 | mTempVertex.texCoord[mTexCoordIndex].y = v;
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294 |
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295 | ++mTexCoordIndex;
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296 | }
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297 | //-----------------------------------------------------------------------------
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298 | void ManualObject::textureCoord(Real u, Real v, Real w)
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299 | {
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300 | if (!mCurrentSection)
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301 | {
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302 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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303 | "You must call begin() before this method",
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304 | "ManualObject::textureCoord");
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305 | }
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306 | if (mFirstVertex)
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307 | {
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308 | // defining declaration
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309 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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310 | ->addElement(0, mDeclSize, VET_FLOAT3, VES_TEXTURE_COORDINATES, mTexCoordIndex);
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311 | mDeclSize += VertexElement::getTypeSize(VET_FLOAT3);
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312 | }
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313 | mTempVertex.texCoordDims[mTexCoordIndex] = 3;
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314 | mTempVertex.texCoord[mTexCoordIndex].x = u;
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315 | mTempVertex.texCoord[mTexCoordIndex].y = v;
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316 | mTempVertex.texCoord[mTexCoordIndex].z = w;
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317 |
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318 | ++mTexCoordIndex;
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319 | }
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320 | //-----------------------------------------------------------------------------
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321 | void ManualObject::textureCoord(const Vector2& uv)
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322 | {
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323 | textureCoord(uv.x, uv.y);
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324 | }
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325 | //-----------------------------------------------------------------------------
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326 | void ManualObject::textureCoord(const Vector3& uvw)
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327 | {
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328 | textureCoord(uvw.x, uvw.y, uvw.z);
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329 | }
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330 | //-----------------------------------------------------------------------------
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331 | void ManualObject::colour(const ColourValue& col)
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332 | {
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333 | colour(col.r, col.g, col.b, col.a);
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334 | }
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335 | //-----------------------------------------------------------------------------
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336 | void ManualObject::colour(Real r, Real g, Real b, Real a)
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337 | {
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338 | if (!mCurrentSection)
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339 | {
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340 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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341 | "You must call begin() before this method",
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342 | "ManualObject::colour");
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343 | }
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344 | if (mFirstVertex)
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345 | {
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346 | // defining declaration
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347 | mCurrentSection->getRenderOperation()->vertexData->vertexDeclaration
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348 | ->addElement(0, mDeclSize, VET_COLOUR, VES_DIFFUSE);
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349 | mDeclSize += VertexElement::getTypeSize(VET_COLOUR);
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350 | }
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351 | mTempVertex.colour.r = r;
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352 | mTempVertex.colour.g = g;
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353 | mTempVertex.colour.b = b;
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354 | mTempVertex.colour.a = a;
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355 |
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356 | }
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357 | //-----------------------------------------------------------------------------
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358 | void ManualObject::index(uint16 idx)
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359 | {
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360 | if (!mCurrentSection)
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361 | {
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362 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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363 | "You must call begin() before this method",
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364 | "ManualObject::index");
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365 | }
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366 | mAnyIndexed = true;
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367 | // make sure we have index data
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368 | RenderOperation* rop = mCurrentSection->getRenderOperation();
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369 | if (!rop->indexData)
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370 | {
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371 | rop->indexData = new IndexData();
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372 | rop->indexData->indexCount = 0;
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373 | rop->useIndexes = true;
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374 | }
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375 | resizeTempIndexBufferIfNeeded(++rop->indexData->indexCount);
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376 |
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377 | mTempIndexBuffer[rop->indexData->indexCount - 1] = idx;
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378 | }
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379 | //-----------------------------------------------------------------------------
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380 | void ManualObject::triangle(uint16 i1, uint16 i2, uint16 i3)
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381 | {
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382 | if (!mCurrentSection)
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383 | {
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384 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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385 | "You must call begin() before this method",
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386 | "ManualObject::index");
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387 | }
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388 | if (mCurrentSection->getRenderOperation()->operationType !=
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389 | RenderOperation::OT_TRIANGLE_LIST)
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390 | {
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391 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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392 | "This method is only valid on triangle lists",
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393 | "ManualObject::index");
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394 | }
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395 |
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396 | index(i1);
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397 | index(i2);
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398 | index(i3);
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399 | }
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400 | //-----------------------------------------------------------------------------
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401 | void ManualObject::quad(uint16 i1, uint16 i2, uint16 i3, uint16 i4)
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402 | {
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403 | // first tri
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404 | triangle(i1, i2, i3);
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405 | // second tri
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406 | triangle(i3, i4, i1);
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407 | }
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408 | //-----------------------------------------------------------------------------
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409 | void ManualObject::copyTempVertexToBuffer(void)
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410 | {
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411 | mTempVertexPending = false;
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412 | RenderOperation* rop = mCurrentSection->getRenderOperation();
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413 | if (rop->vertexData->vertexCount == 0)
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414 | {
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415 | // first vertex, autoorganise decl
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416 | VertexDeclaration* oldDcl = rop->vertexData->vertexDeclaration;
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417 | rop->vertexData->vertexDeclaration =
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418 | oldDcl->getAutoOrganisedDeclaration(false, false);
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419 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(oldDcl);
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420 | }
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421 | resizeTempVertexBufferIfNeeded(++rop->vertexData->vertexCount);
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422 |
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423 | // get base pointer
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424 | char* pBase = mTempVertexBuffer + (mDeclSize * (rop->vertexData->vertexCount-1));
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425 | const VertexDeclaration::VertexElementList& elemList =
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426 | rop->vertexData->vertexDeclaration->getElements();
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427 | for (VertexDeclaration::VertexElementList::const_iterator i = elemList.begin();
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428 | i != elemList.end(); ++i)
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429 | {
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430 | float* pFloat;
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431 | RGBA* pRGBA;
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432 | const VertexElement& elem = *i;
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433 | switch(elem.getType())
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434 | {
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435 | case VET_FLOAT1:
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436 | case VET_FLOAT2:
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437 | case VET_FLOAT3:
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438 | elem.baseVertexPointerToElement(pBase, &pFloat);
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439 | break;
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440 | case VET_COLOUR:
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441 | case VET_COLOUR_ABGR:
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442 | case VET_COLOUR_ARGB:
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443 | elem.baseVertexPointerToElement(pBase, &pRGBA);
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444 | break;
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445 | };
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446 |
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447 |
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448 | RenderSystem* rs;
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449 | unsigned short dims;
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450 | switch(elem.getSemantic())
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451 | {
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452 | case VES_POSITION:
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453 | *pFloat++ = mTempVertex.position.x;
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454 | *pFloat++ = mTempVertex.position.y;
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455 | *pFloat++ = mTempVertex.position.z;
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456 | break;
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457 | case VES_NORMAL:
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458 | *pFloat++ = mTempVertex.normal.x;
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459 | *pFloat++ = mTempVertex.normal.y;
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460 | *pFloat++ = mTempVertex.normal.z;
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461 | break;
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462 | case VES_TEXTURE_COORDINATES:
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463 | dims = VertexElement::getTypeCount(elem.getType());
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464 | for (ushort t = 0; t < dims; ++t)
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465 | *pFloat++ = mTempVertex.texCoord[elem.getIndex()].val[t];
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466 | break;
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467 | case VES_DIFFUSE:
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468 | rs = Root::getSingleton().getRenderSystem();
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---|
469 | if (rs)
|
---|
470 | rs->convertColourValue(mTempVertex.colour, pRGBA++);
|
---|
471 | else
|
---|
472 | *pRGBA++ = mTempVertex.colour.getAsRGBA(); // pick one!
|
---|
473 | break;
|
---|
474 | };
|
---|
475 |
|
---|
476 | }
|
---|
477 |
|
---|
478 | }
|
---|
479 | //-----------------------------------------------------------------------------
|
---|
480 | void ManualObject::end(void)
|
---|
481 | {
|
---|
482 | if (!mCurrentSection)
|
---|
483 | {
|
---|
484 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
485 | "You cannot call end() until after you call begin()",
|
---|
486 | "ManualObject::end");
|
---|
487 | }
|
---|
488 | if (mTempVertexPending)
|
---|
489 | {
|
---|
490 | // bake current vertex
|
---|
491 | copyTempVertexToBuffer();
|
---|
492 | }
|
---|
493 |
|
---|
494 | // Bake the real buffers
|
---|
495 | RenderOperation* rop = mCurrentSection->getRenderOperation();
|
---|
496 | HardwareVertexBufferSharedPtr vbuf =
|
---|
497 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
498 | mDeclSize,
|
---|
499 | rop->vertexData->vertexCount,
|
---|
500 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
501 | rop->vertexData->vertexBufferBinding->setBinding(0, vbuf);
|
---|
502 | vbuf->writeData(0, vbuf->getSizeInBytes(), mTempVertexBuffer, true);
|
---|
503 |
|
---|
504 | if(rop->useIndexes)
|
---|
505 | {
|
---|
506 | rop->indexData->indexBuffer =
|
---|
507 | HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
508 | HardwareIndexBuffer::IT_16BIT,
|
---|
509 | rop->indexData->indexCount,
|
---|
510 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
511 | rop->indexData->indexBuffer->writeData(
|
---|
512 | 0, rop->indexData->indexBuffer->getSizeInBytes(),
|
---|
513 | mTempIndexBuffer, true);
|
---|
514 | }
|
---|
515 |
|
---|
516 | mCurrentSection = 0;
|
---|
517 | resetTempAreas();
|
---|
518 |
|
---|
519 | }
|
---|
520 | //-----------------------------------------------------------------------------
|
---|
521 | MeshPtr ManualObject::convertToMesh(const String& meshName, const String& groupName)
|
---|
522 | {
|
---|
523 | if (mCurrentSection)
|
---|
524 | {
|
---|
525 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
526 | "You cannot call convertToMesh() whilst you are in the middle of "
|
---|
527 | "defining the object; call end() first.",
|
---|
528 | "ManualObject::convertToMesh");
|
---|
529 | }
|
---|
530 | if (mSectionList.empty())
|
---|
531 | {
|
---|
532 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
533 | "No data defined to convert to a mesh.",
|
---|
534 | "ManualObject::convertToMesh");
|
---|
535 | }
|
---|
536 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
|
---|
537 | {
|
---|
538 | ManualObjectSection* sec = *i;
|
---|
539 | if (!sec->getRenderOperation()->useIndexes)
|
---|
540 | {
|
---|
541 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
542 | "Only indexed geometry may be converted to a mesh.",
|
---|
543 | "ManualObject::convertToMesh");
|
---|
544 | }
|
---|
545 | }
|
---|
546 | MeshPtr m = MeshManager::getSingleton().createManual(meshName, groupName);
|
---|
547 |
|
---|
548 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
|
---|
549 | {
|
---|
550 | ManualObjectSection* sec = *i;
|
---|
551 | RenderOperation* rop = sec->getRenderOperation();
|
---|
552 | SubMesh* sm = m->createSubMesh();
|
---|
553 | sm->useSharedVertices = false;
|
---|
554 | sm->operationType = rop->operationType;
|
---|
555 | sm->setMaterialName(sec->getMaterialName());
|
---|
556 | // Copy vertex data; replicate buffers too
|
---|
557 | sm->vertexData = rop->vertexData->clone(true);
|
---|
558 | // Copy index data; replicate buffers too
|
---|
559 | sm->indexData = rop->indexData->clone(true);
|
---|
560 | }
|
---|
561 | // update bounds
|
---|
562 | m->_setBounds(mAABB);
|
---|
563 | m->_setBoundingSphereRadius(mRadius);
|
---|
564 |
|
---|
565 | m->load();
|
---|
566 |
|
---|
567 | return m;
|
---|
568 |
|
---|
569 |
|
---|
570 | }
|
---|
571 | //-----------------------------------------------------------------------------
|
---|
572 | const String& ManualObject::getMovableType(void) const
|
---|
573 | {
|
---|
574 | return ManualObjectFactory::FACTORY_TYPE_NAME;
|
---|
575 | }
|
---|
576 | //-----------------------------------------------------------------------------
|
---|
577 | const AxisAlignedBox& ManualObject::getBoundingBox(void) const
|
---|
578 | {
|
---|
579 | return mAABB;
|
---|
580 | }
|
---|
581 | //-----------------------------------------------------------------------------
|
---|
582 | Real ManualObject::getBoundingRadius(void) const
|
---|
583 | {
|
---|
584 | return mRadius;
|
---|
585 | }
|
---|
586 | //-----------------------------------------------------------------------------
|
---|
587 | void ManualObject::_updateRenderQueue(RenderQueue* queue)
|
---|
588 | {
|
---|
589 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
|
---|
590 | {
|
---|
591 | if (mRenderQueueIDSet)
|
---|
592 | queue->addRenderable(*i, mRenderQueueID);
|
---|
593 | else
|
---|
594 | queue->addRenderable(*i);
|
---|
595 | }
|
---|
596 | }
|
---|
597 | //-----------------------------------------------------------------------------
|
---|
598 | EdgeData* ManualObject::getEdgeList(void)
|
---|
599 | {
|
---|
600 | // Build on demand
|
---|
601 | if (!mEdgeList && mAnyIndexed)
|
---|
602 | {
|
---|
603 | EdgeListBuilder eb;
|
---|
604 | size_t vertexSet = 0;
|
---|
605 | for (SectionList::iterator i = mSectionList.begin(); i != mSectionList.end(); ++i)
|
---|
606 | {
|
---|
607 | RenderOperation* rop = (*i)->getRenderOperation();
|
---|
608 | // Only indexed geometry supported for stencil shadows
|
---|
609 | if (rop->useIndexes)
|
---|
610 | {
|
---|
611 | eb.addVertexData(rop->vertexData);
|
---|
612 | eb.addIndexData(rop->indexData, vertexSet++);
|
---|
613 | }
|
---|
614 | }
|
---|
615 |
|
---|
616 | mEdgeList = eb.build();
|
---|
617 |
|
---|
618 | }
|
---|
619 | return mEdgeList;
|
---|
620 | }
|
---|
621 | //-----------------------------------------------------------------------------
|
---|
622 | ShadowCaster::ShadowRenderableListIterator
|
---|
623 | ManualObject::getShadowVolumeRenderableIterator(
|
---|
624 | ShadowTechnique shadowTechnique, const Light* light,
|
---|
625 | HardwareIndexBufferSharedPtr* indexBuffer,
|
---|
626 | bool extrude, Real extrusionDistance, unsigned long flags)
|
---|
627 | {
|
---|
628 | assert(indexBuffer && "Only external index buffers are supported right now");
|
---|
629 | assert((*indexBuffer)->getType() == HardwareIndexBuffer::IT_16BIT &&
|
---|
630 | "Only 16-bit indexes supported for now");
|
---|
631 |
|
---|
632 | // Calculate the object space light details
|
---|
633 | Vector4 lightPos = light->getAs4DVector();
|
---|
634 | Matrix4 world2Obj = mParentNode->_getFullTransform().inverse();
|
---|
635 | lightPos = world2Obj * lightPos;
|
---|
636 |
|
---|
637 |
|
---|
638 | // Init shadow renderable list if required (only allow indexed)
|
---|
639 | bool init = mShadowRenderables.empty() && mAnyIndexed;
|
---|
640 |
|
---|
641 | EdgeData::EdgeGroupList::iterator egi;
|
---|
642 | ShadowRenderableList::iterator si, siend;
|
---|
643 | ManualObjectSectionShadowRenderable* esr = 0;
|
---|
644 | SectionList::iterator seci;
|
---|
645 | if (init)
|
---|
646 | mShadowRenderables.resize(mEdgeList->edgeGroups.size());
|
---|
647 |
|
---|
648 | siend = mShadowRenderables.end();
|
---|
649 | egi = mEdgeList->edgeGroups.begin();
|
---|
650 | seci = mSectionList.begin();
|
---|
651 | for (si = mShadowRenderables.begin(); si != siend; ++si, ++egi, ++seci)
|
---|
652 | {
|
---|
653 | if (init)
|
---|
654 | {
|
---|
655 | // Create a new renderable, create a separate light cap if
|
---|
656 | // we're using a vertex program (either for this model, or
|
---|
657 | // for extruding the shadow volume) since otherwise we can
|
---|
658 | // get depth-fighting on the light cap
|
---|
659 | MaterialPtr mat = (*seci)->getMaterial();
|
---|
660 | mat->load();
|
---|
661 | bool vertexProgram = false;
|
---|
662 | Technique* t = mat->getBestTechnique();
|
---|
663 | for (int p = 0; p < t->getNumPasses(); ++p)
|
---|
664 | {
|
---|
665 | Pass* pass = t->getPass(p);
|
---|
666 | if (pass->hasVertexProgram())
|
---|
667 | {
|
---|
668 | vertexProgram = true;
|
---|
669 | break;
|
---|
670 | }
|
---|
671 | }
|
---|
672 | *si = new ManualObjectSectionShadowRenderable(this, indexBuffer,
|
---|
673 | egi->vertexData, vertexProgram || !extrude);
|
---|
674 | }
|
---|
675 | // Get shadow renderable
|
---|
676 | esr = static_cast<ManualObjectSectionShadowRenderable*>(*si);
|
---|
677 | HardwareVertexBufferSharedPtr esrPositionBuffer = esr->getPositionBuffer();
|
---|
678 | // Extrude vertices in software if required
|
---|
679 | if (extrude)
|
---|
680 | {
|
---|
681 | extrudeVertices(esrPositionBuffer,
|
---|
682 | egi->vertexData->vertexCount,
|
---|
683 | lightPos, extrusionDistance);
|
---|
684 |
|
---|
685 | }
|
---|
686 |
|
---|
687 | }
|
---|
688 | // Calc triangle light facing
|
---|
689 | updateEdgeListLightFacing(mEdgeList, lightPos);
|
---|
690 |
|
---|
691 | // Generate indexes and update renderables
|
---|
692 | generateShadowVolume(mEdgeList, *indexBuffer, light,
|
---|
693 | mShadowRenderables, flags);
|
---|
694 |
|
---|
695 |
|
---|
696 | return ShadowRenderableListIterator(
|
---|
697 | mShadowRenderables.begin(), mShadowRenderables.end());
|
---|
698 |
|
---|
699 |
|
---|
700 | }
|
---|
701 | //-----------------------------------------------------------------------------
|
---|
702 | //-----------------------------------------------------------------------------
|
---|
703 | //-----------------------------------------------------------------------------
|
---|
704 | ManualObject::ManualObjectSection::ManualObjectSection(ManualObject* parent,
|
---|
705 | const String& materialName, RenderOperation::OperationType opType)
|
---|
706 | : mParent(parent), mMaterialName(materialName)
|
---|
707 | {
|
---|
708 | mRenderOperation.operationType = opType;
|
---|
709 | // default to no indexes unless we're told
|
---|
710 | mRenderOperation.useIndexes = false;
|
---|
711 | mRenderOperation.vertexData = new VertexData();
|
---|
712 | mRenderOperation.vertexData->vertexCount = 0;
|
---|
713 |
|
---|
714 | }
|
---|
715 | //-----------------------------------------------------------------------------
|
---|
716 | ManualObject::ManualObjectSection::~ManualObjectSection()
|
---|
717 | {
|
---|
718 | delete mRenderOperation.vertexData;
|
---|
719 | delete mRenderOperation.indexData; // ok to delete 0
|
---|
720 | }
|
---|
721 | //-----------------------------------------------------------------------------
|
---|
722 | RenderOperation* ManualObject::ManualObjectSection::getRenderOperation(void)
|
---|
723 | {
|
---|
724 | return &mRenderOperation;
|
---|
725 | }
|
---|
726 | //-----------------------------------------------------------------------------
|
---|
727 | const MaterialPtr& ManualObject::ManualObjectSection::getMaterial(void) const
|
---|
728 | {
|
---|
729 | if (mMaterial.isNull())
|
---|
730 | {
|
---|
731 | // Load from default group. If user wants to use alternate groups,
|
---|
732 | // they can define it and preload
|
---|
733 | mMaterial = MaterialManager::getSingleton().load(mMaterialName,
|
---|
734 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
---|
735 | }
|
---|
736 | return mMaterial;
|
---|
737 | }
|
---|
738 | //-----------------------------------------------------------------------------
|
---|
739 | void ManualObject::ManualObjectSection::getRenderOperation(RenderOperation& op)
|
---|
740 | {
|
---|
741 | // direct copy
|
---|
742 | op = mRenderOperation;
|
---|
743 | }
|
---|
744 | //-----------------------------------------------------------------------------
|
---|
745 | void ManualObject::ManualObjectSection::getWorldTransforms(Matrix4* xform) const
|
---|
746 | {
|
---|
747 | xform[0] = mParent->_getParentNodeFullTransform();
|
---|
748 | }
|
---|
749 | //-----------------------------------------------------------------------------
|
---|
750 | const Quaternion& ManualObject::ManualObjectSection::getWorldOrientation(void) const
|
---|
751 | {
|
---|
752 | return mParent->getParentNode()->_getDerivedOrientation();
|
---|
753 | }
|
---|
754 | //-----------------------------------------------------------------------------
|
---|
755 | const Vector3& ManualObject::ManualObjectSection::getWorldPosition(void) const
|
---|
756 | {
|
---|
757 | return mParent->getParentNode()->_getDerivedPosition();
|
---|
758 | }
|
---|
759 | //-----------------------------------------------------------------------------
|
---|
760 | Real ManualObject::ManualObjectSection::getSquaredViewDepth(const Ogre::Camera *cam) const
|
---|
761 | {
|
---|
762 | Node* n = mParent->getParentNode();
|
---|
763 | assert(n);
|
---|
764 | return n->getSquaredViewDepth(cam);
|
---|
765 | }
|
---|
766 | //-----------------------------------------------------------------------------
|
---|
767 | const LightList& ManualObject::ManualObjectSection::getLights(void) const
|
---|
768 | {
|
---|
769 | SceneNode* n = mParent->getParentSceneNode();
|
---|
770 | assert(n);
|
---|
771 | return n->findLights(mParent->getBoundingRadius());
|
---|
772 | }
|
---|
773 | //-----------------------------------------------------------------------------
|
---|
774 | //--------------------------------------------------------------------------
|
---|
775 | ManualObject::ManualObjectSectionShadowRenderable::ManualObjectSectionShadowRenderable(
|
---|
776 | ManualObject* parent, HardwareIndexBufferSharedPtr* indexBuffer,
|
---|
777 | const VertexData* vertexData, bool createSeparateLightCap,
|
---|
778 | bool isLightCap)
|
---|
779 | : mParent(parent)
|
---|
780 | {
|
---|
781 | // Initialise render op
|
---|
782 | mRenderOp.indexData = new IndexData();
|
---|
783 | mRenderOp.indexData->indexBuffer = *indexBuffer;
|
---|
784 | mRenderOp.indexData->indexStart = 0;
|
---|
785 | // index start and count are sorted out later
|
---|
786 |
|
---|
787 | // Create vertex data which just references position component (and 2 component)
|
---|
788 | mRenderOp.vertexData = new VertexData();
|
---|
789 | mRenderOp.vertexData->vertexDeclaration =
|
---|
790 | HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
791 | mRenderOp.vertexData->vertexBufferBinding =
|
---|
792 | HardwareBufferManager::getSingleton().createVertexBufferBinding();
|
---|
793 | // Map in position data
|
---|
794 | mRenderOp.vertexData->vertexDeclaration->addElement(0,0,VET_FLOAT3, VES_POSITION);
|
---|
795 | ushort origPosBind =
|
---|
796 | vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION)->getSource();
|
---|
797 | mPositionBuffer = vertexData->vertexBufferBinding->getBuffer(origPosBind);
|
---|
798 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, mPositionBuffer);
|
---|
799 | // Map in w-coord buffer (if present)
|
---|
800 | if(!vertexData->hardwareShadowVolWBuffer.isNull())
|
---|
801 | {
|
---|
802 | mRenderOp.vertexData->vertexDeclaration->addElement(1,0,VET_FLOAT1, VES_TEXTURE_COORDINATES, 0);
|
---|
803 | mWBuffer = vertexData->hardwareShadowVolWBuffer;
|
---|
804 | mRenderOp.vertexData->vertexBufferBinding->setBinding(1, mWBuffer);
|
---|
805 | }
|
---|
806 | // Use same vertex start as input
|
---|
807 | mRenderOp.vertexData->vertexStart = vertexData->vertexStart;
|
---|
808 |
|
---|
809 | if (isLightCap)
|
---|
810 | {
|
---|
811 | // Use original vertex count, no extrusion
|
---|
812 | mRenderOp.vertexData->vertexCount = vertexData->vertexCount;
|
---|
813 | }
|
---|
814 | else
|
---|
815 | {
|
---|
816 | // Vertex count must take into account the doubling of the buffer,
|
---|
817 | // because second half of the buffer is the extruded copy
|
---|
818 | mRenderOp.vertexData->vertexCount =
|
---|
819 | vertexData->vertexCount * 2;
|
---|
820 | if (createSeparateLightCap)
|
---|
821 | {
|
---|
822 | // Create child light cap
|
---|
823 | mLightCap = new ManualObjectSectionShadowRenderable(parent,
|
---|
824 | indexBuffer, vertexData, false, true);
|
---|
825 | }
|
---|
826 | }
|
---|
827 | }
|
---|
828 | //--------------------------------------------------------------------------
|
---|
829 | ManualObject::ManualObjectSectionShadowRenderable::~ManualObjectSectionShadowRenderable()
|
---|
830 | {
|
---|
831 | delete mRenderOp.indexData;
|
---|
832 | delete mRenderOp.vertexData;
|
---|
833 | }
|
---|
834 | //--------------------------------------------------------------------------
|
---|
835 | void ManualObject::ManualObjectSectionShadowRenderable::getWorldTransforms(
|
---|
836 | Matrix4* xform) const
|
---|
837 | {
|
---|
838 | // pretransformed
|
---|
839 | *xform = mParent->_getParentNodeFullTransform();
|
---|
840 | }
|
---|
841 | //--------------------------------------------------------------------------
|
---|
842 | const Quaternion&
|
---|
843 | ManualObject::ManualObjectSectionShadowRenderable::getWorldOrientation(void) const
|
---|
844 | {
|
---|
845 | return mParent->getParentNode()->_getDerivedOrientation();
|
---|
846 | }
|
---|
847 | //--------------------------------------------------------------------------
|
---|
848 | const Vector3&
|
---|
849 | ManualObject::ManualObjectSectionShadowRenderable::getWorldPosition(void) const
|
---|
850 | {
|
---|
851 | return mParent->getParentNode()->_getDerivedPosition();
|
---|
852 | }
|
---|
853 | //-----------------------------------------------------------------------------
|
---|
854 | //-----------------------------------------------------------------------------
|
---|
855 | String ManualObjectFactory::FACTORY_TYPE_NAME = "ManualObject";
|
---|
856 | //-----------------------------------------------------------------------------
|
---|
857 | const String& ManualObjectFactory::getType(void) const
|
---|
858 | {
|
---|
859 | return FACTORY_TYPE_NAME;
|
---|
860 | }
|
---|
861 | //-----------------------------------------------------------------------------
|
---|
862 | MovableObject* ManualObjectFactory::createInstanceImpl(
|
---|
863 | const String& name, const NameValuePairList* params)
|
---|
864 | {
|
---|
865 | return new ManualObject(name);
|
---|
866 | }
|
---|
867 | //-----------------------------------------------------------------------------
|
---|
868 | void ManualObjectFactory::destroyInstance( MovableObject* obj)
|
---|
869 | {
|
---|
870 | delete obj;
|
---|
871 | }
|
---|
872 |
|
---|
873 |
|
---|
874 |
|
---|
875 | }
|
---|