1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreMaterial.h"
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28 |
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29 | #include "OgreSceneManagerEnumerator.h"
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30 | #include "OgreMaterialManager.h"
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31 | #include "OgreIteratorWrappers.h"
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32 | #include "OgreTechnique.h"
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33 | #include "OgreLogManager.h"
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34 | #include "OgreException.h"
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35 | #include "OgreStringConverter.h"
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36 |
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37 | namespace Ogre {
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38 |
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39 | //-----------------------------------------------------------------------
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40 | Material::Material(ResourceManager* creator, const String& name, ResourceHandle handle,
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41 | const String& group, bool isManual, ManualResourceLoader* loader)
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42 | :Resource(creator, name, handle, group, isManual, loader),
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43 | mReceiveShadows(true),
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44 | mTransparencyCastsShadows(false),
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45 | mCompilationRequired(true)
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46 | {
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47 | // Override isManual, not applicable for Material (we always want to call loadImpl)
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48 | if(isManual)
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49 | {
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50 | mIsManual = false;
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51 | LogManager::getSingleton().logMessage("Material " + name +
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52 | " was requested with isManual=true, but this is not applicable "
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53 | "for materials; the flag has been reset to false");
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54 | }
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55 |
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56 | mLodDistances.push_back(0.0f);
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57 |
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58 | applyDefaults();
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59 |
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60 | /* For consistency with StringInterface, but we don't add any parameters here
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61 | That's because the Resource implementation of StringInterface is to
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62 | list all the options that need to be set before loading, of which
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63 | we have none as such. Full details can be set through scripts.
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64 | */
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65 | createParamDictionary("Material");
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66 | }
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67 | //-----------------------------------------------------------------------
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68 | Material::~Material()
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69 | {
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70 | removeAllTechniques();
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71 | // have to call this here reather than in Resource destructor
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72 | // since calling virtual methods in base destructors causes crash
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73 | unload();
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74 | }
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75 | //-----------------------------------------------------------------------
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76 | Material& Material::operator=(const Material& rhs)
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77 | {
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78 | mName = rhs.mName;
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79 | mGroup = rhs.mGroup;
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80 | mCreator = rhs.mCreator;
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81 | mIsManual = rhs.mIsManual;
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82 | mLoader = rhs.mLoader;
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83 | mHandle = rhs.mHandle;
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84 | mSize = rhs.mSize;
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85 | mReceiveShadows = rhs.mReceiveShadows;
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86 | mTransparencyCastsShadows = rhs.mTransparencyCastsShadows;
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87 |
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88 | mIsLoaded = rhs.mIsLoaded;
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89 |
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90 | // Copy Techniques
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91 | this->removeAllTechniques();
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92 | Techniques::const_iterator i, iend;
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93 | iend = rhs.mTechniques.end();
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94 | for(i = rhs.mTechniques.begin(); i != iend; ++i)
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95 | {
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96 | Technique* t = this->createTechnique();
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97 | *t = *(*i);
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98 | if ((*i)->isSupported())
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99 | {
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100 | mSupportedTechniques.push_back(t);
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101 | // NB this won't insert if the index is already there, which is what we want
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102 | mBestTechniqueList.insert(
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103 | BestTechniqueList::value_type(t->getLodIndex(), t));
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104 | }
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105 | }
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106 |
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107 | // Fixup the best technique list guarantees no gaps inside
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108 | fixupBestTechniqueList();
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109 |
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110 | // Also copy LOD information
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111 | mLodDistances = rhs.mLodDistances;
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112 | mCompilationRequired = rhs.mCompilationRequired;
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113 | // illumination passes are not compiled right away so
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114 | // mIsLoaded state should still be the same as the original material
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115 | assert(mIsLoaded == rhs.mIsLoaded);
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116 |
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117 | return *this;
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118 | }
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119 |
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120 |
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121 | //-----------------------------------------------------------------------
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122 | void Material::loadImpl(void)
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123 | {
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124 | // compile if required
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125 | if (mCompilationRequired)
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126 | compile();
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127 |
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128 | // Load all supported techniques
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129 | Techniques::iterator i, iend;
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130 | iend = mSupportedTechniques.end();
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131 | for (i = mSupportedTechniques.begin(); i != iend; ++i)
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132 | {
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133 | (*i)->_load();
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134 | }
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135 |
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136 | }
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137 | //-----------------------------------------------------------------------
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138 | void Material::unloadImpl(void)
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139 | {
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140 | // Unload all supported techniques
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141 | Techniques::iterator i, iend;
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142 | iend = mSupportedTechniques.end();
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143 | for (i = mSupportedTechniques.begin(); i != iend; ++i)
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144 | {
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145 | (*i)->_unload();
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146 | }
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147 | }
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148 | //-----------------------------------------------------------------------
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149 | MaterialPtr Material::clone(const String& newName, bool changeGroup,
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150 | const String& newGroup) const
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151 | {
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152 | MaterialPtr newMat;
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153 | if (changeGroup)
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154 | {
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155 | newMat = MaterialManager::getSingleton().create(newName, newGroup);
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156 | }
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157 | else
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158 | {
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159 | newMat = MaterialManager::getSingleton().create(newName, mGroup);
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160 | }
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161 |
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162 |
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163 | // Keep handle (see below, copy overrides everything)
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164 | ResourceHandle newHandle = newMat->getHandle();
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165 | // Assign values from this
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166 | *newMat = *this;
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167 | // Restore new group if required, will have been overridden by operator
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168 | if (changeGroup)
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169 | {
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170 | newMat->mGroup = newGroup;
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171 | }
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172 |
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173 | // Correct the name & handle, they get copied too
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174 | newMat->mName = newName;
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175 | newMat->mHandle = newHandle;
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176 |
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177 | return newMat;
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178 |
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179 |
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180 |
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181 | }
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182 | //-----------------------------------------------------------------------
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183 | void Material::copyDetailsTo(MaterialPtr& mat) const
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184 | {
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185 | // Keep handle (see below, copy overrides everything)
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186 | ResourceHandle savedHandle = mat->mHandle;
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187 | String savedName = mat->mName;
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188 | String savedGroup = mat->mGroup;
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189 | ManualResourceLoader* savedLoader = mat->mLoader;
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190 | bool savedManual = mat->mIsManual;
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191 | // Assign values from this
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192 | *mat = *this;
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193 | // Correct the name & handle, they get copied too
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194 | mat->mName = savedName;
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195 | mat->mHandle = savedHandle;
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196 | mat->mGroup = savedGroup;
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197 | mat->mIsManual = savedManual;
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198 | mat->mLoader = savedLoader;
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199 |
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200 | }
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201 | //-----------------------------------------------------------------------
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202 | void Material::applyDefaults(void)
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203 | {
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204 | MaterialPtr defaults = MaterialManager::getSingleton().getDefaultSettings();
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205 |
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206 | if (!defaults.isNull())
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207 | {
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208 | // save name & handle
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209 | String savedName = mName;
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210 | String savedGroup = mGroup;
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211 | ResourceHandle savedHandle = mHandle;
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212 | ManualResourceLoader *savedLoader = mLoader;
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213 | bool savedManual = mIsManual;
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214 | *this = *defaults;
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215 | // restore name & handle
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216 | mName = savedName;
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217 | mHandle = savedHandle;
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218 | mGroup = savedGroup;
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219 | mLoader = savedLoader;
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220 | mIsManual = savedManual;
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221 | }
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222 | mCompilationRequired = true;
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223 |
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224 | }
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225 | //-----------------------------------------------------------------------
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226 | Technique* Material::createTechnique(void)
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227 | {
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228 | Technique *t = new Technique(this);
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229 | mTechniques.push_back(t);
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230 | mCompilationRequired = true;
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231 | return t;
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232 | }
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233 | //-----------------------------------------------------------------------
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234 | Technique* Material::getTechnique(unsigned short index)
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235 | {
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236 | assert (index < mTechniques.size() && "Index out of bounds.");
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237 | return mTechniques[index];
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238 | }
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239 | //-----------------------------------------------------------------------
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240 | unsigned short Material::getNumTechniques(void) const
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241 | {
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242 | return static_cast<unsigned short>(mTechniques.size());
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243 | }
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244 | //-----------------------------------------------------------------------
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245 | Technique* Material::getSupportedTechnique(unsigned short index)
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246 | {
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247 | assert (index < mSupportedTechniques.size() && "Index out of bounds.");
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248 | return mSupportedTechniques[index];
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249 | }
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250 | //-----------------------------------------------------------------------
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251 | unsigned short Material::getNumSupportedTechniques(void) const
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252 | {
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253 | return static_cast<unsigned short>(mSupportedTechniques.size());
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254 | }
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255 | //-----------------------------------------------------------------------------
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256 | Technique* Material::getBestTechnique(unsigned short lodIndex)
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257 | {
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258 | if (mSupportedTechniques.empty())
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259 | {
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260 | return NULL;
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261 | }
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262 | else
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263 | {
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264 | BestTechniqueList::iterator i = mBestTechniqueList.find(lodIndex);
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265 |
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266 | if (i == mBestTechniqueList.end())
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267 | {
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268 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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269 | "Lod index " + StringConverter::toString(lodIndex) +
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270 | " not found for material " + mName,
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271 | "Material::getBestTechnique");
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272 | }
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273 | return i->second;
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274 | }
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275 | }
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276 | //-----------------------------------------------------------------------
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277 | void Material::removeTechnique(unsigned short index)
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278 | {
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279 | assert (index < mTechniques.size() && "Index out of bounds.");
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280 | Techniques::iterator i = mTechniques.begin() + index;
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281 | delete(*i);
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282 | mTechniques.erase(i);
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283 | mSupportedTechniques.clear();
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284 | mBestTechniqueList.clear();
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285 | mCompilationRequired = true;
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286 | }
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287 | //-----------------------------------------------------------------------
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288 | void Material::removeAllTechniques(void)
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289 | {
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290 | Techniques::iterator i, iend;
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291 | iend = mTechniques.end();
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292 | for (i = mTechniques.begin(); i != iend; ++i)
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293 | {
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294 | delete(*i);
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295 | }
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296 | mTechniques.clear();
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297 | mSupportedTechniques.clear();
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298 | mBestTechniqueList.clear();
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299 | mCompilationRequired = true;
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300 | }
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301 | //-----------------------------------------------------------------------
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302 | Material::TechniqueIterator Material::getTechniqueIterator(void)
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303 | {
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304 | return TechniqueIterator(mTechniques.begin(), mTechniques.end());
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305 | }
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306 | //-----------------------------------------------------------------------
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307 | Material::TechniqueIterator Material::getSupportedTechniqueIterator(void)
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308 | {
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309 | return TechniqueIterator(mSupportedTechniques.begin(), mSupportedTechniques.end());
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310 | }
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311 | //-----------------------------------------------------------------------
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312 | bool Material::isTransparent(void) const
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313 | {
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314 | // Check each technique
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315 | Techniques::const_iterator i, iend;
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316 | iend = mTechniques.end();
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317 | for (i = mTechniques.begin(); i != iend; ++i)
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318 | {
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319 | if ( (*i)->isTransparent() )
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320 | return true;
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321 | }
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322 | return false;
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323 | }
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324 | //-----------------------------------------------------------------------
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325 | void Material::compile(bool autoManageTextureUnits)
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326 | {
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327 | // Compile each technique, then add it to the list of supported techniques
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328 | mSupportedTechniques.clear();
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329 | mBestTechniqueList.clear();
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330 |
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331 | Techniques::iterator i, iend;
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332 | iend = mTechniques.end();
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333 | for (i = mTechniques.begin(); i != iend; ++i)
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334 | {
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335 | (*i)->_compile(autoManageTextureUnits);
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336 | if ( (*i)->isSupported() )
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337 | {
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338 | mSupportedTechniques.push_back(*i);
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339 | // NB this won't insert if the index is already there, which is what we want
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340 | mBestTechniqueList.insert(
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341 | BestTechniqueList::value_type((*i)->getLodIndex(), *i));
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342 | }
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343 | }
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344 |
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345 | // Fixup the best technique list guarantees no gaps inside
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346 | fixupBestTechniqueList();
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347 |
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348 | mCompilationRequired = false;
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349 |
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350 | // Did we find any?
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351 | if (mSupportedTechniques.empty())
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352 | {
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353 | LogManager::getSingleton().logMessage(
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354 | "Warning: material " + mName + " has no supportable Techniques on this "
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355 | "hardware, it will be rendered blank.");
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356 | }
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357 | }
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358 | //-----------------------------------------------------------------------
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359 | void Material::fixupBestTechniqueList(void)
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360 | {
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361 | BestTechniqueList::iterator bi, biend;
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362 | biend = mBestTechniqueList.end();
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363 |
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364 | unsigned short lastIndex = 0;
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365 | Technique* lastTechnique = 0;
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366 |
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367 | for (bi = mBestTechniqueList.begin(); bi != biend; ++bi)
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368 | {
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369 | if (lastIndex < bi->first)
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370 | {
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371 | if (!lastTechnique) // hmm, index 0 is missing, use the first one we have
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372 | lastTechnique = bi->second;
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373 |
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374 | do
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375 | {
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376 | mBestTechniqueList.insert(BestTechniqueList::value_type(lastIndex, lastTechnique));
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377 | } while (++lastIndex < bi->first);
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378 | }
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379 |
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380 | ++lastIndex;
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381 | lastTechnique = bi->second;
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382 | }
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383 | }
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384 | //-----------------------------------------------------------------------
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385 | void Material::setAmbient(Real red, Real green, Real blue)
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386 | {
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387 | Techniques::iterator i, iend;
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388 | iend = mTechniques.end();
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389 | for (i = mTechniques.begin(); i != iend; ++i)
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390 | {
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391 | (*i)->setAmbient(red, green, blue);
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392 | }
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393 |
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394 | }
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395 | //-----------------------------------------------------------------------
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396 | void Material::setAmbient(const ColourValue& ambient)
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397 | {
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398 | setAmbient(ambient.r, ambient.g, ambient.b);
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399 | }
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400 | //-----------------------------------------------------------------------
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401 | void Material::setDiffuse(Real red, Real green, Real blue, Real alpha)
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402 | {
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403 | Techniques::iterator i, iend;
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404 | iend = mTechniques.end();
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405 | for (i = mTechniques.begin(); i != iend; ++i)
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406 | {
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407 | (*i)->setDiffuse(red, green, blue, alpha);
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408 | }
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409 | }
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410 | //-----------------------------------------------------------------------
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411 | void Material::setDiffuse(const ColourValue& diffuse)
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412 | {
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413 | setDiffuse(diffuse.r, diffuse.g, diffuse.b, diffuse.a);
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414 | }
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415 | //-----------------------------------------------------------------------
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416 | void Material::setSpecular(Real red, Real green, Real blue, Real alpha)
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417 | {
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418 | Techniques::iterator i, iend;
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419 | iend = mTechniques.end();
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420 | for (i = mTechniques.begin(); i != iend; ++i)
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421 | {
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422 | (*i)->setSpecular(red, green, blue, alpha);
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423 | }
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424 | }
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425 | //-----------------------------------------------------------------------
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426 | void Material::setSpecular(const ColourValue& specular)
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427 | {
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428 | setSpecular(specular.r, specular.g, specular.b, specular.a);
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429 | }
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430 | //-----------------------------------------------------------------------
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431 | void Material::setShininess(Real val)
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432 | {
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433 | Techniques::iterator i, iend;
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434 | iend = mTechniques.end();
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435 | for (i = mTechniques.begin(); i != iend; ++i)
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436 | {
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437 | (*i)->setShininess(val);
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438 | }
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439 | }
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440 | //-----------------------------------------------------------------------
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441 | void Material::setSelfIllumination(Real red, Real green, Real blue)
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442 | {
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443 | Techniques::iterator i, iend;
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444 | iend = mTechniques.end();
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445 | for (i = mTechniques.begin(); i != iend; ++i)
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446 | {
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447 | (*i)->setSelfIllumination(red, green, blue);
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448 | }
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449 | }
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450 | //-----------------------------------------------------------------------
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451 | void Material::setSelfIllumination(const ColourValue& selfIllum)
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452 | {
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453 | setSelfIllumination(selfIllum.r, selfIllum.g, selfIllum.b);
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454 | }
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455 | //-----------------------------------------------------------------------
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456 | void Material::setDepthCheckEnabled(bool enabled)
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457 | {
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458 | Techniques::iterator i, iend;
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459 | iend = mTechniques.end();
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460 | for (i = mTechniques.begin(); i != iend; ++i)
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461 | {
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462 | (*i)->setDepthCheckEnabled(enabled);
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463 | }
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464 | }
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465 | //-----------------------------------------------------------------------
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466 | void Material::setDepthWriteEnabled(bool enabled)
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467 | {
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468 | Techniques::iterator i, iend;
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469 | iend = mTechniques.end();
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470 | for (i = mTechniques.begin(); i != iend; ++i)
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471 | {
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472 | (*i)->setDepthWriteEnabled(enabled);
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473 | }
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474 | }
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475 | //-----------------------------------------------------------------------
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476 | void Material::setDepthFunction( CompareFunction func )
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477 | {
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478 | Techniques::iterator i, iend;
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479 | iend = mTechniques.end();
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480 | for (i = mTechniques.begin(); i != iend; ++i)
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481 | {
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482 | (*i)->setDepthFunction(func);
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483 | }
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484 | }
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485 | //-----------------------------------------------------------------------
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486 | void Material::setColourWriteEnabled(bool enabled)
|
---|
487 | {
|
---|
488 | Techniques::iterator i, iend;
|
---|
489 | iend = mTechniques.end();
|
---|
490 | for (i = mTechniques.begin(); i != iend; ++i)
|
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491 | {
|
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492 | (*i)->setColourWriteEnabled(enabled);
|
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493 | }
|
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494 | }
|
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495 | //-----------------------------------------------------------------------
|
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496 | void Material::setCullingMode( CullingMode mode )
|
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497 | {
|
---|
498 | Techniques::iterator i, iend;
|
---|
499 | iend = mTechniques.end();
|
---|
500 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
501 | {
|
---|
502 | (*i)->setCullingMode(mode);
|
---|
503 | }
|
---|
504 | }
|
---|
505 | //-----------------------------------------------------------------------
|
---|
506 | void Material::setManualCullingMode( ManualCullingMode mode )
|
---|
507 | {
|
---|
508 | Techniques::iterator i, iend;
|
---|
509 | iend = mTechniques.end();
|
---|
510 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
511 | {
|
---|
512 | (*i)->setManualCullingMode(mode);
|
---|
513 | }
|
---|
514 | }
|
---|
515 | //-----------------------------------------------------------------------
|
---|
516 | void Material::setLightingEnabled(bool enabled)
|
---|
517 | {
|
---|
518 | Techniques::iterator i, iend;
|
---|
519 | iend = mTechniques.end();
|
---|
520 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
521 | {
|
---|
522 | (*i)->setLightingEnabled(enabled);
|
---|
523 | }
|
---|
524 | }
|
---|
525 | //-----------------------------------------------------------------------
|
---|
526 | void Material::setShadingMode( ShadeOptions mode )
|
---|
527 | {
|
---|
528 | Techniques::iterator i, iend;
|
---|
529 | iend = mTechniques.end();
|
---|
530 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
531 | {
|
---|
532 | (*i)->setShadingMode(mode);
|
---|
533 | }
|
---|
534 | }
|
---|
535 | //-----------------------------------------------------------------------
|
---|
536 | void Material::setFog(bool overrideScene, FogMode mode, const ColourValue& colour,
|
---|
537 | Real expDensity, Real linearStart, Real linearEnd)
|
---|
538 | {
|
---|
539 | Techniques::iterator i, iend;
|
---|
540 | iend = mTechniques.end();
|
---|
541 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
542 | {
|
---|
543 | (*i)->setFog(overrideScene, mode, colour, expDensity, linearStart, linearEnd);
|
---|
544 | }
|
---|
545 | }
|
---|
546 | //-----------------------------------------------------------------------
|
---|
547 | void Material::setDepthBias(ushort bias)
|
---|
548 | {
|
---|
549 | Techniques::iterator i, iend;
|
---|
550 | iend = mTechniques.end();
|
---|
551 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
552 | {
|
---|
553 | (*i)->setDepthBias(bias);
|
---|
554 | }
|
---|
555 | }
|
---|
556 | //-----------------------------------------------------------------------
|
---|
557 | void Material::setTextureFiltering(TextureFilterOptions filterType)
|
---|
558 | {
|
---|
559 | Techniques::iterator i, iend;
|
---|
560 | iend = mTechniques.end();
|
---|
561 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
562 | {
|
---|
563 | (*i)->setTextureFiltering(filterType);
|
---|
564 | }
|
---|
565 | }
|
---|
566 | // --------------------------------------------------------------------
|
---|
567 | void Material::setTextureAnisotropy(int maxAniso)
|
---|
568 | {
|
---|
569 | Techniques::iterator i, iend;
|
---|
570 | iend = mTechniques.end();
|
---|
571 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
572 | {
|
---|
573 | (*i)->setTextureAnisotropy(maxAniso);
|
---|
574 | }
|
---|
575 | }
|
---|
576 | // --------------------------------------------------------------------
|
---|
577 | void Material::setSceneBlending( const SceneBlendType sbt )
|
---|
578 | {
|
---|
579 | Techniques::iterator i, iend;
|
---|
580 | iend = mTechniques.end();
|
---|
581 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
582 | {
|
---|
583 | (*i)->setSceneBlending(sbt);
|
---|
584 | }
|
---|
585 | }
|
---|
586 | // --------------------------------------------------------------------
|
---|
587 | void Material::setSceneBlending( const SceneBlendFactor sourceFactor,
|
---|
588 | const SceneBlendFactor destFactor)
|
---|
589 | {
|
---|
590 | Techniques::iterator i, iend;
|
---|
591 | iend = mTechniques.end();
|
---|
592 | for (i = mTechniques.begin(); i != iend; ++i)
|
---|
593 | {
|
---|
594 | (*i)->setSceneBlending(sourceFactor, destFactor);
|
---|
595 | }
|
---|
596 | }
|
---|
597 | // --------------------------------------------------------------------
|
---|
598 | void Material::_notifyNeedsRecompile(void)
|
---|
599 | {
|
---|
600 | mCompilationRequired = true;
|
---|
601 | // Also need to unload to ensure we loaded any new items
|
---|
602 | unload();
|
---|
603 | }
|
---|
604 | // --------------------------------------------------------------------
|
---|
605 | void Material::setLodLevels(const LodDistanceList& lodDistances)
|
---|
606 | {
|
---|
607 | // Square the distances for the internal list
|
---|
608 | LodDistanceList::const_iterator i, iend;
|
---|
609 | iend = lodDistances.end();
|
---|
610 | // First, clear and add single zero entry
|
---|
611 | mLodDistances.clear();
|
---|
612 | mLodDistances.push_back(0.0f);
|
---|
613 | for (i = lodDistances.begin(); i != iend; ++i)
|
---|
614 | {
|
---|
615 | mLodDistances.push_back((*i) * (*i));
|
---|
616 | }
|
---|
617 |
|
---|
618 | }
|
---|
619 | // --------------------------------------------------------------------
|
---|
620 | unsigned short Material::getLodIndex(Real d) const
|
---|
621 | {
|
---|
622 | return getLodIndexSquaredDepth(d * d);
|
---|
623 | }
|
---|
624 | // --------------------------------------------------------------------
|
---|
625 | unsigned short Material::getLodIndexSquaredDepth(Real squaredDistance) const
|
---|
626 | {
|
---|
627 | LodDistanceList::const_iterator i, iend;
|
---|
628 | iend = mLodDistances.end();
|
---|
629 | unsigned short index = 0;
|
---|
630 | for (i = mLodDistances.begin(); i != iend; ++i, ++index)
|
---|
631 | {
|
---|
632 | if (*i > squaredDistance)
|
---|
633 | {
|
---|
634 | return index - 1;
|
---|
635 | }
|
---|
636 | }
|
---|
637 |
|
---|
638 | // If we fall all the way through, use the highest value
|
---|
639 | return static_cast<ushort>(mLodDistances.size() - 1);
|
---|
640 | }
|
---|
641 | // --------------------------------------------------------------------
|
---|
642 | Material::LodDistanceIterator Material::getLodDistanceIterator(void) const
|
---|
643 | {
|
---|
644 | return LodDistanceIterator(mLodDistances.begin(), mLodDistances.end());
|
---|
645 | }
|
---|
646 |
|
---|
647 | }
|
---|