/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.stevestreeting.com/ogre/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/gpl.html. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreMaterialScriptCompiler.h" #include "OgreStringConverter.h" #include "OgreLogManager.h" #include "OgreException.h" #include "OgreMaterial.h" #include "OgreBlendMode.h" #include "OgreTextureUnitState.h" #include "OgreGpuProgram.h" #include "OgreTechnique.h" #include "OgrePass.h" #include "OgreMaterialManager.h" #include "OgreGpuProgramManager.h" #include "OgreHighLevelGpuProgramManager.h" #include "OgreExternalTextureSourceManager.h" namespace Ogre { //----------------------------------------------------------------------- // Static definitions //----------------------------------------------------------------------- MaterialScriptCompiler::TokenActionMap MaterialScriptCompiler::mTokenActionMap; String MaterialScriptCompiler::materialScript_BNF = "