[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreMesh.h"
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| 27 |
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| 28 | #include "OgreSubMesh.h"
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| 29 | #include "OgreMaterialManager.h"
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| 30 | #include "OgreLogManager.h"
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| 31 | #include "OgreMeshSerializer.h"
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| 32 | #include "OgreSkeletonManager.h"
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| 33 | #include "OgreHardwareBufferManager.h"
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| 34 | #include "OgreStringConverter.h"
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| 35 | #include "OgreException.h"
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| 36 | #include "OgreMeshManager.h"
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| 37 | #include "OgreEdgeListBuilder.h"
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| 38 |
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| 39 | namespace Ogre {
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| 40 | //-----------------------------------------------------------------------
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| 41 | MeshPtr::MeshPtr(const ResourcePtr& r) : SharedPtr<Mesh>()
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| 42 | {
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| 43 | // lock & copy other mutex pointer
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| 44 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 45 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 46 | pRep = static_cast<Mesh*>(r.getPointer());
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| 47 | pUseCount = r.useCountPointer();
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| 48 | if (pUseCount)
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| 49 | {
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| 50 | ++(*pUseCount);
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| 51 | }
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| 52 | }
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| 53 | //-----------------------------------------------------------------------
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| 54 | MeshPtr& MeshPtr::operator=(const ResourcePtr& r)
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| 55 | {
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| 56 | if (pRep == static_cast<Mesh*>(r.getPointer()))
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| 57 | return *this;
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| 58 | release();
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| 59 | // lock & copy other mutex pointer
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| 60 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 61 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 62 | pRep = static_cast<Mesh*>(r.getPointer());
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| 63 | pUseCount = r.useCountPointer();
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| 64 | if (pUseCount)
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| 65 | {
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| 66 | ++(*pUseCount);
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| 67 | }
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| 68 | return *this;
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| 69 | }
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| 70 | //-----------------------------------------------------------------------
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| 71 | void MeshPtr::destroy(void)
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| 72 | {
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| 73 | // We're only overriding so that we can destroy after full definition of Mesh
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| 74 | SharedPtr<Mesh>::destroy();
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| 75 | }
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| 76 | //-----------------------------------------------------------------------
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| 77 | //-----------------------------------------------------------------------
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| 78 | //-----------------------------------------------------------------------
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| 79 | Mesh::Mesh(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 80 | const String& group, bool isManual, ManualResourceLoader* loader)
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| 81 | : Resource(creator, name, handle, group, isManual, loader),
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| 82 | mBoundRadius(0.0f),
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| 83 | mBoneAssignmentsOutOfDate(false),
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| 84 | mIsLodManual(false),
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| 85 | mNumLods(1),
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| 86 | mVertexBufferUsage(HardwareBuffer::HBU_STATIC_WRITE_ONLY),
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| 87 | mIndexBufferUsage(HardwareBuffer::HBU_STATIC_WRITE_ONLY),
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| 88 | mVertexBufferShadowBuffer(true),
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| 89 | mIndexBufferShadowBuffer(true),
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| 90 | mPreparedForShadowVolumes(false),
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| 91 | mEdgeListsBuilt(false),
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| 92 | mAutoBuildEdgeLists(true), // will be set to false by serializers of 1.30 and above
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| 93 | sharedVertexData(0)
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| 94 | {
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| 95 |
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| 96 | setSkeletonName("");
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| 97 | // Init first (manual) lod
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| 98 | MeshLodUsage lod;
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| 99 | lod.fromDepthSquared = 0.0f;
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| 100 | lod.edgeData = NULL;
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| 101 | lod.manualMesh.setNull();
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| 102 | mMeshLodUsageList.push_back(lod);
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| 103 |
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| 104 | }
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| 105 | //-----------------------------------------------------------------------
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| 106 | Mesh::~Mesh()
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| 107 | {
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| 108 | // have to call this here reather than in Resource destructor
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| 109 | // since calling virtual methods in base destructors causes crash
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| 110 | unload();
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| 111 | }
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| 112 | //-----------------------------------------------------------------------
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| 113 | SubMesh* Mesh::createSubMesh()
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| 114 | {
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| 115 | SubMesh* sub = new SubMesh();
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| 116 | sub->parent = this;
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| 117 |
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| 118 | mSubMeshList.push_back(sub);
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| 119 |
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| 120 | return sub;
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| 121 | }
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| 122 | //-----------------------------------------------------------------------
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| 123 | SubMesh* Mesh::createSubMesh(const String& name)
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| 124 | {
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| 125 | SubMesh *sub = createSubMesh();
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| 126 | nameSubMesh(name, (ushort)mSubMeshList.size()-1);
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| 127 | return sub ;
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| 128 | }
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| 129 | //-----------------------------------------------------------------------
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| 130 | unsigned short Mesh::getNumSubMeshes() const
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| 131 | {
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| 132 | return static_cast< unsigned short >( mSubMeshList.size() );
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| 133 | }
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| 134 |
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| 135 | //---------------------------------------------------------------------
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| 136 | void Mesh::nameSubMesh(const String& name, ushort index)
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| 137 | {
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| 138 | mSubMeshNameMap[name] = index ;
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| 139 | }
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| 140 |
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| 141 | //-----------------------------------------------------------------------
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| 142 | SubMesh* Mesh::getSubMesh(const String& name) const
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| 143 | {
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| 144 | ushort index = _getSubMeshIndex(name);
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| 145 | return getSubMesh(index);
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| 146 | }
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| 147 | //-----------------------------------------------------------------------
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| 148 | SubMesh* Mesh::getSubMesh(unsigned short index) const
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| 149 | {
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| 150 | if (index >= mSubMeshList.size())
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| 151 | {
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| 152 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 153 | "Index out of bounds.",
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| 154 | "Mesh::getSubMesh");
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| 155 | }
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| 156 |
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| 157 | return mSubMeshList[index];
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| 158 | }
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| 159 | //-----------------------------------------------------------------------
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| 160 | void Mesh::load(void)
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| 161 | {
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| 162 | OGRE_LOCK_AUTO_MUTEX
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| 163 |
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| 164 | // Overridden to ensure edge lists get built from manual or
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| 165 | // loaded meshes
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| 166 | Resource::load();
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| 167 |
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| 168 | // Prepare for shadow volumes?
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| 169 | if (MeshManager::getSingleton().getPrepareAllMeshesForShadowVolumes())
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| 170 | {
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| 171 | if (mEdgeListsBuilt || mAutoBuildEdgeLists)
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| 172 | {
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| 173 | prepareForShadowVolume();
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| 174 | }
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| 175 |
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| 176 | if (!mEdgeListsBuilt && mAutoBuildEdgeLists)
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| 177 | {
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| 178 | buildEdgeList();
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| 179 | }
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| 180 | }
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| 181 | }
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| 182 | //-----------------------------------------------------------------------
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| 183 | void Mesh::loadImpl()
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| 184 | {
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| 185 | // Load from specified 'name'
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| 186 | MeshSerializer serializer;
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| 187 | LogManager::getSingleton().logMessage("Mesh: Loading " + mName + ".");
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| 188 |
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| 189 | DataStreamPtr stream =
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| 190 | ResourceGroupManager::getSingleton().openResource(mName, mGroup);
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| 191 | serializer.importMesh(stream, this);
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| 192 |
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| 193 | }
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| 194 |
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| 195 | //-----------------------------------------------------------------------
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| 196 | void Mesh::unloadImpl()
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| 197 | {
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| 198 | // Teardown submeshes
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| 199 | for (SubMeshList::iterator i = mSubMeshList.begin();
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| 200 | i != mSubMeshList.end(); ++i)
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| 201 | {
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| 202 | delete *i;
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| 203 | }
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| 204 | if (sharedVertexData)
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| 205 | {
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| 206 | delete sharedVertexData;
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| 207 | sharedVertexData = NULL;
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| 208 | }
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| 209 | // Clear SubMesh lists
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| 210 | mSubMeshList.clear();
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| 211 | mSubMeshNameMap.clear();
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| 212 | // Removes all LOD data
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| 213 | removeLodLevels();
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| 214 | mPreparedForShadowVolumes = false;
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| 215 |
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| 216 | // Clear bone assignments
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| 217 | mBoneAssignments.clear();
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| 218 | mBoneAssignmentsOutOfDate = false;
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| 219 |
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| 220 | // Removes reference to skeleton
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| 221 | setSkeletonName(StringUtil::BLANK);
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| 222 | }
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| 223 |
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| 224 | //-----------------------------------------------------------------------
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| 225 | MeshPtr Mesh::clone(const String& newName, const String& newGroup)
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| 226 | {
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| 227 | // This is a bit like a copy constructor, but with the additional aspect of registering the clone with
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| 228 | // the MeshManager
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| 229 |
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| 230 | // New Mesh is assumed to be manually defined rather than loaded since you're cloning it for a reason
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| 231 | String theGroup;
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| 232 | if (newGroup == StringUtil::BLANK)
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| 233 | {
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| 234 | theGroup = this->getGroup();
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| 235 | }
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| 236 | else
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| 237 | {
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| 238 | theGroup = newGroup;
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| 239 | }
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| 240 | MeshPtr newMesh = MeshManager::getSingleton().createManual(newName, theGroup);
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| 241 |
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| 242 | // Copy submeshes first
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| 243 | std::vector<SubMesh*>::iterator subi;
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| 244 | SubMesh* newSub;
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| 245 | for (subi = mSubMeshList.begin(); subi != mSubMeshList.end(); ++subi)
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| 246 | {
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| 247 | newSub = newMesh->createSubMesh();
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| 248 | newSub->mMaterialName = (*subi)->mMaterialName;
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| 249 | newSub->mMatInitialised = (*subi)->mMatInitialised;
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| 250 | newSub->operationType = (*subi)->operationType;
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| 251 | newSub->useSharedVertices = (*subi)->useSharedVertices;
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| 252 |
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| 253 | if (!(*subi)->useSharedVertices)
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| 254 | {
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| 255 | // Copy unique vertex data
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| 256 | newSub->vertexData = (*subi)->vertexData->clone();
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| 257 | }
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| 258 |
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| 259 | // Copy index data
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| 260 | delete newSub->indexData;
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| 261 | newSub->indexData = (*subi)->indexData->clone();
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| 262 | // Copy any bone assignments
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| 263 | newSub->mBoneAssignments = (*subi)->mBoneAssignments;
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| 264 | newSub->mBoneAssignmentsOutOfDate = (*subi)->mBoneAssignmentsOutOfDate;
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| 265 |
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| 266 | // Copy lod face lists
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| 267 | newSub->mLodFaceList.reserve((*subi)->mLodFaceList.size());
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| 268 | ProgressiveMesh::LODFaceList::const_iterator facei;
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| 269 | for (facei = (*subi)->mLodFaceList.begin(); facei != (*subi)->mLodFaceList.end(); ++facei) {
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| 270 | IndexData* newIndexData = (*facei)->clone();
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| 271 | newSub->mLodFaceList.push_back(newIndexData);
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| 272 | }
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| 273 | }
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| 274 |
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| 275 | // Copy shared geometry, if any
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| 276 | if (sharedVertexData)
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| 277 | {
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| 278 | newMesh->sharedVertexData = sharedVertexData->clone();
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| 279 | }
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| 280 |
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| 281 | // Copy submesh names
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| 282 | newMesh->mSubMeshNameMap = mSubMeshNameMap ;
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| 283 | // Copy any bone assignments
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| 284 | newMesh->mBoneAssignments = mBoneAssignments;
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| 285 | newMesh->mBoneAssignmentsOutOfDate = mBoneAssignmentsOutOfDate;
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| 286 | // Copy bounds
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| 287 | newMesh->mAABB = mAABB;
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| 288 | newMesh->mBoundRadius = mBoundRadius;
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| 289 |
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| 290 | newMesh->mIsLodManual = mIsLodManual;
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| 291 | newMesh->mNumLods = mNumLods;
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| 292 | newMesh->mMeshLodUsageList = mMeshLodUsageList;
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| 293 | // Unreference edge lists, otherwise we'll delete the same lot twice, build on demand
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| 294 | MeshLodUsageList::iterator lodi;
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| 295 | for (lodi = newMesh->mMeshLodUsageList.begin(); lodi != newMesh->mMeshLodUsageList.end(); ++lodi) {
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| 296 | MeshLodUsage& lod = *lodi;
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| 297 | lod.edgeData = NULL;
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| 298 | // TODO: Copy manual lod meshes
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| 299 | }
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| 300 |
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| 301 | newMesh->mVertexBufferUsage = mVertexBufferUsage;
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| 302 | newMesh->mIndexBufferUsage = mIndexBufferUsage;
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| 303 | newMesh->mVertexBufferShadowBuffer = mVertexBufferShadowBuffer;
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| 304 | newMesh->mIndexBufferShadowBuffer = mIndexBufferShadowBuffer;
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| 305 |
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| 306 | newMesh->mSkeletonName = mSkeletonName;
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| 307 | newMesh->mSkeleton = mSkeleton;
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| 308 |
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| 309 | // mPreparedForShadowVolumes, mEdgeListsBuilt and edgeData of mMeshLodUsageList
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| 310 | // will up to date on demand
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| 311 |
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| 312 | newMesh->load();
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| 313 | newMesh->touch();
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| 314 |
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| 315 | return newMesh;
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| 316 |
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| 317 | }
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| 318 | //-----------------------------------------------------------------------
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| 319 | const AxisAlignedBox& Mesh::getBounds(void) const
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| 320 | {
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| 321 | return mAABB;
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| 322 | }
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| 323 | //-----------------------------------------------------------------------
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| 324 | void Mesh::_setBounds(const AxisAlignedBox& bounds, bool pad)
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| 325 | {
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| 326 | mAABB = bounds;
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| 327 | Vector3 max = mAABB.getMaximum();
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| 328 | Vector3 min = mAABB.getMinimum();
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| 329 |
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| 330 | // Set sphere bounds; not the tightest by since we're using
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| 331 | // manual AABB it is the only way
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| 332 | Real sqLen1 = min.squaredLength();
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| 333 | Real sqLen2 = max.squaredLength();
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| 334 |
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| 335 | mBoundRadius = Math::Sqrt(std::max(sqLen1, sqLen2));
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| 336 | if (pad)
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| 337 | {
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| 338 | // Pad out the AABB a little, helps with most bounds tests
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| 339 | Vector3 scaler = (max - min) * MeshManager::getSingleton().getBoundsPaddingFactor();
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| 340 | mAABB.setExtents(min - scaler, max + scaler);
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| 341 | // Pad out the sphere a little too
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| 342 | mBoundRadius = mBoundRadius + (mBoundRadius * MeshManager::getSingleton().getBoundsPaddingFactor());
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| 343 | }
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| 344 | else
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| 345 | {
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| 346 | mAABB.setExtents(min, max);
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| 347 | mBoundRadius = mBoundRadius;
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| 348 | }
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| 349 |
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| 350 | }
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| 351 | //-----------------------------------------------------------------------
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| 352 | void Mesh::_setBoundingSphereRadius(Real radius)
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| 353 | {
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| 354 | mBoundRadius = radius;
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| 355 | }
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| 356 | //-----------------------------------------------------------------------
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| 357 | void Mesh::setSkeletonName(const String& skelName)
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| 358 | {
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| 359 | mSkeletonName = skelName;
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| 360 |
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| 361 | if (skelName == "")
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| 362 | {
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| 363 | // No skeleton
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| 364 | mSkeleton.setNull();
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| 365 | }
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| 366 | else
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| 367 | {
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| 368 | // Load skeleton
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| 369 | try {
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| 370 | mSkeleton = SkeletonManager::getSingleton().load(skelName, mGroup);
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| 371 | }
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| 372 | catch (...)
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| 373 | {
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| 374 | mSkeleton.setNull();
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| 375 | // Log this error
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| 376 | String msg = "Unable to load skeleton ";
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| 377 | msg += skelName + " for Mesh " + mName
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| 378 | + ". This Mesh will not be animated. "
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| 379 | + "You can ignore this message if you are using an offline tool.";
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| 380 | LogManager::getSingleton().logMessage(msg);
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| 381 |
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| 382 | }
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| 383 |
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| 384 |
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| 385 | }
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| 386 | }
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| 387 | //-----------------------------------------------------------------------
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| 388 | bool Mesh::hasSkeleton(void) const
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| 389 | {
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| 390 | return !(mSkeletonName.empty());
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| 391 | }
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| 392 | //-----------------------------------------------------------------------
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| 393 | const SkeletonPtr& Mesh::getSkeleton(void) const
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| 394 | {
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| 395 | return mSkeleton;
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| 396 | }
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| 397 | //-----------------------------------------------------------------------
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| 398 | void Mesh::addBoneAssignment(const VertexBoneAssignment& vertBoneAssign)
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| 399 | {
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| 400 | mBoneAssignments.insert(
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| 401 | VertexBoneAssignmentList::value_type(vertBoneAssign.vertexIndex, vertBoneAssign));
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| 402 | mBoneAssignmentsOutOfDate = true;
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| 403 | }
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| 404 | //-----------------------------------------------------------------------
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| 405 | void Mesh::clearBoneAssignments(void)
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| 406 | {
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| 407 | mBoneAssignments.clear();
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| 408 | mBoneAssignmentsOutOfDate = true;
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| 409 | }
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| 410 | //-----------------------------------------------------------------------
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| 411 | void Mesh::_initAnimationState(AnimationStateSet* animSet)
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| 412 | {
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| 413 | // Delegate to Skeleton
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| 414 | assert(!mSkeleton.isNull() && "Skeleton not present");
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| 415 | mSkeleton->_initAnimationState(animSet);
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| 416 |
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| 417 | // Take the opportunity to update the compiled bone assignments
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| 418 | if (mBoneAssignmentsOutOfDate)
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| 419 | _compileBoneAssignments();
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| 420 |
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| 421 | SubMeshList::iterator i;
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| 422 | for (i = mSubMeshList.begin(); i != mSubMeshList.end(); ++i)
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| 423 | {
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| 424 | if ((*i)->mBoneAssignmentsOutOfDate)
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| 425 | {
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| 426 | (*i)->_compileBoneAssignments();
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| 427 | }
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| 428 | }
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| 429 | }
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| 430 | //-----------------------------------------------------------------------
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| 431 | typedef std::multimap<Real, Mesh::VertexBoneAssignmentList::iterator> WeightIteratorMap;
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| 432 | unsigned short Mesh::_rationaliseBoneAssignments(size_t vertexCount, Mesh::VertexBoneAssignmentList& assignments)
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| 433 | {
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| 434 | // Iterate through, finding the largest # bones per vertex
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| 435 | unsigned short maxBones = 0;
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| 436 | unsigned short currBones;
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| 437 | currBones = 0;
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| 438 | VertexBoneAssignmentList::iterator i;
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| 439 |
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| 440 | for (size_t v = 0; v < vertexCount; ++v)
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| 441 | {
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| 442 | // Get number of entries for this vertex
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| 443 | currBones = static_cast<unsigned short>(assignments.count(v));
|
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| 444 |
|
---|
| 445 | // Deal with max bones update
|
---|
| 446 | // (note this will record maxBones even if they exceed limit)
|
---|
| 447 | if (maxBones < currBones)
|
---|
| 448 | maxBones = currBones;
|
---|
| 449 | // does the number of bone assignments exceed limit?
|
---|
| 450 | if (currBones > OGRE_MAX_BLEND_WEIGHTS)
|
---|
| 451 | {
|
---|
| 452 | // To many bone assignments on this vertex
|
---|
| 453 | // Find the start & end (end is in iterator terms ie exclusive)
|
---|
| 454 | std::pair<VertexBoneAssignmentList::iterator, VertexBoneAssignmentList::iterator> range;
|
---|
| 455 | // map to sort by weight
|
---|
| 456 | WeightIteratorMap weightToAssignmentMap;
|
---|
| 457 | range = assignments.equal_range(v);
|
---|
| 458 | // Add all the assignments to map
|
---|
| 459 | for (i = range.first; i != range.second; ++i)
|
---|
| 460 | {
|
---|
| 461 | // insert value weight->iterator
|
---|
| 462 | weightToAssignmentMap.insert(
|
---|
| 463 | WeightIteratorMap::value_type(i->second.weight, i));
|
---|
| 464 | }
|
---|
| 465 | // Reverse iterate over weight map, remove lowest n
|
---|
| 466 | unsigned short numToRemove = currBones - OGRE_MAX_BLEND_WEIGHTS;
|
---|
| 467 | WeightIteratorMap::iterator remIt = weightToAssignmentMap.begin();
|
---|
| 468 |
|
---|
| 469 | while (numToRemove--)
|
---|
| 470 | {
|
---|
| 471 | // Erase this one
|
---|
| 472 | assignments.erase(remIt->second);
|
---|
| 473 | ++remIt;
|
---|
| 474 | }
|
---|
| 475 | } // if (currBones > OGRE_MAX_BLEND_WEIGHTS)
|
---|
| 476 |
|
---|
| 477 | // Make sure the weights are normalised
|
---|
| 478 | // Do this irrespective of whether we had to remove assignments or not
|
---|
| 479 | // since it gives us a guarantee that weights are normalised
|
---|
| 480 | // We assume this, so it's a good idea since some modellers may not
|
---|
| 481 | std::pair<VertexBoneAssignmentList::iterator, VertexBoneAssignmentList::iterator> normalise_range = assignments.equal_range(v);
|
---|
| 482 | Real totalWeight = 0;
|
---|
| 483 | // Find total first
|
---|
| 484 | for (i = normalise_range.first; i != normalise_range.second; ++i)
|
---|
| 485 | {
|
---|
| 486 | totalWeight += i->second.weight;
|
---|
| 487 | }
|
---|
| 488 | // Now normalise if total weight is outside tolerance
|
---|
| 489 | if (!Math::RealEqual(totalWeight, 1.0f))
|
---|
| 490 | {
|
---|
| 491 | for (i = normalise_range.first; i != normalise_range.second; ++i)
|
---|
| 492 | {
|
---|
| 493 | i->second.weight = i->second.weight / totalWeight;
|
---|
| 494 | }
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | }
|
---|
| 498 |
|
---|
| 499 | if (maxBones > OGRE_MAX_BLEND_WEIGHTS)
|
---|
| 500 | {
|
---|
| 501 | // Warn that we've reduced bone assignments
|
---|
| 502 | LogManager::getSingleton().logMessage("WARNING: the mesh '" + mName + "' "
|
---|
| 503 | "includes vertices with more than " +
|
---|
| 504 | StringConverter::toString(OGRE_MAX_BLEND_WEIGHTS) + " bone assignments. "
|
---|
| 505 | "The lowest weighted assignments beyond this limit have been removed, so "
|
---|
| 506 | "your animation may look slightly different. To eliminate this, reduce "
|
---|
| 507 | "the number of bone assignments per vertex on your mesh to " +
|
---|
| 508 | StringConverter::toString(OGRE_MAX_BLEND_WEIGHTS) + ".");
|
---|
| 509 | // we've adjusted them down to the max
|
---|
| 510 | maxBones = OGRE_MAX_BLEND_WEIGHTS;
|
---|
| 511 |
|
---|
| 512 | }
|
---|
| 513 |
|
---|
| 514 | return maxBones;
|
---|
| 515 | }
|
---|
| 516 | //-----------------------------------------------------------------------
|
---|
| 517 | void Mesh::_compileBoneAssignments(void)
|
---|
| 518 | {
|
---|
| 519 | unsigned short maxBones =
|
---|
| 520 | _rationaliseBoneAssignments(sharedVertexData->vertexCount, mBoneAssignments);
|
---|
| 521 |
|
---|
| 522 | if (maxBones == 0)
|
---|
| 523 | {
|
---|
| 524 | // No bone assignments
|
---|
| 525 | return;
|
---|
| 526 | }
|
---|
| 527 |
|
---|
| 528 | compileBoneAssignments(mBoneAssignments, maxBones,
|
---|
| 529 | sharedVertexData);
|
---|
| 530 | mBoneAssignmentsOutOfDate = false;
|
---|
| 531 |
|
---|
| 532 | }
|
---|
| 533 | //---------------------------------------------------------------------
|
---|
| 534 | void Mesh::compileBoneAssignments(
|
---|
| 535 | const VertexBoneAssignmentList& boneAssignments,
|
---|
| 536 | unsigned short numBlendWeightsPerVertex,
|
---|
| 537 | VertexData* targetVertexData)
|
---|
| 538 | {
|
---|
| 539 | // Create or reuse blend weight / indexes buffer
|
---|
| 540 | // Indices are always a UBYTE4 no matter how many weights per vertex
|
---|
| 541 | // Weights are more specific though since they are Reals
|
---|
| 542 | VertexDeclaration* decl = targetVertexData->vertexDeclaration;
|
---|
| 543 | VertexBufferBinding* bind = targetVertexData->vertexBufferBinding;
|
---|
| 544 | unsigned short bindIndex;
|
---|
| 545 |
|
---|
| 546 | const VertexElement* testElem =
|
---|
| 547 | decl->findElementBySemantic(VES_BLEND_INDICES);
|
---|
| 548 | if (testElem)
|
---|
| 549 | {
|
---|
| 550 | // Already have a buffer, unset it & delete elements
|
---|
| 551 | bindIndex = testElem->getSource();
|
---|
| 552 | // unset will cause deletion of buffer
|
---|
| 553 | bind->unsetBinding(bindIndex);
|
---|
| 554 | decl->removeElement(VES_BLEND_INDICES);
|
---|
| 555 | decl->removeElement(VES_BLEND_WEIGHTS);
|
---|
| 556 | }
|
---|
| 557 | else
|
---|
| 558 | {
|
---|
| 559 | // Get new binding
|
---|
| 560 | bindIndex = bind->getNextIndex();
|
---|
| 561 | }
|
---|
| 562 |
|
---|
| 563 | HardwareVertexBufferSharedPtr vbuf =
|
---|
| 564 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 565 | sizeof(unsigned char)*4 + sizeof(float)*numBlendWeightsPerVertex,
|
---|
| 566 | targetVertexData->vertexCount,
|
---|
| 567 | HardwareBuffer::HBU_STATIC_WRITE_ONLY,
|
---|
| 568 | true // use shadow buffer
|
---|
| 569 | );
|
---|
| 570 | // bind new buffer
|
---|
| 571 | bind->setBinding(bindIndex, vbuf);
|
---|
| 572 | const VertexElement *pIdxElem, *pWeightElem;
|
---|
| 573 |
|
---|
| 574 | // add new vertex elements
|
---|
| 575 | // Note, insert directly after all elements using the same source as
|
---|
| 576 | // position to abide by pre-Dx9 format restrictions
|
---|
| 577 | const VertexElement* firstElem = decl->getElement(0);
|
---|
| 578 | if(firstElem->getSemantic() == VES_POSITION)
|
---|
| 579 | {
|
---|
| 580 | unsigned short insertPoint = 1;
|
---|
| 581 | while (insertPoint < decl->getElementCount() &&
|
---|
| 582 | decl->getElement(insertPoint)->getSource() == firstElem->getSource())
|
---|
| 583 | {
|
---|
| 584 | ++insertPoint;
|
---|
| 585 | }
|
---|
| 586 | const VertexElement& idxElem =
|
---|
| 587 | decl->insertElement(insertPoint, bindIndex, 0, VET_UBYTE4, VES_BLEND_INDICES);
|
---|
| 588 | const VertexElement& wtElem =
|
---|
| 589 | decl->insertElement(insertPoint+1, bindIndex, sizeof(unsigned char)*4,
|
---|
| 590 | VertexElement::multiplyTypeCount(VET_FLOAT1, numBlendWeightsPerVertex),
|
---|
| 591 | VES_BLEND_WEIGHTS);
|
---|
| 592 | pIdxElem = &idxElem;
|
---|
| 593 | pWeightElem = &wtElem;
|
---|
| 594 | }
|
---|
| 595 | else
|
---|
| 596 | {
|
---|
| 597 | // Position is not the first semantic, therefore this declaration is
|
---|
| 598 | // not pre-Dx9 compatible anyway, so just tack it on the end
|
---|
| 599 | const VertexElement& idxElem =
|
---|
| 600 | decl->addElement(bindIndex, 0, VET_UBYTE4, VES_BLEND_INDICES);
|
---|
| 601 | const VertexElement& wtElem =
|
---|
| 602 | decl->addElement(bindIndex, sizeof(unsigned char)*4,
|
---|
| 603 | VertexElement::multiplyTypeCount(VET_FLOAT1, numBlendWeightsPerVertex),
|
---|
| 604 | VES_BLEND_WEIGHTS);
|
---|
| 605 | pIdxElem = &idxElem;
|
---|
| 606 | pWeightElem = &wtElem;
|
---|
| 607 | }
|
---|
| 608 |
|
---|
| 609 | // Assign data
|
---|
| 610 | size_t v;
|
---|
| 611 | VertexBoneAssignmentList::const_iterator i, iend;
|
---|
| 612 | i = boneAssignments.begin();
|
---|
| 613 | iend = boneAssignments.end();
|
---|
| 614 | unsigned char *pBase = static_cast<unsigned char*>(
|
---|
| 615 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 616 | // Iterate by vertex
|
---|
| 617 | float *pWeight;
|
---|
| 618 | unsigned char *pIndex;
|
---|
| 619 | for (v = 0; v < targetVertexData->vertexCount; ++v)
|
---|
| 620 | {
|
---|
| 621 | /// Convert to specific pointers
|
---|
| 622 | pWeightElem->baseVertexPointerToElement(pBase, &pWeight);
|
---|
| 623 | pIdxElem->baseVertexPointerToElement(pBase, &pIndex);
|
---|
| 624 | for (unsigned short bone = 0; bone < numBlendWeightsPerVertex; ++bone)
|
---|
| 625 | {
|
---|
| 626 | // Do we still have data for this vertex?
|
---|
| 627 | if (i != iend && i->second.vertexIndex == v)
|
---|
| 628 | {
|
---|
| 629 | // If so, write weight
|
---|
| 630 | *pWeight++ = i->second.weight;
|
---|
| 631 | *pIndex++ = i->second.boneIndex;
|
---|
| 632 | ++i;
|
---|
| 633 | }
|
---|
| 634 | else
|
---|
| 635 | {
|
---|
| 636 | // Ran out of assignments for this vertex, use weight 0 to indicate empty
|
---|
| 637 | *pWeight++ = 0.0f;
|
---|
| 638 | *pIndex++ = 0;
|
---|
| 639 | }
|
---|
| 640 | }
|
---|
| 641 | pBase += vbuf->getVertexSize();
|
---|
| 642 | }
|
---|
| 643 |
|
---|
| 644 | vbuf->unlock();
|
---|
| 645 |
|
---|
| 646 | }
|
---|
| 647 | //---------------------------------------------------------------------
|
---|
| 648 | void Mesh::_notifySkeleton(SkeletonPtr& pSkel)
|
---|
| 649 | {
|
---|
| 650 | mSkeleton = pSkel;
|
---|
| 651 | mSkeletonName = pSkel->getName();
|
---|
| 652 | }
|
---|
| 653 | //---------------------------------------------------------------------
|
---|
| 654 | Mesh::BoneAssignmentIterator Mesh::getBoneAssignmentIterator(void)
|
---|
| 655 | {
|
---|
| 656 | return BoneAssignmentIterator(mBoneAssignments.begin(),
|
---|
| 657 | mBoneAssignments.end());
|
---|
| 658 | }
|
---|
| 659 | //---------------------------------------------------------------------
|
---|
| 660 | const String& Mesh::getSkeletonName(void) const
|
---|
| 661 | {
|
---|
| 662 | return mSkeletonName;
|
---|
| 663 | }
|
---|
| 664 | //---------------------------------------------------------------------
|
---|
| 665 | void Mesh::generateLodLevels(const LodDistanceList& lodDistances,
|
---|
| 666 | ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue)
|
---|
| 667 | {
|
---|
| 668 | #if OGRE_DEBUG_MODE
|
---|
| 669 | Real prev = 0;
|
---|
| 670 | for (LodDistanceList::const_iterator it = lodDistances.begin();
|
---|
| 671 | it != lodDistances.end(); ++it)
|
---|
| 672 | {
|
---|
| 673 | Real cur = (*it) * (*it);
|
---|
| 674 | assert(cur >= prev && "The lod distances must be sort ascending");
|
---|
| 675 | prev = cur;
|
---|
| 676 | }
|
---|
| 677 | #endif
|
---|
| 678 |
|
---|
| 679 | removeLodLevels();
|
---|
| 680 |
|
---|
| 681 | StringUtil::StrStreamType str;
|
---|
| 682 | str << "Generating " << lodDistances.size()
|
---|
| 683 | << " lower LODs for mesh " << mName;
|
---|
| 684 | LogManager::getSingleton().logMessage(str.str());
|
---|
| 685 |
|
---|
| 686 | SubMeshList::iterator isub, isubend;
|
---|
| 687 | isubend = mSubMeshList.end();
|
---|
| 688 | for (isub = mSubMeshList.begin(); isub != isubend; ++isub)
|
---|
| 689 | {
|
---|
| 690 | // Set up data for reduction
|
---|
| 691 | VertexData* pVertexData = (*isub)->useSharedVertices ? sharedVertexData : (*isub)->vertexData;
|
---|
| 692 |
|
---|
| 693 | ProgressiveMesh pm(pVertexData, (*isub)->indexData);
|
---|
| 694 | pm.build(
|
---|
| 695 | static_cast<ushort>(lodDistances.size()),
|
---|
| 696 | &((*isub)->mLodFaceList),
|
---|
| 697 | reductionMethod, reductionValue);
|
---|
| 698 |
|
---|
| 699 | }
|
---|
| 700 |
|
---|
| 701 | // Iterate over the lods and record usage
|
---|
| 702 | LodDistanceList::const_iterator idist, idistend;
|
---|
| 703 | idistend = lodDistances.end();
|
---|
| 704 | mMeshLodUsageList.resize(lodDistances.size() + 1);
|
---|
| 705 | MeshLodUsageList::iterator ilod = mMeshLodUsageList.begin();
|
---|
| 706 | for (idist = lodDistances.begin(); idist != idistend; ++idist)
|
---|
| 707 | {
|
---|
| 708 | // Record usage
|
---|
| 709 | MeshLodUsage& lod = *++ilod;
|
---|
| 710 | lod.fromDepthSquared = (*idist) * (*idist);
|
---|
| 711 | lod.edgeData = 0;
|
---|
| 712 | lod.manualMesh.setNull();
|
---|
| 713 | }
|
---|
| 714 | mNumLods = static_cast<ushort>(lodDistances.size() + 1);
|
---|
| 715 | }
|
---|
| 716 | //---------------------------------------------------------------------
|
---|
| 717 | ushort Mesh::getNumLodLevels(void) const
|
---|
| 718 | {
|
---|
| 719 | return mNumLods;
|
---|
| 720 | }
|
---|
| 721 | //---------------------------------------------------------------------
|
---|
| 722 | const MeshLodUsage& Mesh::getLodLevel(ushort index) const
|
---|
| 723 | {
|
---|
| 724 | assert(index < mMeshLodUsageList.size());
|
---|
| 725 | if (mIsLodManual && index > 0 && mMeshLodUsageList[index].manualMesh.isNull())
|
---|
| 726 | {
|
---|
| 727 | // Load the mesh now
|
---|
| 728 | try {
|
---|
| 729 | mMeshLodUsageList[index].manualMesh =
|
---|
| 730 | MeshManager::getSingleton().load(
|
---|
| 731 | mMeshLodUsageList[index].manualName,
|
---|
| 732 | mGroup);
|
---|
| 733 | // get the edge data, if required
|
---|
| 734 | if (!mMeshLodUsageList[index].edgeData)
|
---|
| 735 | {
|
---|
| 736 | mMeshLodUsageList[index].edgeData =
|
---|
| 737 | mMeshLodUsageList[index].manualMesh->getEdgeList(0);
|
---|
| 738 | }
|
---|
| 739 | }
|
---|
| 740 | catch (Exception& e)
|
---|
| 741 | {
|
---|
| 742 | StringUtil::StrStreamType str;
|
---|
| 743 | str << "Error while loading manual LOD level "
|
---|
| 744 | << mMeshLodUsageList[index].manualName
|
---|
| 745 | << " - this LOD level will not be rendered. You can "
|
---|
| 746 | << "ignore this error in offline mesh tools.";
|
---|
| 747 | LogManager::getSingleton().logMessage(str.str());
|
---|
| 748 | }
|
---|
| 749 |
|
---|
| 750 | }
|
---|
| 751 | return mMeshLodUsageList[index];
|
---|
| 752 | }
|
---|
| 753 | //---------------------------------------------------------------------
|
---|
| 754 | struct ManualLodSortLess :
|
---|
| 755 | public std::binary_function<const MeshLodUsage&, const MeshLodUsage&, bool>
|
---|
| 756 | {
|
---|
| 757 | bool operator() (const MeshLodUsage& mesh1, const MeshLodUsage& mesh2)
|
---|
| 758 | {
|
---|
| 759 | // sort ascending by depth
|
---|
| 760 | return mesh1.fromDepthSquared < mesh2.fromDepthSquared;
|
---|
| 761 | }
|
---|
| 762 | };
|
---|
| 763 | void Mesh::createManualLodLevel(Real fromDepth, const String& meshName)
|
---|
| 764 | {
|
---|
| 765 |
|
---|
| 766 | // Basic prerequisites
|
---|
| 767 | assert(fromDepth > 0 && "The LOD depth must be greater than zero");
|
---|
| 768 | assert((mIsLodManual || mNumLods == 1) && "Generated LODs already in use!");
|
---|
| 769 |
|
---|
| 770 | mIsLodManual = true;
|
---|
| 771 | MeshLodUsage lod;
|
---|
| 772 | lod.fromDepthSquared = fromDepth * fromDepth;
|
---|
| 773 | lod.manualName = meshName;
|
---|
| 774 | lod.manualMesh.setNull();
|
---|
| 775 | lod.edgeData = 0;
|
---|
| 776 | mMeshLodUsageList.push_back(lod);
|
---|
| 777 | ++mNumLods;
|
---|
| 778 |
|
---|
| 779 | std::sort(mMeshLodUsageList.begin(), mMeshLodUsageList.end(), ManualLodSortLess());
|
---|
| 780 | }
|
---|
| 781 | //---------------------------------------------------------------------
|
---|
| 782 | void Mesh::updateManualLodLevel(ushort index, const String& meshName)
|
---|
| 783 | {
|
---|
| 784 |
|
---|
| 785 | // Basic prerequisites
|
---|
| 786 | assert(mIsLodManual && "Not using manual LODs!");
|
---|
| 787 | assert(index != 0 && "Can't modify first lod level (full detail)");
|
---|
| 788 | assert(index < mMeshLodUsageList.size() && "Index out of bounds");
|
---|
| 789 | // get lod
|
---|
| 790 | MeshLodUsage* lod = &(mMeshLodUsageList[index]);
|
---|
| 791 |
|
---|
| 792 | lod->manualName = meshName;
|
---|
| 793 | lod->manualMesh.setNull();
|
---|
| 794 | if (lod->edgeData) delete lod->edgeData;
|
---|
| 795 | lod->edgeData = 0;
|
---|
| 796 | }
|
---|
| 797 | //---------------------------------------------------------------------
|
---|
| 798 | ushort Mesh::getLodIndex(Real depth) const
|
---|
| 799 | {
|
---|
| 800 | return getLodIndexSquaredDepth(depth * depth);
|
---|
| 801 | }
|
---|
| 802 | //---------------------------------------------------------------------
|
---|
| 803 | ushort Mesh::getLodIndexSquaredDepth(Real squaredDepth) const
|
---|
| 804 | {
|
---|
| 805 | MeshLodUsageList::const_iterator i, iend;
|
---|
| 806 | iend = mMeshLodUsageList.end();
|
---|
| 807 | ushort index = 0;
|
---|
| 808 | for (i = mMeshLodUsageList.begin(); i != iend; ++i, ++index)
|
---|
| 809 | {
|
---|
| 810 | if (i->fromDepthSquared > squaredDepth)
|
---|
| 811 | {
|
---|
| 812 | return index - 1;
|
---|
| 813 | }
|
---|
| 814 | }
|
---|
| 815 |
|
---|
| 816 | // If we fall all the way through, use the highest value
|
---|
| 817 | return static_cast<ushort>(mMeshLodUsageList.size() - 1);
|
---|
| 818 |
|
---|
| 819 |
|
---|
| 820 | }
|
---|
| 821 | //---------------------------------------------------------------------
|
---|
| 822 | void Mesh::_setLodInfo(unsigned short numLevels, bool isManual)
|
---|
| 823 | {
|
---|
| 824 | assert(!mEdgeListsBuilt && "Can't modify LOD after edge lists built");
|
---|
| 825 |
|
---|
| 826 | // Basic prerequisites
|
---|
| 827 | assert(numLevels > 0 && "Must be at least one level (full detail level must exist)");
|
---|
| 828 |
|
---|
| 829 | mNumLods = numLevels;
|
---|
| 830 | mMeshLodUsageList.resize(numLevels);
|
---|
| 831 | // Resize submesh face data lists too
|
---|
| 832 | for (SubMeshList::iterator i = mSubMeshList.begin(); i != mSubMeshList.end(); ++i)
|
---|
| 833 | {
|
---|
| 834 | (*i)->mLodFaceList.resize(numLevels - 1);
|
---|
| 835 | }
|
---|
| 836 | mIsLodManual = isManual;
|
---|
| 837 | }
|
---|
| 838 | //---------------------------------------------------------------------
|
---|
| 839 | void Mesh::_setLodUsage(unsigned short level, MeshLodUsage& usage)
|
---|
| 840 | {
|
---|
| 841 | assert(!mEdgeListsBuilt && "Can't modify LOD after edge lists built");
|
---|
| 842 |
|
---|
| 843 | // Basic prerequisites
|
---|
| 844 | assert(level != 0 && "Can't modify first lod level (full detail)");
|
---|
| 845 | assert(level < mMeshLodUsageList.size() && "Index out of bounds");
|
---|
| 846 |
|
---|
| 847 | mMeshLodUsageList[level] = usage;
|
---|
| 848 | }
|
---|
| 849 | //---------------------------------------------------------------------
|
---|
| 850 | void Mesh::_setSubMeshLodFaceList(unsigned short subIdx, unsigned short level,
|
---|
| 851 | IndexData* facedata)
|
---|
| 852 | {
|
---|
| 853 | assert(!mEdgeListsBuilt && "Can't modify LOD after edge lists built");
|
---|
| 854 |
|
---|
| 855 | // Basic prerequisites
|
---|
| 856 | assert(!mIsLodManual && "Not using generated LODs!");
|
---|
| 857 | assert(subIdx <= mSubMeshList.size() && "Index out of bounds");
|
---|
| 858 | assert(level != 0 && "Can't modify first lod level (full detail)");
|
---|
| 859 | assert(level <= mSubMeshList[subIdx]->mLodFaceList.size() && "Index out of bounds");
|
---|
| 860 |
|
---|
| 861 | SubMesh* sm = mSubMeshList[subIdx];
|
---|
| 862 | sm->mLodFaceList[level - 1] = facedata;
|
---|
| 863 |
|
---|
| 864 | }
|
---|
| 865 | //---------------------------------------------------------------------
|
---|
| 866 | ushort Mesh::_getSubMeshIndex(const String& name) const
|
---|
| 867 | {
|
---|
| 868 | SubMeshNameMap::const_iterator i = mSubMeshNameMap.find(name) ;
|
---|
| 869 | if (i == mSubMeshNameMap.end())
|
---|
| 870 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No SubMesh named " + name + " found.",
|
---|
| 871 | "Mesh::_getSubMeshIndex");
|
---|
| 872 |
|
---|
| 873 | return i->second;
|
---|
| 874 | }
|
---|
| 875 | //---------------------------------------------------------------------
|
---|
| 876 | void Mesh::removeLodLevels(void)
|
---|
| 877 | {
|
---|
| 878 | if (!mIsLodManual)
|
---|
| 879 | {
|
---|
| 880 | // Remove data from SubMeshes
|
---|
| 881 | SubMeshList::iterator isub, isubend;
|
---|
| 882 | isubend = mSubMeshList.end();
|
---|
| 883 | for (isub = mSubMeshList.begin(); isub != isubend; ++isub)
|
---|
| 884 | {
|
---|
| 885 | (*isub)->removeLodLevels();
|
---|
| 886 | }
|
---|
| 887 | }
|
---|
| 888 |
|
---|
| 889 | freeEdgeList();
|
---|
| 890 | mMeshLodUsageList.clear();
|
---|
| 891 |
|
---|
| 892 | // Reinitialise
|
---|
| 893 | mNumLods = 1;
|
---|
| 894 | // Init first (manual) lod
|
---|
| 895 | MeshLodUsage lod;
|
---|
| 896 | lod.fromDepthSquared = 0.0f;
|
---|
| 897 | lod.edgeData = 0;
|
---|
| 898 | lod.manualMesh.setNull();
|
---|
| 899 | mMeshLodUsageList.push_back(lod);
|
---|
| 900 | mIsLodManual = false;
|
---|
| 901 |
|
---|
| 902 |
|
---|
| 903 | }
|
---|
| 904 | //---------------------------------------------------------------------
|
---|
| 905 | Real Mesh::getBoundingSphereRadius(void) const
|
---|
| 906 | {
|
---|
| 907 | return mBoundRadius;
|
---|
| 908 | }
|
---|
| 909 | //---------------------------------------------------------------------
|
---|
| 910 | void Mesh::setVertexBufferPolicy(HardwareBuffer::Usage vbUsage, bool shadowBuffer)
|
---|
| 911 | {
|
---|
| 912 | mVertexBufferUsage = vbUsage;
|
---|
| 913 | mVertexBufferShadowBuffer = shadowBuffer;
|
---|
| 914 | }
|
---|
| 915 | //---------------------------------------------------------------------
|
---|
| 916 | void Mesh::setIndexBufferPolicy(HardwareBuffer::Usage vbUsage, bool shadowBuffer)
|
---|
| 917 | {
|
---|
| 918 | mIndexBufferUsage = vbUsage;
|
---|
| 919 | mIndexBufferShadowBuffer = shadowBuffer;
|
---|
| 920 | }
|
---|
| 921 | //---------------------------------------------------------------------
|
---|
| 922 | void Mesh::organiseTangentsBuffer(VertexData *vertexData,
|
---|
| 923 | unsigned short destCoordSet)
|
---|
| 924 | {
|
---|
| 925 | VertexDeclaration *vDecl = vertexData->vertexDeclaration ;
|
---|
| 926 | VertexBufferBinding *vBind = vertexData->vertexBufferBinding ;
|
---|
| 927 |
|
---|
| 928 | const VertexElement *tex3D = vDecl->findElementBySemantic(VES_TEXTURE_COORDINATES, destCoordSet);
|
---|
| 929 | bool needsToBeCreated = false;
|
---|
| 930 |
|
---|
| 931 | if (!tex3D)
|
---|
| 932 | { // no tex coords with index 1
|
---|
| 933 | needsToBeCreated = true ;
|
---|
| 934 | }
|
---|
| 935 | else if (tex3D->getType() != VET_FLOAT3)
|
---|
| 936 | {
|
---|
| 937 | // tex buffer exists, but not 3D
|
---|
| 938 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 939 | "Texture coordinate set " + StringConverter::toString(destCoordSet) +
|
---|
| 940 | "already exists but is not 3D, therefore cannot contain tangents. Pick "
|
---|
| 941 | "an alternative destination coordinate set. ",
|
---|
| 942 | "Mesh::organiseTangentsBuffer");
|
---|
| 943 | }
|
---|
| 944 |
|
---|
| 945 | HardwareVertexBufferSharedPtr newBuffer;
|
---|
| 946 | if (needsToBeCreated)
|
---|
| 947 | {
|
---|
| 948 | // What we need to do, to be most efficient with our vertex streams,
|
---|
| 949 | // is to tack the new 3D coordinate set onto the same buffer as the
|
---|
| 950 | // previous texture coord set
|
---|
| 951 | const VertexElement* prevTexCoordElem =
|
---|
| 952 | vertexData->vertexDeclaration->findElementBySemantic(
|
---|
| 953 | VES_TEXTURE_COORDINATES, destCoordSet - 1);
|
---|
| 954 | if (!prevTexCoordElem)
|
---|
| 955 | {
|
---|
| 956 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
|
---|
| 957 | "Cannot locate the texture coordinate element preceding the "
|
---|
| 958 | "destination texture coordinate set to which to append the new "
|
---|
| 959 | "tangents.", "Mesh::orgagniseTangentsBuffer");
|
---|
| 960 | }
|
---|
| 961 | // Find the buffer associated with this element
|
---|
| 962 | HardwareVertexBufferSharedPtr origBuffer =
|
---|
| 963 | vertexData->vertexBufferBinding->getBuffer(
|
---|
| 964 | prevTexCoordElem->getSource());
|
---|
| 965 | // Now create a new buffer, which includes the previous contents
|
---|
| 966 | // plus extra space for the 3D coords
|
---|
| 967 | newBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 968 | origBuffer->getVertexSize() + 3*sizeof(float),
|
---|
| 969 | vertexData->vertexCount,
|
---|
| 970 | origBuffer->getUsage(),
|
---|
| 971 | origBuffer->hasShadowBuffer() );
|
---|
| 972 | // Add the new element
|
---|
| 973 | vDecl->addElement(
|
---|
| 974 | prevTexCoordElem->getSource(),
|
---|
| 975 | origBuffer->getVertexSize(),
|
---|
| 976 | VET_FLOAT3,
|
---|
| 977 | VES_TEXTURE_COORDINATES,
|
---|
| 978 | destCoordSet);
|
---|
| 979 | // Now copy the original data across
|
---|
| 980 | unsigned char* pSrc = static_cast<unsigned char*>(
|
---|
| 981 | origBuffer->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 982 | unsigned char* pDest = static_cast<unsigned char*>(
|
---|
| 983 | newBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 984 | size_t vertSize = origBuffer->getVertexSize();
|
---|
| 985 | for (size_t v = 0; v < vertexData->vertexCount; ++v)
|
---|
| 986 | {
|
---|
| 987 | // Copy original vertex data
|
---|
| 988 | memcpy(pDest, pSrc, vertSize);
|
---|
| 989 | pSrc += vertSize;
|
---|
| 990 | pDest += vertSize;
|
---|
| 991 | // Set the new part to 0 since we'll accumulate in this
|
---|
| 992 | memset(pDest, 0, sizeof(float)*3);
|
---|
| 993 | pDest += sizeof(float)*3;
|
---|
| 994 | }
|
---|
| 995 | origBuffer->unlock();
|
---|
| 996 | newBuffer->unlock();
|
---|
| 997 |
|
---|
| 998 | // Rebind the new buffer
|
---|
| 999 | vBind->setBinding(prevTexCoordElem->getSource(), newBuffer);
|
---|
| 1000 | }
|
---|
| 1001 | }
|
---|
| 1002 | //---------------------------------------------------------------------
|
---|
| 1003 | void Mesh::buildTangentVectors(unsigned short sourceTexCoordSet,
|
---|
| 1004 | unsigned short destTexCoordSet)
|
---|
| 1005 | {
|
---|
| 1006 | if (destTexCoordSet == 0)
|
---|
| 1007 | {
|
---|
| 1008 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 1009 | "Destination texture coordinate set must be greater than 0",
|
---|
| 1010 | "Mesh::buildTangentVectors");
|
---|
| 1011 | }
|
---|
| 1012 |
|
---|
| 1013 | // our temp. buffers
|
---|
| 1014 | uint32 vertInd[3];
|
---|
| 1015 | Vector3 vertPos[3];
|
---|
| 1016 | Real u[3], v[3];
|
---|
| 1017 | // setup a new 3D texture coord-set buffer for every sub mesh
|
---|
| 1018 | int nSubMesh = getNumSubMeshes();
|
---|
| 1019 | bool sharedGeometryDone = false;
|
---|
| 1020 | for (int sm = 0; sm < nSubMesh; sm++)
|
---|
| 1021 | {
|
---|
| 1022 | // retrieve buffer pointers
|
---|
| 1023 | uint16 *pVIndices16; // the face indices buffer, read only
|
---|
| 1024 | uint32 *pVIndices32; // the face indices buffer, read only
|
---|
| 1025 | float *p2DTC; // pointer to 2D tex.coords, read only
|
---|
| 1026 | float *p3DTC; // pointer to 3D tex.coords, write/read (discard)
|
---|
| 1027 | float *pVPos; // vertex position buffer, read only
|
---|
| 1028 |
|
---|
| 1029 | SubMesh *pSubMesh = getSubMesh(sm);
|
---|
| 1030 |
|
---|
| 1031 | // retrieve buffer pointers
|
---|
| 1032 | // first, indices
|
---|
| 1033 | IndexData *indexData = pSubMesh->indexData;
|
---|
| 1034 | HardwareIndexBufferSharedPtr buffIndex = indexData->indexBuffer;
|
---|
| 1035 | bool use32bit = false;
|
---|
| 1036 | if (buffIndex->getType() == HardwareIndexBuffer::IT_32BIT)
|
---|
| 1037 | {
|
---|
| 1038 | pVIndices32 = static_cast<uint32*>(
|
---|
| 1039 | buffIndex->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1040 | use32bit = true;
|
---|
| 1041 | }
|
---|
| 1042 | else
|
---|
| 1043 | {
|
---|
| 1044 | pVIndices16 = static_cast<uint16*>(
|
---|
| 1045 | buffIndex->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1046 | }
|
---|
| 1047 | // then, vertices
|
---|
| 1048 | VertexData *usedVertexData ;
|
---|
| 1049 | if (pSubMesh->useSharedVertices) {
|
---|
| 1050 | // Don't do shared geometry more than once
|
---|
| 1051 | if (sharedGeometryDone)
|
---|
| 1052 | continue;
|
---|
| 1053 | usedVertexData = sharedVertexData;
|
---|
| 1054 | sharedGeometryDone = true;
|
---|
| 1055 | } else {
|
---|
| 1056 | usedVertexData = pSubMesh->vertexData;
|
---|
| 1057 | }
|
---|
| 1058 | VertexDeclaration *vDecl = usedVertexData->vertexDeclaration;
|
---|
| 1059 | VertexBufferBinding *vBind = usedVertexData->vertexBufferBinding;
|
---|
| 1060 |
|
---|
| 1061 |
|
---|
| 1062 | // make sure we have a 3D coord to place data in
|
---|
| 1063 | organiseTangentsBuffer(usedVertexData, destTexCoordSet);
|
---|
| 1064 |
|
---|
| 1065 | // Get the target element
|
---|
| 1066 | const VertexElement* destElem = vDecl->findElementBySemantic(VES_TEXTURE_COORDINATES, destTexCoordSet);
|
---|
| 1067 | // Get the source element
|
---|
| 1068 | const VertexElement* srcElem = vDecl->findElementBySemantic(VES_TEXTURE_COORDINATES, sourceTexCoordSet);
|
---|
| 1069 |
|
---|
| 1070 | if (!srcElem || srcElem->getType() != VET_FLOAT2)
|
---|
| 1071 | {
|
---|
| 1072 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 1073 | "SubMesh " + StringConverter::toString(sm) + " of Mesh " + mName +
|
---|
| 1074 | " has no 2D texture coordinates at the selected set, therefore we cannot calculate tangents.",
|
---|
| 1075 | "Mesh::buildTangentVectors");
|
---|
| 1076 | }
|
---|
| 1077 | HardwareVertexBufferSharedPtr srcBuf, destBuf, posBuf;
|
---|
| 1078 | unsigned char *pSrcBase, *pDestBase, *pPosBase;
|
---|
| 1079 | size_t srcInc, destInc, posInc;
|
---|
| 1080 |
|
---|
| 1081 | srcBuf = vBind->getBuffer(srcElem->getSource());
|
---|
| 1082 | // Is the source and destination buffer the same?
|
---|
| 1083 | if (srcElem->getSource() == destElem->getSource())
|
---|
| 1084 | {
|
---|
| 1085 | // lock source for read and write
|
---|
| 1086 | pSrcBase = static_cast<unsigned char*>(
|
---|
| 1087 | srcBuf->lock(HardwareBuffer::HBL_NORMAL));
|
---|
| 1088 | srcInc = srcBuf->getVertexSize();
|
---|
| 1089 | pDestBase = pSrcBase;
|
---|
| 1090 | destInc = srcInc;
|
---|
| 1091 | }
|
---|
| 1092 | else
|
---|
| 1093 | {
|
---|
| 1094 | pSrcBase = static_cast<unsigned char*>(
|
---|
| 1095 | srcBuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1096 | srcInc = srcBuf->getVertexSize();
|
---|
| 1097 | destBuf = vBind->getBuffer(destElem->getSource());
|
---|
| 1098 | destInc = destBuf->getVertexSize();
|
---|
| 1099 | pDestBase = static_cast<unsigned char*>(
|
---|
| 1100 | destBuf->lock(HardwareBuffer::HBL_NORMAL));
|
---|
| 1101 | }
|
---|
| 1102 |
|
---|
| 1103 | // find a vertex coord buffer
|
---|
| 1104 | const VertexElement *elemVPos = vDecl->findElementBySemantic(VES_POSITION);
|
---|
| 1105 | if (elemVPos->getSource() == srcElem->getSource())
|
---|
| 1106 | {
|
---|
| 1107 | pPosBase = pSrcBase;
|
---|
| 1108 | posInc = srcInc;
|
---|
| 1109 | }
|
---|
| 1110 | else if (elemVPos->getSource() == destElem->getSource())
|
---|
| 1111 | {
|
---|
| 1112 | pPosBase = pDestBase;
|
---|
| 1113 | posInc = destInc;
|
---|
| 1114 | }
|
---|
| 1115 | else
|
---|
| 1116 | {
|
---|
| 1117 | // A different buffer
|
---|
| 1118 | posBuf = vBind->getBuffer(elemVPos->getSource());
|
---|
| 1119 | pPosBase = static_cast<unsigned char*>(
|
---|
| 1120 | posBuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1121 | posInc = posBuf->getVertexSize();
|
---|
| 1122 | }
|
---|
| 1123 |
|
---|
| 1124 | size_t numFaces = indexData->indexCount / 3 ;
|
---|
| 1125 |
|
---|
| 1126 | // loop through all faces to calculate the tangents and normals
|
---|
| 1127 | size_t n;
|
---|
| 1128 | for (n = 0; n < numFaces; ++n)
|
---|
| 1129 | {
|
---|
| 1130 | int i;
|
---|
| 1131 | for (i = 0; i < 3; ++i)
|
---|
| 1132 | {
|
---|
| 1133 | // get indexes of vertices that form a polygon in the position buffer
|
---|
| 1134 | if (use32bit)
|
---|
| 1135 | {
|
---|
| 1136 | vertInd[i] = *pVIndices32++;
|
---|
| 1137 | }
|
---|
| 1138 | else
|
---|
| 1139 | {
|
---|
| 1140 | vertInd[i] = *pVIndices16++;
|
---|
| 1141 | }
|
---|
| 1142 | // get the vertices positions from the position buffer
|
---|
| 1143 | unsigned char* vBase = pPosBase + (posInc * vertInd[i]);
|
---|
| 1144 | elemVPos->baseVertexPointerToElement(vBase, &pVPos);
|
---|
| 1145 | vertPos[i].x = pVPos[0];
|
---|
| 1146 | vertPos[i].y = pVPos[1];
|
---|
| 1147 | vertPos[i].z = pVPos[2];
|
---|
| 1148 | // get the vertices tex.coords from the 2D tex.coords buffer
|
---|
| 1149 | vBase = pSrcBase + (srcInc * vertInd[i]);
|
---|
| 1150 | srcElem->baseVertexPointerToElement(vBase, &p2DTC);
|
---|
| 1151 | u[i] = p2DTC[0];
|
---|
| 1152 | v[i] = p2DTC[1];
|
---|
| 1153 | }
|
---|
| 1154 | // calculate the TSB
|
---|
| 1155 | Vector3 tangent = Math::calculateTangentSpaceVector(
|
---|
| 1156 | vertPos[0], vertPos[1], vertPos[2],
|
---|
| 1157 | u[0], v[0], u[1], v[1], u[2], v[2]);
|
---|
| 1158 | // write new tex.coords
|
---|
| 1159 | // note we only write the tangent, not the binormal since we can calculate
|
---|
| 1160 | // the binormal in the vertex program
|
---|
| 1161 | for (i = 0; i < 3; ++i)
|
---|
| 1162 | {
|
---|
| 1163 | // write values (they must be 0 and we must add them so we can average
|
---|
| 1164 | // all the contributions from all the faces
|
---|
| 1165 | unsigned char* vBase = pDestBase + (destInc * vertInd[i]);
|
---|
| 1166 | destElem->baseVertexPointerToElement(vBase, &p3DTC);
|
---|
| 1167 | p3DTC[0] += tangent.x;
|
---|
| 1168 | p3DTC[1] += tangent.y;
|
---|
| 1169 | p3DTC[2] += tangent.z;
|
---|
| 1170 | }
|
---|
| 1171 | }
|
---|
| 1172 | // now loop through all vertices and normalize them
|
---|
| 1173 | size_t numVerts = usedVertexData->vertexCount ;
|
---|
| 1174 | for (n = 0; n < numVerts; ++n)
|
---|
| 1175 | {
|
---|
| 1176 | destElem->baseVertexPointerToElement(pDestBase, &p3DTC);
|
---|
| 1177 | // read the vertex
|
---|
| 1178 | Vector3 temp(p3DTC[0], p3DTC[1], p3DTC[2]);
|
---|
| 1179 | // normalize the vertex
|
---|
| 1180 | temp.normalise();
|
---|
| 1181 | // write it back
|
---|
| 1182 | p3DTC[0] = temp.x;
|
---|
| 1183 | p3DTC[1] = temp.y;
|
---|
| 1184 | p3DTC[2] = temp.z;
|
---|
| 1185 |
|
---|
| 1186 | pDestBase += destInc;
|
---|
| 1187 | }
|
---|
| 1188 | // unlock buffers
|
---|
| 1189 | srcBuf->unlock();
|
---|
| 1190 | if (!destBuf.isNull())
|
---|
| 1191 | {
|
---|
| 1192 | destBuf->unlock();
|
---|
| 1193 | }
|
---|
| 1194 | if (!posBuf.isNull())
|
---|
| 1195 | {
|
---|
| 1196 | posBuf->unlock();
|
---|
| 1197 | }
|
---|
| 1198 | buffIndex->unlock();
|
---|
| 1199 | }
|
---|
| 1200 |
|
---|
| 1201 | }
|
---|
| 1202 |
|
---|
| 1203 | //---------------------------------------------------------------------
|
---|
| 1204 | bool Mesh::suggestTangentVectorBuildParams(unsigned short& outSourceCoordSet,
|
---|
| 1205 | unsigned short& outDestCoordSet)
|
---|
| 1206 | {
|
---|
| 1207 | // Go through all the vertex data and locate source and dest (must agree)
|
---|
| 1208 | bool sharedGeometryDone = false;
|
---|
| 1209 | bool foundExisting = false;
|
---|
| 1210 | bool firstOne = true;
|
---|
| 1211 | SubMeshList::iterator i, iend;
|
---|
| 1212 | iend = mSubMeshList.end();
|
---|
| 1213 | for (i = mSubMeshList.begin(); i != iend; ++i)
|
---|
| 1214 | {
|
---|
| 1215 | SubMesh* sm = *i;
|
---|
| 1216 | VertexData* vertexData;
|
---|
| 1217 |
|
---|
| 1218 | if (sm->useSharedVertices)
|
---|
| 1219 | {
|
---|
| 1220 | if (sharedGeometryDone)
|
---|
| 1221 | continue;
|
---|
| 1222 | vertexData = sharedVertexData;
|
---|
| 1223 | sharedGeometryDone = true;
|
---|
| 1224 | }
|
---|
| 1225 | else
|
---|
| 1226 | {
|
---|
| 1227 | vertexData = sm->vertexData;
|
---|
| 1228 | }
|
---|
| 1229 |
|
---|
| 1230 | const VertexElement *sourceElem = 0;
|
---|
| 1231 | unsigned short proposedDest = 0;
|
---|
| 1232 | unsigned short t = 0;
|
---|
| 1233 | for (t = 0; t < OGRE_MAX_TEXTURE_COORD_SETS; ++t)
|
---|
| 1234 | {
|
---|
| 1235 | const VertexElement* testElem =
|
---|
| 1236 | vertexData->vertexDeclaration->findElementBySemantic(
|
---|
| 1237 | VES_TEXTURE_COORDINATES, t);
|
---|
| 1238 | if (!testElem)
|
---|
| 1239 | break; // finish if we've run out, t will be the target
|
---|
| 1240 |
|
---|
| 1241 | if (!sourceElem)
|
---|
| 1242 | {
|
---|
| 1243 | // We're still looking for the source texture coords
|
---|
| 1244 | if (testElem->getType() == VET_FLOAT2)
|
---|
| 1245 | {
|
---|
| 1246 | // Ok, we found it
|
---|
| 1247 | sourceElem = testElem;
|
---|
| 1248 | }
|
---|
| 1249 | }
|
---|
| 1250 | else
|
---|
| 1251 | {
|
---|
| 1252 | // We're looking for the destination
|
---|
| 1253 | // Check to see if we've found a possible
|
---|
| 1254 | if (testElem->getType() == VET_FLOAT3)
|
---|
| 1255 | {
|
---|
| 1256 | // This is a 3D set, might be tangents
|
---|
| 1257 | foundExisting = true;
|
---|
| 1258 | }
|
---|
| 1259 |
|
---|
| 1260 | }
|
---|
| 1261 |
|
---|
| 1262 | }
|
---|
| 1263 |
|
---|
| 1264 | // After iterating, we should have a source and a possible destination (t)
|
---|
| 1265 | if (!sourceElem)
|
---|
| 1266 | {
|
---|
| 1267 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
|
---|
| 1268 | "Cannot locate an appropriate 2D texture coordinate set for "
|
---|
| 1269 | "all the vertex data in this mesh to create tangents from. ",
|
---|
| 1270 | "Mesh::suggestTangentVectorBuildParams");
|
---|
| 1271 | }
|
---|
| 1272 | // Check that we agree with previous decisions, if this is not the
|
---|
| 1273 | // first one
|
---|
| 1274 | if (!firstOne)
|
---|
| 1275 | {
|
---|
| 1276 | if (sourceElem->getIndex() != outSourceCoordSet)
|
---|
| 1277 | {
|
---|
| 1278 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 1279 | "Multiple sets of vertex data in this mesh disagree on "
|
---|
| 1280 | "the appropriate index to use for the source texture coordinates. "
|
---|
| 1281 | "This ambiguity must be rectified before tangents can be generated.",
|
---|
| 1282 | "Mesh::suggestTangentVectorBuildParams");
|
---|
| 1283 | }
|
---|
| 1284 | if (t != outDestCoordSet)
|
---|
| 1285 | {
|
---|
| 1286 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 1287 | "Multiple sets of vertex data in this mesh disagree on "
|
---|
| 1288 | "the appropriate index to use for the target texture coordinates. "
|
---|
| 1289 | "This ambiguity must be rectified before tangents can be generated.",
|
---|
| 1290 | "Mesh::suggestTangentVectorBuildParams");
|
---|
| 1291 | }
|
---|
| 1292 | }
|
---|
| 1293 |
|
---|
| 1294 | // Otherwise, save this result
|
---|
| 1295 | outSourceCoordSet = sourceElem->getIndex();
|
---|
| 1296 | outDestCoordSet = t;
|
---|
| 1297 |
|
---|
| 1298 | firstOne = false;
|
---|
| 1299 |
|
---|
| 1300 | }
|
---|
| 1301 |
|
---|
| 1302 | return foundExisting;
|
---|
| 1303 |
|
---|
| 1304 | }
|
---|
| 1305 | //---------------------------------------------------------------------
|
---|
| 1306 | void Mesh::buildEdgeList(void)
|
---|
| 1307 | {
|
---|
| 1308 | if (mEdgeListsBuilt)
|
---|
| 1309 | return;
|
---|
| 1310 |
|
---|
| 1311 | // Loop over LODs
|
---|
| 1312 | for (unsigned int lodIndex = 0; lodIndex < mMeshLodUsageList.size(); ++lodIndex)
|
---|
| 1313 | {
|
---|
| 1314 | // use getLodLevel to enforce loading of manual mesh lods
|
---|
| 1315 | MeshLodUsage& usage = const_cast<MeshLodUsage&>(getLodLevel(lodIndex));
|
---|
| 1316 |
|
---|
| 1317 | if (mIsLodManual && lodIndex != 0)
|
---|
| 1318 | {
|
---|
| 1319 | // Delegate edge building to manual mesh
|
---|
| 1320 | // It should have already built it's own edge list while loading
|
---|
| 1321 | if (!usage.manualMesh.isNull())
|
---|
| 1322 | {
|
---|
| 1323 | usage.edgeData = usage.manualMesh->getEdgeList(0);
|
---|
| 1324 | }
|
---|
| 1325 | }
|
---|
| 1326 | else
|
---|
| 1327 | {
|
---|
| 1328 | // Build
|
---|
| 1329 | EdgeListBuilder eb;
|
---|
| 1330 | size_t vertexSetCount = 0;
|
---|
| 1331 |
|
---|
| 1332 | if (sharedVertexData)
|
---|
| 1333 | {
|
---|
| 1334 | eb.addVertexData(sharedVertexData);
|
---|
| 1335 | vertexSetCount++;
|
---|
| 1336 | }
|
---|
| 1337 |
|
---|
| 1338 | // Prepare the builder using the submesh information
|
---|
| 1339 | SubMeshList::iterator i, iend;
|
---|
| 1340 | iend = mSubMeshList.end();
|
---|
| 1341 | for (i = mSubMeshList.begin(); i != iend; ++i)
|
---|
| 1342 | {
|
---|
| 1343 | SubMesh* s = *i;
|
---|
| 1344 | if (s->useSharedVertices)
|
---|
| 1345 | {
|
---|
| 1346 | // Use shared vertex data, index as set 0
|
---|
| 1347 | if (lodIndex == 0)
|
---|
| 1348 | {
|
---|
| 1349 | eb.addIndexData(s->indexData, 0, s->operationType);
|
---|
| 1350 | }
|
---|
| 1351 | else
|
---|
| 1352 | {
|
---|
| 1353 | eb.addIndexData(s->mLodFaceList[lodIndex-1], 0,
|
---|
| 1354 | s->operationType);
|
---|
| 1355 | }
|
---|
| 1356 | }
|
---|
| 1357 | else
|
---|
| 1358 | {
|
---|
| 1359 | // own vertex data, add it and reference it directly
|
---|
| 1360 | eb.addVertexData(s->vertexData);
|
---|
| 1361 | if (lodIndex == 0)
|
---|
| 1362 | {
|
---|
| 1363 | // Base index data
|
---|
| 1364 | eb.addIndexData(s->indexData, vertexSetCount++,
|
---|
| 1365 | s->operationType);
|
---|
| 1366 | }
|
---|
| 1367 | else
|
---|
| 1368 | {
|
---|
| 1369 | // LOD index data
|
---|
| 1370 | eb.addIndexData(s->mLodFaceList[lodIndex-1],
|
---|
| 1371 | vertexSetCount++, s->operationType);
|
---|
| 1372 | }
|
---|
| 1373 |
|
---|
| 1374 | }
|
---|
| 1375 | }
|
---|
| 1376 |
|
---|
| 1377 | usage.edgeData = eb.build();
|
---|
| 1378 |
|
---|
| 1379 | #if OGRE_DEBUG_MODE
|
---|
| 1380 | // Override default log
|
---|
| 1381 | Log* log = LogManager::getSingleton().createLog(
|
---|
| 1382 | mName + "_lod" + StringConverter::toString(lodIndex) +
|
---|
| 1383 | "_prepshadow.log", false, false);
|
---|
| 1384 | usage.edgeData->log(log);
|
---|
| 1385 | #endif
|
---|
| 1386 |
|
---|
| 1387 | }
|
---|
| 1388 | }
|
---|
| 1389 | mEdgeListsBuilt = true;
|
---|
| 1390 | }
|
---|
| 1391 | //---------------------------------------------------------------------
|
---|
| 1392 | void Mesh::freeEdgeList(void)
|
---|
| 1393 | {
|
---|
| 1394 | if (!mEdgeListsBuilt)
|
---|
| 1395 | return;
|
---|
| 1396 |
|
---|
| 1397 | // Loop over LODs
|
---|
| 1398 | MeshLodUsageList::iterator i, iend;
|
---|
| 1399 | iend = mMeshLodUsageList.end();
|
---|
| 1400 | unsigned short index = 0;
|
---|
| 1401 | for (i = mMeshLodUsageList.begin(); i != iend; ++i, ++index)
|
---|
| 1402 | {
|
---|
| 1403 | MeshLodUsage& usage = *i;
|
---|
| 1404 |
|
---|
| 1405 | if (!mIsLodManual || index == 0)
|
---|
| 1406 | {
|
---|
| 1407 | // Only delete if we own this data
|
---|
| 1408 | // Manual LODs > 0 own their own
|
---|
| 1409 | delete usage.edgeData;
|
---|
| 1410 | }
|
---|
| 1411 | usage.edgeData = NULL;
|
---|
| 1412 | }
|
---|
| 1413 |
|
---|
| 1414 | mEdgeListsBuilt = false;
|
---|
| 1415 | }
|
---|
| 1416 | //---------------------------------------------------------------------
|
---|
| 1417 | void Mesh::prepareForShadowVolume(void)
|
---|
| 1418 | {
|
---|
| 1419 | if (mPreparedForShadowVolumes)
|
---|
| 1420 | return;
|
---|
| 1421 |
|
---|
| 1422 | if (sharedVertexData)
|
---|
| 1423 | {
|
---|
| 1424 | sharedVertexData->prepareForShadowVolume();
|
---|
| 1425 | }
|
---|
| 1426 | SubMeshList::iterator i, iend;
|
---|
| 1427 | iend = mSubMeshList.end();
|
---|
| 1428 | for (i = mSubMeshList.begin(); i != iend; ++i)
|
---|
| 1429 | {
|
---|
| 1430 | SubMesh* s = *i;
|
---|
| 1431 | if (!s->useSharedVertices)
|
---|
| 1432 | {
|
---|
| 1433 | s->vertexData->prepareForShadowVolume();
|
---|
| 1434 | }
|
---|
| 1435 | }
|
---|
| 1436 | mPreparedForShadowVolumes = true;
|
---|
| 1437 | }
|
---|
| 1438 | //---------------------------------------------------------------------
|
---|
| 1439 | EdgeData* Mesh::getEdgeList(unsigned int lodIndex)
|
---|
| 1440 | {
|
---|
| 1441 | // Build edge list on demand
|
---|
| 1442 | if (!mEdgeListsBuilt && mAutoBuildEdgeLists)
|
---|
| 1443 | {
|
---|
| 1444 | buildEdgeList();
|
---|
| 1445 | }
|
---|
| 1446 |
|
---|
| 1447 | return getLodLevel(lodIndex).edgeData;
|
---|
| 1448 | }
|
---|
| 1449 | //---------------------------------------------------------------------
|
---|
| 1450 | const EdgeData* Mesh::getEdgeList(unsigned int lodIndex) const
|
---|
| 1451 | {
|
---|
| 1452 | return getLodLevel(lodIndex).edgeData;
|
---|
| 1453 | }
|
---|
| 1454 | //---------------------------------------------------------------------
|
---|
| 1455 | void Mesh::softwareVertexBlend(const VertexData* sourceVertexData,
|
---|
| 1456 | const VertexData* targetVertexData, const Matrix4* pMatrices,
|
---|
| 1457 | bool blendNormals)
|
---|
| 1458 | {
|
---|
| 1459 | // Source vectors
|
---|
| 1460 | Vector3 sourceVec, sourceNorm;
|
---|
| 1461 | // Accumulation vectors
|
---|
| 1462 | Vector3 accumVecPos, accumVecNorm;
|
---|
| 1463 |
|
---|
| 1464 | float *pSrcPos, *pSrcNorm, *pDestPos, *pDestNorm, *pBlendWeight;
|
---|
| 1465 | unsigned char* pBlendIdx;
|
---|
| 1466 | bool srcPosNormShareBuffer = false;
|
---|
| 1467 | bool destPosNormShareBuffer = false;
|
---|
| 1468 | bool weightsIndexesShareBuffer = false;
|
---|
| 1469 |
|
---|
| 1470 |
|
---|
| 1471 | // Get elements for source
|
---|
| 1472 | const VertexElement* srcElemPos =
|
---|
| 1473 | sourceVertexData->vertexDeclaration->findElementBySemantic(VES_POSITION);
|
---|
| 1474 | const VertexElement* srcElemNorm =
|
---|
| 1475 | sourceVertexData->vertexDeclaration->findElementBySemantic(VES_NORMAL);
|
---|
| 1476 | const VertexElement* srcElemBlendIndices =
|
---|
| 1477 | sourceVertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_INDICES);
|
---|
| 1478 | const VertexElement* srcElemBlendWeights =
|
---|
| 1479 | sourceVertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_WEIGHTS);
|
---|
| 1480 | assert (srcElemPos && srcElemBlendIndices && srcElemBlendWeights &&
|
---|
| 1481 | "You must supply at least positions, blend indices and blend weights");
|
---|
| 1482 | // Get elements for target
|
---|
| 1483 | const VertexElement* destElemPos =
|
---|
| 1484 | targetVertexData->vertexDeclaration->findElementBySemantic(VES_POSITION);
|
---|
| 1485 | const VertexElement* destElemNorm =
|
---|
| 1486 | targetVertexData->vertexDeclaration->findElementBySemantic(VES_NORMAL);
|
---|
| 1487 |
|
---|
| 1488 | // Do we have normals and want to blend them?
|
---|
| 1489 | bool includeNormals = blendNormals && (srcElemNorm != NULL) && (destElemNorm != NULL);
|
---|
| 1490 |
|
---|
| 1491 |
|
---|
| 1492 | // Get buffers for source
|
---|
| 1493 | HardwareVertexBufferSharedPtr srcPosBuf, srcNormBuf, srcIdxBuf, srcWeightBuf;
|
---|
| 1494 | srcPosBuf = sourceVertexData->vertexBufferBinding->getBuffer(srcElemPos->getSource());
|
---|
| 1495 | srcIdxBuf = sourceVertexData->vertexBufferBinding->getBuffer(srcElemBlendIndices->getSource());
|
---|
| 1496 | srcWeightBuf = sourceVertexData->vertexBufferBinding->getBuffer(srcElemBlendWeights->getSource());
|
---|
| 1497 | if (includeNormals)
|
---|
| 1498 | {
|
---|
| 1499 | srcNormBuf = sourceVertexData->vertexBufferBinding->getBuffer(srcElemNorm->getSource());
|
---|
| 1500 | srcPosNormShareBuffer = (srcPosBuf.get() == srcNormBuf.get());
|
---|
| 1501 | }
|
---|
| 1502 | weightsIndexesShareBuffer = (srcIdxBuf.get() == srcWeightBuf.get());
|
---|
| 1503 | // Get buffers for target
|
---|
| 1504 | HardwareVertexBufferSharedPtr destPosBuf, destNormBuf;
|
---|
| 1505 | destPosBuf = targetVertexData->vertexBufferBinding->getBuffer(destElemPos->getSource());
|
---|
| 1506 | if (includeNormals)
|
---|
| 1507 | {
|
---|
| 1508 | destNormBuf = targetVertexData->vertexBufferBinding->getBuffer(destElemNorm->getSource());
|
---|
| 1509 | destPosNormShareBuffer = (destPosBuf.get() == destNormBuf.get());
|
---|
| 1510 | }
|
---|
| 1511 |
|
---|
| 1512 | // Lock source buffers for reading
|
---|
| 1513 | assert (srcElemPos->getOffset() == 0 &&
|
---|
| 1514 | "Positions must be first element in dedicated buffer!");
|
---|
| 1515 | pSrcPos = static_cast<float*>(
|
---|
| 1516 | srcPosBuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1517 | if (includeNormals)
|
---|
| 1518 | {
|
---|
| 1519 | if (srcPosNormShareBuffer)
|
---|
| 1520 | {
|
---|
| 1521 | // Same buffer, must be packed directly after position
|
---|
| 1522 | assert (srcElemNorm->getOffset() == sizeof(float) * 3 &&
|
---|
| 1523 | "Normals must be packed directly after positions in buffer!");
|
---|
| 1524 | // pSrcNorm will not be used
|
---|
| 1525 | }
|
---|
| 1526 | else
|
---|
| 1527 | {
|
---|
| 1528 | // Different buffer
|
---|
| 1529 | assert (srcElemNorm->getOffset() == 0 &&
|
---|
| 1530 | "Normals must be first element in dedicated buffer!");
|
---|
| 1531 | pSrcNorm = static_cast<float*>(
|
---|
| 1532 | srcNormBuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1533 | }
|
---|
| 1534 | }
|
---|
| 1535 |
|
---|
| 1536 | // Indices must be first in a buffer and be 4 bytes
|
---|
| 1537 | assert(srcElemBlendIndices->getOffset() == 0 &&
|
---|
| 1538 | srcElemBlendIndices->getType() == VET_UBYTE4 &&
|
---|
| 1539 | "Blend indices must be first in a buffer and be VET_UBYTE4");
|
---|
| 1540 | pBlendIdx = static_cast<unsigned char*>(
|
---|
| 1541 | srcIdxBuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1542 | if (weightsIndexesShareBuffer)
|
---|
| 1543 | {
|
---|
| 1544 | // Weights must be packed directly after the indices
|
---|
| 1545 | assert(srcElemBlendWeights->getOffset() == sizeof(unsigned char)*4 &&
|
---|
| 1546 | "Blend weights must be directly after indices in the buffer");
|
---|
| 1547 | srcElemBlendWeights->baseVertexPointerToElement(pBlendIdx, &pBlendWeight);
|
---|
| 1548 | }
|
---|
| 1549 | else
|
---|
| 1550 | {
|
---|
| 1551 | // Weights must be at the start of the buffer
|
---|
| 1552 | assert(srcElemBlendWeights->getOffset() == 0 &&
|
---|
| 1553 | "Blend weights must be at the start of a dedicated buffer");
|
---|
| 1554 | // Lock buffer
|
---|
| 1555 | pBlendWeight = static_cast<float*>(
|
---|
| 1556 | srcWeightBuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1557 | }
|
---|
| 1558 | unsigned short numWeightsPerVertex =
|
---|
| 1559 | VertexElement::getTypeCount(srcElemBlendWeights->getType());
|
---|
| 1560 |
|
---|
| 1561 |
|
---|
| 1562 | // Lock destination buffers for writing
|
---|
| 1563 | assert (destElemPos->getOffset() == 0 &&
|
---|
| 1564 | "Positions must be first element in dedicated buffer!");
|
---|
| 1565 | pDestPos = static_cast<float*>(
|
---|
| 1566 | destPosBuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1567 | if (includeNormals)
|
---|
| 1568 | {
|
---|
| 1569 | if (destPosNormShareBuffer)
|
---|
| 1570 | {
|
---|
| 1571 | // Same buffer, must be packed directly after position
|
---|
| 1572 | assert (destElemNorm->getOffset() == sizeof(float) * 3 &&
|
---|
| 1573 | "Normals must be packed directly after positions in buffer!");
|
---|
| 1574 | // Must be no other information in the buffer
|
---|
| 1575 | assert(destPosBuf->getVertexSize() ==
|
---|
| 1576 | destElemPos->getSize() + destElemNorm->getSize() &&
|
---|
| 1577 | "When software skinning, position & normal buffer must not include "
|
---|
| 1578 | "any other vertex elements!");
|
---|
| 1579 | // pDestNorm will not be used
|
---|
| 1580 | }
|
---|
| 1581 | else
|
---|
| 1582 | {
|
---|
| 1583 | // Different buffer
|
---|
| 1584 | assert (destElemNorm->getOffset() == 0 &&
|
---|
| 1585 | "Normals must be first element in dedicated buffer!");
|
---|
| 1586 | // Must be no other information in the buffer
|
---|
| 1587 | assert(destPosBuf->getVertexSize() ==
|
---|
| 1588 | destElemPos->getSize() &&
|
---|
| 1589 | "When software skinning, dedicated position buffer must not include "
|
---|
| 1590 | "any other vertex elements!");
|
---|
| 1591 | assert(destNormBuf->getVertexSize() ==
|
---|
| 1592 | destElemNorm->getSize() &&
|
---|
| 1593 | "When software skinning, dedicated normal buffer must not include "
|
---|
| 1594 | "any other vertex elements!");
|
---|
| 1595 | pDestNorm = static_cast<float*>(
|
---|
| 1596 | destNormBuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1597 | }
|
---|
| 1598 | }
|
---|
| 1599 |
|
---|
| 1600 | // Loop per vertex
|
---|
| 1601 | for (size_t vertIdx = 0; vertIdx < targetVertexData->vertexCount; ++vertIdx)
|
---|
| 1602 | {
|
---|
| 1603 | // Load source vertex elements
|
---|
| 1604 | sourceVec.x = *pSrcPos++;
|
---|
| 1605 | sourceVec.y = *pSrcPos++;
|
---|
| 1606 | sourceVec.z = *pSrcPos++;
|
---|
| 1607 |
|
---|
| 1608 | if (includeNormals)
|
---|
| 1609 | {
|
---|
| 1610 | if (srcPosNormShareBuffer)
|
---|
| 1611 | {
|
---|
| 1612 | sourceNorm.x = *pSrcPos++;
|
---|
| 1613 | sourceNorm.y = *pSrcPos++;
|
---|
| 1614 | sourceNorm.z = *pSrcPos++;
|
---|
| 1615 | }
|
---|
| 1616 | else
|
---|
| 1617 | {
|
---|
| 1618 | sourceNorm.x = *pSrcNorm++;
|
---|
| 1619 | sourceNorm.y = *pSrcNorm++;
|
---|
| 1620 | sourceNorm.z = *pSrcNorm++;
|
---|
| 1621 | }
|
---|
| 1622 | }
|
---|
| 1623 | // Load accumulators
|
---|
| 1624 | accumVecPos = Vector3::ZERO;
|
---|
| 1625 | accumVecNorm = Vector3::ZERO;
|
---|
| 1626 |
|
---|
| 1627 | // Loop per blend weight
|
---|
| 1628 | for (unsigned short blendIdx = 0;
|
---|
| 1629 | blendIdx < numWeightsPerVertex; ++blendIdx)
|
---|
| 1630 | {
|
---|
| 1631 | // Blend by multiplying source by blend matrix and scaling by weight
|
---|
| 1632 | // Add to accumulator
|
---|
| 1633 | // NB weights must be normalised!!
|
---|
| 1634 | if (*pBlendWeight != 0.0)
|
---|
| 1635 | {
|
---|
| 1636 | // Blend position, use 3x4 matrix
|
---|
| 1637 | const Matrix4& mat = pMatrices[*pBlendIdx];
|
---|
| 1638 | accumVecPos.x +=
|
---|
| 1639 | (mat[0][0] * sourceVec.x +
|
---|
| 1640 | mat[0][1] * sourceVec.y +
|
---|
| 1641 | mat[0][2] * sourceVec.z +
|
---|
| 1642 | mat[0][3])
|
---|
| 1643 | * (*pBlendWeight);
|
---|
| 1644 | accumVecPos.y +=
|
---|
| 1645 | (mat[1][0] * sourceVec.x +
|
---|
| 1646 | mat[1][1] * sourceVec.y +
|
---|
| 1647 | mat[1][2] * sourceVec.z +
|
---|
| 1648 | mat[1][3])
|
---|
| 1649 | * (*pBlendWeight);
|
---|
| 1650 | accumVecPos.z +=
|
---|
| 1651 | (mat[2][0] * sourceVec.x +
|
---|
| 1652 | mat[2][1] * sourceVec.y +
|
---|
| 1653 | mat[2][2] * sourceVec.z +
|
---|
| 1654 | mat[2][3])
|
---|
| 1655 | * (*pBlendWeight);
|
---|
| 1656 | if (includeNormals)
|
---|
| 1657 | {
|
---|
| 1658 | // Blend normal
|
---|
| 1659 | // We should blend by inverse transpose here, but because we're assuming the 3x3
|
---|
| 1660 | // aspect of the matrix is orthogonal (no non-uniform scaling), the inverse transpose
|
---|
| 1661 | // is equal to the main 3x3 matrix
|
---|
| 1662 | // Note because it's a normal we just extract the rotational part, saves us renormalising here
|
---|
| 1663 | accumVecNorm.x +=
|
---|
| 1664 | (mat[0][0] * sourceNorm.x +
|
---|
| 1665 | mat[0][1] * sourceNorm.y +
|
---|
| 1666 | mat[0][2] * sourceNorm.z)
|
---|
| 1667 | * (*pBlendWeight);
|
---|
| 1668 | accumVecNorm.y +=
|
---|
| 1669 | (mat[1][0] * sourceNorm.x +
|
---|
| 1670 | mat[1][1] * sourceNorm.y +
|
---|
| 1671 | mat[1][2] * sourceNorm.z)
|
---|
| 1672 | * (*pBlendWeight);
|
---|
| 1673 | accumVecNorm.z +=
|
---|
| 1674 | (mat[2][0] * sourceNorm.x +
|
---|
| 1675 | mat[2][1] * sourceNorm.y +
|
---|
| 1676 | mat[2][2] * sourceNorm.z)
|
---|
| 1677 | * (*pBlendWeight);
|
---|
| 1678 | }
|
---|
| 1679 |
|
---|
| 1680 | }
|
---|
| 1681 | ++pBlendWeight;
|
---|
| 1682 | ++pBlendIdx;
|
---|
| 1683 | }
|
---|
| 1684 | // Finish off blend info pointers
|
---|
| 1685 | // Make sure we skip over 4 index elements no matter how many we used
|
---|
| 1686 | pBlendIdx += 4 - numWeightsPerVertex;
|
---|
| 1687 | if(weightsIndexesShareBuffer)
|
---|
| 1688 | {
|
---|
| 1689 | // Skip index over weights
|
---|
| 1690 | pBlendIdx += sizeof(float) * numWeightsPerVertex;
|
---|
| 1691 | // Re-base weights
|
---|
| 1692 | srcElemBlendWeights->baseVertexPointerToElement(pBlendIdx, &pBlendWeight);
|
---|
| 1693 | }
|
---|
| 1694 |
|
---|
| 1695 |
|
---|
| 1696 | // Stored blended vertex in hardware buffer
|
---|
| 1697 | *pDestPos++ = accumVecPos.x;
|
---|
| 1698 | *pDestPos++ = accumVecPos.y;
|
---|
| 1699 | *pDestPos++ = accumVecPos.z;
|
---|
| 1700 |
|
---|
| 1701 | // Stored blended vertex in temp buffer
|
---|
| 1702 | if (includeNormals)
|
---|
| 1703 | {
|
---|
| 1704 | // Normalise
|
---|
| 1705 | accumVecNorm.normalise();
|
---|
| 1706 | if (destPosNormShareBuffer)
|
---|
| 1707 | {
|
---|
| 1708 | // Pack into same buffer
|
---|
| 1709 | *pDestPos++ = accumVecNorm.x;
|
---|
| 1710 | *pDestPos++ = accumVecNorm.y;
|
---|
| 1711 | *pDestPos++ = accumVecNorm.z;
|
---|
| 1712 | }
|
---|
| 1713 | else
|
---|
| 1714 | {
|
---|
| 1715 | *pDestNorm++ = accumVecNorm.x;
|
---|
| 1716 | *pDestNorm++ = accumVecNorm.y;
|
---|
| 1717 | *pDestNorm++ = accumVecNorm.z;
|
---|
| 1718 | }
|
---|
| 1719 | }
|
---|
| 1720 | }
|
---|
| 1721 | // Unlock source buffers
|
---|
| 1722 | srcPosBuf->unlock();
|
---|
| 1723 | srcIdxBuf->unlock();
|
---|
| 1724 | if (!weightsIndexesShareBuffer)
|
---|
| 1725 | {
|
---|
| 1726 | srcWeightBuf->unlock();
|
---|
| 1727 | }
|
---|
| 1728 | if (includeNormals && !srcPosNormShareBuffer)
|
---|
| 1729 | {
|
---|
| 1730 | srcNormBuf->unlock();
|
---|
| 1731 | }
|
---|
| 1732 | // Unlock destination buffers
|
---|
| 1733 | destPosBuf->unlock();
|
---|
| 1734 | if (includeNormals && !destPosNormShareBuffer)
|
---|
| 1735 | {
|
---|
| 1736 | destNormBuf->unlock();
|
---|
| 1737 |
|
---|
| 1738 | }
|
---|
| 1739 |
|
---|
| 1740 |
|
---|
| 1741 |
|
---|
| 1742 | }
|
---|
| 1743 | //---------------------------------------------------------------------
|
---|
| 1744 | size_t Mesh::calculateSize(void) const
|
---|
| 1745 | {
|
---|
| 1746 | // calculate GPU size
|
---|
| 1747 | size_t ret = 0;
|
---|
| 1748 | size_t i;
|
---|
| 1749 | // Shared vertices
|
---|
| 1750 | if (sharedVertexData)
|
---|
| 1751 | {
|
---|
| 1752 | for (i = 0;
|
---|
| 1753 | i < sharedVertexData->vertexBufferBinding->getBufferCount();
|
---|
| 1754 | ++i)
|
---|
| 1755 | {
|
---|
| 1756 | ret += sharedVertexData->vertexBufferBinding
|
---|
| 1757 | ->getBuffer(i)->getSizeInBytes();
|
---|
| 1758 | }
|
---|
| 1759 | }
|
---|
| 1760 |
|
---|
| 1761 | SubMeshList::const_iterator si;
|
---|
| 1762 | for (si = mSubMeshList.begin(); si != mSubMeshList.end(); ++si)
|
---|
| 1763 | {
|
---|
| 1764 | // Dedicated vertices
|
---|
| 1765 | if (!(*si)->useSharedVertices)
|
---|
| 1766 | {
|
---|
| 1767 | for (i = 0;
|
---|
| 1768 | i < (*si)->vertexData->vertexBufferBinding->getBufferCount();
|
---|
| 1769 | ++i)
|
---|
| 1770 | {
|
---|
| 1771 | ret += (*si)->vertexData->vertexBufferBinding
|
---|
| 1772 | ->getBuffer(i)->getSizeInBytes();
|
---|
| 1773 | }
|
---|
| 1774 | }
|
---|
| 1775 | // Index data
|
---|
| 1776 | ret += (*si)->indexData->indexBuffer->getSizeInBytes();
|
---|
| 1777 |
|
---|
| 1778 | }
|
---|
| 1779 | return ret;
|
---|
| 1780 | }
|
---|
| 1781 |
|
---|
| 1782 | }
|
---|
| 1783 |
|
---|