1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreMovableObject.h"
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28 | #include "OgreSceneNode.h"
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29 | #include "OgreTagPoint.h"
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30 | #include "OgreLight.h"
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31 | #include "OgreEntity.h"
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32 | #include "OgreRoot.h"
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33 | #include "OgreSceneManager.h"
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34 | #include "OgreCamera.h"
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35 |
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36 | namespace Ogre {
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37 | //-----------------------------------------------------------------------
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38 | //-----------------------------------------------------------------------
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39 | uint32 MovableObject::msDefaultQueryFlags = 0xFFFFFFFF;
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40 | uint32 MovableObject::msDefaultVisibilityFlags = 0xFFFFFFFF;
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41 | //-----------------------------------------------------------------------
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42 | MovableObject::MovableObject()
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43 | : mCreator(0), mManager(0), mParentNode(0), mParentIsTagPoint(false),
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44 | mVisible(true), mUpperDistance(0), mSquaredUpperDistance(0),
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45 | mBeyondFarDistance(false), mRenderQueueID(RENDER_QUEUE_MAIN),
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46 | mRenderQueueIDSet(false), mQueryFlags(msDefaultQueryFlags),
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47 | mVisibilityFlags(msDefaultVisibilityFlags), mCastShadows (true)
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48 | {
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49 | mWorldAABB.setNull();
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50 |
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51 | }
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52 | //-----------------------------------------------------------------------
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53 | MovableObject::MovableObject(const String& name)
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54 | : mName(name), mCreator(0), mManager(0), mParentNode(0),
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55 | mParentIsTagPoint(false), mVisible(true), mUpperDistance(0),
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56 | mSquaredUpperDistance(0),
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57 | mBeyondFarDistance(false), mRenderQueueID(RENDER_QUEUE_MAIN),
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58 | mRenderQueueIDSet(false), mQueryFlags(msDefaultQueryFlags),
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59 | mVisibilityFlags(msDefaultVisibilityFlags),
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60 | mCastShadows (true)
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61 | {
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62 | mWorldAABB.setNull();
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63 | }
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64 | //-----------------------------------------------------------------------
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65 | MovableObject::~MovableObject()
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66 | {
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67 | if (mParentNode)
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68 | {
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69 | // detach from parent
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70 | if (mParentIsTagPoint)
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71 | {
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72 | // May be we are a lod entity which not in the parent entity child object list,
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73 | // call this method could safely ignore this case.
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74 | static_cast<TagPoint*>(mParentNode)->getParentEntity()->detachObjectFromBone(this);
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75 | }
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76 | else
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77 | {
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78 | // May be we are a lod entity which not in the parent node child object list,
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79 | // call this method could safely ignore this case.
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80 | static_cast<SceneNode*>(mParentNode)->detachObject(this);
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81 | }
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82 | }
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83 | }
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84 | //-----------------------------------------------------------------------
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85 | void MovableObject::_notifyAttached(Node* parent, bool isTagPoint)
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86 | {
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87 | mParentNode = parent;
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88 | mParentIsTagPoint = isTagPoint;
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89 | }
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90 | //-----------------------------------------------------------------------
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91 | Node* MovableObject::getParentNode(void) const
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92 | {
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93 | return mParentNode;
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94 | }
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95 | //-----------------------------------------------------------------------
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96 | SceneNode* MovableObject::getParentSceneNode(void) const
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97 | {
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98 | if (mParentIsTagPoint)
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99 | {
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100 | TagPoint* tp = static_cast<TagPoint*>(mParentNode);
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101 | return tp->getParentEntity()->getParentSceneNode();
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102 | }
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103 | else
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104 | {
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105 | return static_cast<SceneNode*>(mParentNode);
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106 | }
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107 | }
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108 | //-----------------------------------------------------------------------
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109 | bool MovableObject::isAttached(void) const
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110 | {
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111 | return (mParentNode != 0);
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112 |
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113 | }
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114 | //-----------------------------------------------------------------------
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115 | bool MovableObject::isInScene(void) const
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116 | {
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117 | if (mParentNode != 0)
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118 | {
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119 | if (mParentIsTagPoint)
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120 | {
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121 | TagPoint* tp = static_cast<TagPoint*>(mParentNode);
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122 | return tp->getParentEntity()->isInScene();
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123 | }
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124 | else
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125 | {
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126 | SceneNode* sn = static_cast<SceneNode*>(mParentNode);
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127 | return sn->isInSceneGraph();
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128 | }
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129 | }
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130 | else
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131 | {
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132 | return false;
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133 | }
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134 | }
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135 | //-----------------------------------------------------------------------
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136 | void MovableObject::setVisible(bool visible)
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137 | {
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138 | mVisible = visible;
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139 | }
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140 | //-----------------------------------------------------------------------
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141 | bool MovableObject::isVisible(void) const
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142 | {
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143 | bool flagVis = true;
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144 | if (Root::getSingleton()._getCurrentSceneManager())
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145 | {
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146 | flagVis = (mVisibilityFlags &
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147 | Root::getSingleton()._getCurrentSceneManager()->getVisibilityMask()) != 0;
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148 | }
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149 |
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150 | return mVisible && !mBeyondFarDistance && flagVis;
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151 | }
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152 | //-----------------------------------------------------------------------
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153 | void MovableObject::_notifyCurrentCamera(Camera* cam)
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154 | {
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155 | if (mParentNode)
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156 | {
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157 | if (cam->getUseRenderingDistance() && mUpperDistance > 0)
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158 | {
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159 | Real rad = getBoundingRadius();
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160 | Real squaredDepth = mParentNode->getSquaredViewDepth(cam);
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161 | // Max distance to still render
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162 | Real maxDist = mUpperDistance + rad;
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163 | if (squaredDepth > Math::Sqr(maxDist))
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164 | {
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165 | mBeyondFarDistance = true;
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166 | }
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167 | else
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168 | {
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169 | mBeyondFarDistance = false;
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170 | }
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171 | }
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172 | else
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173 | {
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174 | mBeyondFarDistance = false;
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175 | }
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176 | }
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177 |
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178 | }
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179 | //-----------------------------------------------------------------------
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180 | void MovableObject::setRenderQueueGroup(uint8 queueID)
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181 | {
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182 | mRenderQueueID = queueID;
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183 | mRenderQueueIDSet = true;
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184 | }
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185 | //-----------------------------------------------------------------------
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186 | uint8 MovableObject::getRenderQueueGroup(void) const
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187 | {
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188 | return mRenderQueueID;
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189 | }
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190 | //-----------------------------------------------------------------------
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191 | Matrix4 MovableObject::_getParentNodeFullTransform(void) const
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192 | {
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193 |
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194 | if(mParentNode)
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195 | {
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196 | // object attached to a sceneNode
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197 | return mParentNode->_getFullTransform();
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198 | }
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199 | // fallback
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200 | return Matrix4::IDENTITY;
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201 | }
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202 | //-----------------------------------------------------------------------
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203 | const AxisAlignedBox& MovableObject::getWorldBoundingBox(bool derive) const
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204 | {
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205 | if (derive)
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206 | {
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207 | mWorldAABB = this->getBoundingBox();
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208 | mWorldAABB.transform(_getParentNodeFullTransform());
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209 | }
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210 |
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211 | return mWorldAABB;
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212 |
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213 | }
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214 | //-----------------------------------------------------------------------
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215 | const Sphere& MovableObject::getWorldBoundingSphere(bool derive) const
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216 | {
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217 | if (derive)
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218 | {
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219 | mWorldBoundingSphere.setRadius(getBoundingRadius());
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220 | mWorldBoundingSphere.setCenter(mParentNode->_getDerivedPosition());
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221 | }
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222 | return mWorldBoundingSphere;
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223 | }
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224 |
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225 | //-----------------------------------------------------------------------
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226 | ShadowCaster::ShadowRenderableListIterator MovableObject::getShadowVolumeRenderableIterator(
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227 | ShadowTechnique shadowTechnique, const Light* light,
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228 | HardwareIndexBufferSharedPtr* indexBuffer,
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229 | bool extrudeVertices, Real extrusionDist, unsigned long flags )
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230 | {
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231 | static ShadowRenderableList dummyList;
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232 | return ShadowRenderableListIterator(dummyList.begin(), dummyList.end());
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233 | }
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234 | //-----------------------------------------------------------------------
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235 | const AxisAlignedBox& MovableObject::getLightCapBounds(void) const
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236 | {
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237 | // Same as original bounds
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238 | return getWorldBoundingBox();
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239 | }
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240 | //-----------------------------------------------------------------------
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241 | const AxisAlignedBox& MovableObject::getDarkCapBounds(const Light& light, Real extrusionDist) const
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242 | {
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243 | // Extrude own light cap bounds
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244 | mWorldDarkCapBounds = getLightCapBounds();
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245 | this->extrudeBounds(mWorldDarkCapBounds, light.getAs4DVector(),
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246 | extrusionDist);
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247 | return mWorldDarkCapBounds;
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248 |
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249 | }
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250 | //-----------------------------------------------------------------------
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251 | Real MovableObject::getPointExtrusionDistance(const Light* l) const
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252 | {
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253 | if (mParentNode)
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254 | {
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255 | return getExtrusionDistance(mParentNode->_getDerivedPosition(), l);
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256 | }
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257 | else
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258 | {
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259 | return 0;
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260 | }
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261 | }
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262 | //-----------------------------------------------------------------------
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263 | uint32 MovableObject::getTypeFlags(void) const
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264 | {
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265 | if (mCreator)
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266 | {
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267 | return mCreator->getTypeFlags();
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268 | }
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269 | else
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270 | {
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271 | return 0xFFFFFFFF;
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272 | }
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273 | }
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274 | //-----------------------------------------------------------------------
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275 | //-----------------------------------------------------------------------
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276 | MovableObject* MovableObjectFactory::createInstance(
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277 | const String& name, SceneManager* manager,
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278 | const NameValuePairList* params)
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279 | {
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280 | MovableObject* m = createInstanceImpl(name, params);
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281 | m->_notifyCreator(this);
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282 | m->_notifyManager(manager);
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283 | return m;
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284 | }
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285 |
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286 |
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287 | }
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288 |
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