[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreNode.h"
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| 27 |
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| 28 | #include "OgreException.h"
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| 29 | #include "OgreMath.h"
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| 30 |
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| 31 | // Dependencies on render-related types due to ability to render node
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| 32 | #include "OgreMaterialManager.h"
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| 33 | #include "OgreMeshManager.h"
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| 34 | #include "OgreMesh.h"
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| 35 | #include "OgreSubMesh.h"
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| 36 | #include "OgreCamera.h"
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| 37 |
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| 38 | namespace Ogre {
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| 39 |
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| 40 | unsigned long Node::msNextGeneratedNameExt = 1;
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| 41 | Node::QueuedUpdates Node::msQueuedUpdates;
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| 42 | //-----------------------------------------------------------------------
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| 43 | Node::Node()
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| 44 | :mParent(0),
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| 45 | mNeedParentUpdate(false),
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| 46 | mNeedChildUpdate(false),
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| 47 | mParentNotified(false),
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| 48 | mOrientation(Quaternion::IDENTITY),
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| 49 | mPosition(Vector3::ZERO),
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| 50 | mScale(Vector3::UNIT_SCALE),
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| 51 | mInheritOrientation(true),
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| 52 | mInheritScale(true),
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| 53 | mDerivedOrientation(Quaternion::IDENTITY),
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| 54 | mDerivedPosition(Vector3::ZERO),
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| 55 | mDerivedScale(Vector3::UNIT_SCALE),
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| 56 | mInitialPosition(Vector3::ZERO),
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| 57 | mInitialOrientation(Quaternion::IDENTITY),
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| 58 | mInitialScale(Vector3::UNIT_SCALE),
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| 59 | mAccumAnimWeight(0.0f),
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| 60 | mCachedTransformOutOfDate(true),
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| 61 | mListener(0)
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| 62 | {
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| 63 | // Generate a name
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| 64 | StringUtil::StrStreamType str;
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| 65 | str << "Unnamed_" << msNextGeneratedNameExt++;
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| 66 | mName = str.str();
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| 67 |
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| 68 | needUpdate();
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| 69 |
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| 70 | }
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| 71 | //-----------------------------------------------------------------------
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| 72 | Node::Node(const String& name) : Renderable(),
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| 73 | mParent(0),
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| 74 | mNeedParentUpdate(false),
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| 75 | mNeedChildUpdate(false),
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| 76 | mParentNotified(false),
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| 77 | mName(name),
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| 78 | mOrientation(Quaternion::IDENTITY),
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| 79 | mPosition(Vector3::ZERO),
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| 80 | mScale(Vector3::UNIT_SCALE),
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| 81 | mInheritOrientation(true),
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| 82 | mInheritScale(true),
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| 83 | mDerivedOrientation(Quaternion::IDENTITY),
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| 84 | mDerivedPosition(Vector3::ZERO),
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| 85 | mDerivedScale(Vector3::UNIT_SCALE),
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| 86 | mInitialPosition(Vector3::ZERO),
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| 87 | mInitialOrientation(Quaternion::IDENTITY),
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| 88 | mInitialScale(Vector3::UNIT_SCALE),
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| 89 | mAccumAnimWeight(0.0f),
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| 90 | mCachedTransformOutOfDate(true),
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| 91 | mListener(0)
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| 92 |
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| 93 | {
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| 94 |
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| 95 | needUpdate();
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| 96 |
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| 97 | }
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| 98 |
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| 99 | //-----------------------------------------------------------------------
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| 100 | Node::~Node()
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| 101 | {
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| 102 | // Call listener (note, only called if there's something to do)
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| 103 | if (mListener)
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| 104 | {
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| 105 | mListener->nodeDestroyed(this);
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| 106 | }
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| 107 |
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| 108 | removeAllChildren();
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| 109 | if(mParent)
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| 110 | mParent->removeChild(this);
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| 111 |
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| 112 | // Erase from queued updates
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| 113 | QueuedUpdates::iterator it =
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| 114 | std::find(msQueuedUpdates.begin(), msQueuedUpdates.end(), this);
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| 115 | if (it != msQueuedUpdates.end())
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| 116 | {
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| 117 | // Optimised algorithm to erase an element from unordered vector.
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| 118 | *it = msQueuedUpdates.back();
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| 119 | msQueuedUpdates.pop_back();
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| 120 | }
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| 121 | }
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| 122 | //-----------------------------------------------------------------------
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| 123 | Node* Node::getParent(void) const
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| 124 | {
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| 125 | return mParent;
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| 126 | }
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| 127 |
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| 128 | //-----------------------------------------------------------------------
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| 129 | void Node::setParent(Node* parent)
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| 130 | {
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| 131 | bool different = (parent != mParent);
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| 132 |
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| 133 | mParent = parent;
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| 134 | // Request update from parent
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| 135 | mParentNotified = false ;
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| 136 | needUpdate();
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| 137 |
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| 138 | // Call listener (note, only called if there's something to do)
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| 139 | if (mListener && different)
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| 140 | {
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| 141 | if (mParent)
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| 142 | mListener->nodeAttached(this);
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| 143 | else
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| 144 | mListener->nodeDetached(this);
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| 145 | }
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| 146 |
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| 147 | }
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| 148 |
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| 149 | //-----------------------------------------------------------------------
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| 150 | Matrix4 Node::_getFullTransform(void) const
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| 151 | {
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| 152 | if (mCachedTransformOutOfDate)
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| 153 | {
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| 154 | // Use derived values
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| 155 | mCachedTransform.makeTransform(
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| 156 | _getDerivedPosition(),
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| 157 | _getDerivedScale(),
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| 158 | _getDerivedOrientation());
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| 159 | mCachedTransformOutOfDate = false;
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| 160 | }
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| 161 | return mCachedTransform;
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| 162 | }
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| 163 | //-----------------------------------------------------------------------
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| 164 | void Node::_update(bool updateChildren, bool parentHasChanged)
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| 165 | {
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| 166 | // always clear information about parent notification
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| 167 | mParentNotified = false ;
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| 168 |
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| 169 | // Short circuit the off case
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| 170 | if (!updateChildren && !mNeedParentUpdate && !mNeedChildUpdate && !parentHasChanged )
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| 171 | {
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| 172 | return;
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| 173 | }
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| 174 |
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| 175 |
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| 176 | // See if we should process everyone
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| 177 | if (mNeedParentUpdate || parentHasChanged)
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| 178 | {
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| 179 | // Update transforms from parent
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| 180 | _updateFromParent();
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| 181 | mNeedParentUpdate = false;
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| 182 |
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| 183 | // Call listener (note, only called if there's something to do)
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| 184 | if (mListener)
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| 185 | {
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| 186 | mListener->nodeUpdated(this);
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| 187 | }
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| 188 |
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| 189 | }
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| 190 |
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| 191 | if (mNeedChildUpdate || parentHasChanged)
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| 192 | {
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| 193 |
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| 194 | ChildNodeMap::iterator it, itend;
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| 195 | itend = mChildren.end();
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| 196 | for (it = mChildren.begin(); it != itend; ++it)
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| 197 | {
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| 198 | Node* child = it->second;
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| 199 | child->_update(true, true);
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| 200 | }
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| 201 | mChildrenToUpdate.clear();
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| 202 | }
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| 203 | else
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| 204 | {
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| 205 | // Just update selected children
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| 206 |
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| 207 | ChildUpdateSet::iterator it, itend;
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| 208 | itend = mChildrenToUpdate.end();
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| 209 | for(it = mChildrenToUpdate.begin(); it != itend; ++it)
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| 210 | {
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| 211 | Node* child = *it;
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| 212 | child->_update(true, false);
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| 213 | }
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| 214 |
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| 215 | mChildrenToUpdate.clear();
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| 216 | }
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| 217 |
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| 218 | mNeedChildUpdate = false;
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| 219 |
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| 220 | }
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| 221 |
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| 222 | //-----------------------------------------------------------------------
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| 223 | void Node::_updateFromParent(void) const
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| 224 | {
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| 225 | if (mParent)
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| 226 | {
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| 227 | // Update orientation
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| 228 | const Quaternion& parentOrientation = mParent->_getDerivedOrientation();
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| 229 | if (mInheritOrientation)
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| 230 | {
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| 231 | // Combine orientation with that of parent
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| 232 | mDerivedOrientation = parentOrientation * mOrientation;
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| 233 | }
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| 234 | else
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| 235 | {
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| 236 | // No inheritence
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| 237 | mDerivedOrientation = mOrientation;
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| 238 | }
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| 239 |
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| 240 | // Update scale
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| 241 | const Vector3& parentScale = mParent->_getDerivedScale();
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| 242 | if (mInheritScale)
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| 243 | {
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| 244 | // Scale own position by parent scale, NB just combine
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| 245 | // as equivalent axes, no shearing
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| 246 | mDerivedScale = parentScale * mScale;
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| 247 | }
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| 248 | else
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| 249 | {
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| 250 | // No inheritence
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| 251 | mDerivedScale = mScale;
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| 252 | }
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| 253 |
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| 254 | // Change position vector based on parent's orientation & scale
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| 255 | mDerivedPosition = parentOrientation * (parentScale * mPosition);
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| 256 |
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| 257 | // Add altered position vector to parents
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| 258 | mDerivedPosition += mParent->_getDerivedPosition();
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| 259 | }
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| 260 | else
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| 261 | {
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| 262 | // Root node, no parent
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| 263 | mDerivedOrientation = mOrientation;
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| 264 | mDerivedPosition = mPosition;
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| 265 | mDerivedScale = mScale;
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| 266 | }
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| 267 |
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| 268 | mCachedTransformOutOfDate = true;
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| 269 |
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| 270 |
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| 271 | }
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| 272 | //-----------------------------------------------------------------------
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| 273 | Node* Node::createChild(const Vector3& translate, const Quaternion& rotate)
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| 274 | {
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| 275 | Node* newNode = createChildImpl();
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| 276 | newNode->translate(translate);
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| 277 | newNode->rotate(rotate);
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| 278 | this->addChild(newNode);
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| 279 |
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| 280 | return newNode;
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| 281 | }
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| 282 | //-----------------------------------------------------------------------
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| 283 | Node* Node::createChild(const String& name, const Vector3& translate, const Quaternion& rotate)
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| 284 | {
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| 285 | Node* newNode = createChildImpl(name);
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| 286 | newNode->translate(translate);
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| 287 | newNode->rotate(rotate);
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| 288 | this->addChild(newNode);
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| 289 |
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| 290 | return newNode;
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| 291 | }
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| 292 | //-----------------------------------------------------------------------
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| 293 | void Node::addChild(Node* child)
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| 294 | {
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| 295 | assert(!child->mParent);
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| 296 |
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| 297 | mChildren.insert(ChildNodeMap::value_type(child->getName(), child));
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| 298 | child->setParent(this);
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| 299 |
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| 300 | }
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| 301 | //-----------------------------------------------------------------------
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| 302 | unsigned short Node::numChildren(void) const
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| 303 | {
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| 304 | return static_cast< unsigned short >( mChildren.size() );
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| 305 | }
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| 306 | //-----------------------------------------------------------------------
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| 307 | Node* Node::getChild(unsigned short index) const
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| 308 | {
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| 309 | if( index < mChildren.size() )
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| 310 | {
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| 311 | ChildNodeMap::const_iterator i = mChildren.begin();
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| 312 | while (index--) ++i;
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| 313 | return i->second;
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| 314 | }
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| 315 | else
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| 316 | return NULL;
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| 317 | }
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| 318 | //-----------------------------------------------------------------------
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| 319 | Node* Node::removeChild(unsigned short index)
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| 320 | {
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| 321 | Node* ret;
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| 322 | if (index < mChildren.size())
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| 323 | {
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| 324 | ChildNodeMap::iterator i = mChildren.begin();
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| 325 | while (index--) ++i;
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| 326 | ret = i->second;
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| 327 | // cancel any pending update
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| 328 | cancelUpdate(ret);
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| 329 |
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| 330 | mChildren.erase(i);
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| 331 | ret->setParent(NULL);
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| 332 | return ret;
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| 333 | }
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| 334 | else
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| 335 | {
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| 336 | OGRE_EXCEPT(
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| 337 | Exception::ERR_INVALIDPARAMS,
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| 338 | "Child index out of bounds.",
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| 339 | "Node::getChild" );
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| 340 | }
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| 341 | return 0;
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| 342 | }
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| 343 | //-----------------------------------------------------------------------
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| 344 | Node* Node::removeChild(Node* child)
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| 345 | {
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| 346 | ChildNodeMap::iterator i, iend;
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| 347 | iend = mChildren.end();
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| 348 | for (i = mChildren.begin(); i != iend; ++i)
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| 349 | {
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| 350 | if (i->second == child)
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| 351 | {
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| 352 | // cancel any pending update
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| 353 | cancelUpdate(child);
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| 354 |
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| 355 | mChildren.erase(i);
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| 356 | child->setParent(NULL);
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| 357 | break;
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| 358 | }
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| 359 | }
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| 360 | return child;
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| 361 | }
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| 362 | //-----------------------------------------------------------------------
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| 363 | const Quaternion& Node::getOrientation() const
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| 364 | {
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| 365 | return mOrientation;
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| 366 | }
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| 367 |
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| 368 | //-----------------------------------------------------------------------
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| 369 | void Node::setOrientation( const Quaternion & q )
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| 370 | {
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| 371 | mOrientation = q;
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| 372 | needUpdate();
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| 373 | }
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| 374 | //-----------------------------------------------------------------------
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| 375 | void Node::setOrientation( Real w, Real x, Real y, Real z)
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| 376 | {
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| 377 | mOrientation.w = w;
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| 378 | mOrientation.x = x;
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| 379 | mOrientation.y = y;
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| 380 | mOrientation.z = z;
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| 381 | needUpdate();
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| 382 | }
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| 383 | //-----------------------------------------------------------------------
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| 384 | void Node::resetOrientation(void)
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| 385 | {
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| 386 | mOrientation = Quaternion::IDENTITY;
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| 387 | needUpdate();
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| 388 | }
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| 389 |
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| 390 | //-----------------------------------------------------------------------
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| 391 | void Node::setPosition(const Vector3& pos)
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| 392 | {
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| 393 | mPosition = pos;
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| 394 | needUpdate();
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| 395 | }
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| 396 |
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| 397 |
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| 398 | //-----------------------------------------------------------------------
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| 399 | void Node::setPosition(Real x, Real y, Real z)
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| 400 | {
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| 401 | Vector3 v(x,y,z);
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| 402 | setPosition(v);
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| 403 | }
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| 404 |
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| 405 | //-----------------------------------------------------------------------
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| 406 | const Vector3 & Node::getPosition(void) const
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| 407 | {
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| 408 | return mPosition;
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| 409 | }
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| 410 | //-----------------------------------------------------------------------
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| 411 | Matrix3 Node::getLocalAxes(void) const
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| 412 | {
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| 413 | Vector3 axisX = Vector3::UNIT_X;
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| 414 | Vector3 axisY = Vector3::UNIT_Y;
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| 415 | Vector3 axisZ = Vector3::UNIT_Z;
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| 416 |
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| 417 | axisX = mOrientation * axisX;
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| 418 | axisY = mOrientation * axisY;
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| 419 | axisZ = mOrientation * axisZ;
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| 420 |
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| 421 | return Matrix3(axisX.x, axisY.x, axisZ.x,
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| 422 | axisX.y, axisY.y, axisZ.y,
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| 423 | axisX.z, axisY.z, axisZ.z);
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| 424 | }
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| 425 |
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| 426 | //-----------------------------------------------------------------------
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| 427 | void Node::translate(const Vector3& d, TransformSpace relativeTo)
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| 428 | {
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| 429 | Vector3 adjusted;
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| 430 | switch(relativeTo)
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| 431 | {
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| 432 | case TS_LOCAL:
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| 433 | // position is relative to parent so transform downwards
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| 434 | mPosition += mOrientation * d;
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| 435 | break;
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| 436 | case TS_WORLD:
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| 437 | // position is relative to parent so transform upwards
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| 438 | if (mParent)
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| 439 | {
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| 440 | mPosition += (mParent->_getDerivedOrientation().Inverse() * d)
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| 441 | / mParent->_getDerivedScale();
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| 442 | }
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| 443 | else
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| 444 | {
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| 445 | mPosition += d;
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| 446 | }
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| 447 | break;
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| 448 | case TS_PARENT:
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| 449 | mPosition += d;
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| 450 | break;
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| 451 | }
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| 452 | needUpdate();
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| 453 |
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| 454 | }
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| 455 | //-----------------------------------------------------------------------
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| 456 | void Node::translate(Real x, Real y, Real z, TransformSpace relativeTo)
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| 457 | {
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| 458 | Vector3 v(x,y,z);
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| 459 | translate(v, relativeTo);
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| 460 | }
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| 461 | //-----------------------------------------------------------------------
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| 462 | void Node::translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo)
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| 463 | {
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| 464 | Vector3 derived = axes * move;
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| 465 | translate(derived, relativeTo);
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| 466 | }
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| 467 | //-----------------------------------------------------------------------
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| 468 | void Node::translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo)
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| 469 | {
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| 470 | Vector3 d(x,y,z);
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| 471 | translate(axes,d,relativeTo);
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| 472 | }
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| 473 | //-----------------------------------------------------------------------
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| 474 | void Node::roll(const Radian& angle, TransformSpace relativeTo)
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| 475 | {
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| 476 | rotate(Vector3::UNIT_Z, angle, relativeTo);
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| 477 | }
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| 478 | //-----------------------------------------------------------------------
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| 479 | void Node::pitch(const Radian& angle, TransformSpace relativeTo)
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| 480 | {
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| 481 | rotate(Vector3::UNIT_X, angle, relativeTo);
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| 482 | }
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| 483 | //-----------------------------------------------------------------------
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| 484 | void Node::yaw(const Radian& angle, TransformSpace relativeTo)
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| 485 | {
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| 486 | rotate(Vector3::UNIT_Y, angle, relativeTo);
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| 487 |
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| 488 | }
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| 489 | //-----------------------------------------------------------------------
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| 490 | void Node::rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo)
|
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| 491 | {
|
---|
| 492 | Quaternion q;
|
---|
| 493 | q.FromAngleAxis(angle,axis);
|
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| 494 | rotate(q, relativeTo);
|
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| 495 | }
|
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| 496 |
|
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| 497 | //-----------------------------------------------------------------------
|
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| 498 | void Node::rotate(const Quaternion& q, TransformSpace relativeTo)
|
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| 499 | {
|
---|
| 500 | switch(relativeTo)
|
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| 501 | {
|
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| 502 | case TS_PARENT:
|
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| 503 | // Rotations are normally relative to local axes, transform up
|
---|
| 504 | mOrientation = q * mOrientation;
|
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| 505 | break;
|
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| 506 | case TS_WORLD:
|
---|
| 507 | // Rotations are normally relative to local axes, transform up
|
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| 508 | mOrientation = mOrientation * _getDerivedOrientation().Inverse()
|
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| 509 | * q * _getDerivedOrientation();
|
---|
| 510 | break;
|
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| 511 | case TS_LOCAL:
|
---|
| 512 | // Note the order of the mult, i.e. q comes after
|
---|
| 513 | mOrientation = mOrientation * q;
|
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| 514 | break;
|
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| 515 | }
|
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| 516 | needUpdate();
|
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| 517 | }
|
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| 518 | //-----------------------------------------------------------------------
|
---|
| 519 | const Quaternion & Node::_getDerivedOrientation(void) const
|
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| 520 | {
|
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| 521 | if (mNeedParentUpdate)
|
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| 522 | {
|
---|
| 523 | _updateFromParent();
|
---|
| 524 | mNeedParentUpdate = false;
|
---|
| 525 | }
|
---|
| 526 | return mDerivedOrientation;
|
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| 527 | }
|
---|
| 528 | //-----------------------------------------------------------------------
|
---|
| 529 | const Vector3 & Node::_getDerivedPosition(void) const
|
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| 530 | {
|
---|
| 531 | if (mNeedParentUpdate)
|
---|
| 532 | {
|
---|
| 533 | _updateFromParent();
|
---|
| 534 | mNeedParentUpdate = false;
|
---|
| 535 | }
|
---|
| 536 | return mDerivedPosition;
|
---|
| 537 | }
|
---|
| 538 | //-----------------------------------------------------------------------
|
---|
| 539 | const Vector3 & Node::_getDerivedScale(void) const
|
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| 540 | {
|
---|
| 541 | if (mNeedParentUpdate)
|
---|
| 542 | {
|
---|
| 543 | _updateFromParent();
|
---|
| 544 | mNeedParentUpdate = false;
|
---|
| 545 | }
|
---|
| 546 | return mDerivedScale;
|
---|
| 547 | }
|
---|
| 548 | //-----------------------------------------------------------------------
|
---|
| 549 | void Node::removeAllChildren(void)
|
---|
| 550 | {
|
---|
| 551 | ChildNodeMap::iterator i, iend;
|
---|
| 552 | iend = mChildren.end();
|
---|
| 553 | for (i = mChildren.begin(); i != iend; ++i)
|
---|
| 554 | {
|
---|
| 555 | i->second->setParent(0);
|
---|
| 556 | }
|
---|
| 557 | mChildren.clear();
|
---|
| 558 | mChildrenToUpdate.clear();
|
---|
| 559 | }
|
---|
| 560 | //-----------------------------------------------------------------------
|
---|
| 561 | void Node::setScale(const Vector3& scale)
|
---|
| 562 | {
|
---|
| 563 | mScale = scale;
|
---|
| 564 | needUpdate();
|
---|
| 565 | }
|
---|
| 566 | //-----------------------------------------------------------------------
|
---|
| 567 | void Node::setScale(Real x, Real y, Real z)
|
---|
| 568 | {
|
---|
| 569 | mScale.x = x;
|
---|
| 570 | mScale.y = y;
|
---|
| 571 | mScale.z = z;
|
---|
| 572 | needUpdate();
|
---|
| 573 | }
|
---|
| 574 | //-----------------------------------------------------------------------
|
---|
| 575 | const Vector3 & Node::getScale(void) const
|
---|
| 576 | {
|
---|
| 577 | return mScale;
|
---|
| 578 | }
|
---|
| 579 | //-----------------------------------------------------------------------
|
---|
| 580 | void Node::setInheritOrientation(bool inherit)
|
---|
| 581 | {
|
---|
| 582 | mInheritOrientation = inherit;
|
---|
| 583 | needUpdate();
|
---|
| 584 | }
|
---|
| 585 | //-----------------------------------------------------------------------
|
---|
| 586 | bool Node::getInheritOrientation(void) const
|
---|
| 587 | {
|
---|
| 588 | return mInheritOrientation;
|
---|
| 589 | }
|
---|
| 590 | //-----------------------------------------------------------------------
|
---|
| 591 | void Node::setInheritScale(bool inherit)
|
---|
| 592 | {
|
---|
| 593 | mInheritScale = inherit;
|
---|
| 594 | needUpdate();
|
---|
| 595 | }
|
---|
| 596 | //-----------------------------------------------------------------------
|
---|
| 597 | bool Node::getInheritScale(void) const
|
---|
| 598 | {
|
---|
| 599 | return mInheritScale;
|
---|
| 600 | }
|
---|
| 601 | //-----------------------------------------------------------------------
|
---|
| 602 | void Node::scale(const Vector3& scale)
|
---|
| 603 | {
|
---|
| 604 | mScale = mScale * scale;
|
---|
| 605 | needUpdate();
|
---|
| 606 |
|
---|
| 607 | }
|
---|
| 608 | //-----------------------------------------------------------------------
|
---|
| 609 | void Node::scale(Real x, Real y, Real z)
|
---|
| 610 | {
|
---|
| 611 | mScale.x *= x;
|
---|
| 612 | mScale.y *= y;
|
---|
| 613 | mScale.z *= z;
|
---|
| 614 | needUpdate();
|
---|
| 615 |
|
---|
| 616 | }
|
---|
| 617 | //-----------------------------------------------------------------------
|
---|
| 618 | const String& Node::getName(void) const
|
---|
| 619 | {
|
---|
| 620 | return mName;
|
---|
| 621 | }
|
---|
| 622 | //-----------------------------------------------------------------------
|
---|
| 623 | const MaterialPtr& Node::getMaterial(void) const
|
---|
| 624 | {
|
---|
| 625 | if (mpMaterial.isNull())
|
---|
| 626 | {
|
---|
| 627 | mpMaterial = MaterialManager::getSingleton().getByName("Core/NodeMaterial");
|
---|
| 628 | if (mpMaterial.isNull())
|
---|
| 629 | OGRE_EXCEPT( Exception::ERR_ITEM_NOT_FOUND, "Could not find material Core/NodeMaterial",
|
---|
| 630 | "Node::getMaterial" );
|
---|
| 631 | mpMaterial->load();
|
---|
| 632 | }
|
---|
| 633 | return mpMaterial;
|
---|
| 634 |
|
---|
| 635 | }
|
---|
| 636 | //-----------------------------------------------------------------------
|
---|
| 637 | void Node::getRenderOperation(RenderOperation& op)
|
---|
| 638 | {
|
---|
| 639 | static SubMesh* pSubMesh = 0;
|
---|
| 640 | if (!pSubMesh)
|
---|
| 641 | {
|
---|
| 642 | MeshPtr pMesh = MeshManager::getSingleton().load("axes.mesh",
|
---|
| 643 | ResourceGroupManager::BOOTSTRAP_RESOURCE_GROUP_NAME);
|
---|
| 644 | pSubMesh = pMesh->getSubMesh(0);
|
---|
| 645 | }
|
---|
| 646 | pSubMesh->_getRenderOperation(op);
|
---|
| 647 | }
|
---|
| 648 | //-----------------------------------------------------------------------
|
---|
| 649 | void Node::getWorldTransforms(Matrix4* xform) const
|
---|
| 650 | {
|
---|
| 651 | // Assumes up to date
|
---|
| 652 | *xform = this->_getFullTransform();
|
---|
| 653 | }
|
---|
| 654 | //-----------------------------------------------------------------------
|
---|
| 655 | const Quaternion& Node::getWorldOrientation(void) const
|
---|
| 656 | {
|
---|
| 657 | return _getDerivedOrientation();
|
---|
| 658 | }
|
---|
| 659 | //-----------------------------------------------------------------------
|
---|
| 660 | const Vector3& Node::getWorldPosition(void) const
|
---|
| 661 | {
|
---|
| 662 | return _getDerivedPosition();
|
---|
| 663 | }
|
---|
| 664 | //-----------------------------------------------------------------------
|
---|
| 665 | void Node::setInitialState(void)
|
---|
| 666 | {
|
---|
| 667 | mInitialPosition = mPosition;
|
---|
| 668 | mInitialOrientation = mOrientation;
|
---|
| 669 | mInitialScale = mScale;
|
---|
| 670 | }
|
---|
| 671 | //-----------------------------------------------------------------------
|
---|
| 672 | void Node::resetToInitialState(void)
|
---|
| 673 | {
|
---|
| 674 | mPosition = mInitialPosition;
|
---|
| 675 | mOrientation = mInitialOrientation;
|
---|
| 676 | mScale = mInitialScale;
|
---|
| 677 |
|
---|
| 678 | // Reset weights
|
---|
| 679 | mAccumAnimWeight = 0.0f;
|
---|
| 680 | mTransFromInitial = Vector3::ZERO;
|
---|
| 681 | mRotFromInitial = Quaternion::IDENTITY;
|
---|
| 682 | mScaleFromInitial = Vector3::UNIT_SCALE;
|
---|
| 683 |
|
---|
| 684 | needUpdate();
|
---|
| 685 | }
|
---|
| 686 | //-----------------------------------------------------------------------
|
---|
| 687 | const Vector3& Node::getInitialPosition(void) const
|
---|
| 688 | {
|
---|
| 689 | return mInitialPosition;
|
---|
| 690 | }
|
---|
| 691 | //-----------------------------------------------------------------------
|
---|
| 692 | const Quaternion& Node::getInitialOrientation(void) const
|
---|
| 693 | {
|
---|
| 694 | return mInitialOrientation;
|
---|
| 695 |
|
---|
| 696 | }
|
---|
| 697 | //-----------------------------------------------------------------------
|
---|
| 698 | const Vector3& Node::getInitialScale(void) const
|
---|
| 699 | {
|
---|
| 700 | return mInitialScale;
|
---|
| 701 | }
|
---|
| 702 | //-----------------------------------------------------------------------
|
---|
| 703 | Node* Node::getChild(const String& name) const
|
---|
| 704 | {
|
---|
| 705 | ChildNodeMap::const_iterator i = mChildren.find(name);
|
---|
| 706 |
|
---|
| 707 | if (i == mChildren.end())
|
---|
| 708 | {
|
---|
| 709 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Child node named " + name +
|
---|
| 710 | " does not exist.", "Node::getChild");
|
---|
| 711 | }
|
---|
| 712 | return i->second;
|
---|
| 713 |
|
---|
| 714 | }
|
---|
| 715 | //-----------------------------------------------------------------------
|
---|
| 716 | Node* Node::removeChild(const String& name)
|
---|
| 717 | {
|
---|
| 718 | ChildNodeMap::iterator i = mChildren.find(name);
|
---|
| 719 |
|
---|
| 720 | if (i == mChildren.end())
|
---|
| 721 | {
|
---|
| 722 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Child node named " + name +
|
---|
| 723 | " does not exist.", "Node::removeChild");
|
---|
| 724 | }
|
---|
| 725 |
|
---|
| 726 | Node* ret = i->second;
|
---|
| 727 | // Cancel any pending update
|
---|
| 728 | cancelUpdate(ret);
|
---|
| 729 |
|
---|
| 730 | mChildren.erase(i);
|
---|
| 731 | ret->setParent(NULL);
|
---|
| 732 |
|
---|
| 733 | return ret;
|
---|
| 734 |
|
---|
| 735 |
|
---|
| 736 | }
|
---|
| 737 | //-----------------------------------------------------------------------
|
---|
| 738 | Node::ChildNodeIterator Node::getChildIterator(void)
|
---|
| 739 | {
|
---|
| 740 | return ChildNodeIterator(mChildren.begin(), mChildren.end());
|
---|
| 741 | }
|
---|
| 742 | //-----------------------------------------------------------------------
|
---|
| 743 | Node::ConstChildNodeIterator Node::getChildIterator(void) const
|
---|
| 744 | {
|
---|
| 745 | return ConstChildNodeIterator(mChildren.begin(), mChildren.end());
|
---|
| 746 | }
|
---|
| 747 | //-----------------------------------------------------------------------
|
---|
| 748 | void Node::_weightedTransform(Real weight, const Vector3& translate,
|
---|
| 749 | const Quaternion& rotate, const Vector3& scale)
|
---|
| 750 | {
|
---|
| 751 | // If no previous transforms, we can just apply
|
---|
| 752 | if (mAccumAnimWeight == 0.0f)
|
---|
| 753 | {
|
---|
| 754 | mRotFromInitial = rotate;
|
---|
| 755 | mTransFromInitial = translate;
|
---|
| 756 | mScaleFromInitial = scale;
|
---|
| 757 | mAccumAnimWeight = weight;
|
---|
| 758 | }
|
---|
| 759 | else
|
---|
| 760 | {
|
---|
| 761 | // Blend with existing
|
---|
| 762 | Real factor = weight / (mAccumAnimWeight + weight);
|
---|
| 763 | mTransFromInitial += (translate - mTransFromInitial) * factor;
|
---|
| 764 | mRotFromInitial =
|
---|
| 765 | Quaternion::Slerp(factor, mRotFromInitial, rotate);
|
---|
| 766 | // For scale, find delta from 1.0, factor then add back before applying
|
---|
| 767 | Vector3 scaleDiff = (scale - Vector3::UNIT_SCALE) * factor;
|
---|
| 768 | mScaleFromInitial = mScaleFromInitial *
|
---|
| 769 | (scaleDiff + Vector3::UNIT_SCALE);
|
---|
| 770 | mAccumAnimWeight += weight;
|
---|
| 771 |
|
---|
| 772 | }
|
---|
| 773 |
|
---|
| 774 | // Update final based on bind position + offsets
|
---|
| 775 | mOrientation = mInitialOrientation * mRotFromInitial;
|
---|
| 776 | mPosition = mInitialPosition + mTransFromInitial;
|
---|
| 777 | mScale = mInitialScale * mScaleFromInitial;
|
---|
| 778 | needUpdate();
|
---|
| 779 |
|
---|
| 780 | }
|
---|
| 781 | //-----------------------------------------------------------------------
|
---|
| 782 | Real Node::getSquaredViewDepth(const Camera* cam) const
|
---|
| 783 | {
|
---|
| 784 | Vector3 diff = _getDerivedPosition() - cam->getDerivedPosition();
|
---|
| 785 |
|
---|
| 786 | // NB use squared length rather than real depth to avoid square root
|
---|
| 787 | return diff.squaredLength();
|
---|
| 788 | }
|
---|
| 789 | //-----------------------------------------------------------------------
|
---|
| 790 | void Node::needUpdate(bool forceParentUpdate)
|
---|
| 791 | {
|
---|
| 792 |
|
---|
| 793 | mNeedParentUpdate = true;
|
---|
| 794 | mNeedChildUpdate = true;
|
---|
| 795 | mCachedTransformOutOfDate = true;
|
---|
| 796 |
|
---|
| 797 | // Make sure we're not root and parent hasn't been notified before
|
---|
| 798 | if (mParent && (!mParentNotified || forceParentUpdate))
|
---|
| 799 | {
|
---|
| 800 | mParent->requestUpdate(this, forceParentUpdate);
|
---|
| 801 | mParentNotified = true ;
|
---|
| 802 | }
|
---|
| 803 |
|
---|
| 804 | // all children will be updated
|
---|
| 805 | mChildrenToUpdate.clear();
|
---|
| 806 | }
|
---|
| 807 | //-----------------------------------------------------------------------
|
---|
| 808 | void Node::requestUpdate(Node* child, bool forceParentUpdate)
|
---|
| 809 | {
|
---|
| 810 | // If we're already going to update everything this doesn't matter
|
---|
| 811 | if (mNeedChildUpdate)
|
---|
| 812 | {
|
---|
| 813 | return;
|
---|
| 814 | }
|
---|
| 815 |
|
---|
| 816 | mChildrenToUpdate.insert(child);
|
---|
| 817 | // Request selective update of me, if we didn't do it before
|
---|
| 818 | if (mParent && (!mParentNotified || forceParentUpdate))
|
---|
| 819 | {
|
---|
| 820 | mParent->requestUpdate(this, forceParentUpdate);
|
---|
| 821 | mParentNotified = true ;
|
---|
| 822 | }
|
---|
| 823 |
|
---|
| 824 | }
|
---|
| 825 | //-----------------------------------------------------------------------
|
---|
| 826 | void Node::cancelUpdate(Node* child)
|
---|
| 827 | {
|
---|
| 828 | mChildrenToUpdate.erase(child);
|
---|
| 829 |
|
---|
| 830 | // Propogate this up if we're done
|
---|
| 831 | if (mChildrenToUpdate.empty() && mParent && !mNeedChildUpdate)
|
---|
| 832 | {
|
---|
| 833 | mParent->cancelUpdate(this);
|
---|
| 834 | mParentNotified = false ;
|
---|
| 835 | }
|
---|
| 836 | }
|
---|
| 837 | //-----------------------------------------------------------------------
|
---|
| 838 | void Node::queueNeedUpdate(Node* n)
|
---|
| 839 | {
|
---|
| 840 | msQueuedUpdates.push_back(n);
|
---|
| 841 | }
|
---|
| 842 | //-----------------------------------------------------------------------
|
---|
| 843 | void Node::processQueuedUpdates(void)
|
---|
| 844 | {
|
---|
| 845 | for (QueuedUpdates::iterator i = msQueuedUpdates.begin();
|
---|
| 846 | i != msQueuedUpdates.end(); ++i)
|
---|
| 847 | {
|
---|
| 848 | // Update, and force parent update since chances are we've ended
|
---|
| 849 | // up with some mixed state in there due to re-entrancy
|
---|
| 850 | (*i)->needUpdate(true);
|
---|
| 851 | }
|
---|
| 852 | msQueuedUpdates.clear();
|
---|
| 853 | }
|
---|
| 854 | //-----------------------------------------------------------------------
|
---|
| 855 | const LightList& Node::getLights(void) const
|
---|
| 856 | {
|
---|
| 857 | // Nodes should not be lit by the scene, this will not get called
|
---|
| 858 | static LightList ll;
|
---|
| 859 | return ll;
|
---|
| 860 | }
|
---|
| 861 | }
|
---|
| 862 |
|
---|