[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreNode.h"
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| 27 |
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| 28 | #include "OgreException.h"
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| 29 | #include "OgreMath.h"
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| 30 |
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| 31 | // Dependencies on render-related types due to ability to render node
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| 32 | #include "OgreMaterialManager.h"
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| 33 | #include "OgreMeshManager.h"
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| 34 | #include "OgreMesh.h"
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| 35 | #include "OgreSubMesh.h"
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| 36 | #include "OgreCamera.h"
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| 37 |
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| 38 | namespace Ogre {
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| 39 |
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| 40 | unsigned long Node::msNextGeneratedNameExt = 1;
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| 41 | //-----------------------------------------------------------------------
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| 42 | Node::Node()
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| 43 | {
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| 44 | mParent = 0;
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| 45 | mOrientation = mInitialOrientation = mDerivedOrientation = Quaternion::IDENTITY;
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| 46 | mPosition = mInitialPosition = mDerivedPosition = Vector3::ZERO;
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| 47 | mScale = mInitialScale = mDerivedScale = Vector3::UNIT_SCALE;
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| 48 | mInheritScale = true;
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| 49 | mParentNotified = false ;
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| 50 |
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| 51 | // Generate a name
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| 52 | StringUtil::StrStreamType str;
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| 53 | str << "Unnamed_" << msNextGeneratedNameExt++;
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| 54 | mName = str.str();
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| 55 | mAccumAnimWeight = 0.0f;
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| 56 |
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| 57 | needUpdate();
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| 58 |
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| 59 | }
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| 60 | //-----------------------------------------------------------------------
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| 61 | Node::Node(const String& name) : Renderable()
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| 62 | {
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| 63 | mName = name;
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| 64 | mParent = 0;
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| 65 | mOrientation = mInitialOrientation = mDerivedOrientation = Quaternion::IDENTITY;
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| 66 | mPosition = mInitialPosition = mDerivedPosition = Vector3::ZERO;
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| 67 | mScale = mInitialScale = mDerivedScale = Vector3::UNIT_SCALE;
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| 68 | mInheritScale = true;
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| 69 | mAccumAnimWeight = 0.0f;
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| 70 | mParentNotified = false ;
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| 71 |
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| 72 | needUpdate();
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| 73 |
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| 74 | }
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| 75 |
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| 76 | //-----------------------------------------------------------------------
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| 77 | Node::~Node()
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| 78 | {
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| 79 | removeAllChildren();
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| 80 | if(mParent)
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| 81 | mParent->removeChild(this);
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| 82 | }
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| 83 | //-----------------------------------------------------------------------
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| 84 | Node* Node::getParent(void) const
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| 85 | {
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| 86 | return mParent;
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| 87 | }
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| 88 |
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| 89 | //-----------------------------------------------------------------------
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| 90 | void Node::setParent(Node* parent)
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| 91 | {
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| 92 | mParent = parent;
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| 93 | // Request update from parent
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| 94 | mParentNotified = false ;
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| 95 | needUpdate();
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| 96 | }
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| 97 |
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| 98 | //-----------------------------------------------------------------------
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| 99 | Matrix4 Node::_getFullTransform(void) const
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| 100 | {
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| 101 | if (mCachedTransformOutOfDate)
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| 102 | {
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| 103 | // Use derived values
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| 104 | makeTransform(
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| 105 | _getDerivedPosition(), _getDerivedScale(),
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| 106 | _getDerivedOrientation(), mCachedTransform);
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| 107 | mCachedTransformOutOfDate = false;
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| 108 | }
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| 109 | return mCachedTransform;
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| 110 | }
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| 111 | //-----------------------------------------------------------------------
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| 112 | void Node::_update(bool updateChildren, bool parentHasChanged)
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| 113 | {
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| 114 | // always clear information about parent notification
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| 115 | mParentNotified = false ;
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| 116 |
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| 117 | // Short circuit the off case
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| 118 | if (!updateChildren && !mNeedParentUpdate && !mNeedChildUpdate && !parentHasChanged )
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| 119 | {
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| 120 | return;
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| 121 | }
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| 122 |
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| 123 |
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| 124 | // See if we should process everyone
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| 125 | if (mNeedParentUpdate || parentHasChanged)
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| 126 | {
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| 127 | // Update transforms from parent
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| 128 | _updateFromParent();
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| 129 | mNeedParentUpdate = false;
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| 130 | }
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| 131 |
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| 132 | if (mNeedChildUpdate || parentHasChanged)
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| 133 | {
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| 134 |
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| 135 | ChildNodeMap::iterator it, itend;
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| 136 | itend = mChildren.end();
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| 137 | for (it = mChildren.begin(); it != itend; ++it)
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| 138 | {
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| 139 | Node* child = it->second;
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| 140 | child->_update(true, true);
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| 141 | }
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| 142 | mChildrenToUpdate.clear();
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| 143 | }
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| 144 | else
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| 145 | {
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| 146 | // Just update selected children
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| 147 |
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| 148 | ChildUpdateSet::iterator it, itend;
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| 149 | itend = mChildrenToUpdate.end();
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| 150 | for(it = mChildrenToUpdate.begin(); it != itend; ++it)
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| 151 | {
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| 152 | Node* child = *it;
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| 153 | child->_update(true, false);
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| 154 | }
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| 155 |
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| 156 | mChildrenToUpdate.clear();
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| 157 | }
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| 158 |
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| 159 | mNeedChildUpdate = false;
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| 160 |
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| 161 | }
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| 162 |
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| 163 | //-----------------------------------------------------------------------
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| 164 | void Node::_updateFromParent(void) const
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| 165 | {
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| 166 | if (mParent)
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| 167 | {
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| 168 | // Combine orientation with that of parent
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| 169 | Quaternion mParentQ = mParent->_getDerivedOrientation();
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| 170 | mDerivedOrientation = mParentQ * mOrientation;
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| 171 |
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| 172 | // Change position vector based on parent's orientation & scale
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| 173 | mDerivedPosition = mParentQ * (mPosition * mParent->_getDerivedScale());
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| 174 |
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| 175 | // Update scale
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| 176 | if (mInheritScale)
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| 177 | {
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| 178 | // Scale own position by parent scale
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| 179 | Vector3 parentScale = mParent->_getDerivedScale();
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| 180 | // Set own scale, NB just combine as equivalent axes, no shearing
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| 181 | mDerivedScale = mScale * parentScale;
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| 182 |
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| 183 | }
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| 184 | else
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| 185 | {
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| 186 | // No inheritence
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| 187 | mDerivedScale = mScale;
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| 188 | }
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| 189 |
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| 190 | // Add altered position vector to parents
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| 191 | mDerivedPosition += mParent->_getDerivedPosition();
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| 192 | }
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| 193 | else
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| 194 | {
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| 195 | // Root node, no parent
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| 196 | mDerivedOrientation = mOrientation;
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| 197 | mDerivedPosition = mPosition;
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| 198 | mDerivedScale = mScale;
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| 199 | }
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| 200 |
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| 201 | mCachedTransformOutOfDate = true;
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| 202 |
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| 203 |
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| 204 | }
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| 205 | //-----------------------------------------------------------------------
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| 206 | Node* Node::createChild(const Vector3& translate, const Quaternion& rotate)
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| 207 | {
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| 208 | Node* newNode = createChildImpl();
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| 209 | newNode->translate(translate);
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| 210 | newNode->rotate(rotate);
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| 211 | this->addChild(newNode);
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| 212 |
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| 213 | return newNode;
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| 214 | }
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| 215 | //-----------------------------------------------------------------------
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| 216 | Node* Node::createChild(const String& name, const Vector3& translate, const Quaternion& rotate)
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| 217 | {
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| 218 | Node* newNode = createChildImpl(name);
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| 219 | newNode->translate(translate);
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| 220 | newNode->rotate(rotate);
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| 221 | this->addChild(newNode);
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| 222 |
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| 223 | return newNode;
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| 224 | }
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| 225 | //-----------------------------------------------------------------------
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| 226 | void Node::addChild(Node* child)
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| 227 | {
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| 228 | assert(!child->mParent);
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| 229 |
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| 230 | mChildren.insert(ChildNodeMap::value_type(child->getName(), child));
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| 231 | child->setParent(this);
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| 232 |
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| 233 | }
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| 234 | //-----------------------------------------------------------------------
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| 235 | unsigned short Node::numChildren(void) const
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| 236 | {
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| 237 | return static_cast< unsigned short >( mChildren.size() );
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| 238 | }
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| 239 | //-----------------------------------------------------------------------
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| 240 | Node* Node::getChild(unsigned short index) const
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| 241 | {
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| 242 | if( index < mChildren.size() )
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| 243 | {
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| 244 | ChildNodeMap::const_iterator i = mChildren.begin();
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| 245 | while (index--) ++i;
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| 246 | return i->second;
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| 247 | }
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| 248 | else
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| 249 | return NULL;
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| 250 | }
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| 251 | //-----------------------------------------------------------------------
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| 252 | Node* Node::removeChild(unsigned short index)
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| 253 | {
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| 254 | Node* ret;
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| 255 | if (index < mChildren.size())
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| 256 | {
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| 257 | ChildNodeMap::iterator i = mChildren.begin();
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| 258 | while (index--) ++i;
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| 259 | ret = i->second;
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| 260 | // cancel any pending update
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| 261 | cancelUpdate(ret);
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| 262 |
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| 263 | mChildren.erase(i);
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| 264 | ret->setParent(NULL);
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| 265 | return ret;
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| 266 | }
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| 267 | else
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| 268 | {
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| 269 | OGRE_EXCEPT(
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| 270 | Exception::ERR_INVALIDPARAMS,
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| 271 | "Child index out of bounds.",
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| 272 | "Node::getChild" );
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| 273 | }
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| 274 | return 0;
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| 275 | }
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| 276 | //-----------------------------------------------------------------------
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| 277 | Node* Node::removeChild(Node* child)
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| 278 | {
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| 279 | ChildNodeMap::iterator i, iend;
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| 280 | iend = mChildren.end();
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| 281 | for (i = mChildren.begin(); i != iend; ++i)
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| 282 | {
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| 283 | if (i->second == child)
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| 284 | {
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| 285 | // cancel any pending update
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| 286 | cancelUpdate(child);
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| 287 |
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| 288 | mChildren.erase(i);
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| 289 | child->setParent(NULL);
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| 290 | break;
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| 291 | }
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| 292 | }
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| 293 | return child;
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| 294 | }
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| 295 | //-----------------------------------------------------------------------
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| 296 | const Quaternion& Node::getOrientation() const
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| 297 | {
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| 298 | return mOrientation;
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| 299 | }
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| 300 |
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| 301 | //-----------------------------------------------------------------------
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| 302 | void Node::setOrientation( const Quaternion & q )
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| 303 | {
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| 304 | mOrientation = q;
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| 305 | needUpdate();
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| 306 | }
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| 307 | //-----------------------------------------------------------------------
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| 308 | void Node::setOrientation( Real w, Real x, Real y, Real z)
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| 309 | {
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| 310 | mOrientation.w = w;
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| 311 | mOrientation.x = x;
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| 312 | mOrientation.y = y;
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| 313 | mOrientation.z = z;
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| 314 | needUpdate();
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| 315 | }
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| 316 | //-----------------------------------------------------------------------
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| 317 | void Node::resetOrientation(void)
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| 318 | {
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| 319 | mOrientation = Quaternion::IDENTITY;
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| 320 | needUpdate();
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| 321 | }
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| 322 |
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| 323 | //-----------------------------------------------------------------------
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| 324 | void Node::setPosition(const Vector3& pos)
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| 325 | {
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| 326 | mPosition = pos;
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| 327 | needUpdate();
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| 328 | }
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| 329 |
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| 330 |
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| 331 | //-----------------------------------------------------------------------
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| 332 | void Node::setPosition(Real x, Real y, Real z)
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| 333 | {
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| 334 | Vector3 v(x,y,z);
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| 335 | setPosition(v);
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| 336 | }
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| 337 |
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| 338 | //-----------------------------------------------------------------------
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| 339 | const Vector3 & Node::getPosition(void) const
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| 340 | {
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| 341 | return mPosition;
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| 342 | }
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| 343 | //-----------------------------------------------------------------------
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| 344 | Matrix3 Node::getLocalAxes(void) const
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| 345 | {
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| 346 | Vector3 axisX = Vector3::UNIT_X;
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| 347 | Vector3 axisY = Vector3::UNIT_Y;
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| 348 | Vector3 axisZ = Vector3::UNIT_Z;
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| 349 |
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| 350 | axisX = mOrientation * axisX;
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| 351 | axisY = mOrientation * axisY;
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| 352 | axisZ = mOrientation * axisZ;
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| 353 |
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| 354 | return Matrix3(axisX.x, axisY.x, axisZ.x,
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| 355 | axisX.y, axisY.y, axisZ.y,
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| 356 | axisX.z, axisY.z, axisZ.z);
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| 357 | }
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| 358 |
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| 359 | //-----------------------------------------------------------------------
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| 360 | void Node::translate(const Vector3& d, TransformSpace relativeTo)
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| 361 | {
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| 362 | Vector3 adjusted;
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| 363 | switch(relativeTo)
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| 364 | {
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| 365 | case TS_LOCAL:
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| 366 | // position is relative to parent so transform downwards
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| 367 | mPosition += mOrientation * d;
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| 368 | break;
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| 369 | case TS_WORLD:
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| 370 | // position is relative to parent so transform upwards
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| 371 | if (mParent)
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| 372 | {
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| 373 | mPosition += mParent->_getDerivedOrientation().Inverse() * d;
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| 374 | }
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| 375 | else
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| 376 | {
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| 377 | mPosition += d;
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| 378 | }
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| 379 | break;
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| 380 | case TS_PARENT:
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| 381 | mPosition += d;
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| 382 | break;
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| 383 | }
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| 384 | needUpdate();
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| 385 |
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| 386 | }
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| 387 | //-----------------------------------------------------------------------
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| 388 | void Node::translate(Real x, Real y, Real z, TransformSpace relativeTo)
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| 389 | {
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| 390 | Vector3 v(x,y,z);
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| 391 | translate(v, relativeTo);
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| 392 | }
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| 393 | //-----------------------------------------------------------------------
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| 394 | void Node::translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo)
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| 395 | {
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| 396 | Vector3 derived = axes * move;
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| 397 | translate(derived, relativeTo);
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| 398 | }
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| 399 | //-----------------------------------------------------------------------
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| 400 | void Node::translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo)
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| 401 | {
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| 402 | Vector3 d(x,y,z);
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| 403 | translate(axes,d,relativeTo);
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| 404 | }
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| 405 | //-----------------------------------------------------------------------
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| 406 | void Node::roll(const Radian& angle, TransformSpace relativeTo)
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| 407 | {
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| 408 | rotate(Vector3::UNIT_Z, angle, relativeTo);
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| 409 | }
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| 410 | //-----------------------------------------------------------------------
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| 411 | void Node::pitch(const Radian& angle, TransformSpace relativeTo)
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| 412 | {
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| 413 | rotate(Vector3::UNIT_X, angle, relativeTo);
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| 414 | }
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| 415 | //-----------------------------------------------------------------------
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| 416 | void Node::yaw(const Radian& angle, TransformSpace relativeTo)
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| 417 | {
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| 418 | rotate(Vector3::UNIT_Y, angle, relativeTo);
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| 419 |
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| 420 | }
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| 421 | //-----------------------------------------------------------------------
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| 422 | void Node::rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo)
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| 423 | {
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| 424 | Quaternion q;
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| 425 | q.FromAngleAxis(angle,axis);
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| 426 | rotate(q, relativeTo);
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| 427 | }
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| 428 |
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| 429 | //-----------------------------------------------------------------------
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| 430 | void Node::rotate(const Quaternion& q, TransformSpace relativeTo)
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| 431 | {
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| 432 | switch(relativeTo)
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| 433 | {
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| 434 | case TS_PARENT:
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| 435 | // Rotations are normally relative to local axes, transform up
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| 436 | mOrientation = q * mOrientation;
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| 437 | break;
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| 438 | case TS_WORLD:
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| 439 | // Rotations are normally relative to local axes, transform up
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| 440 | mOrientation = mOrientation * _getDerivedOrientation().Inverse()
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| 441 | * q * _getDerivedOrientation();
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| 442 | break;
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| 443 | case TS_LOCAL:
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| 444 | // Note the order of the mult, i.e. q comes after
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| 445 | mOrientation = mOrientation * q;
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| 446 | break;
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| 447 | }
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| 448 | needUpdate();
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| 449 | }
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| 450 | //-----------------------------------------------------------------------
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| 451 | const Quaternion & Node::_getDerivedOrientation(void) const
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| 452 | {
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| 453 | if (mNeedParentUpdate)
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| 454 | {
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| 455 | _updateFromParent();
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| 456 | mNeedParentUpdate = false;
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| 457 | }
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| 458 | return mDerivedOrientation;
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| 459 | }
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| 460 | //-----------------------------------------------------------------------
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| 461 | const Vector3 & Node::_getDerivedPosition(void) const
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| 462 | {
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| 463 | if (mNeedParentUpdate)
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| 464 | {
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| 465 | _updateFromParent();
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| 466 | mNeedParentUpdate = false;
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| 467 | }
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| 468 | return mDerivedPosition;
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| 469 | }
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| 470 | //-----------------------------------------------------------------------
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| 471 | const Vector3 & Node::_getDerivedScale(void) const
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| 472 | {
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| 473 | if (mNeedParentUpdate)
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| 474 | {
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| 475 | _updateFromParent();
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| 476 | mNeedParentUpdate = false;
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| 477 | }
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| 478 | return mDerivedScale;
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| 479 | }
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| 480 | //-----------------------------------------------------------------------
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| 481 | void Node::removeAllChildren(void)
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| 482 | {
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| 483 | ChildNodeMap::iterator i, iend;
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| 484 | iend = mChildren.end();
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| 485 | for (i = mChildren.begin(); i != iend; ++i)
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| 486 | {
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| 487 | i->second->setParent(0);
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| 488 | }
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| 489 | mChildren.clear();
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| 490 | mChildrenToUpdate.clear();
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| 491 | }
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| 492 | //-----------------------------------------------------------------------
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| 493 | void Node::setScale(const Vector3& scale)
|
---|
| 494 | {
|
---|
| 495 | mScale = scale;
|
---|
| 496 | needUpdate();
|
---|
| 497 | }
|
---|
| 498 | //-----------------------------------------------------------------------
|
---|
| 499 | void Node::setScale(Real x, Real y, Real z)
|
---|
| 500 | {
|
---|
| 501 | mScale.x = x;
|
---|
| 502 | mScale.y = y;
|
---|
| 503 | mScale.z = z;
|
---|
| 504 | needUpdate();
|
---|
| 505 | }
|
---|
| 506 | //-----------------------------------------------------------------------
|
---|
| 507 | const Vector3 & Node::getScale(void) const
|
---|
| 508 | {
|
---|
| 509 | return mScale;
|
---|
| 510 | }
|
---|
| 511 | //-----------------------------------------------------------------------
|
---|
| 512 | void Node::setInheritScale(bool inherit)
|
---|
| 513 | {
|
---|
| 514 | mInheritScale = inherit;
|
---|
| 515 | needUpdate();
|
---|
| 516 | }
|
---|
| 517 | //-----------------------------------------------------------------------
|
---|
| 518 | bool Node::getInheritScale(void) const
|
---|
| 519 | {
|
---|
| 520 | return mInheritScale;
|
---|
| 521 | }
|
---|
| 522 | //-----------------------------------------------------------------------
|
---|
| 523 | void Node::scale(const Vector3& scale)
|
---|
| 524 | {
|
---|
| 525 | mScale = mScale * scale;
|
---|
| 526 | needUpdate();
|
---|
| 527 |
|
---|
| 528 | }
|
---|
| 529 | //-----------------------------------------------------------------------
|
---|
| 530 | void Node::scale(Real x, Real y, Real z)
|
---|
| 531 | {
|
---|
| 532 | mScale.x *= x;
|
---|
| 533 | mScale.y *= y;
|
---|
| 534 | mScale.z *= z;
|
---|
| 535 | needUpdate();
|
---|
| 536 |
|
---|
| 537 | }
|
---|
| 538 | //-----------------------------------------------------------------------
|
---|
| 539 | void Node::makeTransform(const Vector3& position, const Vector3& scale, const Quaternion& orientation,
|
---|
| 540 | Matrix4& destMatrix) const
|
---|
| 541 | {
|
---|
| 542 | destMatrix = Matrix4::IDENTITY;
|
---|
| 543 | // Ordering:
|
---|
| 544 | // 1. Scale
|
---|
| 545 | // 2. Rotate
|
---|
| 546 | // 3. Translate
|
---|
| 547 |
|
---|
| 548 | // Parent scaling is already applied to derived position
|
---|
| 549 | // Own scale is applied before rotation
|
---|
| 550 | Matrix3 rot3x3, scale3x3;
|
---|
| 551 | orientation.ToRotationMatrix(rot3x3);
|
---|
| 552 | scale3x3 = Matrix3::ZERO;
|
---|
| 553 | scale3x3[0][0] = scale.x;
|
---|
| 554 | scale3x3[1][1] = scale.y;
|
---|
| 555 | scale3x3[2][2] = scale.z;
|
---|
| 556 |
|
---|
| 557 | destMatrix = rot3x3 * scale3x3;
|
---|
| 558 | destMatrix.setTrans(position);
|
---|
| 559 | }
|
---|
| 560 | //-----------------------------------------------------------------------
|
---|
| 561 | void Node::makeInverseTransform(const Vector3& position, const Vector3& scale, const Quaternion& orientation,
|
---|
| 562 | Matrix4& destMatrix)
|
---|
| 563 | {
|
---|
| 564 | destMatrix = Matrix4::IDENTITY;
|
---|
| 565 |
|
---|
| 566 | // Invert the parameters
|
---|
| 567 | Vector3 invTranslate = -position;
|
---|
| 568 | Vector3 invScale;
|
---|
| 569 | invScale.x = 1 / scale.x;
|
---|
| 570 | invScale.y = 1 / scale.y;
|
---|
| 571 | invScale.z = 1 / scale.z;
|
---|
| 572 |
|
---|
| 573 | Quaternion invRot = orientation.Inverse();
|
---|
| 574 |
|
---|
| 575 | // Because we're inverting, order is translation, rotation, scale
|
---|
| 576 | // So make translation relative to scale & rotation
|
---|
| 577 | invTranslate.x *= invScale.x; // scale
|
---|
| 578 | invTranslate.y *= invScale.y; // scale
|
---|
| 579 | invTranslate.z *= invScale.z; // scale
|
---|
| 580 | invTranslate = invRot * invTranslate; // rotate
|
---|
| 581 |
|
---|
| 582 | // Next, make a 3x3 rotation matrix and apply inverse scale
|
---|
| 583 | Matrix3 rot3x3, scale3x3;
|
---|
| 584 | invRot.ToRotationMatrix(rot3x3);
|
---|
| 585 | scale3x3 = Matrix3::ZERO;
|
---|
| 586 | scale3x3[0][0] = invScale.x;
|
---|
| 587 | scale3x3[1][1] = invScale.y;
|
---|
| 588 | scale3x3[2][2] = invScale.z;
|
---|
| 589 |
|
---|
| 590 | // Set up final matrix with scale & rotation
|
---|
| 591 | destMatrix = scale3x3 * rot3x3;
|
---|
| 592 |
|
---|
| 593 | destMatrix.setTrans(invTranslate);
|
---|
| 594 | }
|
---|
| 595 | //-----------------------------------------------------------------------
|
---|
| 596 | const String& Node::getName(void) const
|
---|
| 597 | {
|
---|
| 598 | return mName;
|
---|
| 599 | }
|
---|
| 600 | //-----------------------------------------------------------------------
|
---|
| 601 | const MaterialPtr& Node::getMaterial(void) const
|
---|
| 602 | {
|
---|
| 603 | if (mpMaterial.isNull())
|
---|
| 604 | {
|
---|
| 605 | mpMaterial = MaterialManager::getSingleton().getByName("Core/NodeMaterial");
|
---|
| 606 | if (mpMaterial.isNull())
|
---|
| 607 | OGRE_EXCEPT( Exception::ERR_ITEM_NOT_FOUND, "Could not find material Core/NodeMaterial",
|
---|
| 608 | "Node::getMaterial" );
|
---|
| 609 | mpMaterial->load();
|
---|
| 610 | }
|
---|
| 611 | return mpMaterial;
|
---|
| 612 |
|
---|
| 613 | }
|
---|
| 614 | //-----------------------------------------------------------------------
|
---|
| 615 | void Node::getRenderOperation(RenderOperation& op)
|
---|
| 616 | {
|
---|
| 617 | static SubMesh* pSubMesh = 0;
|
---|
| 618 | if (!pSubMesh)
|
---|
| 619 | {
|
---|
| 620 | MeshPtr pMesh = MeshManager::getSingleton().load("axes.mesh",
|
---|
| 621 | ResourceGroupManager::BOOTSTRAP_RESOURCE_GROUP_NAME);
|
---|
| 622 | pSubMesh = pMesh->getSubMesh(0);
|
---|
| 623 | }
|
---|
| 624 | pSubMesh->_getRenderOperation(op);
|
---|
| 625 | }
|
---|
| 626 | //-----------------------------------------------------------------------
|
---|
| 627 | void Node::getWorldTransforms(Matrix4* xform) const
|
---|
| 628 | {
|
---|
| 629 | // Assumes up to date
|
---|
| 630 | *xform = this->_getFullTransform();
|
---|
| 631 | }
|
---|
| 632 | //-----------------------------------------------------------------------
|
---|
| 633 | const Quaternion& Node::getWorldOrientation(void) const
|
---|
| 634 | {
|
---|
| 635 | return _getDerivedOrientation();
|
---|
| 636 | }
|
---|
| 637 | //-----------------------------------------------------------------------
|
---|
| 638 | const Vector3& Node::getWorldPosition(void) const
|
---|
| 639 | {
|
---|
| 640 | return _getDerivedPosition();
|
---|
| 641 | }
|
---|
| 642 | //-----------------------------------------------------------------------
|
---|
| 643 | void Node::setInitialState(void)
|
---|
| 644 | {
|
---|
| 645 | mInitialPosition = mPosition;
|
---|
| 646 | mInitialOrientation = mOrientation;
|
---|
| 647 | mInitialScale = mScale;
|
---|
| 648 | }
|
---|
| 649 | //-----------------------------------------------------------------------
|
---|
| 650 | void Node::resetToInitialState(void)
|
---|
| 651 | {
|
---|
| 652 | mPosition = mInitialPosition;
|
---|
| 653 | mOrientation = mInitialOrientation;
|
---|
| 654 | mScale = mInitialScale;
|
---|
| 655 |
|
---|
| 656 | // Reset weights
|
---|
| 657 | mAccumAnimWeight = 0.0f;
|
---|
| 658 | mTransFromInitial = Vector3::ZERO;
|
---|
| 659 | mRotFromInitial = Quaternion::IDENTITY;
|
---|
| 660 | mScaleFromInitial = Vector3::UNIT_SCALE;
|
---|
| 661 |
|
---|
| 662 | needUpdate();
|
---|
| 663 | }
|
---|
| 664 | //-----------------------------------------------------------------------
|
---|
| 665 | const Vector3& Node::getInitialPosition(void) const
|
---|
| 666 | {
|
---|
| 667 | return mInitialPosition;
|
---|
| 668 | }
|
---|
| 669 | //-----------------------------------------------------------------------
|
---|
| 670 | const Quaternion& Node::getInitialOrientation(void) const
|
---|
| 671 | {
|
---|
| 672 | return mInitialOrientation;
|
---|
| 673 |
|
---|
| 674 | }
|
---|
| 675 | //-----------------------------------------------------------------------
|
---|
| 676 | const Vector3& Node::getInitialScale(void) const
|
---|
| 677 | {
|
---|
| 678 | return mInitialScale;
|
---|
| 679 | }
|
---|
| 680 | //-----------------------------------------------------------------------
|
---|
| 681 | Node* Node::getChild(const String& name) const
|
---|
| 682 | {
|
---|
| 683 | ChildNodeMap::const_iterator i = mChildren.find(name);
|
---|
| 684 |
|
---|
| 685 | if (i == mChildren.end())
|
---|
| 686 | {
|
---|
| 687 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Child node named " + name +
|
---|
| 688 | " does not exist.", "Node::getChild");
|
---|
| 689 | }
|
---|
| 690 | return i->second;
|
---|
| 691 |
|
---|
| 692 | }
|
---|
| 693 | //-----------------------------------------------------------------------
|
---|
| 694 | Node* Node::removeChild(const String& name)
|
---|
| 695 | {
|
---|
| 696 | ChildNodeMap::iterator i = mChildren.find(name);
|
---|
| 697 |
|
---|
| 698 | if (i == mChildren.end())
|
---|
| 699 | {
|
---|
| 700 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Child node named " + name +
|
---|
| 701 | " does not exist.", "Node::removeChild");
|
---|
| 702 | }
|
---|
| 703 |
|
---|
| 704 | Node* ret = i->second;
|
---|
| 705 | // Cancel any pending update
|
---|
| 706 | cancelUpdate(ret);
|
---|
| 707 |
|
---|
| 708 | mChildren.erase(i);
|
---|
| 709 | ret->setParent(NULL);
|
---|
| 710 |
|
---|
| 711 | return ret;
|
---|
| 712 |
|
---|
| 713 |
|
---|
| 714 | }
|
---|
| 715 | //-----------------------------------------------------------------------
|
---|
| 716 | Node::ChildNodeIterator Node::getChildIterator(void)
|
---|
| 717 | {
|
---|
| 718 | return ChildNodeIterator(mChildren.begin(), mChildren.end());
|
---|
| 719 | }
|
---|
| 720 | //-----------------------------------------------------------------------
|
---|
| 721 | Node::ConstChildNodeIterator Node::getChildIterator(void) const
|
---|
| 722 | {
|
---|
| 723 | return ConstChildNodeIterator(mChildren.begin(), mChildren.end());
|
---|
| 724 | }
|
---|
| 725 | //-----------------------------------------------------------------------
|
---|
| 726 | void Node::_weightedTransform(Real weight, const Vector3& translate,
|
---|
| 727 | const Quaternion& rotate, const Vector3& scale)
|
---|
| 728 | {
|
---|
| 729 | // If no previous transforms, we can just apply
|
---|
| 730 | if (mAccumAnimWeight == 0.0f)
|
---|
| 731 | {
|
---|
| 732 | mRotFromInitial = rotate;
|
---|
| 733 | mTransFromInitial = translate;
|
---|
| 734 | mScaleFromInitial = scale;
|
---|
| 735 | mAccumAnimWeight = weight;
|
---|
| 736 | }
|
---|
| 737 | else
|
---|
| 738 | {
|
---|
| 739 | // Blend with existing
|
---|
| 740 | Real factor = weight / (mAccumAnimWeight + weight);
|
---|
| 741 | mTransFromInitial += (translate - mTransFromInitial) * factor;
|
---|
| 742 | mRotFromInitial =
|
---|
| 743 | Quaternion::Slerp(factor, mRotFromInitial, rotate);
|
---|
| 744 | // For scale, find delta from 1.0, factor then add back before applying
|
---|
| 745 | Vector3 scaleDiff = (scale - Vector3::UNIT_SCALE) * factor;
|
---|
| 746 | mScaleFromInitial = mScaleFromInitial *
|
---|
| 747 | (scaleDiff + Vector3::UNIT_SCALE);
|
---|
| 748 | mAccumAnimWeight += weight;
|
---|
| 749 |
|
---|
| 750 | }
|
---|
| 751 |
|
---|
| 752 | // Update final based on bind position + offsets
|
---|
| 753 | mOrientation = mInitialOrientation * mRotFromInitial;
|
---|
| 754 | mPosition = mInitialPosition + mTransFromInitial;
|
---|
| 755 | mScale = mInitialScale * mScaleFromInitial;
|
---|
| 756 | needUpdate();
|
---|
| 757 |
|
---|
| 758 | }
|
---|
| 759 | //-----------------------------------------------------------------------
|
---|
| 760 | Real Node::getSquaredViewDepth(const Camera* cam) const
|
---|
| 761 | {
|
---|
| 762 | Vector3 diff = _getDerivedPosition() - cam->getDerivedPosition();
|
---|
| 763 |
|
---|
| 764 | // NB use squared length rather than real depth to avoid square root
|
---|
| 765 | return diff.squaredLength();
|
---|
| 766 | }
|
---|
| 767 | //-----------------------------------------------------------------------
|
---|
| 768 | void Node::needUpdate()
|
---|
| 769 | {
|
---|
| 770 | // If we're already going to update everything this doesn't matter
|
---|
| 771 | /* FIX: removed because this causes newly created nodes
|
---|
| 772 | which already have mNeedUpdate == true not to notify parent when
|
---|
| 773 | added!
|
---|
| 774 | if (mNeedUpdate)
|
---|
| 775 | {
|
---|
| 776 | return;
|
---|
| 777 | }
|
---|
| 778 | */
|
---|
| 779 |
|
---|
| 780 | mNeedParentUpdate = true;
|
---|
| 781 | mNeedChildUpdate = true;
|
---|
| 782 | mCachedTransformOutOfDate = true;
|
---|
| 783 |
|
---|
| 784 | // Make sure we're not root and parent hasn't been notified before
|
---|
| 785 | if (mParent && !mParentNotified)
|
---|
| 786 | {
|
---|
| 787 | mParent->requestUpdate(this);
|
---|
| 788 | mParentNotified = true ;
|
---|
| 789 | }
|
---|
| 790 |
|
---|
| 791 | // all children will be updated
|
---|
| 792 | mChildrenToUpdate.clear();
|
---|
| 793 | }
|
---|
| 794 | //-----------------------------------------------------------------------
|
---|
| 795 | void Node::requestUpdate(Node* child)
|
---|
| 796 | {
|
---|
| 797 | // If we're already going to update everything this doesn't matter
|
---|
| 798 | if (mNeedChildUpdate)
|
---|
| 799 | {
|
---|
| 800 | return;
|
---|
| 801 | }
|
---|
| 802 |
|
---|
| 803 | mChildrenToUpdate.insert(child);
|
---|
| 804 | // Request selective update of me, if we didn't do it before
|
---|
| 805 | if (mParent && !mParentNotified) {
|
---|
| 806 | mParent->requestUpdate(this);
|
---|
| 807 | mParentNotified = true ;
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 | }
|
---|
| 811 | //-----------------------------------------------------------------------
|
---|
| 812 | void Node::cancelUpdate(Node* child)
|
---|
| 813 | {
|
---|
| 814 | mChildrenToUpdate.erase(child);
|
---|
| 815 |
|
---|
| 816 | // Propogate this up if we're done
|
---|
| 817 | if (mChildrenToUpdate.empty() && mParent && !mNeedChildUpdate)
|
---|
| 818 | {
|
---|
| 819 | mParent->cancelUpdate(this);
|
---|
| 820 | mParentNotified = false ;
|
---|
| 821 | }
|
---|
| 822 | }
|
---|
| 823 | //-----------------------------------------------------------------------
|
---|
| 824 | const LightList& Node::getLights(void) const
|
---|
| 825 | {
|
---|
| 826 | // Nodes should not be lit by the scene, this will not get called
|
---|
| 827 | static LightList ll;
|
---|
| 828 | return ll;
|
---|
| 829 | }
|
---|
| 830 | }
|
---|
| 831 |
|
---|