1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreOverlay.h"
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28 | #include "OgreRoot.h"
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29 | #include "OgreSceneManager.h"
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30 | #include "OgreOverlayContainer.h"
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31 | #include "OgreCamera.h"
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32 | #include "OgreOverlayManager.h"
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33 | #include "OgreQuaternion.h"
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34 | #include "OgreVector3.h"
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35 |
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36 |
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37 | namespace Ogre {
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38 |
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39 | //---------------------------------------------------------------------
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40 | Overlay::Overlay(const String& name) :
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41 | mName(name),
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42 | mRotate(0.0f),
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43 | mScrollX(0.0f), mScrollY(0.0f),
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44 | mScaleX(1.0f), mScaleY(1.0f),
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45 | mTransformOutOfDate(true), mTransformUpdated(true),
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46 | mZOrder(100), mVisible(false), mInitialised(false)
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47 |
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48 | {
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49 | mRootNode = new SceneNode(NULL);
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50 |
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51 | }
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52 | //---------------------------------------------------------------------
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53 | Overlay::~Overlay()
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54 | {
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55 | delete mRootNode;
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56 | }
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57 | //---------------------------------------------------------------------
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58 | const String& Overlay::getName(void) const
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59 | {
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60 | return mName;
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61 | }
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62 | //---------------------------------------------------------------------
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63 | void Overlay::setZOrder(ushort zorder)
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64 | {
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65 | // Limit to 650 since this is multiplied by 100 to pad out for containers
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66 | assert (zorder <= 650 && "Overlay ZOrder cannot be greater than 650!");
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67 |
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68 | mZOrder = zorder;
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69 |
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70 | // Notify attached 2D elements
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71 | OverlayContainerList::iterator i, iend;
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72 | iend = m2DElements.end();
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73 | for (i = m2DElements.begin(); i != iend; ++i)
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74 | {
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75 | (*i)->_notifyZOrder(zorder);
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76 | }
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77 |
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78 | }
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79 | //---------------------------------------------------------------------
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80 | ushort Overlay::getZOrder(void) const
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81 | {
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82 | return mZOrder;
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83 | }
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84 | //---------------------------------------------------------------------
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85 | bool Overlay::isVisible(void) const
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86 | {
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87 | return mVisible;
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88 | }
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89 | //---------------------------------------------------------------------
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90 | void Overlay::show(void)
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91 | {
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92 | mVisible = true;
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93 | if (!mInitialised)
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94 | {
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95 | initialise();
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96 | }
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97 | }
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98 | //---------------------------------------------------------------------
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99 | void Overlay::hide(void)
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100 | {
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101 | mVisible = false;
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102 | }
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103 | //---------------------------------------------------------------------
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104 | void Overlay::initialise(void)
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105 | {
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106 | OverlayContainerList::iterator i, iend;
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107 | iend = m2DElements.end();
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108 | for (i = m2DElements.begin(); i != m2DElements.end(); ++i)
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109 | {
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110 | (*i)->initialise();
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111 | }
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112 | mInitialised = true;
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113 | }
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114 | //---------------------------------------------------------------------
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115 | void Overlay::add2D(OverlayContainer* cont)
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116 | {
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117 | m2DElements.push_back(cont);
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118 | // Notify parent
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119 | cont->_notifyParent(0, this);
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120 | // Set Z order, scaled to separate overlays
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121 | // NB max 100 container levels per overlay, should be plenty
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122 | cont->_notifyZOrder(mZOrder * 100);
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123 |
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124 | Matrix4 xform;
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125 | _getWorldTransforms(&xform);
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126 | cont->_notifyWorldTransforms(xform);
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127 | cont->_notifyViewport();
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128 | }
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129 | //---------------------------------------------------------------------
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130 | void Overlay::remove2D(OverlayContainer* cont)
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131 | {
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132 | m2DElements.remove(cont);
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133 | }
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134 | //---------------------------------------------------------------------
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135 | void Overlay::add3D(SceneNode* node)
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136 | {
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137 | mRootNode->addChild(node);
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138 | }
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139 | //---------------------------------------------------------------------
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140 | void Overlay::remove3D(SceneNode* node)
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141 | {
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142 | mRootNode->removeChild(node->getName());
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143 | }
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144 | //---------------------------------------------------------------------
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145 | void Overlay::clear(void)
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146 | {
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147 | mRootNode->removeAllChildren();
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148 | m2DElements.clear();
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149 | // Note no deallocation, memory handled by OverlayManager & SceneManager
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150 | }
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151 | //---------------------------------------------------------------------
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152 | void Overlay::setScroll(Real x, Real y)
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153 | {
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154 | mScrollX = x;
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155 | mScrollY = y;
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156 | mTransformOutOfDate = true;
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157 | mTransformUpdated = true;
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158 | }
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159 | //---------------------------------------------------------------------
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160 | Real Overlay::getScrollX(void) const
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161 | {
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162 | return mScrollX;
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163 | }
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164 | //---------------------------------------------------------------------
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165 | Real Overlay::getScrollY(void) const
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166 | {
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167 | return mScrollY;
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168 | }
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169 | //---------------------------------------------------------------------
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170 | OverlayContainer* Overlay::getChild(const String& name)
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171 | {
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172 |
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173 | OverlayContainerList::iterator i, iend;
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174 | iend = m2DElements.end();
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175 | for (i = m2DElements.begin(); i != iend; ++i)
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176 | {
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177 | if ((*i)->getName() == name)
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178 | {
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179 | return *i;
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180 |
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181 | }
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182 | }
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183 | return NULL;
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184 | }
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185 | //---------------------------------------------------------------------
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186 | void Overlay::scroll(Real xoff, Real yoff)
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187 | {
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188 | mScrollX += xoff;
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189 | mScrollY += yoff;
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190 | mTransformOutOfDate = true;
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191 | mTransformUpdated = true;
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192 | }
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193 | //---------------------------------------------------------------------
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194 | void Overlay::setRotate(const Radian& angle)
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195 | {
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196 | mRotate = angle;
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197 | mTransformOutOfDate = true;
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198 | mTransformUpdated = true;
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199 | }
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200 | //---------------------------------------------------------------------
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201 | void Overlay::rotate(const Radian& angle)
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202 | {
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203 | setRotate(mRotate + angle);
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204 | }
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205 | //---------------------------------------------------------------------
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206 | void Overlay::setScale(Real x, Real y)
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207 | {
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208 | mScaleX = x;
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209 | mScaleY = y;
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210 | mTransformOutOfDate = true;
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211 | mTransformUpdated = true;
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212 | }
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213 | //---------------------------------------------------------------------
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214 | Real Overlay::getScaleX(void) const
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215 | {
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216 | return mScaleX;
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217 | }
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218 | //---------------------------------------------------------------------
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219 | Real Overlay::getScaleY(void) const
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220 | {
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221 | return mScaleY;
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222 | }
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223 | //---------------------------------------------------------------------
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224 | void Overlay::_getWorldTransforms(Matrix4* xform) const
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225 | {
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226 | if (mTransformOutOfDate)
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227 | {
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228 | updateTransform();
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229 | }
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230 | *xform = mTransform;
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231 |
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232 | }
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233 | //-----------------------------------------------------------------------
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234 | const Quaternion& Overlay::getWorldOrientation(void) const
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235 | {
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236 | // n/a
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237 | return Quaternion::IDENTITY;
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238 | }
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239 | //-----------------------------------------------------------------------
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240 | const Vector3& Overlay::getWorldPosition(void) const
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241 | {
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242 | // n/a
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243 | return Vector3::ZERO;
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244 | }
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245 | //---------------------------------------------------------------------
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246 | void Overlay::_findVisibleObjects(Camera* cam, RenderQueue* queue)
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247 | {
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248 | OverlayContainerList::iterator i, iend;
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249 |
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250 | if (OverlayManager::getSingleton().hasViewportChanged())
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251 | {
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252 | iend = m2DElements.end();
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253 | for (i = m2DElements.begin(); i != iend; ++i)
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254 | {
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255 | (*i)->_notifyViewport();
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256 | }
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257 | }
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258 |
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259 | // update elements
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260 | if (mTransformUpdated)
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261 | {
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262 | OverlayContainerList::iterator i, iend;
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263 | Matrix4 xform;
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264 |
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265 | _getWorldTransforms(&xform);
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266 | iend = m2DElements.end();
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267 | for (i = m2DElements.begin(); i != iend; ++i)
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268 | {
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269 | (*i)->_notifyWorldTransforms(xform);
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270 | }
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271 |
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272 | mTransformUpdated = false;
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273 | }
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274 |
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275 | if (mVisible)
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276 | {
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277 | // Add 3D elements
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278 | mRootNode->setPosition(cam->getDerivedPosition());
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279 | mRootNode->setOrientation(cam->getDerivedOrientation());
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280 | mRootNode->_update(true, false);
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281 | // Set up the default queue group for the objects about to be added
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282 | uint8 oldgrp = queue->getDefaultQueueGroup();
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283 | ushort oldPriority = queue-> getDefaultRenderablePriority();
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284 | queue->setDefaultQueueGroup(RENDER_QUEUE_OVERLAY);
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285 | queue->setDefaultRenderablePriority((mZOrder*100)-1);
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286 | mRootNode->_findVisibleObjects(cam, queue, true, false);
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287 | // Reset the group
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288 | queue->setDefaultQueueGroup(oldgrp);
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289 | queue->setDefaultRenderablePriority(oldPriority);
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290 | // Add 2D elements
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291 | iend = m2DElements.end();
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292 | for (i = m2DElements.begin(); i != iend; ++i)
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293 | {
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294 | (*i)->_update();
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295 |
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296 | (*i)->_updateRenderQueue(queue);
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297 | }
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298 | }
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299 |
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300 |
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301 |
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302 |
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303 | }
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304 | //---------------------------------------------------------------------
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305 | void Overlay::updateTransform(void) const
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306 | {
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307 | // Ordering:
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308 | // 1. Scale
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309 | // 2. Rotate
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310 | // 3. Translate
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311 |
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312 | Matrix3 rot3x3, scale3x3;
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313 | rot3x3.FromEulerAnglesXYZ(Radian(0),Radian(0),mRotate);
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314 | scale3x3 = Matrix3::ZERO;
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315 | scale3x3[0][0] = mScaleX;
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316 | scale3x3[1][1] = mScaleY;
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317 | scale3x3[2][2] = 1.0f;
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318 |
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319 | mTransform = Matrix4::IDENTITY;
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320 | mTransform = rot3x3 * scale3x3;
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321 | mTransform.setTrans(Vector3(mScrollX, mScrollY, 0));
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322 |
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323 | mTransformOutOfDate = false;
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324 | }
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325 | //---------------------------------------------------------------------
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326 | OverlayElement* Overlay::findElementAt(Real x, Real y)
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327 | {
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328 | OverlayElement* ret = NULL;
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329 | int currZ = -1;
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330 | OverlayContainerList::iterator i, iend;
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331 | iend = m2DElements.end();
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332 | for (i = m2DElements.begin(); i != iend; ++i)
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333 | {
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334 | int z = (*i)->getZOrder();
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335 | if (z > currZ)
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336 | {
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337 | OverlayElement* elementFound = (*i)->findElementAt(x,y);
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338 | if(elementFound)
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339 | {
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340 | currZ = elementFound->getZOrder();
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341 | ret = elementFound;
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342 | }
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343 | }
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344 | }
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345 | return ret;
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346 | }
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347 |
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348 | }
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349 |
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