1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgrePlane.h"
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27 | #include "OgreMatrix3.h"
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28 |
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29 | namespace Ogre {
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30 | //-----------------------------------------------------------------------
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31 | Plane::Plane ()
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32 | {
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33 | normal = Vector3::ZERO;
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34 | d = 0.0;
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35 | }
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36 | //-----------------------------------------------------------------------
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37 | Plane::Plane (const Plane& rhs)
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38 | {
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39 | normal = rhs.normal;
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40 | d = rhs.d;
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41 | }
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42 | //-----------------------------------------------------------------------
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43 | Plane::Plane (const Vector3& rkNormal, Real fConstant)
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44 | {
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45 | normal = rkNormal;
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46 | d = -fConstant;
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47 | }
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48 | //-----------------------------------------------------------------------
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49 | Plane::Plane (const Vector3& rkNormal, const Vector3& rkPoint)
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50 | {
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51 | normal = rkNormal;
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52 | d = -rkNormal.dotProduct(rkPoint);
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53 | }
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54 | //-----------------------------------------------------------------------
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55 | Plane::Plane (const Vector3& rkPoint0, const Vector3& rkPoint1,
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56 | const Vector3& rkPoint2)
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57 | {
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58 | redefine(rkPoint0, rkPoint1, rkPoint2);
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59 | }
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60 | //-----------------------------------------------------------------------
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61 | Real Plane::getDistance (const Vector3& rkPoint) const
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62 | {
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63 | return normal.dotProduct(rkPoint) + d;
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64 | }
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65 | //-----------------------------------------------------------------------
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66 | Plane::Side Plane::getSide (const Vector3& rkPoint) const
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67 | {
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68 | Real fDistance = getDistance(rkPoint);
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69 |
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70 | if ( fDistance < 0.0 )
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71 | return Plane::NEGATIVE_SIDE;
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72 |
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73 | if ( fDistance > 0.0 )
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74 | return Plane::POSITIVE_SIDE;
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75 |
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76 | return Plane::NO_SIDE;
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77 | }
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78 | //-----------------------------------------------------------------------
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79 | void Plane::redefine(const Vector3& rkPoint0, const Vector3& rkPoint1,
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80 | const Vector3& rkPoint2)
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81 | {
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82 | Vector3 kEdge1 = rkPoint1 - rkPoint0;
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83 | Vector3 kEdge2 = rkPoint2 - rkPoint0;
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84 | normal = kEdge1.crossProduct(kEdge2);
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85 | normal.normalise();
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86 | d = -normal.dotProduct(rkPoint0);
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87 | }
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88 | //-----------------------------------------------------------------------
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89 | Vector3 Plane::projectVector(const Vector3& p)
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90 | {
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91 | // We know plane normal is unit length, so use simple method
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92 | Matrix3 xform;
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93 | xform[0][0] = normal.x * normal.x - 1.0f;
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94 | xform[0][1] = normal.x * normal.y;
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95 | xform[0][2] = normal.x * normal.z;
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96 | xform[1][0] = normal.y * normal.x;
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97 | xform[1][1] = normal.y * normal.y - 1.0f;
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98 | xform[1][2] = normal.y * normal.z;
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99 | xform[2][0] = normal.z * normal.x;
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100 | xform[2][1] = normal.z * normal.y;
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101 | xform[2][2] = normal.z * normal.z - 1.0f;
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102 | return xform * p;
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103 |
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104 | }
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105 | //-----------------------------------------------------------------------
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106 | std::ostream& operator<< (std::ostream& o, Plane& p)
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107 | {
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108 | o << "Plane(normal=" << p.normal << ", d=" << p.d << ")";
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109 | return o;
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110 | }
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111 | } // namespace Ogre
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