[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreRectangle2D.h"
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| 27 |
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| 28 | #include "OgreSimpleRenderable.h"
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| 29 | #include "OgreHardwareBufferManager.h"
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| 30 | #include "OgreCamera.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 | #define POSITION_BINDING 0
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| 34 | #define TEXCOORD_BINDING 1
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| 35 |
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| 36 | Rectangle2D::Rectangle2D(bool includeTextureCoords)
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| 37 | {
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| 38 | mRenderOp.vertexData = new VertexData();
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| 39 |
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| 40 | mRenderOp.indexData = 0;
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| 41 | mRenderOp.vertexData->vertexCount = 4;
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| 42 | mRenderOp.vertexData->vertexStart = 0;
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| 43 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_STRIP;
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| 44 | mRenderOp.useIndexes = false;
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| 45 |
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| 46 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
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| 47 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
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| 48 |
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| 49 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
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| 50 |
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| 51 |
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| 52 | HardwareVertexBufferSharedPtr vbuf =
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| 53 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 54 | decl->getVertexSize(POSITION_BINDING),
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| 55 | mRenderOp.vertexData->vertexCount,
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| 56 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 57 |
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| 58 | // Bind buffer
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| 59 | bind->setBinding(POSITION_BINDING, vbuf);
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| 60 |
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| 61 | if (includeTextureCoords)
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| 62 | {
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| 63 | decl->addElement(TEXCOORD_BINDING, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES);
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| 64 |
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| 65 |
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| 66 | HardwareVertexBufferSharedPtr tvbuf =
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| 67 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 68 | decl->getVertexSize(TEXCOORD_BINDING),
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| 69 | mRenderOp.vertexData->vertexCount,
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| 70 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 71 |
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| 72 | // Bind buffer
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| 73 | bind->setBinding(TEXCOORD_BINDING, tvbuf);
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| 74 |
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| 75 | // Set up basic tex coordinates
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| 76 | float* pTex = static_cast<float*>(
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| 77 | tvbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 78 | *pTex++ = 0.0f;
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| 79 | *pTex++ = 0.0f;
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| 80 | *pTex++ = 0.0f;
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| 81 | *pTex++ = 1.0f;
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| 82 | *pTex++ = 1.0f;
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| 83 | *pTex++ = 0.0f;
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| 84 | *pTex++ = 1.0f;
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| 85 | *pTex++ = 1.0f;
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| 86 | tvbuf->unlock();
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| 87 | }
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| 88 |
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| 89 | // set basic white material
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| 90 | this->setMaterial("BaseWhiteNoLighting");
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| 91 |
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| 92 |
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| 93 |
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| 94 | }
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| 95 |
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| 96 | Rectangle2D::~Rectangle2D()
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| 97 | {
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| 98 | delete mRenderOp.vertexData;
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| 99 | }
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| 100 |
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| 101 | void Rectangle2D::setCorners(Real left, Real top, Real right, Real bottom)
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| 102 | {
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| 103 | HardwareVertexBufferSharedPtr vbuf =
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| 104 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
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| 105 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 106 |
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| 107 | *pFloat++ = left;
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| 108 | *pFloat++ = top;
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| 109 | *pFloat++ = -1;
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| 110 |
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| 111 | *pFloat++ = left;
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| 112 | *pFloat++ = bottom;
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| 113 | *pFloat++ = -1;
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| 114 |
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| 115 | *pFloat++ = right;
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| 116 | *pFloat++ = top;
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| 117 | *pFloat++ = -1;
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| 118 |
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| 119 | *pFloat++ = right;
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| 120 | *pFloat++ = bottom;
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| 121 | *pFloat++ = -1;
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| 122 |
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| 123 | vbuf->unlock();
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| 124 |
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| 125 | AxisAlignedBox aabb;
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| 126 | aabb.setExtents(left, top, 0, right, bottom, 0);
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| 127 |
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| 128 | }
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| 129 |
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| 130 | // Override this method to prevent parent transforms (rotation,translation,scale)
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| 131 | void Rectangle2D::getWorldTransforms( Matrix4* xform ) const
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| 132 | {
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| 133 | // return identity matrix to prevent parent transforms
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| 134 | *xform = Matrix4::IDENTITY;
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| 135 | }
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| 136 | //-----------------------------------------------------------------------
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| 137 | const Quaternion& Rectangle2D::getWorldOrientation(void) const
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| 138 | {
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| 139 | return Quaternion::IDENTITY;
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| 140 | }
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| 141 | //-----------------------------------------------------------------------
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| 142 | const Vector3& Rectangle2D::getWorldPosition(void) const
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| 143 | {
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| 144 | return Vector3::ZERO;
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| 145 | }
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| 146 |
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| 147 |
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| 148 | }
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| 149 |
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