1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreRectangle2D.h"
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27 |
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28 | #include "OgreSimpleRenderable.h"
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29 | #include "OgreHardwareBufferManager.h"
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30 | #include "OgreCamera.h"
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31 |
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32 | namespace Ogre {
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33 | #define POSITION_BINDING 0
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34 | #define TEXCOORD_BINDING 1
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35 |
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36 | Rectangle2D::Rectangle2D(bool includeTextureCoords)
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37 | {
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38 | mRenderOp.vertexData = new VertexData();
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39 |
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40 | mRenderOp.indexData = 0;
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41 | mRenderOp.vertexData->vertexCount = 4;
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42 | mRenderOp.vertexData->vertexStart = 0;
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43 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_STRIP;
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44 | mRenderOp.useIndexes = false;
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45 |
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46 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
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47 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
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48 |
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49 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
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50 |
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51 |
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52 | HardwareVertexBufferSharedPtr vbuf =
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53 | HardwareBufferManager::getSingleton().createVertexBuffer(
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54 | decl->getVertexSize(POSITION_BINDING),
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55 | mRenderOp.vertexData->vertexCount,
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56 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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57 |
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58 | // Bind buffer
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59 | bind->setBinding(POSITION_BINDING, vbuf);
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60 |
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61 | if (includeTextureCoords)
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62 | {
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63 | decl->addElement(TEXCOORD_BINDING, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES);
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64 |
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65 |
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66 | HardwareVertexBufferSharedPtr tvbuf =
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67 | HardwareBufferManager::getSingleton().createVertexBuffer(
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68 | decl->getVertexSize(TEXCOORD_BINDING),
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69 | mRenderOp.vertexData->vertexCount,
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70 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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71 |
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72 | // Bind buffer
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73 | bind->setBinding(TEXCOORD_BINDING, tvbuf);
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74 |
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75 | // Set up basic tex coordinates
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76 | float* pTex = static_cast<float*>(
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77 | tvbuf->lock(HardwareBuffer::HBL_DISCARD));
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78 | *pTex++ = 0.0f;
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79 | *pTex++ = 0.0f;
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80 | *pTex++ = 0.0f;
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81 | *pTex++ = 1.0f;
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82 | *pTex++ = 1.0f;
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83 | *pTex++ = 0.0f;
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84 | *pTex++ = 1.0f;
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85 | *pTex++ = 1.0f;
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86 | tvbuf->unlock();
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87 | }
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88 |
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89 | // set basic white material
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90 | this->setMaterial("BaseWhiteNoLighting");
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91 |
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92 |
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93 |
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94 | }
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95 |
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96 | Rectangle2D::~Rectangle2D()
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97 | {
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98 | delete mRenderOp.vertexData;
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99 | }
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100 |
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101 | void Rectangle2D::setCorners(Real left, Real top, Real right, Real bottom)
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102 | {
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103 | HardwareVertexBufferSharedPtr vbuf =
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104 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
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105 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
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106 |
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107 | *pFloat++ = left;
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108 | *pFloat++ = top;
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109 | *pFloat++ = -1;
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110 |
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111 | *pFloat++ = left;
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112 | *pFloat++ = bottom;
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113 | *pFloat++ = -1;
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114 |
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115 | *pFloat++ = right;
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116 | *pFloat++ = top;
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117 | *pFloat++ = -1;
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118 |
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119 | *pFloat++ = right;
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120 | *pFloat++ = bottom;
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121 | *pFloat++ = -1;
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122 |
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123 | vbuf->unlock();
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124 |
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125 | AxisAlignedBox aabb;
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126 | aabb.setExtents(left, top, 0, right, bottom, 0);
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127 |
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128 | }
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129 |
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130 | // Override this method to prevent parent transforms (rotation,translation,scale)
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131 | void Rectangle2D::getWorldTransforms( Matrix4* xform ) const
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132 | {
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133 | // return identity matrix to prevent parent transforms
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134 | *xform = Matrix4::IDENTITY;
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135 | }
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136 | //-----------------------------------------------------------------------
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137 | const Quaternion& Rectangle2D::getWorldOrientation(void) const
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138 | {
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139 | return Quaternion::IDENTITY;
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140 | }
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141 | //-----------------------------------------------------------------------
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142 | const Vector3& Rectangle2D::getWorldPosition(void) const
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143 | {
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144 | return Vector3::ZERO;
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145 | }
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146 |
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147 |
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148 | }
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149 |
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