[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #include "OgreStableHeaders.h"
|
---|
| 26 |
|
---|
| 27 | #include "OgreRenderQueue.h"
|
---|
| 28 |
|
---|
| 29 | #include "OgreRenderable.h"
|
---|
| 30 | #include "OgreMaterial.h"
|
---|
| 31 | #include "OgreRenderQueueSortingGrouping.h"
|
---|
| 32 | #include "OgrePass.h"
|
---|
| 33 | #include "OgreMaterialManager.h"
|
---|
| 34 |
|
---|
| 35 |
|
---|
| 36 | namespace Ogre {
|
---|
| 37 |
|
---|
| 38 | //---------------------------------------------------------------------
|
---|
| 39 | RenderQueue::RenderQueue()
|
---|
| 40 | : mSplitPassesByLightingType(false)
|
---|
| 41 | , mSplitNoShadowPasses(false)
|
---|
| 42 | , mShadowCastersCannotBeReceivers(false)
|
---|
| 43 | , mRenderableListener(0)
|
---|
| 44 | {
|
---|
| 45 | // Create the 'main' queue up-front since we'll always need that
|
---|
| 46 | mGroups.insert(
|
---|
| 47 | RenderQueueGroupMap::value_type(
|
---|
| 48 | RENDER_QUEUE_MAIN,
|
---|
| 49 | new RenderQueueGroup(this,
|
---|
| 50 | mSplitPassesByLightingType,
|
---|
| 51 | mSplitNoShadowPasses,
|
---|
| 52 | mShadowCastersCannotBeReceivers)
|
---|
| 53 | )
|
---|
| 54 | );
|
---|
| 55 |
|
---|
| 56 | // set default queue
|
---|
| 57 | mDefaultQueueGroup = RENDER_QUEUE_MAIN;
|
---|
| 58 | mDefaultRenderablePriority = OGRE_RENDERABLE_DEFAULT_PRIORITY;
|
---|
| 59 |
|
---|
| 60 | }
|
---|
| 61 | //---------------------------------------------------------------------
|
---|
| 62 | RenderQueue::~RenderQueue()
|
---|
| 63 | {
|
---|
| 64 |
|
---|
| 65 | // trigger the pending pass updates, otherwise we could leak
|
---|
| 66 | Pass::processPendingPassUpdates();
|
---|
| 67 |
|
---|
| 68 | // Destroy the queues for good
|
---|
| 69 | RenderQueueGroupMap::iterator i, iend;
|
---|
| 70 | i = mGroups.begin();
|
---|
| 71 | iend = mGroups.end();
|
---|
| 72 | for (; i != iend; ++i)
|
---|
| 73 | {
|
---|
| 74 | delete i->second;
|
---|
| 75 | }
|
---|
| 76 | mGroups.clear();
|
---|
| 77 |
|
---|
| 78 |
|
---|
| 79 |
|
---|
| 80 |
|
---|
| 81 | }
|
---|
| 82 | //-----------------------------------------------------------------------
|
---|
| 83 | void RenderQueue::addRenderable(Renderable* pRend, uint8 groupID, ushort priority)
|
---|
| 84 | {
|
---|
| 85 | // Find group
|
---|
| 86 | RenderQueueGroup* pGroup = getQueueGroup(groupID);
|
---|
| 87 |
|
---|
| 88 |
|
---|
| 89 | Technique* pTech;
|
---|
| 90 |
|
---|
| 91 | // tell material it's been used
|
---|
| 92 | if (!pRend->getMaterial().isNull())
|
---|
| 93 | pRend->getMaterial()->touch();
|
---|
| 94 |
|
---|
| 95 | // Check material & technique supplied (the former since the default implementation
|
---|
| 96 | // of getTechnique is based on it for backwards compatibility
|
---|
| 97 | if(pRend->getMaterial().isNull() || !pRend->getTechnique())
|
---|
| 98 | {
|
---|
| 99 | // Use default base white
|
---|
| 100 | MaterialPtr baseWhite = MaterialManager::getSingleton().getByName("BaseWhite");
|
---|
| 101 | pTech = baseWhite->getTechnique(0);
|
---|
| 102 | }
|
---|
| 103 | else
|
---|
| 104 | {
|
---|
| 105 | // Get technique
|
---|
| 106 | pTech = pRend->getTechnique();
|
---|
| 107 | }
|
---|
| 108 |
|
---|
| 109 | if (mRenderableListener)
|
---|
| 110 | {
|
---|
| 111 | // Allow listener to override technique and to abort
|
---|
| 112 | if (!mRenderableListener->renderableQueued(pRend, groupID, priority, &pTech))
|
---|
| 113 | return; // rejected
|
---|
| 114 |
|
---|
| 115 | // tell material it's been used (incase changed)
|
---|
| 116 | pTech->getParent()->touch();
|
---|
| 117 | }
|
---|
| 118 |
|
---|
| 119 | pGroup->addRenderable(pRend, pTech, priority);
|
---|
| 120 |
|
---|
| 121 | }
|
---|
| 122 | //-----------------------------------------------------------------------
|
---|
| 123 | void RenderQueue::clear(bool destroyPassMaps)
|
---|
| 124 | {
|
---|
| 125 | // Clear the queues
|
---|
| 126 | RenderQueueGroupMap::iterator i, iend;
|
---|
| 127 | i = mGroups.begin();
|
---|
| 128 | iend = mGroups.end();
|
---|
| 129 | for (; i != iend; ++i)
|
---|
| 130 | {
|
---|
| 131 | i->second->clear(destroyPassMaps);
|
---|
| 132 | }
|
---|
| 133 |
|
---|
| 134 | // Now trigger the pending pass updates
|
---|
| 135 | Pass::processPendingPassUpdates();
|
---|
| 136 |
|
---|
| 137 | // NB this leaves the items present (but empty)
|
---|
| 138 | // We're assuming that frame-by-frame, the same groups are likely to
|
---|
| 139 | // be used, so no point destroying the vectors and incurring the overhead
|
---|
| 140 | // that would cause, let them be destroyed in the destructor.
|
---|
| 141 | }
|
---|
| 142 | //-----------------------------------------------------------------------
|
---|
| 143 | RenderQueue::QueueGroupIterator RenderQueue::_getQueueGroupIterator(void)
|
---|
| 144 | {
|
---|
| 145 | return QueueGroupIterator(mGroups.begin(), mGroups.end());
|
---|
| 146 | }
|
---|
| 147 | //-----------------------------------------------------------------------
|
---|
| 148 | void RenderQueue::addRenderable(Renderable* pRend, uint8 groupID)
|
---|
| 149 | {
|
---|
| 150 | addRenderable(pRend, groupID, mDefaultRenderablePriority);
|
---|
| 151 | }
|
---|
| 152 | //-----------------------------------------------------------------------
|
---|
| 153 | void RenderQueue::addRenderable(Renderable* pRend)
|
---|
| 154 | {
|
---|
| 155 | addRenderable(pRend, mDefaultQueueGroup, mDefaultRenderablePriority);
|
---|
| 156 | }
|
---|
| 157 | //-----------------------------------------------------------------------
|
---|
| 158 | uint8 RenderQueue::getDefaultQueueGroup(void) const
|
---|
| 159 | {
|
---|
| 160 | return mDefaultQueueGroup;
|
---|
| 161 | }
|
---|
| 162 | //-----------------------------------------------------------------------
|
---|
| 163 | void RenderQueue::setDefaultQueueGroup(uint8 grp)
|
---|
| 164 | {
|
---|
| 165 | mDefaultQueueGroup = grp;
|
---|
| 166 | }
|
---|
| 167 | //-----------------------------------------------------------------------
|
---|
| 168 | ushort RenderQueue::getDefaultRenderablePriority(void) const
|
---|
| 169 | {
|
---|
| 170 | return mDefaultRenderablePriority;
|
---|
| 171 | }
|
---|
| 172 | //-----------------------------------------------------------------------
|
---|
| 173 | void RenderQueue::setDefaultRenderablePriority(ushort priority)
|
---|
| 174 | {
|
---|
| 175 | mDefaultRenderablePriority = priority;
|
---|
| 176 | }
|
---|
| 177 |
|
---|
| 178 |
|
---|
| 179 | //-----------------------------------------------------------------------
|
---|
| 180 | RenderQueueGroup* RenderQueue::getQueueGroup(uint8 groupID)
|
---|
| 181 | {
|
---|
| 182 | // Find group
|
---|
| 183 | RenderQueueGroupMap::iterator groupIt;
|
---|
| 184 | RenderQueueGroup* pGroup;
|
---|
| 185 |
|
---|
| 186 | groupIt = mGroups.find(groupID);
|
---|
| 187 | if (groupIt == mGroups.end())
|
---|
| 188 | {
|
---|
| 189 | // Insert new
|
---|
| 190 | pGroup = new RenderQueueGroup(this,
|
---|
| 191 | mSplitPassesByLightingType,
|
---|
| 192 | mSplitNoShadowPasses,
|
---|
| 193 | mShadowCastersCannotBeReceivers);
|
---|
| 194 | mGroups.insert(RenderQueueGroupMap::value_type(groupID, pGroup));
|
---|
| 195 | }
|
---|
| 196 | else
|
---|
| 197 | {
|
---|
| 198 | pGroup = groupIt->second;
|
---|
| 199 | }
|
---|
| 200 |
|
---|
| 201 | return pGroup;
|
---|
| 202 |
|
---|
| 203 | }
|
---|
| 204 | //-----------------------------------------------------------------------
|
---|
| 205 | void RenderQueue::setSplitPassesByLightingType(bool split)
|
---|
| 206 | {
|
---|
| 207 | mSplitPassesByLightingType = split;
|
---|
| 208 |
|
---|
| 209 | RenderQueueGroupMap::iterator i, iend;
|
---|
| 210 | i = mGroups.begin();
|
---|
| 211 | iend = mGroups.end();
|
---|
| 212 | for (; i != iend; ++i)
|
---|
| 213 | {
|
---|
| 214 | i->second->setSplitPassesByLightingType(split);
|
---|
| 215 | }
|
---|
| 216 | }
|
---|
| 217 | //-----------------------------------------------------------------------
|
---|
| 218 | void RenderQueue::setSplitNoShadowPasses(bool split)
|
---|
| 219 | {
|
---|
| 220 | mSplitNoShadowPasses = split;
|
---|
| 221 |
|
---|
| 222 | RenderQueueGroupMap::iterator i, iend;
|
---|
| 223 | i = mGroups.begin();
|
---|
| 224 | iend = mGroups.end();
|
---|
| 225 | for (; i != iend; ++i)
|
---|
| 226 | {
|
---|
| 227 | i->second->setSplitNoShadowPasses(split);
|
---|
| 228 | }
|
---|
| 229 | }
|
---|
| 230 | //-----------------------------------------------------------------------
|
---|
| 231 | void RenderQueue::setShadowCastersCannotBeReceivers(bool ind)
|
---|
| 232 | {
|
---|
| 233 | mShadowCastersCannotBeReceivers = ind;
|
---|
| 234 |
|
---|
| 235 | RenderQueueGroupMap::iterator i, iend;
|
---|
| 236 | i = mGroups.begin();
|
---|
| 237 | iend = mGroups.end();
|
---|
| 238 | for (; i != iend; ++i)
|
---|
| 239 | {
|
---|
| 240 | i->second->setShadowCastersCannotBeReceivers(ind);
|
---|
| 241 | }
|
---|
| 242 | }
|
---|
| 243 |
|
---|
| 244 | }
|
---|
| 245 |
|
---|