1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright © 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreRenderQueueInvocation.h"
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28 | #include "OgreSceneManager.h"
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29 | #include "OgreException.h"
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30 |
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31 | namespace Ogre
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32 | {
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33 | String RenderQueueInvocation::RENDER_QUEUE_INVOCATION_SHADOWS = "SHADOWS";
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34 | //-----------------------------------------------------------------------------
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35 | RenderQueueInvocation::RenderQueueInvocation(uint8 renderQueueGroupID,
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36 | const String& invocationName)
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37 | : mRenderQueueGroupID(renderQueueGroupID), mInvocationName(invocationName),
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38 | mSolidsOrganisation(QueuedRenderableCollection::OM_PASS_GROUP),
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39 | mSuppressShadows(false), mSuppressRenderStateChanges(false)
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40 | {
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41 |
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42 | }
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43 | //-----------------------------------------------------------------------------
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44 | RenderQueueInvocation::~RenderQueueInvocation()
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45 | {
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46 |
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47 | }
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48 | //-----------------------------------------------------------------------------
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49 | void RenderQueueInvocation::invoke(RenderQueueGroup* group, SceneManager* targetSceneManager)
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50 | {
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51 | bool oldShadows = targetSceneManager->_areShadowsSuppressed();
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52 | bool oldRSChanges = targetSceneManager->_areRenderStateChangesSuppressed();
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53 |
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54 | targetSceneManager->_suppressShadows(mSuppressShadows);
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55 | targetSceneManager->_suppressRenderStateChanges(mSuppressRenderStateChanges);
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56 |
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57 | targetSceneManager->_renderQueueGroupObjects(group, mSolidsOrganisation);
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58 |
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59 | targetSceneManager->_suppressShadows(oldShadows);
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60 | targetSceneManager->_suppressRenderStateChanges(oldRSChanges);
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61 |
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62 | }
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63 | //-----------------------------------------------------------------------------
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64 | //-----------------------------------------------------------------------------
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65 | RenderQueueInvocationSequence::RenderQueueInvocationSequence(const String& name)
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66 | :mName(name)
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67 | {
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68 | }
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69 | //-----------------------------------------------------------------------------
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70 | RenderQueueInvocationSequence::~RenderQueueInvocationSequence()
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71 | {
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72 | clear();
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73 | }
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74 | //-----------------------------------------------------------------------------
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75 | RenderQueueInvocation* RenderQueueInvocationSequence::add(uint8 renderQueueGroupID,
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76 | const String& invocationName)
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77 | {
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78 | RenderQueueInvocation* ret =
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79 | new RenderQueueInvocation(renderQueueGroupID, invocationName);
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80 |
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81 | mInvocations.push_back(ret);
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82 |
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83 | return ret;
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84 |
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85 | }
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86 | //-----------------------------------------------------------------------------
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87 | void RenderQueueInvocationSequence::add(RenderQueueInvocation* i)
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88 | {
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89 | mInvocations.push_back(i);
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90 | }
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91 | //-----------------------------------------------------------------------------
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92 | void RenderQueueInvocationSequence::clear(void)
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93 | {
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94 | for (RenderQueueInvocationList::iterator i = mInvocations.begin();
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95 | i != mInvocations.end(); ++i)
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96 | {
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97 | delete *i;
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98 | }
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99 | mInvocations.clear();
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100 | }
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101 | //-----------------------------------------------------------------------------
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102 | RenderQueueInvocation* RenderQueueInvocationSequence::get(size_t index)
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103 | {
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104 | if (index >= size())
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105 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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106 | "Index out of bounds",
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107 | "RenderQueueInvocationSequence::get");
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108 |
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109 | return mInvocations[index];
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110 | }
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111 | //-----------------------------------------------------------------------------
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112 | void RenderQueueInvocationSequence::remove(size_t index)
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113 | {
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114 | if (index >= size())
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115 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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116 | "Index out of bounds",
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117 | "RenderQueueInvocationSequence::remove");
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118 |
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119 | RenderQueueInvocationList::iterator i = mInvocations.begin();
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120 | std::advance(i, index);
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121 | delete *i;
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122 | mInvocations.erase(i);
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123 |
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124 | }
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125 | //-----------------------------------------------------------------------------
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126 | RenderQueueInvocationIterator RenderQueueInvocationSequence::iterator(void)
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127 | {
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128 | return RenderQueueInvocationIterator(mInvocations.begin(), mInvocations.end());
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129 | }
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130 | //-----------------------------------------------------------------------------
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131 |
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132 |
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133 | }
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