/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreRenderTexture.h" #include "OgreException.h" namespace Ogre { RenderTexture::RenderTexture( const String & name, uint width, uint height, TextureType texType, PixelFormat format ) { if (texType != TEX_TYPE_2D && texType != TEX_TYPE_CUBE_MAP) { OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE, "Render to texture is implemented only for 2D and cube textures", "RenderTexture::RenderTexture" ); } mName = name; mWidth = width; mHeight = height; mPriority = OGRE_REND_TO_TEX_RT_GROUP; mInternalFormat = format; mColourDepth = PixelUtil::getNumElemBits(format); mTexture = TextureManager::getSingleton().createManual( mName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, texType, mWidth, mHeight, 0, mInternalFormat, TU_RENDERTARGET ); mTexture->load(); } RenderTexture::~RenderTexture() { TextureManager::getSingleton().remove(mName); } void RenderTexture::firePostUpdate() { RenderTarget::firePostUpdate(); _copyToTexture(); } }