source: OGRE/trunk/ogrenew/OgreMain/src/OgreRenderTexture.cpp @ 657

Revision 657, 2.2 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreStableHeaders.h"
26
27#include "OgreRenderTexture.h"
28#include "OgreException.h"
29
30namespace Ogre
31{
32        RenderTexture::RenderTexture( const String & name, uint width, uint height, TextureType texType, PixelFormat format )
33        {
34        if (texType != TEX_TYPE_2D &&
35                        texType != TEX_TYPE_CUBE_MAP)
36                {
37                        OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
38                                        "Render to texture is implemented only for 2D and cube textures",
39                                        "RenderTexture::RenderTexture" );
40                }
41
42        mName = name;
43        mWidth = width;
44        mHeight = height;
45        mPriority = OGRE_REND_TO_TEX_RT_GROUP;
46        mInternalFormat = format;
47                mColourDepth = PixelUtil::getNumElemBits(format);
48
49                mTexture = TextureManager::getSingleton().createManual( mName,
50                        ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, texType,
51                        mWidth, mHeight, 0, mInternalFormat, TU_RENDERTARGET );
52                mTexture->load();
53    }
54
55    RenderTexture::~RenderTexture()
56    {
57                TextureManager::getSingleton().remove(mName);
58    }
59
60        void RenderTexture::firePostUpdate()
61        {
62                RenderTarget::firePostUpdate();
63
64                _copyToTexture();
65        }
66}
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