/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreSceneManagerEnumerator.h" #include "OgreDynLibManager.h" #include "OgreDynLib.h" #include "OgreConfigFile.h" #include "OgreMaterial.h" #include "OgreException.h" #include "OgreRoot.h" namespace Ogre { //----------------------------------------------------------------------- template<> SceneManagerEnumerator* Singleton::ms_Singleton = 0; SceneManagerEnumerator* SceneManagerEnumerator::getSingletonPtr(void) { return ms_Singleton; } SceneManagerEnumerator& SceneManagerEnumerator::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //----------------------------------------------------------------------- SceneManagerEnumerator::SceneManagerEnumerator() { // Create default manager mDefaultManager = new SceneManager(); // All scene types defaulted to begin with (plugins may alter this) setSceneManager(ST_GENERIC, mDefaultManager); setSceneManager(ST_EXTERIOR_REAL_FAR, mDefaultManager); setSceneManager(ST_EXTERIOR_FAR, mDefaultManager); setSceneManager(ST_EXTERIOR_CLOSE, mDefaultManager); setSceneManager(ST_INTERIOR, mDefaultManager); } //----------------------------------------------------------------------- SceneManagerEnumerator::~SceneManagerEnumerator() { delete mDefaultManager; } //----------------------------------------------------------------------- SceneManager* SceneManagerEnumerator::getSceneManager(SceneType st) { SceneManagerList::iterator i = mSceneManagers.find(st); if (i != mSceneManagers.end()) { return i->second; } else { OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "Cannot find requested SceneManager.", "SceneManagerEnumerator::getSceneManager"); } } //----------------------------------------------------------------------- void SceneManagerEnumerator::setRenderSystem(RenderSystem* rs) { std::set::iterator i = mUniqueSceneMgrs.begin(); for(; i != mUniqueSceneMgrs.end(); ++i) { (*i)->_setDestinationRenderSystem(rs); } } //----------------------------------------------------------------------- void SceneManagerEnumerator::setSceneManager(SceneType st, SceneManager* sm) { // Find entry (may exist) SceneManagerList::iterator i = mSceneManagers.find(st); if (i == mSceneManagers.end()) { // Insert mSceneManagers.insert(SceneManagerList::value_type(st, sm)); } else { // Override i->second = sm; } // Add to unique set mUniqueSceneMgrs.insert(sm); } //----------------------------------------------------------------------- void SceneManagerEnumerator::shutdownAll(void) { std::set::iterator i; for (i = mUniqueSceneMgrs.begin(); i != mUniqueSceneMgrs.end(); ++i) { (*i)->clearScene(); } } }