1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreSceneManagerEnumerator.h"
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27 |
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28 | #include "OgreDynLibManager.h"
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29 | #include "OgreDynLib.h"
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30 | #include "OgreConfigFile.h"
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31 | #include "OgreMaterial.h"
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32 | #include "OgreException.h"
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33 | #include "OgreRoot.h"
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34 |
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35 |
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36 | namespace Ogre {
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37 |
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38 | //-----------------------------------------------------------------------
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39 | template<> SceneManagerEnumerator* Singleton<SceneManagerEnumerator>::ms_Singleton = 0;
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40 | SceneManagerEnumerator* SceneManagerEnumerator::getSingletonPtr(void)
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41 | {
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42 | return ms_Singleton;
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43 | }
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44 | SceneManagerEnumerator& SceneManagerEnumerator::getSingleton(void)
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45 | {
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46 | assert( ms_Singleton ); return ( *ms_Singleton );
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47 | }
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48 |
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49 | //-----------------------------------------------------------------------
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50 | SceneManagerEnumerator::SceneManagerEnumerator()
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51 | {
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52 | // Create default manager
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53 | mDefaultManager = new SceneManager();
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54 |
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55 | // All scene types defaulted to begin with (plugins may alter this)
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56 | setSceneManager(ST_GENERIC, mDefaultManager);
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57 | setSceneManager(ST_EXTERIOR_REAL_FAR, mDefaultManager);
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58 | setSceneManager(ST_EXTERIOR_FAR, mDefaultManager);
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59 | setSceneManager(ST_EXTERIOR_CLOSE, mDefaultManager);
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60 | setSceneManager(ST_INTERIOR, mDefaultManager);
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61 |
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62 |
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63 |
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64 | }
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65 | //-----------------------------------------------------------------------
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66 | SceneManagerEnumerator::~SceneManagerEnumerator()
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67 | {
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68 | delete mDefaultManager;
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69 | }
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70 | //-----------------------------------------------------------------------
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71 | SceneManager* SceneManagerEnumerator::getSceneManager(SceneType st)
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72 | {
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73 | SceneManagerList::iterator i = mSceneManagers.find(st);
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74 |
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75 | if (i != mSceneManagers.end())
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76 | {
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77 | return i->second;
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78 | }
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79 | else
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80 | {
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81 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "Cannot find requested SceneManager.", "SceneManagerEnumerator::getSceneManager");
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82 | }
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83 | }
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84 |
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85 |
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86 |
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87 | //-----------------------------------------------------------------------
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88 | void SceneManagerEnumerator::setRenderSystem(RenderSystem* rs)
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89 | {
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90 | std::set<SceneManager*>::iterator i = mUniqueSceneMgrs.begin();
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91 |
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92 | for(; i != mUniqueSceneMgrs.end(); ++i)
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93 | {
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94 | (*i)->_setDestinationRenderSystem(rs);
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95 | }
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96 |
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97 | }
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98 |
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99 | //-----------------------------------------------------------------------
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100 | void SceneManagerEnumerator::setSceneManager(SceneType st, SceneManager* sm)
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101 | {
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102 | // Find entry (may exist)
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103 | SceneManagerList::iterator i = mSceneManagers.find(st);
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104 |
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105 | if (i == mSceneManagers.end())
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106 | {
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107 | // Insert
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108 | mSceneManagers.insert(SceneManagerList::value_type(st, sm));
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109 | }
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110 | else
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111 | {
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112 | // Override
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113 | i->second = sm;
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114 | }
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115 | // Add to unique set
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116 | mUniqueSceneMgrs.insert(sm);
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117 | }
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118 | //-----------------------------------------------------------------------
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119 | void SceneManagerEnumerator::shutdownAll(void)
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120 | {
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121 | std::set<SceneManager*>::iterator i;
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122 | for (i = mUniqueSceneMgrs.begin(); i != mUniqueSceneMgrs.end(); ++i)
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123 | {
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124 | (*i)->clearScene();
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125 | }
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126 |
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127 | }
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128 |
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129 |
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130 | }
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