1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreSceneQuery.h"
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27 | #include "OgreException.h"
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28 | #include "OgreSceneManager.h"
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29 |
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30 | namespace Ogre {
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31 |
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32 | //-----------------------------------------------------------------------
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33 | SceneQuery::SceneQuery(SceneManager* mgr)
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34 | : mParentSceneMgr(mgr), mQueryMask(0xFFFFFFFF),
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35 | mWorldFragmentType(SceneQuery::WFT_NONE)
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36 | {
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37 | // default type mask to everything except lights & fx (previous behaviour)
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38 | mQueryTypeMask = (0xFFFFFFFF & ~SceneManager::FX_TYPE_MASK)
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39 | & ~SceneManager::LIGHT_TYPE_MASK;
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40 |
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41 | }
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42 | //-----------------------------------------------------------------------
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43 | SceneQuery::~SceneQuery()
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44 | {
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45 | }
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46 | //-----------------------------------------------------------------------
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47 | void SceneQuery::setQueryMask(uint32 mask)
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48 | {
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49 | mQueryMask = mask;
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50 | }
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51 | //-----------------------------------------------------------------------
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52 | uint32 SceneQuery::getQueryMask(void) const
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53 | {
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54 | return mQueryMask;
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55 | }
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56 | //-----------------------------------------------------------------------
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57 | void SceneQuery::setQueryTypeMask(uint32 mask)
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58 | {
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59 | mQueryTypeMask = mask;
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60 | }
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61 | //-----------------------------------------------------------------------
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62 | uint32 SceneQuery::getQueryTypeMask(void) const
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63 | {
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64 | return mQueryTypeMask;
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65 | }
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66 | //-----------------------------------------------------------------------
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67 | void SceneQuery::setWorldFragmentType(enum SceneQuery::WorldFragmentType wft)
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68 | {
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69 | // Check supported
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70 | if (mSupportedWorldFragments.find(wft) == mSupportedWorldFragments.end())
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71 | {
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72 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "This world fragment type is not supported.",
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73 | "SceneQuery::setWorldFragmentType");
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74 | }
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75 | mWorldFragmentType = wft;
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76 | }
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77 | //-----------------------------------------------------------------------
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78 | SceneQuery::WorldFragmentType
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79 | SceneQuery::getWorldFragmentType(void) const
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80 | {
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81 | return mWorldFragmentType;
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82 | }
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83 | //-----------------------------------------------------------------------
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84 | RegionSceneQuery::RegionSceneQuery(SceneManager* mgr)
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85 | :SceneQuery(mgr), mLastResult(NULL)
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86 | {
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87 | }
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88 | //-----------------------------------------------------------------------
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89 | RegionSceneQuery::~RegionSceneQuery()
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90 | {
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91 | clearResults();
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92 | }
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93 | //-----------------------------------------------------------------------
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94 | SceneQueryResult& RegionSceneQuery::getLastResults(void) const
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95 | {
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96 | assert(mLastResult);
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97 | return *mLastResult;
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98 | }
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99 | //-----------------------------------------------------------------------
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100 | void RegionSceneQuery::clearResults(void)
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101 | {
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102 | if (mLastResult)
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103 | {
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104 | delete mLastResult;
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105 | }
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106 | mLastResult = NULL;
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107 | }
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108 | //---------------------------------------------------------------------
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109 | SceneQueryResult&
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110 | RegionSceneQuery::execute(void)
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111 | {
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112 | clearResults();
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113 | mLastResult = new SceneQueryResult();
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114 | // Call callback version with self as listener
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115 | execute(this);
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116 | return *mLastResult;
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117 | }
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118 | //---------------------------------------------------------------------
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119 | bool RegionSceneQuery::
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120 | queryResult(MovableObject* obj)
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121 | {
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122 | // Add to internal list
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123 | mLastResult->movables.push_back(obj);
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124 | // Continue
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125 | return true;
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126 | }
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127 | //---------------------------------------------------------------------
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128 | bool RegionSceneQuery::queryResult(SceneQuery::WorldFragment* fragment)
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129 | {
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130 | // Add to internal list
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131 | mLastResult->worldFragments.push_back(fragment);
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132 | // Continue
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133 | return true;
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134 | }
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135 | //-----------------------------------------------------------------------
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136 | AxisAlignedBoxSceneQuery::AxisAlignedBoxSceneQuery(SceneManager* mgr)
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137 | : RegionSceneQuery(mgr)
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138 | {
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139 | }
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140 | //-----------------------------------------------------------------------
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141 | AxisAlignedBoxSceneQuery::~AxisAlignedBoxSceneQuery()
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142 | {
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143 | }
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144 | //-----------------------------------------------------------------------
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145 | void AxisAlignedBoxSceneQuery::setBox(const AxisAlignedBox& box)
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146 | {
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147 | mAABB = box;
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148 | }
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149 | //-----------------------------------------------------------------------
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150 | const AxisAlignedBox& AxisAlignedBoxSceneQuery::getBox(void) const
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151 | {
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152 | return mAABB;
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153 | }
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154 | //-----------------------------------------------------------------------
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155 | SphereSceneQuery::SphereSceneQuery(SceneManager* mgr)
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156 | : RegionSceneQuery(mgr)
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157 | {
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158 | }
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159 | //-----------------------------------------------------------------------
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160 | SphereSceneQuery::~SphereSceneQuery()
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161 | {
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162 | }
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163 | //-----------------------------------------------------------------------
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164 | void SphereSceneQuery::setSphere(const Sphere& sphere)
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165 | {
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166 | mSphere = sphere;
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167 | }
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168 | //-----------------------------------------------------------------------
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169 | const Sphere& SphereSceneQuery::getSphere() const
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170 | {
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171 | return mSphere;
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172 | }
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173 |
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174 | //-----------------------------------------------------------------------
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175 | PlaneBoundedVolumeListSceneQuery::PlaneBoundedVolumeListSceneQuery(SceneManager* mgr)
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176 | : RegionSceneQuery(mgr)
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177 | {
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178 | }
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179 | //-----------------------------------------------------------------------
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180 | PlaneBoundedVolumeListSceneQuery::~PlaneBoundedVolumeListSceneQuery()
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181 | {
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182 | }
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183 | //-----------------------------------------------------------------------
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184 | void PlaneBoundedVolumeListSceneQuery::setVolumes(const PlaneBoundedVolumeList& volumes)
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185 | {
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186 | mVolumes = volumes;
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187 | }
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188 | //-----------------------------------------------------------------------
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189 | const PlaneBoundedVolumeList& PlaneBoundedVolumeListSceneQuery::getVolumes() const
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190 | {
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191 | return mVolumes;
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192 | }
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193 |
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194 | //-----------------------------------------------------------------------
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195 | RaySceneQuery::RaySceneQuery(SceneManager* mgr) : SceneQuery(mgr)
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196 | {
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197 | mSortByDistance = false;
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198 | mMaxResults = 0;
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199 | }
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200 | //-----------------------------------------------------------------------
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201 | RaySceneQuery::~RaySceneQuery()
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202 | {
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203 | }
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204 | //-----------------------------------------------------------------------
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205 | void RaySceneQuery::setRay(const Ray& ray)
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206 | {
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207 | mRay = ray;
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208 | }
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209 | //-----------------------------------------------------------------------
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210 | const Ray& RaySceneQuery::getRay(void) const
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211 | {
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212 | return mRay;
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213 | }
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214 | //-----------------------------------------------------------------------
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215 | void RaySceneQuery::setSortByDistance(bool sort, ushort maxresults)
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216 | {
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217 | mSortByDistance = sort;
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218 | mMaxResults = maxresults;
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219 | }
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220 | //-----------------------------------------------------------------------
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221 | bool RaySceneQuery::getSortByDistance(void) const
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222 | {
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223 | return mSortByDistance;
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224 | }
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225 | //-----------------------------------------------------------------------
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226 | ushort RaySceneQuery::getMaxResults(void) const
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227 | {
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228 | return mMaxResults;
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229 | }
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230 | //-----------------------------------------------------------------------
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231 | RaySceneQueryResult& RaySceneQuery::execute(void)
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232 | {
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233 | // Clear without freeing the vector buffer
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234 | mResult.clear();
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235 |
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236 | // Call callback version with self as listener
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237 | this->execute(this);
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238 |
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239 | if (mSortByDistance)
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240 | {
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241 | if (mMaxResults != 0 && mMaxResults < mResult.size())
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242 | {
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243 | // Partially sort the N smallest elements, discard others
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244 | std::partial_sort(mResult.begin(), mResult.begin()+mMaxResults, mResult.end());
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245 | mResult.resize(mMaxResults);
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246 | }
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247 | else
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248 | {
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249 | // Sort entire result array
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250 | std::sort(mResult.begin(), mResult.end());
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251 | }
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252 | }
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253 |
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254 | return mResult;
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255 | }
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256 | //-----------------------------------------------------------------------
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257 | RaySceneQueryResult& RaySceneQuery::getLastResults(void)
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258 | {
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259 | return mResult;
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260 | }
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261 | //-----------------------------------------------------------------------
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262 | void RaySceneQuery::clearResults(void)
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263 | {
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264 | // C++ idiom to free vector buffer: swap with empty vector
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265 | RaySceneQueryResult().swap(mResult);
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266 | }
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267 | //-----------------------------------------------------------------------
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268 | bool RaySceneQuery::queryResult(MovableObject* obj, Real distance)
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269 | {
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270 | // Add to internal list
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271 | RaySceneQueryResultEntry dets;
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272 | dets.distance = distance;
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273 | dets.movable = obj;
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274 | dets.worldFragment = NULL;
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275 | mResult.push_back(dets);
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276 | // Continue
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277 | return true;
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278 | }
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279 | //-----------------------------------------------------------------------
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280 | bool RaySceneQuery::queryResult(SceneQuery::WorldFragment* fragment, Real distance)
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281 | {
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282 | // Add to internal list
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283 | RaySceneQueryResultEntry dets;
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284 | dets.distance = distance;
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285 | dets.movable = NULL;
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286 | dets.worldFragment = fragment;
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287 | mResult.push_back(dets);
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288 | // Continue
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289 | return true;
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290 | }
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291 | //-----------------------------------------------------------------------
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292 | /*
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293 | PyramidSceneQuery::PyramidSceneQuery(SceneManager* mgr) : RegionSceneQuery(mgr)
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294 | {
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295 | }
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296 | //-----------------------------------------------------------------------
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297 | PyramidSceneQuery::~PyramidSceneQuery()
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298 | {
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299 | }
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300 | */
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301 | //-----------------------------------------------------------------------
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302 | IntersectionSceneQuery::IntersectionSceneQuery(SceneManager* mgr)
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303 | : SceneQuery(mgr), mLastResult(NULL)
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304 | {
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305 | }
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306 | //-----------------------------------------------------------------------
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307 | IntersectionSceneQuery::~IntersectionSceneQuery()
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308 | {
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309 | clearResults();
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310 | }
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311 | //-----------------------------------------------------------------------
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312 | IntersectionSceneQueryResult& IntersectionSceneQuery::getLastResults(void) const
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313 | {
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314 | assert(mLastResult);
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315 | return *mLastResult;
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316 | }
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317 | //-----------------------------------------------------------------------
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318 | void IntersectionSceneQuery::clearResults(void)
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319 | {
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320 | if (mLastResult)
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321 | {
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322 | delete mLastResult;
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323 | }
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324 | mLastResult = NULL;
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325 | }
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326 | //---------------------------------------------------------------------
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327 | IntersectionSceneQueryResult&
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328 | IntersectionSceneQuery::execute(void)
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329 | {
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330 | clearResults();
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331 | mLastResult = new IntersectionSceneQueryResult();
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332 | // Call callback version with self as listener
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333 | execute(this);
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334 | return *mLastResult;
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335 | }
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336 | //---------------------------------------------------------------------
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337 | bool IntersectionSceneQuery::
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338 | queryResult(MovableObject* first, MovableObject* second)
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339 | {
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340 | // Add to internal list
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341 | mLastResult->movables2movables.push_back(
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342 | SceneQueryMovableObjectPair(first, second)
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343 | );
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344 | // Continue
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345 | return true;
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346 | }
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347 | //---------------------------------------------------------------------
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348 | bool IntersectionSceneQuery::
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349 | queryResult(MovableObject* movable, SceneQuery::WorldFragment* fragment)
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350 | {
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351 | // Add to internal list
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352 | mLastResult->movables2world.push_back(
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353 | SceneQueryMovableObjectWorldFragmentPair(movable, fragment)
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354 | );
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355 | // Continue
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356 | return true;
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357 | }
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358 |
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359 |
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360 |
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361 |
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362 | }
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363 |
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364 |
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365 |
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366 |
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