1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreSimpleSpline.h"
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27 | #include "OgreVector4.h"
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28 | #include "OgreMatrix4.h"
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29 |
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30 |
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31 |
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32 | namespace Ogre {
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33 |
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34 | //---------------------------------------------------------------------
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35 | SimpleSpline::SimpleSpline()
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36 | {
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37 | // Set up matrix
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38 | // Hermite polynomial
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39 | mCoeffs[0][0] = 2;
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40 | mCoeffs[0][1] = -2;
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41 | mCoeffs[0][2] = 1;
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42 | mCoeffs[0][3] = 1;
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43 | mCoeffs[1][0] = -3;
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44 | mCoeffs[1][1] = 3;
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45 | mCoeffs[1][2] = -2;
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46 | mCoeffs[1][3] = -1;
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47 | mCoeffs[2][0] = 0;
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48 | mCoeffs[2][1] = 0;
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49 | mCoeffs[2][2] = 1;
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50 | mCoeffs[2][3] = 0;
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51 | mCoeffs[3][0] = 1;
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52 | mCoeffs[3][1] = 0;
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53 | mCoeffs[3][2] = 0;
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54 | mCoeffs[3][3] = 0;
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55 |
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56 | mAutoCalc = true;
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57 | }
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58 | //---------------------------------------------------------------------
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59 | SimpleSpline::~SimpleSpline()
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60 | {
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61 | }
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62 | //---------------------------------------------------------------------
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63 | void SimpleSpline::addPoint(const Vector3& p)
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64 | {
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65 | mPoints.push_back(p);
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66 | if (mAutoCalc)
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67 | {
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68 | recalcTangents();
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69 | }
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70 | }
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71 | //---------------------------------------------------------------------
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72 | Vector3 SimpleSpline::interpolate(Real t)
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73 | {
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74 | // Currently assumes points are evenly spaced, will cause velocity
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75 | // change where this is not the case
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76 | // TODO: base on arclength?
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77 |
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78 |
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79 | // Work out which segment this is in
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80 | Real fSeg = t * (mPoints.size() - 1);
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81 | unsigned int segIdx = (unsigned int)fSeg;
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82 | // Apportion t
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83 | t = fSeg - segIdx;
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84 |
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85 | return interpolate(segIdx, t);
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86 |
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87 | }
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88 | //---------------------------------------------------------------------
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89 | Vector3 SimpleSpline::interpolate(unsigned int fromIndex, Real t)
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90 | {
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91 | // Bounds check
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92 | assert (fromIndex < mPoints.size() &&
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93 | "fromIndex out of bounds");
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94 |
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95 | if ((fromIndex + 1) == mPoints.size())
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96 | {
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97 | // Duff request, cannot blend to nothing
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98 | // Just return source
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99 | return mPoints[fromIndex];
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100 |
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101 | }
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102 |
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103 | // Fast special cases
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104 | if (t == 0.0f)
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105 | {
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106 | return mPoints[fromIndex];
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107 | }
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108 | else if(t == 1.0f)
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109 | {
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110 | return mPoints[fromIndex + 1];
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111 | }
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112 |
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113 | // Real interpolation
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114 | // Form a vector of powers of t
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115 | Real t2, t3;
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116 | t2 = t * t;
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117 | t3 = t2 * t;
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118 | Vector4 powers(t3, t2, t, 1);
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119 |
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120 |
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121 | // Algorithm is ret = powers * mCoeffs * Matrix4(point1, point2, tangent1, tangent2)
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122 | Vector3& point1 = mPoints[fromIndex];
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123 | Vector3& point2 = mPoints[fromIndex+1];
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124 | Vector3& tan1 = mTangents[fromIndex];
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125 | Vector3& tan2 = mTangents[fromIndex+1];
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126 | Matrix4 pt;
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127 |
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128 | pt[0][0] = point1.x;
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129 | pt[0][1] = point1.y;
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130 | pt[0][2] = point1.z;
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131 | pt[0][3] = 1.0f;
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132 | pt[1][0] = point2.x;
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133 | pt[1][1] = point2.y;
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134 | pt[1][2] = point2.z;
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135 | pt[1][3] = 1.0f;
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136 | pt[2][0] = tan1.x;
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137 | pt[2][1] = tan1.y;
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138 | pt[2][2] = tan1.z;
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139 | pt[2][3] = 1.0f;
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140 | pt[3][0] = tan2.x;
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141 | pt[3][1] = tan2.y;
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142 | pt[3][2] = tan2.z;
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143 | pt[3][3] = 1.0f;
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144 |
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145 | Vector4 ret = powers * mCoeffs * pt;
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146 |
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147 |
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148 | return Vector3(ret.x, ret.y, ret.z);
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149 |
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150 |
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151 |
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152 |
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153 | }
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154 | //---------------------------------------------------------------------
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155 | void SimpleSpline::recalcTangents(void)
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156 | {
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157 | // Catmull-Rom approach
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158 | //
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159 | // tangent[i] = 0.5 * (point[i+1] - point[i-1])
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160 | //
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161 | // Assume endpoint tangents are parallel with line with neighbour
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162 |
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163 | size_t i, numPoints;
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164 | bool isClosed;
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165 |
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166 | numPoints = mPoints.size();
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167 | if (numPoints < 2)
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168 | {
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169 | // Can't do anything yet
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170 | return;
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171 | }
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172 |
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173 | // Closed or open?
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174 | if (mPoints[0] == mPoints[numPoints-1])
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175 | {
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176 | isClosed = true;
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177 | }
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178 | else
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179 | {
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180 | isClosed = false;
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181 | }
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182 |
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183 | mTangents.resize(numPoints);
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184 |
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185 |
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186 |
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187 | for(i = 0; i < numPoints; ++i)
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188 | {
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189 | if (i ==0)
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190 | {
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191 | // Special case start
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192 | if (isClosed)
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193 | {
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194 | // Use numPoints-2 since numPoints-1 is the last point and == [0]
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195 | mTangents[i] = 0.5 * (mPoints[1] - mPoints[numPoints-2]);
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196 | }
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197 | else
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198 | {
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199 | mTangents[i] = 0.5 * (mPoints[1] - mPoints[0]);
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200 | }
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201 | }
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202 | else if (i == numPoints-1)
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203 | {
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204 | // Special case end
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205 | if (isClosed)
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206 | {
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207 | // Use same tangent as already calculated for [0]
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208 | mTangents[i] = mTangents[0];
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209 | }
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210 | else
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211 | {
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212 | mTangents[i] = 0.5 * (mPoints[i] - mPoints[i-1]);
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213 | }
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214 | }
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215 | else
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216 | {
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217 | mTangents[i] = 0.5 * (mPoints[i+1] - mPoints[i-1]);
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218 | }
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219 |
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220 | }
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221 |
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222 |
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223 |
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224 | }
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225 | //---------------------------------------------------------------------
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226 | const Vector3& SimpleSpline::getPoint(unsigned short index) const
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227 | {
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228 | assert (index < mPoints.size() && "Point index is out of bounds!!");
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229 |
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230 | return mPoints[index];
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231 | }
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232 | //---------------------------------------------------------------------
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233 | unsigned short SimpleSpline::getNumPoints(void) const
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234 | {
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235 | return (unsigned short)mPoints.size();
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236 | }
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237 | //---------------------------------------------------------------------
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238 | void SimpleSpline::clear(void)
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239 | {
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240 | mPoints.clear();
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241 | mTangents.clear();
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242 | }
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243 | //---------------------------------------------------------------------
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244 | void SimpleSpline::updatePoint(unsigned short index, const Vector3& value)
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245 | {
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246 | assert (index < mPoints.size() && "Point index is out of bounds!!");
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247 |
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248 | mPoints[index] = value;
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249 | if (mAutoCalc)
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250 | {
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251 | recalcTangents();
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252 | }
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253 | }
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254 | //---------------------------------------------------------------------
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255 | void SimpleSpline::setAutoCalculate(bool autoCalc)
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256 | {
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257 | mAutoCalc = autoCalc;
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258 | }
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259 |
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260 |
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261 |
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262 |
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263 | }
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264 |
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265 |
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266 |
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267 |
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