[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreSkeleton.h"
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| 27 | #include "OgreBone.h"
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| 28 | #include "OgreAnimation.h"
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| 29 | #include "OgreAnimationState.h"
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| 30 | #include "OgreException.h"
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| 31 | #include "OgreLogManager.h"
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| 32 | #include "OgreSkeletonManager.h"
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| 33 | #include "OgreSkeletonSerializer.h"
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| 34 | #include "OgreStringConverter.h"
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| 35 | // Just for logging
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| 36 | #include "OgreAnimationTrack.h"
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| 37 | #include "OgreKeyFrame.h"
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| 38 |
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| 39 |
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| 40 | namespace Ogre {
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| 41 |
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| 42 | //---------------------------------------------------------------------
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| 43 | Skeleton::Skeleton()
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| 44 | : Resource(),
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| 45 | mBlendState(ANIMBLEND_AVERAGE),
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| 46 | mNextAutoHandle(0),
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| 47 | mManualBonesDirty(false)
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| 48 | {
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| 49 | }
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| 50 | //---------------------------------------------------------------------
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| 51 | Skeleton::Skeleton(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 52 | const String& group, bool isManual, ManualResourceLoader* loader)
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| 53 | : Resource(creator, name, handle, group, isManual, loader),
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| 54 | mBlendState(ANIMBLEND_AVERAGE), mNextAutoHandle(0)
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| 55 | // set animation blending to weighted, not cumulative
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| 56 | {
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| 57 | if (createParamDictionary("Skeleton"))
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| 58 | {
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| 59 | // no custom params
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| 60 | }
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| 61 | }
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| 62 | //---------------------------------------------------------------------
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| 63 | Skeleton::~Skeleton()
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| 64 | {
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| 65 | // have to call this here reather than in Resource destructor
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| 66 | // since calling virtual methods in base destructors causes crash
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| 67 | unload();
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| 68 | }
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| 69 | //---------------------------------------------------------------------
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| 70 | void Skeleton::loadImpl(void)
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| 71 | {
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| 72 | SkeletonSerializer serializer;
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| 73 | StringUtil::StrStreamType msg;
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| 74 | msg << "Skeleton: Loading " << mName;
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| 75 | LogManager::getSingleton().logMessage(msg.str());
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| 76 |
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| 77 | DataStreamPtr stream =
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| 78 | ResourceGroupManager::getSingleton().openResource(
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| 79 | mName, mGroup, true, this);
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| 80 |
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| 81 | serializer.importSkeleton(stream, this);
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| 82 |
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| 83 | // Load any linked skeletons
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| 84 | LinkedSkeletonAnimSourceList::iterator i;
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| 85 | for (i = mLinkedSkeletonAnimSourceList.begin();
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| 86 | i != mLinkedSkeletonAnimSourceList.end(); ++i)
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| 87 | {
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| 88 | i->pSkeleton = SkeletonManager::getSingleton().load(
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| 89 | i->skeletonName, mGroup);
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| 90 | }
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| 91 |
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| 92 |
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| 93 | }
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| 94 | //---------------------------------------------------------------------
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| 95 | void Skeleton::unloadImpl(void)
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| 96 | {
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| 97 | // destroy bones
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| 98 | BoneList::iterator i;
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| 99 | for (i = mBoneList.begin(); i != mBoneList.end(); ++i)
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| 100 | {
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| 101 | delete *i;
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| 102 | }
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| 103 | mBoneList.clear();
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| 104 | mBoneListByName.clear();
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| 105 | mRootBones.clear();
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| 106 |
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| 107 |
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| 108 | // Destroy animations
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| 109 | AnimationList::iterator ai;
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| 110 | for (ai = mAnimationsList.begin(); ai != mAnimationsList.end(); ++ai)
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| 111 | {
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| 112 | delete ai->second;
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| 113 | }
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| 114 | mAnimationsList.clear();
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| 115 |
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| 116 | LinkedSkeletonAnimSourceList::iterator li;
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| 117 | for (li = mLinkedSkeletonAnimSourceList.begin();
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| 118 | li != mLinkedSkeletonAnimSourceList.end(); ++li)
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| 119 | {
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| 120 | li->pSkeleton.setNull();
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| 121 | }
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| 122 | }
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| 123 | //---------------------------------------------------------------------
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| 124 | Bone* Skeleton::createBone(void)
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| 125 | {
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| 126 | // use autohandle
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| 127 | return createBone(mNextAutoHandle++);
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| 128 | }
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| 129 | //---------------------------------------------------------------------
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| 130 | Bone* Skeleton::createBone(const String& name)
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| 131 | {
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| 132 | return createBone(name, mNextAutoHandle++);
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| 133 | }
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| 134 | //---------------------------------------------------------------------
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| 135 | Bone* Skeleton::createBone(unsigned short handle)
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| 136 | {
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| 137 | if (handle >= OGRE_MAX_NUM_BONES)
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| 138 | {
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| 139 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Exceeded the maximum number of bones per skeleton.",
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| 140 | "Skeleton::createBone");
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| 141 | }
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| 142 | // Check handle not used
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| 143 | if (handle < mBoneList.size() && mBoneList[handle] != NULL)
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| 144 | {
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| 145 | OGRE_EXCEPT(
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| 146 | Exception::ERR_DUPLICATE_ITEM,
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| 147 | "A bone with the handle " + StringConverter::toString(handle) + " already exists",
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| 148 | "Skeleton::createBone" );
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| 149 | }
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| 150 | Bone* ret = new Bone(handle, this);
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| 151 | assert(mBoneListByName.find(ret->getName()) == mBoneListByName.end());
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| 152 | if (mBoneList.size() <= handle)
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| 153 | {
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| 154 | mBoneList.resize(handle+1);
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| 155 | }
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| 156 | mBoneList[handle] = ret;
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| 157 | mBoneListByName[ret->getName()] = ret;
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| 158 | return ret;
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| 159 |
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| 160 | }
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| 161 | //---------------------------------------------------------------------
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| 162 | Bone* Skeleton::createBone(const String& name, unsigned short handle)
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| 163 | {
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| 164 | if (handle >= OGRE_MAX_NUM_BONES)
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| 165 | {
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| 166 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Exceeded the maximum number of bones per skeleton.",
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| 167 | "Skeleton::createBone");
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| 168 | }
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| 169 | // Check handle not used
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| 170 | if (handle < mBoneList.size() && mBoneList[handle] != NULL)
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| 171 | {
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| 172 | OGRE_EXCEPT(
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| 173 | Exception::ERR_DUPLICATE_ITEM,
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| 174 | "A bone with the handle " + StringConverter::toString(handle) + " already exists",
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| 175 | "Skeleton::createBone" );
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| 176 | }
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| 177 | // Check name not used
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| 178 | if (mBoneListByName.find(name) != mBoneListByName.end())
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| 179 | {
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| 180 | OGRE_EXCEPT(
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| 181 | Exception::ERR_DUPLICATE_ITEM,
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| 182 | "A bone with the name " + name + " already exists",
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| 183 | "Skeleton::createBone" );
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| 184 | }
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| 185 | Bone* ret = new Bone(name, handle, this);
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| 186 | if (mBoneList.size() <= handle)
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| 187 | {
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| 188 | mBoneList.resize(handle+1);
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| 189 | }
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| 190 | mBoneList[handle] = ret;
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| 191 | mBoneListByName[name] = ret;
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| 192 | return ret;
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| 193 | }
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| 194 |
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| 195 |
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| 196 |
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| 197 | //---------------------------------------------------------------------
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| 198 | Bone* Skeleton::getRootBone(void) const
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| 199 | {
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| 200 | if (mRootBones.empty())
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| 201 | {
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| 202 | deriveRootBone();
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| 203 | }
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| 204 |
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| 205 | return mRootBones[0];
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| 206 | }
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| 207 | //---------------------------------------------------------------------
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| 208 | void Skeleton::setAnimationState(const AnimationStateSet& animSet)
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| 209 | {
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| 210 | /*
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| 211 | Algorithm:
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| 212 | 1. Reset all bone positions
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| 213 | 2. Iterate per AnimationState, if enabled get Animation and call Animation::apply
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| 214 | */
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| 215 |
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| 216 | // Reset bones
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| 217 | reset();
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| 218 |
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| 219 | // Per enabled animation state
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| 220 | ConstEnabledAnimationStateIterator stateIt =
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| 221 | animSet.getEnabledAnimationStateIterator();
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| 222 | while (stateIt.hasMoreElements())
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| 223 | {
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| 224 | const AnimationState* animState = stateIt.getNext();
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| 225 | const LinkedSkeletonAnimationSource* linked = 0;
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| 226 | Animation* anim = getAnimation(animState->getAnimationName(), &linked);
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| 227 | // tolerate state entries for animations we're not aware of
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| 228 | if (anim)
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| 229 | {
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| 230 | if (linked)
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| 231 | {
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| 232 | anim->apply(this, animState->getTimePosition(), animState->getWeight(),
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| 233 | mBlendState == ANIMBLEND_CUMULATIVE, linked->scale);
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| 234 | }
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| 235 | else
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| 236 | {
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| 237 | anim->apply(this, animState->getTimePosition(), animState->getWeight(),
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| 238 | mBlendState == ANIMBLEND_CUMULATIVE);
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| 239 | }
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| 240 | }
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| 241 | }
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| 242 |
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| 243 |
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| 244 | }
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| 245 | //---------------------------------------------------------------------
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| 246 | void Skeleton::setBindingPose(void)
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| 247 | {
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| 248 | // Update the derived transforms
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| 249 | _updateTransforms();
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| 250 |
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| 251 |
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| 252 | BoneList::iterator i;
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| 253 | for (i = mBoneList.begin(); i != mBoneList.end(); ++i)
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| 254 | {
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| 255 | (*i)->setBindingPose();
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| 256 | }
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| 257 | }
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| 258 | //---------------------------------------------------------------------
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| 259 | void Skeleton::reset(bool resetManualBones)
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| 260 | {
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| 261 | BoneList::iterator i;
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| 262 | for (i = mBoneList.begin(); i != mBoneList.end(); ++i)
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| 263 | {
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| 264 | if(!(*i)->isManuallyControlled() || resetManualBones)
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| 265 | (*i)->reset();
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| 266 | }
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| 267 | }
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| 268 | //---------------------------------------------------------------------
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| 269 | Animation* Skeleton::createAnimation(const String& name, Real length)
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| 270 | {
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| 271 | // Check name not used
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| 272 | if (mAnimationsList.find(name) != mAnimationsList.end())
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| 273 | {
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| 274 | OGRE_EXCEPT(
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| 275 | Exception::ERR_DUPLICATE_ITEM,
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| 276 | "An animation with the name " + name + " already exists",
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| 277 | "Skeleton::createAnimation");
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| 278 | }
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| 279 |
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| 280 | Animation* ret = new Animation(name, length);
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| 281 |
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| 282 | // Add to list
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| 283 | mAnimationsList[name] = ret;
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| 284 |
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| 285 | return ret;
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| 286 |
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| 287 | }
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| 288 | //---------------------------------------------------------------------
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| 289 | Animation* Skeleton::getAnimation(const String& name,
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| 290 | const LinkedSkeletonAnimationSource** linker) const
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| 291 | {
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| 292 | Animation* ret = _getAnimationImpl(name, linker);
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| 293 | if (!ret)
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| 294 | {
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| 295 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animation entry found named " + name,
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| 296 | "Skeleton::getAnimation");
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| 297 | }
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| 298 |
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| 299 | return ret;
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| 300 | }
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| 301 | //---------------------------------------------------------------------
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| 302 | bool Skeleton::hasAnimation(const String& name)
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| 303 | {
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| 304 | return _getAnimationImpl(name) != 0;
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| 305 | }
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| 306 | //---------------------------------------------------------------------
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| 307 | Animation* Skeleton::_getAnimationImpl(const String& name,
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| 308 | const LinkedSkeletonAnimationSource** linker) const
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| 309 | {
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| 310 | Animation* ret = 0;
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| 311 | AnimationList::const_iterator i = mAnimationsList.find(name);
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| 312 |
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| 313 | if (i == mAnimationsList.end())
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| 314 | {
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| 315 | LinkedSkeletonAnimSourceList::const_iterator i;
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| 316 | for (i = mLinkedSkeletonAnimSourceList.begin();
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| 317 | i != mLinkedSkeletonAnimSourceList.end() && !ret; ++i)
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| 318 | {
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| 319 | if (!i->pSkeleton.isNull())
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| 320 | {
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| 321 | ret = i->pSkeleton->_getAnimationImpl(name);
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| 322 | if (ret && linker)
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| 323 | {
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| 324 | *linker = &(*i);
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| 325 | }
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| 326 |
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| 327 | }
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| 328 | }
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| 329 |
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| 330 | }
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| 331 | else
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| 332 | {
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| 333 | if (linker)
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| 334 | *linker = 0;
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| 335 | ret = i->second;
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| 336 | }
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| 337 |
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| 338 | return ret;
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| 339 |
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| 340 | }
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| 341 | //---------------------------------------------------------------------
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| 342 | void Skeleton::removeAnimation(const String& name)
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| 343 | {
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| 344 | AnimationList::iterator i = mAnimationsList.find(name);
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| 345 |
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| 346 | if (i == mAnimationsList.end())
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| 347 | {
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| 348 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animation entry found named " + name,
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| 349 | "Skeleton::getAnimation");
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| 350 | }
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| 351 |
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| 352 | delete i->second;
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| 353 |
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| 354 | mAnimationsList.erase(i);
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| 355 |
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| 356 | }
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| 357 | //-----------------------------------------------------------------------
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| 358 | void Skeleton::_initAnimationState(AnimationStateSet* animSet)
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| 359 | {
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| 360 | animSet->removeAllAnimationStates();
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| 361 |
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| 362 | AnimationList::iterator i;
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| 363 | for (i = mAnimationsList.begin(); i != mAnimationsList.end(); ++i)
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| 364 | {
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| 365 | Animation* anim = i->second;
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| 366 | // Create animation at time index 0, default params mean this has weight 1 and is disabled
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| 367 | String animName = anim->getName();
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| 368 | animSet->createAnimationState(animName, 0.0, anim->getLength());
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| 369 | }
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| 370 |
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| 371 | // Also iterate over linked animation
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| 372 | LinkedSkeletonAnimSourceList::iterator li;
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| 373 | for (li = mLinkedSkeletonAnimSourceList.begin();
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| 374 | li != mLinkedSkeletonAnimSourceList.end(); ++li)
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| 375 | {
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| 376 | if (!li->pSkeleton.isNull())
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| 377 | {
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| 378 | li->pSkeleton->_refreshAnimationState(animSet);
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| 379 | }
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| 380 | }
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| 381 |
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| 382 | }
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| 383 | //-----------------------------------------------------------------------
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| 384 | void Skeleton::_refreshAnimationState(AnimationStateSet* animSet)
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| 385 | {
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| 386 | // Merge in any new animations
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| 387 | AnimationList::iterator i;
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| 388 | for (i = mAnimationsList.begin(); i != mAnimationsList.end(); ++i)
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| 389 | {
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| 390 | Animation* anim = i->second;
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| 391 | // Create animation at time index 0, default params mean this has weight 1 and is disabled
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| 392 | String animName = anim->getName();
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| 393 | if (!animSet->hasAnimationState(animName))
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| 394 | {
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| 395 | animSet->createAnimationState(animName, 0.0, anim->getLength());
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| 396 | }
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| 397 | }
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| 398 | // Also iterate over linked animation
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| 399 | LinkedSkeletonAnimSourceList::iterator li;
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| 400 | for (li = mLinkedSkeletonAnimSourceList.begin();
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| 401 | li != mLinkedSkeletonAnimSourceList.end(); ++li)
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| 402 | {
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| 403 | if (!li->pSkeleton.isNull())
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| 404 | {
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| 405 | li->pSkeleton->_refreshAnimationState(animSet);
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| 406 | }
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| 407 | }
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| 408 | }
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| 409 | //-----------------------------------------------------------------------
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| 410 | void Skeleton::_notifyManualBonesDirty(void)
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| 411 | {
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| 412 | mManualBonesDirty = true;
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| 413 | }
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| 414 | //-----------------------------------------------------------------------
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| 415 | void Skeleton::_notifyManualBoneStateChange(Bone* bone)
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| 416 | {
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| 417 | if (bone->isManuallyControlled())
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| 418 | mManualBones.insert(bone);
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| 419 | else
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| 420 | mManualBones.erase(bone);
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| 421 | }
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| 422 | //-----------------------------------------------------------------------
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| 423 | unsigned short Skeleton::getNumBones(void) const
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| 424 | {
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| 425 | return (unsigned short)mBoneList.size();
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| 426 | }
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| 427 | //-----------------------------------------------------------------------
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| 428 | void Skeleton::_getBoneMatrices(Matrix4* pMatrices)
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| 429 | {
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| 430 | // Update derived transforms
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| 431 | _updateTransforms();
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| 432 |
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| 433 | /*
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| 434 | Calculating the bone matrices
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| 435 | -----------------------------
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| 436 | Now that we have the derived orientations & positions in the Bone nodes, we have
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| 437 | to compute the Matrix4 to apply to the vertices of a mesh.
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| 438 | Because any modification of a vertex has to be relative to the bone, we must first
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| 439 | reverse transform by the Bone's original derived position/orientation, then transform
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| 440 | by the new derived position / orientation.
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| 441 | */
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| 442 |
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| 443 | BoneList::iterator i, boneend;
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| 444 | boneend = mBoneList.end();
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| 445 |
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| 446 |
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| 447 | for(i = mBoneList.begin();i != boneend; ++i)
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| 448 | {
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| 449 | Bone* pBone = *i;
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| 450 | *pMatrices = pBone->_getFullTransform() * pBone->_getBindingPoseInverseTransform();
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| 451 | pMatrices++;
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| 452 | }
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| 453 |
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| 454 | }
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| 455 | //---------------------------------------------------------------------
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| 456 | unsigned short Skeleton::getNumAnimations(void) const
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| 457 | {
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| 458 | return (unsigned short)mAnimationsList.size();
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| 459 | }
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| 460 | //---------------------------------------------------------------------
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| 461 | Animation* Skeleton::getAnimation(unsigned short index) const
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| 462 | {
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| 463 | // If you hit this assert, then the index is out of bounds.
|
---|
| 464 | assert( index < mAnimationsList.size() );
|
---|
| 465 |
|
---|
| 466 | AnimationList::const_iterator i = mAnimationsList.begin();
|
---|
| 467 |
|
---|
| 468 | std::advance(i, index);
|
---|
| 469 |
|
---|
| 470 | return i->second;
|
---|
| 471 | }
|
---|
| 472 | //---------------------------------------------------------------------
|
---|
| 473 | Bone* Skeleton::getBone(unsigned short handle) const
|
---|
| 474 | {
|
---|
| 475 | assert(handle < mBoneList.size() && "Index out of bounds");
|
---|
| 476 | return mBoneList[handle];
|
---|
| 477 | }
|
---|
| 478 | //---------------------------------------------------------------------
|
---|
| 479 | Bone* Skeleton::getBone(const String& name) const
|
---|
| 480 | {
|
---|
| 481 | BoneListByName::const_iterator i = mBoneListByName.find(name);
|
---|
| 482 |
|
---|
| 483 | if (i == mBoneListByName.end())
|
---|
| 484 | {
|
---|
| 485 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Bone named '" + name + "' not found.",
|
---|
| 486 | "Skeleton::getBone");
|
---|
| 487 | }
|
---|
| 488 |
|
---|
| 489 | return i->second;
|
---|
| 490 |
|
---|
| 491 | }
|
---|
| 492 | //---------------------------------------------------------------------
|
---|
| 493 | void Skeleton::deriveRootBone(void) const
|
---|
| 494 | {
|
---|
| 495 | // Start at the first bone and work up
|
---|
| 496 | if (mBoneList.empty())
|
---|
| 497 | {
|
---|
| 498 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Cannot derive root bone as this "
|
---|
| 499 | "skeleton has no bones!", "Skeleton::deriveRootBone");
|
---|
| 500 | }
|
---|
| 501 |
|
---|
| 502 | mRootBones.clear();
|
---|
| 503 |
|
---|
| 504 | Bone* currentBone;
|
---|
| 505 | BoneList::const_iterator i;
|
---|
| 506 | BoneList::const_iterator iend = mBoneList.end();
|
---|
| 507 | for (i = mBoneList.begin(); i != iend; ++i)
|
---|
| 508 | {
|
---|
| 509 | currentBone = *i;
|
---|
| 510 | if (currentBone->getParent() == 0)
|
---|
| 511 | {
|
---|
| 512 | // This is a root
|
---|
| 513 | mRootBones.push_back(currentBone);
|
---|
| 514 | }
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 | //---------------------------------------------------------------------
|
---|
| 518 | void Skeleton::_dumpContents(const String& filename)
|
---|
| 519 | {
|
---|
| 520 | std::ofstream of;
|
---|
| 521 |
|
---|
| 522 | Quaternion q;
|
---|
| 523 | Radian angle;
|
---|
| 524 | Vector3 axis;
|
---|
| 525 | of.open(filename.c_str());
|
---|
| 526 |
|
---|
| 527 | of << "-= Debug output of skeleton " << mName << " =-" << std::endl << std::endl;
|
---|
| 528 | of << "== Bones ==" << std::endl;
|
---|
| 529 | of << "Number of bones: " << (unsigned int)mBoneList.size() << std::endl;
|
---|
| 530 |
|
---|
| 531 | BoneList::iterator bi;
|
---|
| 532 | for (bi = mBoneList.begin(); bi != mBoneList.end(); ++bi)
|
---|
| 533 | {
|
---|
| 534 | Bone* bone = *bi;
|
---|
| 535 |
|
---|
| 536 | of << "-- Bone " << bone->getHandle() << " --" << std::endl;
|
---|
| 537 | of << "Position: " << bone->getPosition();
|
---|
| 538 | q = bone->getOrientation();
|
---|
| 539 | of << "Rotation: " << q;
|
---|
| 540 | q.ToAngleAxis(angle, axis);
|
---|
| 541 | of << " = " << angle.valueRadians() << " radians around axis " << axis << std::endl << std::endl;
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | of << "== Animations ==" << std::endl;
|
---|
| 545 | of << "Number of animations: " << (unsigned int)mAnimationsList.size() << std::endl;
|
---|
| 546 |
|
---|
| 547 | AnimationList::iterator ai;
|
---|
| 548 | for (ai = mAnimationsList.begin(); ai != mAnimationsList.end(); ++ai)
|
---|
| 549 | {
|
---|
| 550 | Animation* anim = ai->second;
|
---|
| 551 |
|
---|
| 552 | of << "-- Animation '" << anim->getName() << "' (length " << anim->getLength() << ") --" << std::endl;
|
---|
| 553 | of << "Number of tracks: " << anim->getNumNodeTracks() << std::endl;
|
---|
| 554 |
|
---|
| 555 | int ti;
|
---|
| 556 | for (ti = 0; ti < anim->getNumNodeTracks(); ++ti)
|
---|
| 557 | {
|
---|
| 558 | NodeAnimationTrack* track = anim->getNodeTrack(ti);
|
---|
| 559 | of << " -- AnimationTrack " << ti << " --" << std::endl;
|
---|
| 560 | of << " Affects bone: " << ((Bone*)track->getAssociatedNode())->getHandle() << std::endl;
|
---|
| 561 | of << " Number of keyframes: " << track->getNumKeyFrames() << std::endl;
|
---|
| 562 |
|
---|
| 563 | int ki;
|
---|
| 564 |
|
---|
| 565 | for (ki = 0; ki < track->getNumKeyFrames(); ++ki)
|
---|
| 566 | {
|
---|
| 567 | TransformKeyFrame* key = track->getNodeKeyFrame(ki);
|
---|
| 568 | of << " -- KeyFrame " << ki << " --" << std::endl;
|
---|
| 569 | of << " Time index: " << key->getTime();
|
---|
| 570 | of << " Translation: " << key->getTranslate() << std::endl;
|
---|
| 571 | q = key->getRotation();
|
---|
| 572 | of << " Rotation: " << q;
|
---|
| 573 | q.ToAngleAxis(angle, axis);
|
---|
| 574 | of << " = " << angle.valueRadians() << " radians around axis " << axis << std::endl;
|
---|
| 575 | }
|
---|
| 576 |
|
---|
| 577 | }
|
---|
| 578 |
|
---|
| 579 |
|
---|
| 580 |
|
---|
| 581 | }
|
---|
| 582 |
|
---|
| 583 | }
|
---|
| 584 | //---------------------------------------------------------------------
|
---|
| 585 | SkeletonAnimationBlendMode Skeleton::getBlendMode() const
|
---|
| 586 | {
|
---|
| 587 | return mBlendState;
|
---|
| 588 | }
|
---|
| 589 | //---------------------------------------------------------------------
|
---|
| 590 | void Skeleton::setBlendMode(SkeletonAnimationBlendMode state)
|
---|
| 591 | {
|
---|
| 592 | mBlendState = state;
|
---|
| 593 | }
|
---|
| 594 | //---------------------------------------------------------------------
|
---|
| 595 | Skeleton::BoneIterator Skeleton::getRootBoneIterator(void)
|
---|
| 596 | {
|
---|
| 597 | if (mRootBones.empty())
|
---|
| 598 | {
|
---|
| 599 | deriveRootBone();
|
---|
| 600 | }
|
---|
| 601 | return BoneIterator(mRootBones.begin(), mRootBones.end());
|
---|
| 602 | }
|
---|
| 603 | //---------------------------------------------------------------------
|
---|
| 604 | Skeleton::BoneIterator Skeleton::getBoneIterator(void)
|
---|
| 605 | {
|
---|
| 606 | return BoneIterator(mBoneList.begin(), mBoneList.end());
|
---|
| 607 | }
|
---|
| 608 | //---------------------------------------------------------------------
|
---|
| 609 | void Skeleton::_updateTransforms(void)
|
---|
| 610 | {
|
---|
| 611 | BoneList::iterator i, iend;
|
---|
| 612 | iend = mRootBones.end();
|
---|
| 613 | for (i = mRootBones.begin(); i != iend; ++i)
|
---|
| 614 | {
|
---|
| 615 | (*i)->_update(true, false);
|
---|
| 616 | }
|
---|
| 617 | mManualBonesDirty = false;
|
---|
| 618 | }
|
---|
| 619 | //---------------------------------------------------------------------
|
---|
| 620 | void Skeleton::optimiseAllAnimations(void)
|
---|
| 621 | {
|
---|
| 622 | AnimationList::iterator ai;
|
---|
| 623 | for (ai = mAnimationsList.begin(); ai != mAnimationsList.end(); ++ai)
|
---|
| 624 | {
|
---|
| 625 | ai->second->optimise();
|
---|
| 626 | }
|
---|
| 627 | }
|
---|
| 628 | //---------------------------------------------------------------------
|
---|
| 629 | void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
|
---|
| 630 | Real scale)
|
---|
| 631 | {
|
---|
| 632 | // Check not already linked
|
---|
| 633 | LinkedSkeletonAnimSourceList::iterator i;
|
---|
| 634 | for (i = mLinkedSkeletonAnimSourceList.begin();
|
---|
| 635 | i != mLinkedSkeletonAnimSourceList.end(); ++i)
|
---|
| 636 | {
|
---|
| 637 | if (skelName == i->skeletonName)
|
---|
| 638 | return; // don't bother
|
---|
| 639 | }
|
---|
| 640 |
|
---|
| 641 | if (mIsLoaded)
|
---|
| 642 | {
|
---|
| 643 | // Load immediately
|
---|
| 644 | SkeletonPtr skelPtr =
|
---|
| 645 | SkeletonManager::getSingleton().load(skelName, mGroup);
|
---|
| 646 | mLinkedSkeletonAnimSourceList.push_back(
|
---|
| 647 | LinkedSkeletonAnimationSource(skelName, scale, skelPtr));
|
---|
| 648 |
|
---|
| 649 | }
|
---|
| 650 | else
|
---|
| 651 | {
|
---|
| 652 | // Load later
|
---|
| 653 | mLinkedSkeletonAnimSourceList.push_back(
|
---|
| 654 | LinkedSkeletonAnimationSource(skelName, scale));
|
---|
| 655 | }
|
---|
| 656 |
|
---|
| 657 | }
|
---|
| 658 | //---------------------------------------------------------------------
|
---|
| 659 | void Skeleton::removeAllLinkedSkeletonAnimationSources(void)
|
---|
| 660 | {
|
---|
| 661 | mLinkedSkeletonAnimSourceList.clear();
|
---|
| 662 | }
|
---|
| 663 | //---------------------------------------------------------------------
|
---|
| 664 | Skeleton::LinkedSkeletonAnimSourceIterator
|
---|
| 665 | Skeleton::getLinkedSkeletonAnimationSourceIterator(void) const
|
---|
| 666 | {
|
---|
| 667 | return LinkedSkeletonAnimSourceIterator(
|
---|
| 668 | mLinkedSkeletonAnimSourceList.begin(),
|
---|
| 669 | mLinkedSkeletonAnimSourceList.end());
|
---|
| 670 | }
|
---|
| 671 | //---------------------------------------------------------------------
|
---|
| 672 |
|
---|
| 673 | }
|
---|
| 674 |
|
---|