1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreSkeleton.h"
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27 | #include "OgreBone.h"
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28 | #include "OgreAnimation.h"
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29 | #include "OgreAnimationState.h"
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30 | #include "OgreException.h"
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31 | #include "OgreLogManager.h"
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32 | #include "OgreSkeletonManager.h"
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33 | #include "OgreSkeletonSerializer.h"
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34 | #include "OgreStringConverter.h"
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35 | // Just for logging
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36 | #include "OgreAnimationTrack.h"
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37 | #include "OgreKeyFrame.h"
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38 |
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39 |
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40 | namespace Ogre {
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41 |
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42 | //---------------------------------------------------------------------
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43 | Skeleton::Skeleton()
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44 | : Resource(),
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45 | mBlendState(ANIMBLEND_AVERAGE),
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46 | mNextAutoHandle(0)
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47 | {
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48 | }
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49 | //---------------------------------------------------------------------
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50 | Skeleton::Skeleton(ResourceManager* creator, const String& name, ResourceHandle handle,
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51 | const String& group, bool isManual, ManualResourceLoader* loader)
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52 | : Resource(creator, name, handle, group, isManual, loader),
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53 | mBlendState(ANIMBLEND_AVERAGE), mNextAutoHandle(0)
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54 | // set animation blending to weighted, not cumulative
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55 | {
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56 | if (createParamDictionary("Skeleton"))
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57 | {
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58 | // no custom params
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59 | }
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60 | }
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61 | //---------------------------------------------------------------------
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62 | Skeleton::~Skeleton()
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63 | {
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64 | // have to call this here reather than in Resource destructor
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65 | // since calling virtual methods in base destructors causes crash
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66 | unload();
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67 | }
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68 | //---------------------------------------------------------------------
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69 | void Skeleton::loadImpl(void)
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70 | {
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71 | SkeletonSerializer serializer;
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72 | StringUtil::StrStreamType msg;
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73 | msg << "Skeleton: Loading " << mName;
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74 | LogManager::getSingleton().logMessage(msg.str());
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75 |
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76 | DataStreamPtr stream =
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77 | ResourceGroupManager::getSingleton().openResource(mName, mGroup);
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78 |
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79 | serializer.importSkeleton(stream, this);
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80 |
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81 | // Load any linked skeletons
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82 | LinkedSkeletonAnimSourceList::iterator i;
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83 | for (i = mLinkedSkeletonAnimSourceList.begin();
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84 | i != mLinkedSkeletonAnimSourceList.end(); ++i)
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85 | {
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86 | i->pSkeleton = SkeletonManager::getSingleton().load(
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87 | i->skeletonName, mGroup);
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88 | }
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89 |
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90 |
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91 | }
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92 | //---------------------------------------------------------------------
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93 | void Skeleton::unloadImpl(void)
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94 | {
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95 | // destroy bones
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96 | BoneList::iterator i;
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97 | for (i = mBoneList.begin(); i != mBoneList.end(); ++i)
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98 | {
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99 | delete *i;
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100 | }
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101 | mBoneList.clear();
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102 | mBoneListByName.clear();
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103 | mRootBones.clear();
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104 |
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105 |
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106 | // Destroy animations
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107 | AnimationList::iterator ai;
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108 | for (ai = mAnimationsList.begin(); ai != mAnimationsList.end(); ++ai)
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109 | {
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110 | delete ai->second;
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111 | }
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112 | mAnimationsList.clear();
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113 |
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114 | LinkedSkeletonAnimSourceList::iterator li;
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115 | for (li = mLinkedSkeletonAnimSourceList.begin();
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116 | li != mLinkedSkeletonAnimSourceList.end(); ++li)
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117 | {
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118 | li->pSkeleton.setNull();
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119 | }
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120 | }
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121 | //---------------------------------------------------------------------
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122 | Bone* Skeleton::createBone(void)
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123 | {
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124 | // use autohandle
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125 | return createBone(mNextAutoHandle++);
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126 | }
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127 | //---------------------------------------------------------------------
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128 | Bone* Skeleton::createBone(const String& name)
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129 | {
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130 | return createBone(name, mNextAutoHandle++);
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131 | }
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132 | //---------------------------------------------------------------------
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133 | Bone* Skeleton::createBone(unsigned short handle)
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134 | {
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135 | if (handle >= OGRE_MAX_NUM_BONES)
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136 | {
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137 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Exceeded the maximum number of bones per skeleton.",
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138 | "Skeleton::createBone");
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139 | }
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140 | // Check handle not used
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141 | if (handle < mBoneList.size() && mBoneList[handle] != NULL)
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142 | {
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143 | OGRE_EXCEPT(
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144 | Exception::ERR_DUPLICATE_ITEM,
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145 | "A bone with the handle " + StringConverter::toString(handle) + " already exists",
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146 | "Skeleton::createBone" );
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147 | }
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148 | Bone* ret = new Bone(handle, this);
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149 | assert(mBoneListByName.find(ret->getName()) == mBoneListByName.end());
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150 | if (mBoneList.size() <= handle)
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151 | {
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152 | mBoneList.resize(handle+1);
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153 | }
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154 | mBoneList[handle] = ret;
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155 | mBoneListByName[ret->getName()] = ret;
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156 | return ret;
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157 |
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158 | }
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159 | //---------------------------------------------------------------------
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160 | Bone* Skeleton::createBone(const String& name, unsigned short handle)
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161 | {
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162 | if (handle >= OGRE_MAX_NUM_BONES)
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163 | {
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164 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Exceeded the maximum number of bones per skeleton.",
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165 | "Skeleton::createBone");
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166 | }
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167 | // Check handle not used
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168 | if (handle < mBoneList.size() && mBoneList[handle] != NULL)
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169 | {
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170 | OGRE_EXCEPT(
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171 | Exception::ERR_DUPLICATE_ITEM,
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172 | "A bone with the handle " + StringConverter::toString(handle) + " already exists",
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173 | "Skeleton::createBone" );
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174 | }
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175 | // Check name not used
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176 | if (mBoneListByName.find(name) != mBoneListByName.end())
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177 | {
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178 | OGRE_EXCEPT(
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179 | Exception::ERR_DUPLICATE_ITEM,
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180 | "A bone with the name " + name + " already exists",
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181 | "Skeleton::createBone" );
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182 | }
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183 | Bone* ret = new Bone(name, handle, this);
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184 | if (mBoneList.size() <= handle)
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185 | {
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186 | mBoneList.resize(handle+1);
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187 | }
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188 | mBoneList[handle] = ret;
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189 | mBoneListByName[name] = ret;
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190 | return ret;
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191 | }
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192 |
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193 |
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194 |
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195 | //---------------------------------------------------------------------
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196 | Bone* Skeleton::getRootBone(void) const
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197 | {
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198 | if (mRootBones.empty())
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199 | {
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200 | deriveRootBone();
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201 | }
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202 |
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203 | return mRootBones[0];
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204 | }
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205 | //---------------------------------------------------------------------
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206 | void Skeleton::setAnimationState(const AnimationStateSet& animSet)
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207 | {
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208 | /*
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209 | Algorithm:
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210 | 1. Check if animation state is any different from last, if not do nothing
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211 | 2. Reset all bone positions
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212 | 3. Iterate per AnimationState, if enabled get Animation and call Animation::apply
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213 | */
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214 |
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215 | if (mLastAnimationState.size() == animSet.size())
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216 | {
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217 | // Same size, may be able to skip update
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218 | bool different = false;
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219 | AnimationStateSet::iterator i;
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220 | AnimationStateSet::const_iterator j;
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221 | i = mLastAnimationState.begin();
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222 | j = animSet.begin();
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223 | for (; i != mLastAnimationState.end(); ++i, ++j)
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224 | {
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225 | if (i->second != j->second)
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226 | {
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227 | different = true;
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228 | break;
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229 | }
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230 | }
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231 | // Check any differences?
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232 | if (!different)
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233 | {
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234 | // No, no need to update
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235 | return;
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236 | }
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237 | }
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238 |
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239 | // Ok, we've established the animation state is different
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240 |
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241 | // Reset bones
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242 | reset();
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243 |
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244 | // Per animation state
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245 | AnimationStateSet::const_iterator istate;
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246 | for (istate = animSet.begin(); istate != animSet.end(); ++istate)
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247 | {
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248 | // Apply if enabled
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249 | const AnimationState& animState = istate->second;
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250 | if (animState.getEnabled())
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251 | {
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252 | const LinkedSkeletonAnimationSource* linked = 0;
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253 | Animation* anim = getAnimation(animState.getAnimationName(), &linked);
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254 | if (linked)
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255 | {
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256 | anim->apply(this, animState.getTimePosition(), animState.getWeight(),
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257 | mBlendState == ANIMBLEND_CUMULATIVE, linked->scale);
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258 | }
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259 | else
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260 | {
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261 | anim->apply(this, animState.getTimePosition(), animState.getWeight(),
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262 | mBlendState == ANIMBLEND_CUMULATIVE);
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263 | }
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264 | }
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265 | }
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266 |
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267 | mLastAnimationState = animSet;
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268 |
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269 |
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270 | }
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271 | //---------------------------------------------------------------------
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272 | void Skeleton::setBindingPose(void)
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273 | {
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274 | // Update the derived transforms
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275 | _updateTransforms();
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276 |
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277 |
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278 | BoneList::iterator i;
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279 | for (i = mBoneList.begin(); i != mBoneList.end(); ++i)
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280 | {
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281 | (*i)->setBindingPose();
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282 | }
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283 | }
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284 | //---------------------------------------------------------------------
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285 | void Skeleton::reset(bool resetManualBones)
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286 | {
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287 | BoneList::iterator i;
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288 | for (i = mBoneList.begin(); i != mBoneList.end(); ++i)
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289 | {
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290 | if(!(*i)->isManuallyControlled() || resetManualBones)
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291 | (*i)->reset();
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292 | }
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293 | }
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294 | //---------------------------------------------------------------------
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295 | Animation* Skeleton::createAnimation(const String& name, Real length)
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296 | {
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297 | // Check name not used
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298 | if (mAnimationsList.find(name) != mAnimationsList.end())
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299 | {
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300 | OGRE_EXCEPT(
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301 | Exception::ERR_DUPLICATE_ITEM,
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302 | "An animation with the name " + name + " already exists",
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303 | "Skeleton::createAnimation");
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304 | }
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305 |
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306 | Animation* ret = new Animation(name, length);
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307 |
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308 | // Add to list
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309 | mAnimationsList[name] = ret;
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310 |
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311 | // Also add to state
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312 | mLastAnimationState[name] = AnimationState(name, 0, length);
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313 |
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314 | return ret;
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315 |
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316 | }
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317 | //---------------------------------------------------------------------
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318 | Animation* Skeleton::getAnimation(const String& name,
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319 | const LinkedSkeletonAnimationSource** linker) const
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320 | {
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321 | AnimationList::const_iterator i = mAnimationsList.find(name);
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322 |
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323 | if (i == mAnimationsList.end())
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324 | {
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325 | LinkedSkeletonAnimSourceList::const_iterator i;
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326 | for (i = mLinkedSkeletonAnimSourceList.begin();
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327 | i != mLinkedSkeletonAnimSourceList.end(); ++i)
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328 | {
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329 | try
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330 | {
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331 | if (!i->pSkeleton.isNull())
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332 | {
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333 | if (linker)
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334 | {
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335 | *linker = &(*i);
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336 | }
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337 |
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338 | return i->pSkeleton->getAnimation(name);
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339 | }
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340 | }
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341 | catch(Exception&)
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342 | {
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343 | // Ignore, keep looking - if we run out, we'll except below
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344 | }
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345 | }
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346 |
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347 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animation entry found named " + name,
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348 | "Skeleton::getAnimation");
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349 | }
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350 | else
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351 | {
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352 | if (linker)
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353 | *linker = 0;
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354 | return i->second;
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355 | }
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356 |
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357 | }
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358 | //---------------------------------------------------------------------
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359 | void Skeleton::removeAnimation(const String& name)
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360 | {
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361 | AnimationList::iterator i = mAnimationsList.find(name);
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362 |
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363 | if (i == mAnimationsList.end())
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364 | {
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365 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animation entry found named " + name,
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366 | "Skeleton::getAnimation");
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367 | }
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368 |
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369 | delete i->second;
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370 |
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371 | mAnimationsList.erase(i);
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372 |
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373 | }
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374 | //---------------------------------------------------------------------
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375 | const AnimationStateSet& Skeleton::getAnimationState(void) const
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376 | {
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377 | return mLastAnimationState;
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378 | }
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379 | //-----------------------------------------------------------------------
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380 | void Skeleton::_initAnimationState(AnimationStateSet* animSet)
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381 | {
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382 | animSet->clear();
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383 |
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384 | AnimationList::iterator i;
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385 | for (i = mAnimationsList.begin(); i != mAnimationsList.end(); ++i)
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386 | {
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387 | Animation* anim = i->second;
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388 | // Create animation at time index 0, default params mean this has weight 1 and is disabled
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389 | String animName = anim->getName();
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390 | (*animSet)[animName] = AnimationState(animName, 0.0, anim->getLength());
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391 | }
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392 |
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393 | // Also iterate over linked animation
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394 | LinkedSkeletonAnimSourceList::iterator li;
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395 | for (li = mLinkedSkeletonAnimSourceList.begin();
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396 | li != mLinkedSkeletonAnimSourceList.end(); ++li)
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397 | {
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398 | if (!li->pSkeleton.isNull())
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399 | {
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400 | li->pSkeleton->_refreshAnimationState(animSet);
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401 | }
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402 | }
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403 |
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404 | }
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405 | //-----------------------------------------------------------------------
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406 | void Skeleton::_refreshAnimationState(AnimationStateSet* animSet)
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407 | {
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408 | // Merge in any new animations
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409 | AnimationList::iterator i;
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410 | for (i = mAnimationsList.begin(); i != mAnimationsList.end(); ++i)
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411 | {
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412 | Animation* anim = i->second;
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413 | // Create animation at time index 0, default params mean this has weight 1 and is disabled
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414 | String animName = anim->getName();
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415 | if (animSet->find(animName) == animSet->end())
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416 | {
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417 | (*animSet)[animName] = AnimationState(animName, 0.0, anim->getLength());
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418 | }
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419 | }
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420 | // Also iterate over linked animation
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421 | LinkedSkeletonAnimSourceList::iterator li;
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422 | for (li = mLinkedSkeletonAnimSourceList.begin();
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423 | li != mLinkedSkeletonAnimSourceList.end(); ++li)
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424 | {
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425 | if (!li->pSkeleton.isNull())
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426 | {
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427 | li->pSkeleton->_refreshAnimationState(animSet);
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428 | }
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429 | }
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430 | }
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431 | //-----------------------------------------------------------------------
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432 | unsigned short Skeleton::getNumBones(void) const
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433 | {
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434 | return (unsigned short)mBoneList.size();
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435 | }
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436 | //-----------------------------------------------------------------------
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437 | void Skeleton::_getBoneMatrices(Matrix4* pMatrices)
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438 | {
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439 | // Update derived transforms
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440 | _updateTransforms();
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441 |
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442 | /*
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443 | Calculating the bone matrices
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444 | -----------------------------
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445 | Now that we have the derived orientations & positions in the Bone nodes, we have
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446 | to compute the Matrix4 to apply to the vertices of a mesh.
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447 | Because any modification of a vertex has to be relative to the bone, we must first
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448 | reverse transform by the Bone's original derived position/orientation, then transform
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449 | by the new derived position / orientation.
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450 | */
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451 |
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452 | BoneList::iterator i, boneend;
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453 | boneend = mBoneList.end();
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454 |
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455 |
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456 | for(i = mBoneList.begin();i != boneend; ++i)
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457 | {
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458 | Bone* pBone = *i;
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459 | *pMatrices = pBone->_getFullTransform() * pBone->_getBindingPoseInverseTransform();
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460 | pMatrices++;
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461 | }
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462 |
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463 | }
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464 | //---------------------------------------------------------------------
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465 | unsigned short Skeleton::getNumAnimations(void) const
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466 | {
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467 | return (unsigned short)mAnimationsList.size();
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468 | }
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469 | //---------------------------------------------------------------------
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470 | Animation* Skeleton::getAnimation(unsigned short index) const
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471 | {
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472 | // If you hit this assert, then the index is out of bounds.
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473 | assert( index < mAnimationsList.size() );
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474 |
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475 | AnimationList::const_iterator i = mAnimationsList.begin();
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476 |
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477 | std::advance(i, index);
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478 |
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479 | return i->second;
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480 | }
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481 | //---------------------------------------------------------------------
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482 | Bone* Skeleton::getBone(unsigned short handle) const
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483 | {
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484 | assert(handle < mBoneList.size() && "Index out of bounds");
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485 | return mBoneList[handle];
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486 | }
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487 | //---------------------------------------------------------------------
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488 | Bone* Skeleton::getBone(const String& name) const
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489 | {
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490 | BoneListByName::const_iterator i = mBoneListByName.find(name);
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491 |
|
---|
492 | if (i == mBoneListByName.end())
|
---|
493 | {
|
---|
494 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Bone named '" + name + "' not found.",
|
---|
495 | "Skeleton::getBone");
|
---|
496 | }
|
---|
497 |
|
---|
498 | return i->second;
|
---|
499 |
|
---|
500 | }
|
---|
501 | //---------------------------------------------------------------------
|
---|
502 | void Skeleton::deriveRootBone(void) const
|
---|
503 | {
|
---|
504 | // Start at the first bone and work up
|
---|
505 | if (mBoneList.empty())
|
---|
506 | {
|
---|
507 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Cannot derive root bone as this "
|
---|
508 | "skeleton has no bones!", "Skeleton::deriveRootBone");
|
---|
509 | }
|
---|
510 |
|
---|
511 | mRootBones.clear();
|
---|
512 |
|
---|
513 | Bone* currentBone;
|
---|
514 | BoneList::const_iterator i;
|
---|
515 | BoneList::const_iterator iend = mBoneList.end();
|
---|
516 | for (i = mBoneList.begin(); i != iend; ++i)
|
---|
517 | {
|
---|
518 | currentBone = *i;
|
---|
519 | if (currentBone->getParent() == 0)
|
---|
520 | {
|
---|
521 | // This is a root
|
---|
522 | mRootBones.push_back(currentBone);
|
---|
523 | }
|
---|
524 | }
|
---|
525 | }
|
---|
526 | //---------------------------------------------------------------------
|
---|
527 | void Skeleton::_dumpContents(const String& filename)
|
---|
528 | {
|
---|
529 | std::ofstream of;
|
---|
530 |
|
---|
531 | Quaternion q;
|
---|
532 | Radian angle;
|
---|
533 | Vector3 axis;
|
---|
534 | of.open(filename.c_str());
|
---|
535 |
|
---|
536 | of << "-= Debug output of skeleton " << mName << " =-" << std::endl << std::endl;
|
---|
537 | of << "== Bones ==" << std::endl;
|
---|
538 | of << "Number of bones: " << (unsigned int)mBoneList.size() << std::endl;
|
---|
539 |
|
---|
540 | BoneList::iterator bi;
|
---|
541 | for (bi = mBoneList.begin(); bi != mBoneList.end(); ++bi)
|
---|
542 | {
|
---|
543 | Bone* bone = *bi;
|
---|
544 |
|
---|
545 | of << "-- Bone " << bone->getHandle() << " --" << std::endl;
|
---|
546 | of << "Position: " << bone->getPosition();
|
---|
547 | q = bone->getOrientation();
|
---|
548 | of << "Rotation: " << q;
|
---|
549 | q.ToAngleAxis(angle, axis);
|
---|
550 | of << " = " << angle.valueRadians() << " radians around axis " << axis << std::endl << std::endl;
|
---|
551 | }
|
---|
552 |
|
---|
553 | of << "== Animations ==" << std::endl;
|
---|
554 | of << "Number of animations: " << (unsigned int)mAnimationsList.size() << std::endl;
|
---|
555 |
|
---|
556 | AnimationList::iterator ai;
|
---|
557 | for (ai = mAnimationsList.begin(); ai != mAnimationsList.end(); ++ai)
|
---|
558 | {
|
---|
559 | Animation* anim = ai->second;
|
---|
560 |
|
---|
561 | of << "-- Animation '" << anim->getName() << "' (length " << anim->getLength() << ") --" << std::endl;
|
---|
562 | of << "Number of tracks: " << anim->getNumTracks() << std::endl;
|
---|
563 |
|
---|
564 | int ti;
|
---|
565 | for (ti = 0; ti < anim->getNumTracks(); ++ti)
|
---|
566 | {
|
---|
567 | AnimationTrack* track = anim->getTrack(ti);
|
---|
568 | of << " -- AnimationTrack " << ti << " --" << std::endl;
|
---|
569 | of << " Affects bone: " << ((Bone*)track->getAssociatedNode())->getHandle() << std::endl;
|
---|
570 | of << " Number of keyframes: " << track->getNumKeyFrames() << std::endl;
|
---|
571 |
|
---|
572 | int ki;
|
---|
573 |
|
---|
574 | for (ki = 0; ki < track->getNumKeyFrames(); ++ki)
|
---|
575 | {
|
---|
576 | KeyFrame* key = track->getKeyFrame(ki);
|
---|
577 | of << " -- KeyFrame " << ki << " --" << std::endl;
|
---|
578 | of << " Time index: " << key->getTime();
|
---|
579 | of << " Translation: " << key->getTranslate() << std::endl;
|
---|
580 | q = key->getRotation();
|
---|
581 | of << " Rotation: " << q;
|
---|
582 | q.ToAngleAxis(angle, axis);
|
---|
583 | of << " = " << angle.valueRadians() << " radians around axis " << axis << std::endl;
|
---|
584 | }
|
---|
585 |
|
---|
586 | }
|
---|
587 |
|
---|
588 |
|
---|
589 |
|
---|
590 | }
|
---|
591 |
|
---|
592 | }
|
---|
593 | //---------------------------------------------------------------------
|
---|
594 | SkeletonAnimationBlendMode Skeleton::getBlendMode()
|
---|
595 | {
|
---|
596 | return mBlendState;
|
---|
597 | }
|
---|
598 | //---------------------------------------------------------------------
|
---|
599 | void Skeleton::setBlendMode(SkeletonAnimationBlendMode state)
|
---|
600 | {
|
---|
601 | mBlendState = state;
|
---|
602 | }
|
---|
603 | //---------------------------------------------------------------------
|
---|
604 | Skeleton::BoneIterator Skeleton::getRootBoneIterator(void)
|
---|
605 | {
|
---|
606 | if (mRootBones.empty())
|
---|
607 | {
|
---|
608 | deriveRootBone();
|
---|
609 | }
|
---|
610 | return BoneIterator(mRootBones.begin(), mRootBones.end());
|
---|
611 | }
|
---|
612 | //---------------------------------------------------------------------
|
---|
613 | Skeleton::BoneIterator Skeleton::getBoneIterator(void)
|
---|
614 | {
|
---|
615 | return BoneIterator(mBoneList.begin(), mBoneList.end());
|
---|
616 | }
|
---|
617 | //---------------------------------------------------------------------
|
---|
618 | void Skeleton::_updateTransforms(void)
|
---|
619 | {
|
---|
620 | BoneList::iterator i, iend;
|
---|
621 | iend = mRootBones.end();
|
---|
622 | for (i = mRootBones.begin(); i != iend; ++i)
|
---|
623 | {
|
---|
624 | (*i)->_update(true, false);
|
---|
625 | }
|
---|
626 | }
|
---|
627 | //---------------------------------------------------------------------
|
---|
628 | void Skeleton::optimiseAllAnimations(void)
|
---|
629 | {
|
---|
630 | AnimationList::iterator ai;
|
---|
631 | for (ai = mAnimationsList.begin(); ai != mAnimationsList.end(); ++ai)
|
---|
632 | {
|
---|
633 | ai->second->optimise();
|
---|
634 | }
|
---|
635 | }
|
---|
636 | //---------------------------------------------------------------------
|
---|
637 | void Skeleton::addLinkedSkeletonAnimationSource(const String& skelName,
|
---|
638 | Real scale)
|
---|
639 | {
|
---|
640 | // Check not already linked
|
---|
641 | LinkedSkeletonAnimSourceList::iterator i;
|
---|
642 | for (i = mLinkedSkeletonAnimSourceList.begin();
|
---|
643 | i != mLinkedSkeletonAnimSourceList.end(); ++i)
|
---|
644 | {
|
---|
645 | if (skelName == i->skeletonName)
|
---|
646 | return; // don't bother
|
---|
647 | }
|
---|
648 |
|
---|
649 | if (mIsLoaded)
|
---|
650 | {
|
---|
651 | // Load immediately
|
---|
652 | SkeletonPtr skelPtr =
|
---|
653 | SkeletonManager::getSingleton().load(skelName, mGroup);
|
---|
654 | mLinkedSkeletonAnimSourceList.push_back(
|
---|
655 | LinkedSkeletonAnimationSource(skelName, scale, skelPtr));
|
---|
656 |
|
---|
657 | }
|
---|
658 | else
|
---|
659 | {
|
---|
660 | // Load later
|
---|
661 | mLinkedSkeletonAnimSourceList.push_back(
|
---|
662 | LinkedSkeletonAnimationSource(skelName, scale));
|
---|
663 | }
|
---|
664 |
|
---|
665 | }
|
---|
666 | //---------------------------------------------------------------------
|
---|
667 | void Skeleton::removeAllLinkedSkeletonAnimationSources(void)
|
---|
668 | {
|
---|
669 | mLinkedSkeletonAnimSourceList.clear();
|
---|
670 | }
|
---|
671 | //---------------------------------------------------------------------
|
---|
672 | Skeleton::LinkedSkeletonAnimSourceIterator
|
---|
673 | Skeleton::getLinkedSkeletonAnimationSourceIterator(void) const
|
---|
674 | {
|
---|
675 | return LinkedSkeletonAnimSourceIterator(
|
---|
676 | mLinkedSkeletonAnimSourceList.begin(),
|
---|
677 | mLinkedSkeletonAnimSourceList.end());
|
---|
678 | }
|
---|
679 | //---------------------------------------------------------------------
|
---|
680 |
|
---|
681 | }
|
---|
682 |
|
---|