[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreSkeletonInstance.h"
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| 27 | #include "OgreBone.h"
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| 28 | #include "OgreTagPoint.h"
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| 29 |
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| 30 |
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| 31 | namespace Ogre {
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| 32 | //-------------------------------------------------------------------------
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| 33 | SkeletonInstance::SkeletonInstance(const SkeletonPtr& masterCopy)
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| 34 | : Skeleton(), mSkeleton(masterCopy)
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| 35 | {
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| 36 | mNextTagPointAutoHandle = 0;
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| 37 | }
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| 38 | //-------------------------------------------------------------------------
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| 39 | SkeletonInstance::~SkeletonInstance()
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| 40 | {
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| 41 | // have to call this here rather than in Resource destructor
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| 42 | // since calling virtual methods in base destructors causes crash
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| 43 | // ...and calling it in Skeleton destructor does not unload
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| 44 | // SkeletonInstance since it has seized to be by then.
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| 45 | unload();
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| 46 | }
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| 47 | //-------------------------------------------------------------------------
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| 48 | unsigned short SkeletonInstance::getNumAnimations(void) const
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| 49 | {
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| 50 | return mSkeleton->getNumAnimations();
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| 51 | }
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| 52 | //-------------------------------------------------------------------------
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| 53 | Animation* SkeletonInstance::getAnimation(unsigned short index) const
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| 54 | {
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| 55 | return mSkeleton->getAnimation(index);
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| 56 | }
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| 57 | //-------------------------------------------------------------------------
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| 58 | Animation* SkeletonInstance::createAnimation(const String& name, Real length)
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| 59 | {
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| 60 | return mSkeleton->createAnimation(name, length);
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| 61 | }
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| 62 | //-------------------------------------------------------------------------
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| 63 | Animation* SkeletonInstance::getAnimation(const String& name,
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| 64 | const LinkedSkeletonAnimationSource** linker) const
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| 65 | {
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| 66 | return mSkeleton->getAnimation(name, linker);
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| 67 | }
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| 68 | //-------------------------------------------------------------------------
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| 69 | void SkeletonInstance::removeAnimation(const String& name)
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| 70 | {
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| 71 | mSkeleton->removeAnimation(name);
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| 72 | }
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| 73 | //-------------------------------------------------------------------------
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| 74 | void SkeletonInstance::addLinkedSkeletonAnimationSource(const String& skelName,
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| 75 | Real scale)
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| 76 | {
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| 77 | mSkeleton->addLinkedSkeletonAnimationSource(skelName, scale);
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| 78 | }
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| 79 | //-------------------------------------------------------------------------
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| 80 | void SkeletonInstance::removeAllLinkedSkeletonAnimationSources(void)
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| 81 | {
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| 82 | mSkeleton->removeAllLinkedSkeletonAnimationSources();
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| 83 | }
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| 84 | //-------------------------------------------------------------------------
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| 85 | Skeleton::LinkedSkeletonAnimSourceIterator
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| 86 | SkeletonInstance::getLinkedSkeletonAnimationSourceIterator(void) const
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| 87 | {
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| 88 | return mSkeleton->getLinkedSkeletonAnimationSourceIterator();
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| 89 | }
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| 90 | //-------------------------------------------------------------------------
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| 91 | void SkeletonInstance::_initAnimationState(AnimationStateSet* animSet)
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| 92 | {
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| 93 | mSkeleton->_initAnimationState(animSet);
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| 94 | }
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| 95 | //-------------------------------------------------------------------------
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| 96 | void SkeletonInstance::_refreshAnimationState(AnimationStateSet* animSet)
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| 97 | {
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| 98 | mSkeleton->_refreshAnimationState(animSet);
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| 99 | }
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| 100 | //-------------------------------------------------------------------------
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| 101 | void SkeletonInstance::cloneBoneAndChildren(Bone* source, Bone* parent)
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| 102 | {
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| 103 | Bone* newBone;
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| 104 | if (source->getName() == "")
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| 105 | {
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| 106 | newBone = createBone(source->getHandle());
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| 107 | }
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| 108 | else
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| 109 | {
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| 110 | newBone = createBone(source->getName(), source->getHandle());
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| 111 | }
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| 112 | if (parent == NULL)
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| 113 | {
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| 114 | mRootBones.push_back(newBone);
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| 115 | }
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| 116 | else
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| 117 | {
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| 118 | parent->addChild(newBone);
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| 119 | }
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| 120 | newBone->setOrientation(source->getOrientation());
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| 121 | newBone->setPosition(source->getPosition());
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| 122 | newBone->setScale(source->getScale());
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| 123 |
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| 124 | // Process children
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| 125 | Node::ChildNodeIterator it = source->getChildIterator();
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| 126 | while (it.hasMoreElements())
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| 127 | {
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| 128 | cloneBoneAndChildren(static_cast<Bone*>(it.getNext()), newBone);
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| 129 | }
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| 130 | }
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| 131 | //-------------------------------------------------------------------------
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| 132 | void SkeletonInstance::loadImpl(void)
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| 133 | {
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| 134 | mNextAutoHandle = mSkeleton->mNextAutoHandle;
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| 135 | mNextTagPointAutoHandle = 0;
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| 136 | // construct self from master
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| 137 | mBlendState = mSkeleton->mBlendState;
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| 138 | // Copy bones
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| 139 | BoneIterator i = mSkeleton->getRootBoneIterator();
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| 140 | while (i.hasMoreElements())
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| 141 | {
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| 142 | Bone* b = i.getNext();
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| 143 | cloneBoneAndChildren(b, 0);
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| 144 | b->_update(true, false);
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| 145 | }
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| 146 | setBindingPose();
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| 147 | }
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| 148 | //-------------------------------------------------------------------------
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| 149 | void SkeletonInstance::unloadImpl(void)
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| 150 | {
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| 151 | Skeleton::unloadImpl();
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| 152 |
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| 153 | // destroy TagPoints
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| 154 | for (ActiveTagPointList::const_iterator it = mActiveTagPoints.begin(); it != mActiveTagPoints.end(); ++it)
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| 155 | {
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| 156 | TagPoint* tagPoint = *it;
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| 157 | // Woohoo! The child object all the same attaching this skeleton instance, but is ok we can just
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| 158 | // ignore it:
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| 159 | // 1. The parent node of the tagPoint already deleted by Skeleton::unload(), nothing need to do now
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| 160 | // 2. And the child object relationship already detached by Entity::~Entity()
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| 161 | delete tagPoint;
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| 162 | }
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| 163 | mActiveTagPoints.clear();
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| 164 | for (FreeTagPointQueue::const_iterator it2 = mFreeTagPoints.begin(); it2 != mFreeTagPoints.end(); ++it2)
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| 165 | {
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| 166 | TagPoint* tagPoint = *it2;
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| 167 | delete tagPoint;
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| 168 | }
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| 169 | mFreeTagPoints.clear();
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| 170 | }
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| 171 |
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| 172 | //-------------------------------------------------------------------------
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| 173 | TagPoint* SkeletonInstance::createTagPointOnBone(Bone* bone,
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| 174 | const Quaternion &offsetOrientation,
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| 175 | const Vector3 &offsetPosition)
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| 176 | {
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| 177 | TagPoint* ret;
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| 178 | if (mFreeTagPoints.empty()) {
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| 179 | ret = new TagPoint(mNextTagPointAutoHandle++, this);
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| 180 | } else {
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| 181 | ret = mFreeTagPoints.front();
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| 182 | mFreeTagPoints.pop_front();
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| 183 | // Initial some members ensure identically behavior, avoiding potential bug.
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| 184 | ret->setParentEntity(0);
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| 185 | ret->setChildObject(0);
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| 186 | ret->setInheritOrientation(true);
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| 187 | ret->setInheritScale(true);
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| 188 | }
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| 189 | mActiveTagPoints.push_back(ret);
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| 190 |
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| 191 | ret->setPosition(offsetPosition);
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| 192 | ret->setOrientation(offsetOrientation);
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| 193 | ret->setScale(Vector3::UNIT_SCALE);
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| 194 | ret->setBindingPose();
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| 195 | bone->addChild(ret);
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| 196 |
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| 197 | return ret;
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| 198 | }
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| 199 | //-------------------------------------------------------------------------
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| 200 | void SkeletonInstance::freeTagPoint(TagPoint* tagPoint)
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| 201 | {
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| 202 | assert(std::find(mActiveTagPoints.begin(), mActiveTagPoints.end(), tagPoint) != mActiveTagPoints.end());
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| 203 |
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| 204 | if (tagPoint->getParent())
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| 205 | tagPoint->getParent()->removeChild(tagPoint);
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| 206 |
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| 207 | mActiveTagPoints.remove(tagPoint);
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| 208 | mFreeTagPoints.push_back(tagPoint);
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| 209 | }
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| 210 |
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| 211 | }
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| 212 |
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