1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreSkeletonInstance.h"
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27 | #include "OgreBone.h"
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28 | #include "OgreTagPoint.h"
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29 |
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30 |
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31 | namespace Ogre {
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32 | //-------------------------------------------------------------------------
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33 | SkeletonInstance::SkeletonInstance(const SkeletonPtr& masterCopy)
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34 | : Skeleton(), mSkeleton(masterCopy)
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35 | {
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36 | mNextTagPointAutoHandle = 0;
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37 | }
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38 | //-------------------------------------------------------------------------
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39 | SkeletonInstance::~SkeletonInstance()
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40 | {
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41 | // have to call this here rather than in Resource destructor
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42 | // since calling virtual methods in base destructors causes crash
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43 | // ...and calling it in Skeleton destructor does not unload
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44 | // SkeletonInstance since it has seized to be by then.
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45 | unload();
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46 | }
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47 | //-------------------------------------------------------------------------
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48 | unsigned short SkeletonInstance::getNumAnimations(void) const
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49 | {
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50 | return mSkeleton->getNumAnimations();
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51 | }
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52 | //-------------------------------------------------------------------------
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53 | Animation* SkeletonInstance::getAnimation(unsigned short index) const
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54 | {
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55 | return mSkeleton->getAnimation(index);
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56 | }
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57 | //-------------------------------------------------------------------------
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58 | Animation* SkeletonInstance::createAnimation(const String& name, Real length)
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59 | {
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60 | return mSkeleton->createAnimation(name, length);
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61 | }
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62 | //-------------------------------------------------------------------------
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63 | Animation* SkeletonInstance::getAnimation(const String& name,
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64 | const LinkedSkeletonAnimationSource** linker) const
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65 | {
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66 | return mSkeleton->getAnimation(name, linker);
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67 | }
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68 | //-------------------------------------------------------------------------
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69 | void SkeletonInstance::removeAnimation(const String& name)
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70 | {
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71 | mSkeleton->removeAnimation(name);
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72 | }
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73 | //-------------------------------------------------------------------------
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74 | void SkeletonInstance::addLinkedSkeletonAnimationSource(const String& skelName,
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75 | Real scale)
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76 | {
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77 | mSkeleton->addLinkedSkeletonAnimationSource(skelName, scale);
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78 | }
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79 | //-------------------------------------------------------------------------
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80 | void SkeletonInstance::removeAllLinkedSkeletonAnimationSources(void)
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81 | {
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82 | mSkeleton->removeAllLinkedSkeletonAnimationSources();
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83 | }
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84 | //-------------------------------------------------------------------------
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85 | Skeleton::LinkedSkeletonAnimSourceIterator
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86 | SkeletonInstance::getLinkedSkeletonAnimationSourceIterator(void) const
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87 | {
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88 | return mSkeleton->getLinkedSkeletonAnimationSourceIterator();
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89 | }
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90 | //-------------------------------------------------------------------------
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91 | void SkeletonInstance::_initAnimationState(AnimationStateSet* animSet)
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92 | {
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93 | mSkeleton->_initAnimationState(animSet);
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94 | }
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95 | //-------------------------------------------------------------------------
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96 | void SkeletonInstance::_refreshAnimationState(AnimationStateSet* animSet)
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97 | {
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98 | mSkeleton->_refreshAnimationState(animSet);
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99 | }
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100 | //-------------------------------------------------------------------------
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101 | void SkeletonInstance::cloneBoneAndChildren(Bone* source, Bone* parent)
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102 | {
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103 | Bone* newBone;
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104 | if (source->getName() == "")
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105 | {
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106 | newBone = createBone(source->getHandle());
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107 | }
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108 | else
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109 | {
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110 | newBone = createBone(source->getName(), source->getHandle());
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111 | }
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112 | if (parent == NULL)
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113 | {
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114 | mRootBones.push_back(newBone);
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115 | }
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116 | else
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117 | {
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118 | parent->addChild(newBone);
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119 | }
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120 | newBone->setOrientation(source->getOrientation());
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121 | newBone->setPosition(source->getPosition());
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122 | newBone->setScale(source->getScale());
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123 |
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124 | // Process children
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125 | Node::ChildNodeIterator it = source->getChildIterator();
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126 | while (it.hasMoreElements())
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127 | {
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128 | cloneBoneAndChildren(static_cast<Bone*>(it.getNext()), newBone);
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129 | }
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130 | }
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131 | //-------------------------------------------------------------------------
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132 | void SkeletonInstance::loadImpl(void)
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133 | {
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134 | mNextAutoHandle = mSkeleton->mNextAutoHandle;
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135 | mNextTagPointAutoHandle = 0;
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136 | // construct self from master
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137 | mBlendState = mSkeleton->mBlendState;
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138 | // Copy bones
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139 | BoneIterator i = mSkeleton->getRootBoneIterator();
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140 | while (i.hasMoreElements())
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141 | {
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142 | Bone* b = i.getNext();
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143 | cloneBoneAndChildren(b, 0);
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144 | b->_update(true, false);
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145 | }
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146 | setBindingPose();
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147 | }
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148 | //-------------------------------------------------------------------------
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149 | void SkeletonInstance::unloadImpl(void)
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150 | {
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151 | Skeleton::unloadImpl();
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152 |
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153 | // destroy TagPoints
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154 | for (ActiveTagPointList::const_iterator it = mActiveTagPoints.begin(); it != mActiveTagPoints.end(); ++it)
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155 | {
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156 | TagPoint* tagPoint = *it;
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157 | // Woohoo! The child object all the same attaching this skeleton instance, but is ok we can just
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158 | // ignore it:
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159 | // 1. The parent node of the tagPoint already deleted by Skeleton::unload(), nothing need to do now
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160 | // 2. And the child object relationship already detached by Entity::~Entity()
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161 | delete tagPoint;
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162 | }
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163 | mActiveTagPoints.clear();
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164 | for (FreeTagPointQueue::const_iterator it2 = mFreeTagPoints.begin(); it2 != mFreeTagPoints.end(); ++it2)
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165 | {
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166 | TagPoint* tagPoint = *it2;
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167 | delete tagPoint;
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168 | }
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169 | mFreeTagPoints.clear();
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170 | }
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171 |
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172 | //-------------------------------------------------------------------------
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173 | TagPoint* SkeletonInstance::createTagPointOnBone(Bone* bone,
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174 | const Quaternion &offsetOrientation,
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175 | const Vector3 &offsetPosition)
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176 | {
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177 | TagPoint* ret;
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178 | if (mFreeTagPoints.empty()) {
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179 | ret = new TagPoint(mNextTagPointAutoHandle++, this);
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180 | } else {
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181 | ret = mFreeTagPoints.front();
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182 | mFreeTagPoints.pop_front();
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183 | // Initial some members ensure identically behavior, avoiding potential bug.
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184 | ret->setParentEntity(0);
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185 | ret->setChildObject(0);
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186 | ret->setInheritScale(true);
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187 | }
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188 | mActiveTagPoints.push_back(ret);
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189 |
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190 | ret->setPosition(offsetPosition);
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191 | ret->setOrientation(offsetOrientation);
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192 | ret->setScale(Vector3::UNIT_SCALE);
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193 | ret->setBindingPose();
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194 | bone->addChild(ret);
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195 |
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196 | return ret;
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197 | }
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198 | //-------------------------------------------------------------------------
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199 | void SkeletonInstance::freeTagPoint(TagPoint* tagPoint)
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200 | {
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201 | assert(std::find(mActiveTagPoints.begin(), mActiveTagPoints.end(), tagPoint) != mActiveTagPoints.end());
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202 |
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203 | if (tagPoint->getParent())
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204 | tagPoint->getParent()->removeChild(tagPoint);
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205 |
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206 | mActiveTagPoints.remove(tagPoint);
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207 | mFreeTagPoints.push_back(tagPoint);
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208 | }
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209 |
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210 | }
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211 |
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