/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreSkeletonManager.h" #include "OgreSkeleton.h" namespace Ogre { //----------------------------------------------------------------------- template<> SkeletonManager* Singleton::ms_Singleton = 0; SkeletonManager* SkeletonManager::getSingletonPtr(void) { return ms_Singleton; } SkeletonManager& SkeletonManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //----------------------------------------------------------------------- SkeletonManager::SkeletonManager() { mLoadOrder = 300.0f; mResourceType = "Skeleton"; ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); } //----------------------------------------------------------------------- SkeletonManager::~SkeletonManager() { ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); } //----------------------------------------------------------------------- Resource* SkeletonManager::createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* createParams) { return new Skeleton(this, name, handle, group, isManual, loader); } }