source: OGRE/trunk/ogrenew/OgreMain/src/OgreSkeletonManager.cpp @ 657

Revision 657, 2.5 KB checked in by mattausch, 18 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreStableHeaders.h"
26#include "OgreSkeletonManager.h"
27
28#include "OgreSkeleton.h"
29
30namespace Ogre
31{
32    //-----------------------------------------------------------------------
33    template<> SkeletonManager* Singleton<SkeletonManager>::ms_Singleton = 0;
34    SkeletonManager* SkeletonManager::getSingletonPtr(void)
35    {
36        return ms_Singleton;
37    }
38    SkeletonManager& SkeletonManager::getSingleton(void)
39    { 
40        assert( ms_Singleton );  return ( *ms_Singleton ); 
41    }
42    //-----------------------------------------------------------------------
43    SkeletonManager::SkeletonManager()
44    {
45        mLoadOrder = 300.0f;
46        mResourceType = "Skeleton";
47
48        ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
49    }
50    //-----------------------------------------------------------------------
51    SkeletonManager::~SkeletonManager()
52    {
53        ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
54    }
55    //-----------------------------------------------------------------------
56    Resource* SkeletonManager::createImpl(const String& name, ResourceHandle handle,
57        const String& group, bool isManual, ManualResourceLoader* loader,
58        const NameValuePairList* createParams)
59    {
60        return new Skeleton(this, name, handle, group, isManual, loader);
61    }
62
63
64
65}
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