[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 |
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| 27 | #include "OgreSkeletonFileFormat.h"
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| 28 | #include "OgreSkeletonSerializer.h"
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| 29 | #include "OgreSkeleton.h"
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| 30 | #include "OgreAnimation.h"
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| 31 | #include "OgreAnimationTrack.h"
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| 32 | #include "OgreKeyFrame.h"
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| 33 | #include "OgreBone.h"
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| 34 | #include "OgreString.h"
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| 35 | #include "OgreDataStream.h"
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| 36 | #include "OgreLogManager.h"
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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| 41 | namespace Ogre {
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| 42 | /// stream overhead = ID + size
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| 43 | const long STREAM_OVERHEAD_SIZE = sizeof(uint16) + sizeof(uint32);
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| 44 | //---------------------------------------------------------------------
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| 45 | SkeletonSerializer::SkeletonSerializer()
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| 46 | {
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| 47 | // Version number
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| 48 | // NB changed to include bone names in 1.1
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| 49 | mVersion = "[Serializer_v1.10]";
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| 50 | }
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| 51 | //---------------------------------------------------------------------
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| 52 | SkeletonSerializer::~SkeletonSerializer()
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| 53 | {
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| 54 | }
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| 55 | //---------------------------------------------------------------------
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| 56 | void SkeletonSerializer::exportSkeleton(const Skeleton* pSkeleton,
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| 57 | const String& filename, Endian endianMode)
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| 58 | {
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| 59 | // Decide on endian mode
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| 60 | determineEndianness(endianMode);
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| 61 |
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| 62 | String msg;
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| 63 | mpfFile = fopen(filename.c_str(), "wb");
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| 64 |
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| 65 | writeFileHeader();
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| 66 |
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| 67 | // Write main skeleton data
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| 68 | LogManager::getSingleton().logMessage("Exporting bones..");
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| 69 | writeSkeleton(pSkeleton);
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| 70 | LogManager::getSingleton().logMessage("Bones exported.");
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| 71 |
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| 72 | // Write all animations
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| 73 | unsigned short numAnims = pSkeleton->getNumAnimations();
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| 74 | msg = "Exporting animations, count=";
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| 75 | StringUtil::StrStreamType num;
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| 76 | num << numAnims;
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| 77 | msg += num.str();
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| 78 | LogManager::getSingleton().logMessage(msg);
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| 79 | for (unsigned short i = 0; i < numAnims; ++i)
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| 80 | {
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| 81 | Animation* pAnim = pSkeleton->getAnimation(i);
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| 82 | msg = "Exporting animation: " + pAnim->getName();
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| 83 | LogManager::getSingleton().logMessage(msg);
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| 84 | writeAnimation(pSkeleton, pAnim);
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| 85 | LogManager::getSingleton().logMessage("Animation exported.");
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| 86 |
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| 87 | }
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| 88 |
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| 89 | // Write links
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| 90 | Skeleton::LinkedSkeletonAnimSourceIterator linkIt =
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| 91 | pSkeleton->getLinkedSkeletonAnimationSourceIterator();
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| 92 | while(linkIt.hasMoreElements())
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| 93 | {
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| 94 | const LinkedSkeletonAnimationSource& link = linkIt.getNext();
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| 95 | writeSkeletonAnimationLink(pSkeleton, link);
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| 96 | }
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| 97 |
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| 98 | fclose(mpfFile);
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| 99 |
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| 100 | }
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| 101 | //---------------------------------------------------------------------
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| 102 | void SkeletonSerializer::importSkeleton(DataStreamPtr& stream, Skeleton* pSkel)
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| 103 | {
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| 104 | // Determine endianness (must be the first thing we do!)
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| 105 | determineEndianness(stream);
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| 106 |
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| 107 | // Check header
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| 108 | readFileHeader(stream);
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| 109 |
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| 110 | unsigned short streamID;
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| 111 | while(!stream->eof())
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| 112 | {
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| 113 | streamID = readChunk(stream);
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| 114 | switch (streamID)
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| 115 | {
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| 116 | case SKELETON_BONE:
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| 117 | readBone(stream, pSkel);
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| 118 | break;
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| 119 | case SKELETON_BONE_PARENT:
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| 120 | readBoneParent(stream, pSkel);
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| 121 | break;
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| 122 | case SKELETON_ANIMATION:
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| 123 | readAnimation(stream, pSkel);
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| 124 | break;
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| 125 | case SKELETON_ANIMATION_LINK:
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| 126 | readSkeletonAnimationLink(stream, pSkel);
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| 127 | break;
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | // Assume bones are stored in the binding pose
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| 132 | pSkel->setBindingPose();
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| 133 |
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| 134 |
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| 135 | }
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| 136 | //---------------------------------------------------------------------
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| 137 | void SkeletonSerializer::writeSkeleton(const Skeleton* pSkel)
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| 138 | {
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| 139 | // Write each bone
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| 140 | unsigned short numBones = pSkel->getNumBones();
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| 141 | unsigned short i;
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| 142 | for (i = 0; i < numBones; ++i)
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| 143 | {
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| 144 | Bone* pBone = pSkel->getBone(i);
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| 145 | writeBone(pSkel, pBone);
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| 146 | }
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| 147 | // Write parents
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| 148 | for (i = 0; i < numBones; ++i)
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| 149 | {
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| 150 | Bone* pBone = pSkel->getBone(i);
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| 151 | unsigned short handle = pBone->getHandle();
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| 152 | Bone* pParent = (Bone*)pBone->getParent();
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| 153 | if (pParent != NULL)
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| 154 | {
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| 155 | writeBoneParent(pSkel, handle, pParent->getHandle());
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| 156 | }
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| 157 | }
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| 158 | }
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| 159 | //---------------------------------------------------------------------
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| 160 | void SkeletonSerializer::writeBone(const Skeleton* pSkel, const Bone* pBone)
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| 161 | {
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| 162 | writeChunkHeader(SKELETON_BONE, calcBoneSize(pSkel, pBone));
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| 163 |
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| 164 | unsigned short handle = pBone->getHandle();
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| 165 | // char* name
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| 166 | writeString(pBone->getName());
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| 167 | // unsigned short handle : handle of the bone, should be contiguous & start at 0
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| 168 | writeShorts(&handle, 1);
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| 169 | // Vector3 position : position of this bone relative to parent
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| 170 | writeObject(pBone->getPosition());
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| 171 | // Quaternion orientation : orientation of this bone relative to parent
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| 172 | writeObject(pBone->getOrientation());
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| 173 | // Vector3 scale : scale of this bone relative to parent
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| 174 | if (pBone->getScale() != Vector3::UNIT_SCALE)
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| 175 | {
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| 176 | writeObject(pBone->getScale());
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| 177 | }
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| 178 | }
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| 179 | //---------------------------------------------------------------------
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| 180 | void SkeletonSerializer::writeBoneParent(const Skeleton* pSkel,
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| 181 | unsigned short boneId, unsigned short parentId)
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| 182 | {
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| 183 | writeChunkHeader(SKELETON_BONE_PARENT, calcBoneParentSize(pSkel));
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| 184 |
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| 185 | // unsigned short handle : child bone
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| 186 | writeShorts(&boneId, 1);
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| 187 | // unsigned short parentHandle : parent bone
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| 188 | writeShorts(&parentId, 1);
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| 189 |
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| 190 | }
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| 191 | //---------------------------------------------------------------------
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| 192 | void SkeletonSerializer::writeAnimation(const Skeleton* pSkel,
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| 193 | const Animation* anim)
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| 194 | {
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| 195 | writeChunkHeader(SKELETON_ANIMATION, calcAnimationSize(pSkel, anim));
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| 196 |
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| 197 | // char* name : Name of the animation
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| 198 | writeString(anim->getName());
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| 199 | // float length : Length of the animation in seconds
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| 200 | float len = anim->getLength();
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| 201 | writeFloats(&len, 1);
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| 202 |
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| 203 | // Write all tracks
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| 204 | Animation::NodeTrackIterator trackIt = anim->getNodeTrackIterator();
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| 205 | while(trackIt.hasMoreElements())
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| 206 | {
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| 207 | writeAnimationTrack(pSkel, trackIt.getNext());
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| 208 | }
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| 209 |
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| 210 | }
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| 211 | //---------------------------------------------------------------------
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| 212 | void SkeletonSerializer::writeAnimationTrack(const Skeleton* pSkel,
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| 213 | const NodeAnimationTrack* track)
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| 214 | {
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| 215 | writeChunkHeader(SKELETON_ANIMATION_TRACK, calcAnimationTrackSize(pSkel, track));
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| 216 |
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| 217 | // unsigned short boneIndex : Index of bone to apply to
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| 218 | Bone* bone = (Bone*)track->getAssociatedNode();
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| 219 | unsigned short boneid = bone->getHandle();
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| 220 | writeShorts(&boneid, 1);
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| 221 |
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| 222 | // Write all keyframes
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| 223 | for (unsigned short i = 0; i < track->getNumKeyFrames(); ++i)
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| 224 | {
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| 225 | writeKeyFrame(pSkel, track->getNodeKeyFrame(i));
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| 226 | }
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| 227 |
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| 228 | }
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| 229 | //---------------------------------------------------------------------
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| 230 | void SkeletonSerializer::writeKeyFrame(const Skeleton* pSkel,
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| 231 | const TransformKeyFrame* key)
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| 232 | {
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| 233 |
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| 234 | writeChunkHeader(SKELETON_ANIMATION_TRACK_KEYFRAME,
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| 235 | calcKeyFrameSize(pSkel, key));
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| 236 |
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| 237 | // float time : The time position (seconds)
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| 238 | float time = key->getTime();
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| 239 | writeFloats(&time, 1);
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| 240 | // Quaternion rotate : Rotation to apply at this keyframe
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| 241 | writeObject(key->getRotation());
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| 242 | // Vector3 translate : Translation to apply at this keyframe
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| 243 | writeObject(key->getTranslate());
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| 244 | // Vector3 scale : Scale to apply at this keyframe
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| 245 | if (key->getScale() != Vector3::UNIT_SCALE)
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| 246 | {
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| 247 | writeObject(key->getScale());
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| 248 | }
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| 249 | }
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| 250 | //---------------------------------------------------------------------
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| 251 | size_t SkeletonSerializer::calcBoneSize(const Skeleton* pSkel,
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| 252 | const Bone* pBone)
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| 253 | {
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| 254 | size_t size = STREAM_OVERHEAD_SIZE;
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| 255 |
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| 256 | // handle
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| 257 | size += sizeof(unsigned short);
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| 258 |
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| 259 | // position
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| 260 | size += sizeof(float) * 3;
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| 261 |
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| 262 | // orientation
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| 263 | size += sizeof(float) * 4;
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| 264 |
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| 265 | // scale
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| 266 | if (pBone->getScale() != Vector3::UNIT_SCALE)
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| 267 | {
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| 268 | size += sizeof(float) * 3;
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| 269 | }
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| 270 |
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| 271 | return size;
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| 272 | }
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| 273 | //---------------------------------------------------------------------
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| 274 | size_t SkeletonSerializer::calcBoneSizeWithoutScale(const Skeleton* pSkel,
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| 275 | const Bone* pBone)
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| 276 | {
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| 277 | size_t size = STREAM_OVERHEAD_SIZE;
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| 278 |
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| 279 | // handle
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| 280 | size += sizeof(unsigned short);
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| 281 |
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| 282 | // position
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| 283 | size += sizeof(float) * 3;
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| 284 |
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| 285 | // orientation
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| 286 | size += sizeof(float) * 4;
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| 287 |
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| 288 | return size;
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| 289 | }
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| 290 | //---------------------------------------------------------------------
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| 291 | size_t SkeletonSerializer::calcBoneParentSize(const Skeleton* pSkel)
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| 292 | {
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| 293 | size_t size = STREAM_OVERHEAD_SIZE;
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| 294 |
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| 295 | // handle
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| 296 | size += sizeof(unsigned short);
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| 297 |
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| 298 | // parent handle
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| 299 | size += sizeof(unsigned short);
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| 300 |
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| 301 | return size;
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| 302 | }
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| 303 | //---------------------------------------------------------------------
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| 304 | size_t SkeletonSerializer::calcAnimationSize(const Skeleton* pSkel,
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| 305 | const Animation* pAnim)
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| 306 | {
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| 307 | size_t size = STREAM_OVERHEAD_SIZE;
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| 308 |
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| 309 | // Name, including terminator
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| 310 | size += pAnim->getName().length() + 1;
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| 311 | // length
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| 312 | size += sizeof(float);
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| 313 |
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| 314 | // Nested animation tracks
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| 315 | Animation::NodeTrackIterator trackIt = pAnim->getNodeTrackIterator();
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| 316 | while(trackIt.hasMoreElements())
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| 317 | {
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| 318 | size += calcAnimationTrackSize(pSkel, trackIt.getNext());
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| 319 | }
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| 320 |
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| 321 | return size;
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| 322 | }
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| 323 | //---------------------------------------------------------------------
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| 324 | size_t SkeletonSerializer::calcAnimationTrackSize(const Skeleton* pSkel,
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| 325 | const NodeAnimationTrack* pTrack)
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| 326 | {
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| 327 | size_t size = STREAM_OVERHEAD_SIZE;
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| 328 |
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| 329 | // unsigned short boneIndex : Index of bone to apply to
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| 330 | size += sizeof(unsigned short);
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| 331 |
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| 332 | // Nested keyframes
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| 333 | for (unsigned short i = 0; i < pTrack->getNumKeyFrames(); ++i)
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| 334 | {
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| 335 | size += calcKeyFrameSize(pSkel, pTrack->getNodeKeyFrame(i));
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| 336 | }
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| 337 |
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| 338 | return size;
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| 339 | }
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| 340 | //---------------------------------------------------------------------
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| 341 | size_t SkeletonSerializer::calcKeyFrameSize(const Skeleton* pSkel,
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| 342 | const TransformKeyFrame* pKey)
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| 343 | {
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| 344 | size_t size = STREAM_OVERHEAD_SIZE;
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| 345 |
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| 346 | // float time : The time position (seconds)
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| 347 | size += sizeof(float);
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| 348 | // Quaternion rotate : Rotation to apply at this keyframe
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| 349 | size += sizeof(float) * 4;
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| 350 | // Vector3 translate : Translation to apply at this keyframe
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| 351 | size += sizeof(float) * 3;
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| 352 | // Vector3 scale : Scale to apply at this keyframe
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| 353 | if (pKey->getScale() != Vector3::UNIT_SCALE)
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| 354 | {
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| 355 | size += sizeof(float) * 3;
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| 356 | }
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| 357 |
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| 358 | return size;
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| 359 | }
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| 360 | //---------------------------------------------------------------------
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| 361 | size_t SkeletonSerializer::calcKeyFrameSizeWithoutScale(const Skeleton* pSkel,
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| 362 | const TransformKeyFrame* pKey)
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| 363 | {
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| 364 | size_t size = STREAM_OVERHEAD_SIZE;
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| 365 |
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| 366 | // float time : The time position (seconds)
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| 367 | size += sizeof(float);
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| 368 | // Quaternion rotate : Rotation to apply at this keyframe
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| 369 | size += sizeof(float) * 4;
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| 370 | // Vector3 translate : Translation to apply at this keyframe
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| 371 | size += sizeof(float) * 3;
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| 372 |
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| 373 | return size;
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| 374 | }
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| 375 | //---------------------------------------------------------------------
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| 376 | void SkeletonSerializer::readBone(DataStreamPtr& stream, Skeleton* pSkel)
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| 377 | {
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| 378 | // char* name
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| 379 | String name = readString(stream);
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| 380 | // unsigned short handle : handle of the bone, should be contiguous & start at 0
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| 381 | unsigned short handle;
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| 382 | readShorts(stream, &handle, 1);
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| 383 |
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| 384 | // Create new bone
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| 385 | Bone* pBone = pSkel->createBone(name, handle);
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| 386 |
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| 387 | // Vector3 position : position of this bone relative to parent
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| 388 | Vector3 pos;
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| 389 | readObject(stream, pos);
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| 390 | pBone->setPosition(pos);
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| 391 | // Quaternion orientation : orientation of this bone relative to parent
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| 392 | Quaternion q;
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| 393 | readObject(stream, q);
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| 394 | pBone->setOrientation(q);
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| 395 | // Do we have scale?
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| 396 | if (mCurrentstreamLen > calcBoneSizeWithoutScale(pSkel, pBone))
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| 397 | {
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| 398 | Vector3 scale;
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| 399 | readObject(stream, scale);
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| 400 | pBone->setScale(scale);
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| 401 | }
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| 402 | }
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| 403 | //---------------------------------------------------------------------
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| 404 | void SkeletonSerializer::readBoneParent(DataStreamPtr& stream, Skeleton* pSkel)
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| 405 | {
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| 406 | // All bones have been created by this point
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| 407 | Bone *child, *parent;
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| 408 | unsigned short childHandle, parentHandle;
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| 409 |
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| 410 | // unsigned short handle : child bone
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| 411 | readShorts(stream, &childHandle, 1);
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| 412 | // unsigned short parentHandle : parent bone
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| 413 | readShorts(stream, &parentHandle, 1);
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| 414 |
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| 415 | // Find bones
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| 416 | parent = pSkel->getBone(parentHandle);
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| 417 | child = pSkel->getBone(childHandle);
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| 418 |
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| 419 | // attach
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| 420 | parent->addChild(child);
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| 421 |
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| 422 | }
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| 423 | //---------------------------------------------------------------------
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| 424 | void SkeletonSerializer::readAnimation(DataStreamPtr& stream, Skeleton* pSkel)
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| 425 | {
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| 426 | // char* name : Name of the animation
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| 427 | String name;
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| 428 | name = readString(stream);
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| 429 | // float length : Length of the animation in seconds
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| 430 | float len;
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| 431 | readFloats(stream, &len, 1);
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| 432 |
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| 433 | Animation *pAnim = pSkel->createAnimation(name, len);
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| 434 |
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| 435 | // Read all tracks
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| 436 | if (!stream->eof())
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| 437 | {
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| 438 | unsigned short streamID = readChunk(stream);
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| 439 | while(streamID == SKELETON_ANIMATION_TRACK && !stream->eof())
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| 440 | {
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| 441 | readAnimationTrack(stream, pAnim, pSkel);
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| 442 |
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| 443 | if (!stream->eof())
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| 444 | {
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| 445 | // Get next stream
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| 446 | streamID = readChunk(stream);
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| 447 | }
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| 448 | }
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| 449 | if (!stream->eof())
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| 450 | {
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| 451 | // Backpedal back to start of this stream if we've found a non-track
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| 452 | stream->skip(-STREAM_OVERHEAD_SIZE);
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| 453 | }
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| 454 |
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| 455 | }
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| 456 |
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| 457 |
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| 458 |
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| 459 | }
|
---|
| 460 | //---------------------------------------------------------------------
|
---|
| 461 | void SkeletonSerializer::readAnimationTrack(DataStreamPtr& stream, Animation* anim,
|
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| 462 | Skeleton* pSkel)
|
---|
| 463 | {
|
---|
| 464 | // unsigned short boneIndex : Index of bone to apply to
|
---|
| 465 | unsigned short boneHandle;
|
---|
| 466 | readShorts(stream, &boneHandle, 1);
|
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| 467 |
|
---|
| 468 | // Find bone
|
---|
| 469 | Bone *targetBone = pSkel->getBone(boneHandle);
|
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| 470 |
|
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| 471 | // Create track
|
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| 472 | NodeAnimationTrack* pTrack = anim->createNodeTrack(boneHandle, targetBone);
|
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| 473 |
|
---|
| 474 | // Keep looking for nested keyframes
|
---|
| 475 | if (!stream->eof())
|
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| 476 | {
|
---|
| 477 | unsigned short streamID = readChunk(stream);
|
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| 478 | while(streamID == SKELETON_ANIMATION_TRACK_KEYFRAME && !stream->eof())
|
---|
| 479 | {
|
---|
| 480 | readKeyFrame(stream, pTrack, pSkel);
|
---|
| 481 |
|
---|
| 482 | if (!stream->eof())
|
---|
| 483 | {
|
---|
| 484 | // Get next stream
|
---|
| 485 | streamID = readChunk(stream);
|
---|
| 486 | }
|
---|
| 487 | }
|
---|
| 488 | if (!stream->eof())
|
---|
| 489 | {
|
---|
| 490 | // Backpedal back to start of this stream if we've found a non-keyframe
|
---|
| 491 | stream->skip(-STREAM_OVERHEAD_SIZE);
|
---|
| 492 | }
|
---|
| 493 |
|
---|
| 494 | }
|
---|
| 495 |
|
---|
| 496 |
|
---|
| 497 | }
|
---|
| 498 | //---------------------------------------------------------------------
|
---|
| 499 | void SkeletonSerializer::readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track,
|
---|
| 500 | Skeleton* pSkel)
|
---|
| 501 | {
|
---|
| 502 | // float time : The time position (seconds)
|
---|
| 503 | float time;
|
---|
| 504 | readFloats(stream, &time, 1);
|
---|
| 505 |
|
---|
| 506 | TransformKeyFrame *kf = track->createNodeKeyFrame(time);
|
---|
| 507 |
|
---|
| 508 | // Quaternion rotate : Rotation to apply at this keyframe
|
---|
| 509 | Quaternion rot;
|
---|
| 510 | readObject(stream, rot);
|
---|
| 511 | kf->setRotation(rot);
|
---|
| 512 | // Vector3 translate : Translation to apply at this keyframe
|
---|
| 513 | Vector3 trans;
|
---|
| 514 | readObject(stream, trans);
|
---|
| 515 | kf->setTranslate(trans);
|
---|
| 516 | // Do we have scale?
|
---|
| 517 | if (mCurrentstreamLen > calcKeyFrameSizeWithoutScale(pSkel, kf))
|
---|
| 518 | {
|
---|
| 519 | Vector3 scale;
|
---|
| 520 | readObject(stream, scale);
|
---|
| 521 | kf->setScale(scale);
|
---|
| 522 | }
|
---|
| 523 | }
|
---|
| 524 | //---------------------------------------------------------------------
|
---|
| 525 | void SkeletonSerializer::writeSkeletonAnimationLink(const Skeleton* pSkel,
|
---|
| 526 | const LinkedSkeletonAnimationSource& link)
|
---|
| 527 | {
|
---|
| 528 | writeChunkHeader(SKELETON_ANIMATION_LINK,
|
---|
| 529 | calcSkeletonAnimationLinkSize(pSkel, link));
|
---|
| 530 |
|
---|
| 531 | // char* skeletonName
|
---|
| 532 | writeString(link.skeletonName);
|
---|
| 533 | // float scale
|
---|
| 534 | writeFloats(&(link.scale), 1);
|
---|
| 535 |
|
---|
| 536 | }
|
---|
| 537 | //---------------------------------------------------------------------
|
---|
| 538 | size_t SkeletonSerializer::calcSkeletonAnimationLinkSize(const Skeleton* pSkel,
|
---|
| 539 | const LinkedSkeletonAnimationSource& link)
|
---|
| 540 | {
|
---|
| 541 | size_t size = STREAM_OVERHEAD_SIZE;
|
---|
| 542 |
|
---|
| 543 | // char* skeletonName
|
---|
| 544 | size += link.skeletonName.length() + 1;
|
---|
| 545 | // float scale
|
---|
| 546 | size += sizeof(float);
|
---|
| 547 |
|
---|
| 548 | return size;
|
---|
| 549 |
|
---|
| 550 | }
|
---|
| 551 | //---------------------------------------------------------------------
|
---|
| 552 | void SkeletonSerializer::readSkeletonAnimationLink(DataStreamPtr& stream,
|
---|
| 553 | Skeleton* pSkel)
|
---|
| 554 | {
|
---|
| 555 | // char* skeletonName
|
---|
| 556 | String skelName = readString(stream);
|
---|
| 557 | // float scale
|
---|
| 558 | float scale;
|
---|
| 559 | readFloats(stream, &scale, 1);
|
---|
| 560 |
|
---|
| 561 | pSkel->addLinkedSkeletonAnimationSource(skelName, scale);
|
---|
| 562 |
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 |
|
---|
| 566 |
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 |
|
---|