[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 |
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| 27 | #include "OgreSkeletonFileFormat.h"
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| 28 | #include "OgreSkeletonSerializer.h"
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| 29 | #include "OgreSkeleton.h"
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| 30 | #include "OgreAnimation.h"
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| 31 | #include "OgreAnimationTrack.h"
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| 32 | #include "OgreKeyFrame.h"
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| 33 | #include "OgreBone.h"
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| 34 | #include "OgreString.h"
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| 35 | #include "OgreDataStream.h"
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| 36 | #include "OgreLogManager.h"
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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| 41 | namespace Ogre {
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| 42 | /// stream overhead = ID + size
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| 43 | const long STREAM_OVERHEAD_SIZE = sizeof(uint16) + sizeof(uint32);
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| 44 | //---------------------------------------------------------------------
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| 45 | SkeletonSerializer::SkeletonSerializer()
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| 46 | {
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| 47 | // Version number
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| 48 | // NB changed to include bone names in 1.1
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| 49 | mVersion = "[Serializer_v1.10]";
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| 50 | }
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| 51 | //---------------------------------------------------------------------
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| 52 | SkeletonSerializer::~SkeletonSerializer()
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| 53 | {
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| 54 | }
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| 55 | //---------------------------------------------------------------------
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| 56 | void SkeletonSerializer::exportSkeleton(const Skeleton* pSkeleton, const String& filename)
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| 57 | {
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| 58 | String msg;
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| 59 | mpfFile = fopen(filename.c_str(), "wb");
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| 60 |
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| 61 | writeFileHeader();
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| 62 |
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| 63 | // Write main skeleton data
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| 64 | LogManager::getSingleton().logMessage("Exporting bones..");
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| 65 | writeSkeleton(pSkeleton);
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| 66 | LogManager::getSingleton().logMessage("Bones exported.");
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| 67 |
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| 68 | // Write all animations
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| 69 | unsigned short numAnims = pSkeleton->getNumAnimations();
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| 70 | msg = "Exporting animations, count=";
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| 71 | StringUtil::StrStreamType num;
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| 72 | num << numAnims;
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| 73 | msg += num.str();
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| 74 | LogManager::getSingleton().logMessage(msg);
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| 75 | for (unsigned short i = 0; i < numAnims; ++i)
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| 76 | {
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| 77 | Animation* pAnim = pSkeleton->getAnimation(i);
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| 78 | msg = "Exporting animation: " + pAnim->getName();
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| 79 | LogManager::getSingleton().logMessage(msg);
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| 80 | writeAnimation(pSkeleton, pAnim);
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| 81 | LogManager::getSingleton().logMessage("Animation exported.");
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| 82 |
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| 83 | }
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| 84 |
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| 85 | // Write links
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| 86 | Skeleton::LinkedSkeletonAnimSourceIterator linkIt =
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| 87 | pSkeleton->getLinkedSkeletonAnimationSourceIterator();
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| 88 | while(linkIt.hasMoreElements())
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| 89 | {
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| 90 | const LinkedSkeletonAnimationSource& link = linkIt.getNext();
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| 91 | writeSkeletonAnimationLink(pSkeleton, link);
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| 92 | }
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| 93 |
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| 94 | fclose(mpfFile);
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| 95 |
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| 96 | }
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| 97 | //---------------------------------------------------------------------
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| 98 | void SkeletonSerializer::importSkeleton(DataStreamPtr& stream, Skeleton* pSkel)
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| 99 | {
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| 100 |
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| 101 | // Check header
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| 102 | readFileHeader(stream);
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| 103 |
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| 104 | unsigned short streamID;
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| 105 | while(!stream->eof())
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| 106 | {
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| 107 | streamID = readChunk(stream);
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| 108 | switch (streamID)
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| 109 | {
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| 110 | case SKELETON_BONE:
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| 111 | readBone(stream, pSkel);
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| 112 | break;
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| 113 | case SKELETON_BONE_PARENT:
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| 114 | readBoneParent(stream, pSkel);
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| 115 | break;
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| 116 | case SKELETON_ANIMATION:
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| 117 | readAnimation(stream, pSkel);
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| 118 | break;
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| 119 | case SKELETON_ANIMATION_LINK:
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| 120 | readSkeletonAnimationLink(stream, pSkel);
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| 121 | break;
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| 122 | }
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| 123 | }
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| 124 |
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| 125 | // Assume bones are stored in the binding pose
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| 126 | pSkel->setBindingPose();
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| 127 |
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| 128 |
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| 129 | }
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| 130 | //---------------------------------------------------------------------
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| 131 | void SkeletonSerializer::writeSkeleton(const Skeleton* pSkel)
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| 132 | {
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| 133 | // Write each bone
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| 134 | unsigned short numBones = pSkel->getNumBones();
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| 135 | unsigned short i;
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| 136 | for (i = 0; i < numBones; ++i)
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| 137 | {
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| 138 | Bone* pBone = pSkel->getBone(i);
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| 139 | writeBone(pSkel, pBone);
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| 140 | }
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| 141 | // Write parents
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| 142 | for (i = 0; i < numBones; ++i)
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| 143 | {
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| 144 | Bone* pBone = pSkel->getBone(i);
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| 145 | unsigned short handle = pBone->getHandle();
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| 146 | Bone* pParent = (Bone*)pBone->getParent();
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| 147 | if (pParent != NULL)
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| 148 | {
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| 149 | writeBoneParent(pSkel, handle, pParent->getHandle());
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| 150 | }
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| 151 | }
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| 152 | }
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| 153 | //---------------------------------------------------------------------
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| 154 | void SkeletonSerializer::writeBone(const Skeleton* pSkel, const Bone* pBone)
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| 155 | {
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| 156 | writeChunkHeader(SKELETON_BONE, calcBoneSize(pSkel, pBone));
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| 157 |
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| 158 | unsigned short handle = pBone->getHandle();
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| 159 | // char* name
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| 160 | writeString(pBone->getName());
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| 161 | // unsigned short handle : handle of the bone, should be contiguous & start at 0
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| 162 | writeShorts(&handle, 1);
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| 163 | // Vector3 position : position of this bone relative to parent
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| 164 | writeObject(pBone->getPosition());
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| 165 | // Quaternion orientation : orientation of this bone relative to parent
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| 166 | writeObject(pBone->getOrientation());
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| 167 | }
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| 168 | //---------------------------------------------------------------------
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| 169 | void SkeletonSerializer::writeBoneParent(const Skeleton* pSkel,
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| 170 | unsigned short boneId, unsigned short parentId)
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| 171 | {
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| 172 | writeChunkHeader(SKELETON_BONE_PARENT, calcBoneParentSize(pSkel));
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| 173 |
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| 174 | // unsigned short handle : child bone
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| 175 | writeShorts(&boneId, 1);
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| 176 | // unsigned short parentHandle : parent bone
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| 177 | writeShorts(&parentId, 1);
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| 178 |
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| 179 | }
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| 180 | //---------------------------------------------------------------------
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| 181 | void SkeletonSerializer::writeAnimation(const Skeleton* pSkel,
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| 182 | const Animation* anim)
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| 183 | {
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| 184 | writeChunkHeader(SKELETON_ANIMATION, calcAnimationSize(pSkel, anim));
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| 185 |
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| 186 | // char* name : Name of the animation
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| 187 | writeString(anim->getName());
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| 188 | // float length : Length of the animation in seconds
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| 189 | float len = anim->getLength();
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| 190 | writeFloats(&len, 1);
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| 191 |
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| 192 | // Write all tracks
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| 193 | Animation::TrackIterator trackIt = anim->getTrackIterator();
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| 194 | while(trackIt.hasMoreElements())
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| 195 | {
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| 196 | writeAnimationTrack(pSkel, trackIt.getNext());
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| 197 | }
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| 198 |
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| 199 | }
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| 200 | //---------------------------------------------------------------------
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| 201 | void SkeletonSerializer::writeAnimationTrack(const Skeleton* pSkel,
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| 202 | const AnimationTrack* track)
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| 203 | {
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| 204 | writeChunkHeader(SKELETON_ANIMATION_TRACK, calcAnimationTrackSize(pSkel, track));
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| 205 |
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| 206 | // unsigned short boneIndex : Index of bone to apply to
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| 207 | Bone* bone = (Bone*)track->getAssociatedNode();
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| 208 | unsigned short boneid = bone->getHandle();
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| 209 | writeShorts(&boneid, 1);
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| 210 |
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| 211 | // Write all keyframes
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| 212 | for (unsigned short i = 0; i < track->getNumKeyFrames(); ++i)
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| 213 | {
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| 214 | writeKeyFrame(pSkel, track->getKeyFrame(i));
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| 215 | }
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| 216 |
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| 217 | }
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| 218 | //---------------------------------------------------------------------
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| 219 | void SkeletonSerializer::writeKeyFrame(const Skeleton* pSkel,
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| 220 | const KeyFrame* key)
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| 221 | {
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| 222 |
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| 223 | writeChunkHeader(SKELETON_ANIMATION_TRACK_KEYFRAME,
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| 224 | calcKeyFrameSize(pSkel, key));
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| 225 |
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| 226 | // float time : The time position (seconds)
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| 227 | float time = key->getTime();
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| 228 | writeFloats(&time, 1);
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| 229 | // Quaternion rotate : Rotation to apply at this keyframe
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| 230 | writeObject(key->getRotation());
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| 231 | // Vector3 translate : Translation to apply at this keyframe
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| 232 | writeObject(key->getTranslate());
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| 233 | // Vector3 scale : Scale to apply at this keyframe
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| 234 | writeObject(key->getScale());
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| 235 | }
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| 236 | //---------------------------------------------------------------------
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| 237 | size_t SkeletonSerializer::calcBoneSize(const Skeleton* pSkel,
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| 238 | const Bone* pBone)
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| 239 | {
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| 240 | size_t size = STREAM_OVERHEAD_SIZE;
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| 241 |
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| 242 | // handle
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| 243 | size += sizeof(unsigned short);
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| 244 |
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| 245 | // position
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| 246 | size += sizeof(float) * 3;
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| 247 |
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| 248 | // orientation
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| 249 | size += sizeof(float) * 4;
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| 250 |
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| 251 | return size;
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| 252 | }
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| 253 | //---------------------------------------------------------------------
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| 254 | size_t SkeletonSerializer::calcBoneParentSize(const Skeleton* pSkel)
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| 255 | {
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| 256 | size_t size = STREAM_OVERHEAD_SIZE;
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| 257 |
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| 258 | // handle
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| 259 | size += sizeof(unsigned short);
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| 260 |
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| 261 | // parent handle
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| 262 | size += sizeof(unsigned short);
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| 263 |
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| 264 | return size;
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| 265 | }
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| 266 | //---------------------------------------------------------------------
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| 267 | size_t SkeletonSerializer::calcAnimationSize(const Skeleton* pSkel,
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| 268 | const Animation* pAnim)
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| 269 | {
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| 270 | size_t size = STREAM_OVERHEAD_SIZE;
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| 271 |
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| 272 | // Name, including terminator
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| 273 | size += pAnim->getName().length() + 1;
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| 274 | // length
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| 275 | size += sizeof(float);
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| 276 |
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| 277 | // Nested animation tracks
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| 278 | Animation::TrackIterator trackIt = pAnim->getTrackIterator();
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| 279 | while(trackIt.hasMoreElements())
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| 280 | {
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| 281 | size += calcAnimationTrackSize(pSkel, trackIt.getNext());
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| 282 | }
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| 283 |
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| 284 | return size;
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| 285 | }
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| 286 | //---------------------------------------------------------------------
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| 287 | size_t SkeletonSerializer::calcAnimationTrackSize(const Skeleton* pSkel,
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| 288 | const AnimationTrack* pTrack)
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| 289 | {
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| 290 | size_t size = STREAM_OVERHEAD_SIZE;
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| 291 |
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| 292 | // unsigned short boneIndex : Index of bone to apply to
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| 293 | size += sizeof(unsigned short);
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| 294 |
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| 295 | // Nested keyframes
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| 296 | for (unsigned short i = 0; i < pTrack->getNumKeyFrames(); ++i)
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| 297 | {
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| 298 | size += calcKeyFrameSize(pSkel, pTrack->getKeyFrame(i));
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| 299 | }
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| 300 |
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| 301 | return size;
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| 302 | }
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| 303 | //---------------------------------------------------------------------
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| 304 | size_t SkeletonSerializer::calcKeyFrameSize(const Skeleton* pSkel,
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| 305 | const KeyFrame* pKey)
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| 306 | {
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| 307 | size_t size = STREAM_OVERHEAD_SIZE;
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| 308 |
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| 309 | // float time : The time position (seconds)
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| 310 | size += sizeof(float);
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| 311 | // Quaternion rotate : Rotation to apply at this keyframe
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| 312 | size += sizeof(float) * 4;
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| 313 | // Vector3 translate : Translation to apply at this keyframe
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| 314 | size += sizeof(float) * 3;
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| 315 | // Vector3 scale : Scale to apply at this keyframe
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| 316 | size += sizeof(float) * 3;
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| 317 |
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| 318 | return size;
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| 319 | }
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| 320 | //---------------------------------------------------------------------
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| 321 | void SkeletonSerializer::readBone(DataStreamPtr& stream, Skeleton* pSkel)
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| 322 | {
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| 323 | // char* name
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| 324 | String name = readString(stream);
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| 325 | // unsigned short handle : handle of the bone, should be contiguous & start at 0
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| 326 | unsigned short handle;
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| 327 | readShorts(stream, &handle, 1);
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| 328 |
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| 329 | // Create new bone
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| 330 | Bone* pBone = pSkel->createBone(name, handle);
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| 331 |
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| 332 | // Vector3 position : position of this bone relative to parent
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| 333 | Vector3 pos;
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| 334 | readObject(stream, pos);
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| 335 | pBone->setPosition(pos);
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| 336 | // Quaternion orientation : orientation of this bone relative to parent
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| 337 | Quaternion q;
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| 338 | readObject(stream, q);
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| 339 | pBone->setOrientation(q);
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| 340 | }
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| 341 | //---------------------------------------------------------------------
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| 342 | void SkeletonSerializer::readBoneParent(DataStreamPtr& stream, Skeleton* pSkel)
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| 343 | {
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| 344 | // All bones have been created by this point
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| 345 | Bone *child, *parent;
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| 346 | unsigned short childHandle, parentHandle;
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| 347 |
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| 348 | // unsigned short handle : child bone
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| 349 | readShorts(stream, &childHandle, 1);
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| 350 | // unsigned short parentHandle : parent bone
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| 351 | readShorts(stream, &parentHandle, 1);
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| 352 |
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| 353 | // Find bones
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| 354 | parent = pSkel->getBone(parentHandle);
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| 355 | child = pSkel->getBone(childHandle);
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| 356 |
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| 357 | // attach
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| 358 | parent->addChild(child);
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| 359 |
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| 360 | }
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| 361 | //---------------------------------------------------------------------
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| 362 | void SkeletonSerializer::readAnimation(DataStreamPtr& stream, Skeleton* pSkel)
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| 363 | {
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| 364 | // char* name : Name of the animation
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| 365 | String name;
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| 366 | name = readString(stream);
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| 367 | // float length : Length of the animation in seconds
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| 368 | float len;
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| 369 | readFloats(stream, &len, 1);
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| 370 |
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| 371 | Animation *pAnim = pSkel->createAnimation(name, len);
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| 372 |
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| 373 | // Read all tracks
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| 374 | if (!stream->eof())
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| 375 | {
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| 376 | unsigned short streamID = readChunk(stream);
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| 377 | while(streamID == SKELETON_ANIMATION_TRACK && !stream->eof())
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| 378 | {
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| 379 | readAnimationTrack(stream, pAnim, pSkel);
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| 380 |
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| 381 | if (!stream->eof())
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| 382 | {
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| 383 | // Get next stream
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| 384 | streamID = readChunk(stream);
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| 385 | }
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| 386 | }
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| 387 | if (!stream->eof())
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| 388 | {
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| 389 | // Backpedal back to start of this stream if we've found a non-track
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| 390 | stream->skip(-STREAM_OVERHEAD_SIZE);
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| 391 | }
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| 392 |
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| 393 | }
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| 394 |
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| 395 |
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| 396 |
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| 397 | }
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| 398 | //---------------------------------------------------------------------
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| 399 | void SkeletonSerializer::readAnimationTrack(DataStreamPtr& stream, Animation* anim,
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| 400 | Skeleton* pSkel)
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| 401 | {
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| 402 | // unsigned short boneIndex : Index of bone to apply to
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| 403 | unsigned short boneHandle;
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| 404 | readShorts(stream, &boneHandle, 1);
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| 405 |
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| 406 | // Find bone
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| 407 | Bone *targetBone = pSkel->getBone(boneHandle);
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| 408 |
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| 409 | // Create track
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| 410 | AnimationTrack* pTrack = anim->createTrack(boneHandle, targetBone);
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| 411 |
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| 412 | // Keep looking for nested keyframes
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| 413 | if (!stream->eof())
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| 414 | {
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| 415 | unsigned short streamID = readChunk(stream);
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| 416 | while(streamID == SKELETON_ANIMATION_TRACK_KEYFRAME && !stream->eof())
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| 417 | {
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| 418 | readKeyFrame(stream, pTrack, pSkel);
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| 419 |
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| 420 | if (!stream->eof())
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| 421 | {
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| 422 | // Get next stream
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| 423 | streamID = readChunk(stream);
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| 424 | }
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| 425 | }
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| 426 | if (!stream->eof())
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| 427 | {
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| 428 | // Backpedal back to start of this stream if we've found a non-keyframe
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| 429 | stream->skip(-STREAM_OVERHEAD_SIZE);
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| 430 | }
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| 431 |
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| 432 | }
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| 433 |
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| 434 |
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| 435 | }
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| 436 | //---------------------------------------------------------------------
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| 437 | void SkeletonSerializer::readKeyFrame(DataStreamPtr& stream, AnimationTrack* track,
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| 438 | Skeleton* pSkel)
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| 439 | {
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| 440 | // float time : The time position (seconds)
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| 441 | float time;
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| 442 | readFloats(stream, &time, 1);
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| 443 |
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| 444 | KeyFrame *kf = track->createKeyFrame(time);
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| 445 |
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| 446 | // Quaternion rotate : Rotation to apply at this keyframe
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| 447 | Quaternion rot;
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| 448 | readObject(stream, rot);
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| 449 | kf->setRotation(rot);
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| 450 | // Vector3 translate : Translation to apply at this keyframe
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| 451 | Vector3 trans;
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| 452 | readObject(stream, trans);
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| 453 | kf->setTranslate(trans);
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| 454 | // Do we have scale?
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| 455 | if (mCurrentstreamLen == calcKeyFrameSize(pSkel, kf))
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| 456 | {
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| 457 | Vector3 scale;
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| 458 | readObject(stream, scale);
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| 459 | kf->setScale(scale);
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| 460 | }
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| 461 | }
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| 462 | //---------------------------------------------------------------------
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| 463 | void SkeletonSerializer::writeSkeletonAnimationLink(const Skeleton* pSkel,
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| 464 | const LinkedSkeletonAnimationSource& link)
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| 465 | {
|
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| 466 | writeChunkHeader(SKELETON_ANIMATION_LINK,
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| 467 | calcSkeletonAnimationLinkSize(pSkel, link));
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| 468 |
|
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| 469 | // char* skeletonName
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| 470 | writeString(link.skeletonName);
|
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| 471 | // float scale
|
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| 472 | writeFloats(&(link.scale), 1);
|
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| 473 |
|
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| 474 | }
|
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| 475 | //---------------------------------------------------------------------
|
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| 476 | size_t SkeletonSerializer::calcSkeletonAnimationLinkSize(const Skeleton* pSkel,
|
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| 477 | const LinkedSkeletonAnimationSource& link)
|
---|
| 478 | {
|
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| 479 | size_t size = STREAM_OVERHEAD_SIZE;
|
---|
| 480 |
|
---|
| 481 | // char* skeletonName
|
---|
| 482 | size += link.skeletonName.length() + 1;
|
---|
| 483 | // float scale
|
---|
| 484 | size += sizeof(float);
|
---|
| 485 |
|
---|
| 486 | return size;
|
---|
| 487 |
|
---|
| 488 | }
|
---|
| 489 | //---------------------------------------------------------------------
|
---|
| 490 | void SkeletonSerializer::readSkeletonAnimationLink(DataStreamPtr& stream,
|
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| 491 | Skeleton* pSkel)
|
---|
| 492 | {
|
---|
| 493 | // char* skeletonName
|
---|
| 494 | String skelName = readString(stream);
|
---|
| 495 | // float scale
|
---|
| 496 | float scale;
|
---|
| 497 | readFloats(stream, &scale, 1);
|
---|
| 498 |
|
---|
| 499 | pSkel->addLinkedSkeletonAnimationSource(skelName, scale);
|
---|
| 500 |
|
---|
| 501 | }
|
---|
| 502 |
|
---|
| 503 |
|
---|
| 504 |
|
---|
| 505 | }
|
---|
| 506 |
|
---|
| 507 |
|
---|