[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreStaticGeometry.h"
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| 27 | #include "OgreEntity.h"
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| 28 | #include "OgreSubEntity.h"
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| 29 | #include "OgreSceneNode.h"
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| 30 | #include "OgreException.h"
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| 31 | #include "OgreMesh.h"
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| 32 | #include "OgreSubMesh.h"
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| 33 | #include "OgreLogManager.h"
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| 34 | #include "OgreSceneManager.h"
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| 35 | #include "OgreCamera.h"
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| 36 | #include "OgreMaterialManager.h"
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| 37 | #include "OgreRoot.h"
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| 38 | #include "OgreRenderSystem.h"
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| 39 | #include "OgreEdgeListBuilder.h"
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| 40 |
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| 41 | namespace Ogre {
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| 42 |
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| 43 | #define REGION_RANGE 1024
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| 44 | #define REGION_HALF_RANGE 512
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| 45 | #define REGION_MAX_INDEX 511
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| 46 | #define REGION_MIN_INDEX -512
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| 47 |
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| 48 | //--------------------------------------------------------------------------
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| 49 | StaticGeometry::StaticGeometry(SceneManager* owner, const String& name):
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| 50 | mOwner(owner),
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| 51 | mName(name),
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| 52 | mBuilt(false),
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| 53 | mUpperDistance(0.0f),
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| 54 | mSquaredUpperDistance(0.0f),
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| 55 | mCastShadows(false),
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| 56 | mRegionDimensions(Vector3(1000,1000,1000)),
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| 57 | mHalfRegionDimensions(Vector3(500,500,500)),
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| 58 | mOrigin(Vector3(0,0,0)),
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| 59 | mVisible(true),
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| 60 | mRenderQueueID(RENDER_QUEUE_MAIN),
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| 61 | mRenderQueueIDSet(false)
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| 62 | {
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| 63 | }
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| 64 | //--------------------------------------------------------------------------
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| 65 | StaticGeometry::~StaticGeometry()
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| 66 | {
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| 67 | reset();
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| 68 | }
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| 69 | //--------------------------------------------------------------------------
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| 70 | StaticGeometry::Region* StaticGeometry::getRegion(const AxisAlignedBox& bounds,
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| 71 | bool autoCreate)
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| 72 | {
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| 73 | if (bounds.isNull())
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| 74 | return 0;
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| 75 |
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| 76 | // Get the region which has the largest overlapping volume
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| 77 | const Vector3 min = bounds.getMinimum();
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| 78 | const Vector3 max = bounds.getMaximum();
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| 79 |
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| 80 | // Get the min and max region indexes
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| 81 | ushort minx, miny, minz;
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| 82 | ushort maxx, maxy, maxz;
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| 83 | getRegionIndexes(min, minx, miny, minz);
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| 84 | getRegionIndexes(max, maxx, maxy, maxz);
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| 85 | Real maxVolume = 0.0f;
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| 86 | ushort finalx, finaly, finalz;
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| 87 | for (ushort x = minx; x <= maxx; ++x)
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| 88 | {
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| 89 | for (ushort y = miny; y <= maxy; ++y)
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| 90 | {
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| 91 | for (ushort z = minz; z <= maxz; ++z)
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| 92 | {
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| 93 | Real vol = getVolumeIntersection(bounds, x, y, z);
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| 94 | if (vol > maxVolume)
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| 95 | {
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| 96 | maxVolume = vol;
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| 97 | finalx = x;
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| 98 | finaly = y;
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| 99 | finalz = z;
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| 100 | }
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| 101 |
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| 102 | }
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| 103 | }
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| 104 | }
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| 105 |
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| 106 | assert(maxVolume > 0.0f &&
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| 107 | "Static geometry: Problem determining closest volume match!");
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| 108 |
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| 109 | return getRegion(finalx, finaly, finalz, autoCreate);
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| 110 |
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| 111 | }
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| 112 | //--------------------------------------------------------------------------
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| 113 | Real StaticGeometry::getVolumeIntersection(const AxisAlignedBox& box,
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| 114 | ushort x, ushort y, ushort z)
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| 115 | {
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| 116 | // Get bounds of indexed region
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| 117 | AxisAlignedBox regionBounds = getRegionBounds(x, y, z);
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| 118 | AxisAlignedBox intersectBox = regionBounds.intersection(box);
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| 119 | // return a 'volume' which ignores zero dimensions
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| 120 | // since we only use this for relative comparisons of the same bounds
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| 121 | // this will still be internally consistent
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| 122 | Vector3 boxdiff = box.getMaximum() - box.getMinimum();
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| 123 | Vector3 intersectDiff = intersectBox.getMaximum() - intersectBox.getMinimum();
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| 124 |
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| 125 | return (boxdiff.x == 0 ? 1 : intersectDiff.x) *
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| 126 | (boxdiff.y == 0 ? 1 : intersectDiff.y) *
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| 127 | (boxdiff.z == 0 ? 1 : intersectDiff.z);
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| 128 |
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| 129 | }
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| 130 | //--------------------------------------------------------------------------
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| 131 | AxisAlignedBox StaticGeometry::getRegionBounds(ushort x, ushort y, ushort z)
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| 132 | {
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| 133 | Vector3 min(
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| 134 | ((Real)x - REGION_HALF_RANGE) * mRegionDimensions.x + mOrigin.x,
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| 135 | ((Real)y - REGION_HALF_RANGE) * mRegionDimensions.y + mOrigin.y,
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| 136 | ((Real)z - REGION_HALF_RANGE) * mRegionDimensions.z + mOrigin.z
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| 137 | );
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| 138 | Vector3 max = min + mRegionDimensions;
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| 139 | return AxisAlignedBox(min, max);
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| 140 | }
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| 141 | //--------------------------------------------------------------------------
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| 142 | Vector3 StaticGeometry::getRegionCentre(ushort x, ushort y, ushort z)
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| 143 | {
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| 144 | return Vector3(
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| 145 | ((Real)x - REGION_HALF_RANGE) * mRegionDimensions.x + mOrigin.x
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| 146 | + mHalfRegionDimensions.x,
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| 147 | ((Real)y - REGION_HALF_RANGE) * mRegionDimensions.y + mOrigin.y
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| 148 | + mHalfRegionDimensions.y,
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| 149 | ((Real)z - REGION_HALF_RANGE) * mRegionDimensions.z + mOrigin.z
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| 150 | + mHalfRegionDimensions.z
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| 151 | );
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| 152 | }
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| 153 | //--------------------------------------------------------------------------
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| 154 | StaticGeometry::Region* StaticGeometry::getRegion(
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| 155 | ushort x, ushort y, ushort z, bool autoCreate)
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| 156 | {
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| 157 | uint32 index = packIndex(x, y, z);
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| 158 | Region* ret = getRegion(index);
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| 159 | if (!ret && autoCreate)
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| 160 | {
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| 161 | // Make a name
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| 162 | StringUtil::StrStreamType str;
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| 163 | str << mName << ":" << index;
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| 164 | // Calculate the region centre
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| 165 | Vector3 centre = getRegionCentre(x, y, z);
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| 166 | ret = new Region(this, str.str(), mOwner, index, centre);
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| 167 | mOwner->injectMovableObject(ret);
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| 168 | ret->setVisible(mVisible);
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| 169 | ret->setCastShadows(mCastShadows);
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| 170 | if (mRenderQueueIDSet)
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| 171 | {
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| 172 | ret->setRenderQueueGroup(mRenderQueueID);
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| 173 | }
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| 174 | mRegionMap[index] = ret;
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| 175 | }
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| 176 | return ret;
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| 177 | }
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| 178 | //--------------------------------------------------------------------------
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| 179 | StaticGeometry::Region* StaticGeometry::getRegion(uint32 index)
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| 180 | {
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| 181 | RegionMap::iterator i = mRegionMap.find(index);
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| 182 | if (i != mRegionMap.end())
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| 183 | {
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| 184 | return i->second;
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| 185 | }
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| 186 | else
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| 187 | {
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| 188 | return 0;
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| 189 | }
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| 190 |
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| 191 | }
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| 192 | //--------------------------------------------------------------------------
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| 193 | void StaticGeometry::getRegionIndexes(const Vector3& point,
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| 194 | ushort& x, ushort& y, ushort& z)
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| 195 | {
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| 196 | // Scale the point into multiples of region and adjust for origin
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| 197 | Vector3 scaledPoint = (point - mOrigin) / mRegionDimensions;
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| 198 |
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| 199 | // Round down to 'bottom left' point which represents the cell index
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| 200 | int ix = Math::IFloor(scaledPoint.x);
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| 201 | int iy = Math::IFloor(scaledPoint.y);
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| 202 | int iz = Math::IFloor(scaledPoint.z);
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| 203 |
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| 204 | // Check bounds
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| 205 | if (ix < REGION_MIN_INDEX || ix > REGION_MAX_INDEX
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| 206 | || iy < REGION_MIN_INDEX || iy > REGION_MAX_INDEX
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| 207 | || iz < REGION_MIN_INDEX || iz > REGION_MAX_INDEX)
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| 208 | {
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| 209 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 210 | "Point out of bounds",
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| 211 | "StaticGeometry::getRegionIndexes");
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| 212 | }
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| 213 | // Adjust for the fact that we use unsigned values for simplicity
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| 214 | // (requires less faffing about for negatives give 10-bit packing
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| 215 | x = static_cast<ushort>(ix + REGION_HALF_RANGE);
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| 216 | y = static_cast<ushort>(iy + REGION_HALF_RANGE);
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| 217 | z = static_cast<ushort>(iz + REGION_HALF_RANGE);
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| 218 |
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| 219 |
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| 220 | }
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| 221 | //--------------------------------------------------------------------------
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| 222 | uint32 StaticGeometry::packIndex(ushort x, ushort y, ushort z)
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| 223 | {
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| 224 | return x + (y << 10) + (z << 20);
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| 225 | }
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| 226 | //--------------------------------------------------------------------------
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| 227 | StaticGeometry::Region* StaticGeometry::getRegion(const Vector3& point,
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| 228 | bool autoCreate)
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| 229 | {
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| 230 | ushort x, y, z;
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| 231 | getRegionIndexes(point, x, y, z);
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| 232 | return getRegion(x, y, z, autoCreate);
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| 233 | }
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| 234 | //--------------------------------------------------------------------------
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| 235 | AxisAlignedBox StaticGeometry::calculateBounds(VertexData* vertexData,
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| 236 | const Vector3& position, const Quaternion& orientation,
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| 237 | const Vector3& scale)
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| 238 | {
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| 239 | const VertexElement* posElem =
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| 240 | vertexData->vertexDeclaration->findElementBySemantic(
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| 241 | VES_POSITION);
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| 242 | HardwareVertexBufferSharedPtr vbuf =
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| 243 | vertexData->vertexBufferBinding->getBuffer(posElem->getSource());
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| 244 | unsigned char* vertex =
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| 245 | static_cast<unsigned char*>(
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| 246 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY));
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| 247 | float* pFloat;
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| 248 |
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| 249 | Vector3 min, max;
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| 250 | bool first = true;
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| 251 |
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| 252 | for(size_t j = 0; j < vertexData->vertexCount; ++j, vertex += vbuf->getVertexSize())
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| 253 | {
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| 254 | posElem->baseVertexPointerToElement(vertex, &pFloat);
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| 255 |
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| 256 | Vector3 pt;
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| 257 |
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| 258 | pt.x = (*pFloat++);
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| 259 | pt.y = (*pFloat++);
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| 260 | pt.z = (*pFloat++);
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| 261 | // Transform to world (scale, rotate, translate)
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| 262 | pt = (orientation * (pt * scale)) + position;
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| 263 | if (first)
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| 264 | {
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| 265 | min = max = pt;
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| 266 | first = false;
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| 267 | }
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| 268 | else
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| 269 | {
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| 270 | min.makeFloor(pt);
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| 271 | max.makeCeil(pt);
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| 272 | }
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| 273 |
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| 274 | }
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| 275 | vbuf->unlock();
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| 276 | return AxisAlignedBox(min, max);
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| 277 | }
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| 278 | //--------------------------------------------------------------------------
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| 279 | void StaticGeometry::addEntity(Entity* ent, const Vector3& position,
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| 280 | const Quaternion& orientation, const Vector3& scale)
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| 281 | {
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| 282 | const MeshPtr& msh = ent->getMesh();
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| 283 | // Validate
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| 284 | if (msh->isLodManual())
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| 285 | {
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| 286 | LogManager::getSingleton().logMessage(
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| 287 | "WARNING (StaticGeometry): Manual LOD is not supported. "
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| 288 | "Using only highest LOD level for mesh " + msh->getName());
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| 289 | }
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| 290 |
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| 291 | AxisAlignedBox sharedWorldBounds;
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| 292 | // queue this entities submeshes and choice of material
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| 293 | // also build the lists of geometry to be used for the source of lods
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| 294 | for (uint i = 0; i < ent->getNumSubEntities(); ++i)
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| 295 | {
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| 296 | SubEntity* se = ent->getSubEntity(i);
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| 297 | QueuedSubMesh* q = new QueuedSubMesh();
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| 298 |
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| 299 | // Get the geometry for this SubMesh
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| 300 | q->submesh = se->getSubMesh();
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| 301 | q->geometryLodList = determineGeometry(q->submesh);
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| 302 | q->materialName = se->getMaterialName();
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| 303 | q->orientation = orientation;
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| 304 | q->position = position;
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| 305 | q->scale = scale;
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| 306 | // Determine the bounds based on the highest LOD
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| 307 | q->worldBounds = calculateBounds(
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| 308 | (*q->geometryLodList)[0].vertexData,
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| 309 | position, orientation, scale);
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| 310 |
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| 311 | mQueuedSubMeshes.push_back(q);
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| 312 | }
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| 313 | }
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| 314 | //--------------------------------------------------------------------------
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| 315 | StaticGeometry::SubMeshLodGeometryLinkList*
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| 316 | StaticGeometry::determineGeometry(SubMesh* sm)
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| 317 | {
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| 318 | // First, determine if we've already seen this submesh before
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| 319 | SubMeshGeometryLookup::iterator i =
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| 320 | mSubMeshGeometryLookup.find(sm);
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| 321 | if (i != mSubMeshGeometryLookup.end())
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| 322 | {
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| 323 | return i->second;
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| 324 | }
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| 325 | // Otherwise, we have to create a new one
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| 326 | SubMeshLodGeometryLinkList* lodList = new SubMeshLodGeometryLinkList();
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| 327 | mSubMeshGeometryLookup[sm] = lodList;
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| 328 | ushort numLods = sm->parent->isLodManual() ? 1 :
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| 329 | sm->parent->getNumLodLevels();
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| 330 | lodList->resize(numLods);
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| 331 | for (ushort lod = 0; lod < numLods; ++lod)
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| 332 | {
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| 333 | SubMeshLodGeometryLink& geomLink = (*lodList)[lod];
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| 334 | IndexData *lodIndexData;
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| 335 | if (lod == 0)
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| 336 | {
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| 337 | lodIndexData = sm->indexData;
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| 338 | }
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| 339 | else
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| 340 | {
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| 341 | lodIndexData = sm->mLodFaceList[lod - 1];
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| 342 | }
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| 343 | // Can use the original mesh geometry?
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| 344 | if (sm->useSharedVertices)
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| 345 | {
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| 346 | if (sm->parent->getNumSubMeshes() == 1)
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| 347 | {
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| 348 | // Ok, this is actually our own anyway
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| 349 | geomLink.vertexData = sm->parent->sharedVertexData;
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| 350 | geomLink.indexData = lodIndexData;
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| 351 | }
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| 352 | else
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| 353 | {
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| 354 | // We have to split it
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| 355 | splitGeometry(sm->parent->sharedVertexData,
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| 356 | lodIndexData, &geomLink);
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| 357 | }
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| 358 | }
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| 359 | else
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| 360 | {
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| 361 | if (lod == 0)
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| 362 | {
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| 363 | // Ok, we can use the existing geometry; should be in full
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| 364 | // use by just this SubMesh
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| 365 | geomLink.vertexData = sm->vertexData;
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| 366 | geomLink.indexData = sm->indexData;
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| 367 | }
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| 368 | else
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| 369 | {
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| 370 | // We have to split it
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| 371 | splitGeometry(sm->vertexData,
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| 372 | lodIndexData, &geomLink);
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| 373 | }
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| 374 | }
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| 375 | assert (geomLink.vertexData->vertexStart == 0 &&
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| 376 | "Cannot use vertexStart > 0 on indexed geometry due to "
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| 377 | "rendersystem incompatibilities - see the docs!");
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| 378 | }
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| 379 |
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| 380 |
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| 381 | return lodList;
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| 382 | }
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| 383 | //--------------------------------------------------------------------------
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| 384 | void StaticGeometry::splitGeometry(VertexData* vd, IndexData* id,
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| 385 | StaticGeometry::SubMeshLodGeometryLink* targetGeomLink)
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| 386 | {
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| 387 | // Firstly we need to scan to see how many vertices are being used
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| 388 | // and while we're at it, build the remap we can use later
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| 389 | bool use32bitIndexes =
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| 390 | id->indexBuffer->getType() == HardwareIndexBuffer::IT_32BIT;
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| 391 | uint16 *p16;
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| 392 | uint32 *p32;
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| 393 | IndexRemap indexRemap;
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| 394 | if (use32bitIndexes)
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| 395 | {
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| 396 | p32 = static_cast<uint32*>(id->indexBuffer->lock(
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| 397 | id->indexStart, id->indexCount, HardwareBuffer::HBL_READ_ONLY));
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| 398 | buildIndexRemap(p32, id->indexCount, indexRemap);
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| 399 | id->indexBuffer->unlock();
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| 400 | }
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| 401 | else
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| 402 | {
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| 403 | p16 = static_cast<uint16*>(id->indexBuffer->lock(
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| 404 | id->indexStart, id->indexCount, HardwareBuffer::HBL_READ_ONLY));
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| 405 | buildIndexRemap(p16, id->indexCount, indexRemap);
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| 406 | id->indexBuffer->unlock();
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| 407 | }
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| 408 | if (indexRemap.size() == vd->vertexCount)
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| 409 | {
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| 410 | // ha, complete usage after all
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| 411 | targetGeomLink->vertexData = vd;
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| 412 | targetGeomLink->indexData = id;
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| 413 | return;
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| 414 | }
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| 415 |
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| 416 |
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| 417 | // Create the new vertex data records
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| 418 | targetGeomLink->vertexData = vd->clone(false);
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| 419 | // Convenience
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| 420 | VertexData* newvd = targetGeomLink->vertexData;
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| 421 | //IndexData* newid = targetGeomLink->indexData;
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| 422 | // Update the vertex count
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| 423 | newvd->vertexCount = indexRemap.size();
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| 424 |
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| 425 | size_t numvbufs = vd->vertexBufferBinding->getBufferCount();
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| 426 | // Copy buffers from old to new
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| 427 | for (unsigned short b = 0; b < numvbufs; ++b)
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| 428 | {
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| 429 | // Lock old buffer
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| 430 | HardwareVertexBufferSharedPtr oldBuf =
|
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| 431 | vd->vertexBufferBinding->getBuffer(b);
|
---|
| 432 | // Create new buffer
|
---|
| 433 | HardwareVertexBufferSharedPtr newBuf =
|
---|
| 434 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 435 | oldBuf->getVertexSize(),
|
---|
| 436 | indexRemap.size(),
|
---|
| 437 | HardwareBuffer::HBU_STATIC);
|
---|
| 438 | // rebind
|
---|
| 439 | newvd->vertexBufferBinding->setBinding(b, newBuf);
|
---|
| 440 |
|
---|
| 441 | // Copy all the elements of the buffer across, by iterating over
|
---|
| 442 | // the IndexRemap which describes how to move the old vertices
|
---|
| 443 | // to the new ones. By nature of the map the remap is in order of
|
---|
| 444 | // indexes in the old buffer, but note that we're not guaranteed to
|
---|
| 445 | // address every vertex (which is kinda why we're here)
|
---|
| 446 | uchar* pSrcBase = static_cast<uchar*>(
|
---|
| 447 | oldBuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 448 | uchar* pDstBase = static_cast<uchar*>(
|
---|
| 449 | newBuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 450 | size_t vertexSize = oldBuf->getVertexSize();
|
---|
| 451 | // Buffers should be the same size
|
---|
| 452 | assert (vertexSize == newBuf->getVertexSize());
|
---|
| 453 |
|
---|
| 454 | for (IndexRemap::iterator r = indexRemap.begin();
|
---|
| 455 | r != indexRemap.end(); ++r)
|
---|
| 456 | {
|
---|
| 457 | assert (r->first < oldBuf->getNumVertices());
|
---|
| 458 | assert (r->second < newBuf->getNumVertices());
|
---|
| 459 |
|
---|
| 460 | uchar* pSrc = pSrcBase + r->first * vertexSize;
|
---|
| 461 | uchar* pDst = pDstBase + r->second * vertexSize;
|
---|
| 462 | memcpy(pDst, pSrc, vertexSize);
|
---|
| 463 | }
|
---|
| 464 | // unlock
|
---|
| 465 | oldBuf->unlock();
|
---|
| 466 | newBuf->unlock();
|
---|
| 467 |
|
---|
| 468 | }
|
---|
| 469 |
|
---|
| 470 | // Now create a new index buffer
|
---|
| 471 | HardwareIndexBufferSharedPtr ibuf =
|
---|
| 472 | HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 473 | id->indexBuffer->getType(), id->indexCount,
|
---|
| 474 | HardwareBuffer::HBU_STATIC);
|
---|
| 475 |
|
---|
| 476 | if (use32bitIndexes)
|
---|
| 477 | {
|
---|
| 478 | uint32 *pSrc32, *pDst32;
|
---|
| 479 | pSrc32 = static_cast<uint32*>(id->indexBuffer->lock(
|
---|
| 480 | id->indexStart, id->indexCount, HardwareBuffer::HBL_READ_ONLY));
|
---|
| 481 | pDst32 = static_cast<uint32*>(ibuf->lock(
|
---|
| 482 | HardwareBuffer::HBL_DISCARD));
|
---|
| 483 | remapIndexes(pSrc32, pDst32, indexRemap, id->indexCount);
|
---|
| 484 | id->indexBuffer->unlock();
|
---|
| 485 | ibuf->unlock();
|
---|
| 486 | }
|
---|
| 487 | else
|
---|
| 488 | {
|
---|
| 489 | uint16 *pSrc16, *pDst16;
|
---|
| 490 | pSrc16 = static_cast<uint16*>(id->indexBuffer->lock(
|
---|
| 491 | id->indexStart, id->indexCount, HardwareBuffer::HBL_READ_ONLY));
|
---|
| 492 | pDst16 = static_cast<uint16*>(ibuf->lock(
|
---|
| 493 | HardwareBuffer::HBL_DISCARD));
|
---|
| 494 | remapIndexes(pSrc16, pDst16, indexRemap, id->indexCount);
|
---|
| 495 | id->indexBuffer->unlock();
|
---|
| 496 | ibuf->unlock();
|
---|
| 497 | }
|
---|
| 498 |
|
---|
| 499 | targetGeomLink->indexData = new IndexData();
|
---|
| 500 | targetGeomLink->indexData->indexStart = 0;
|
---|
| 501 | targetGeomLink->indexData->indexCount = id->indexCount;
|
---|
| 502 | targetGeomLink->indexData->indexBuffer = ibuf;
|
---|
| 503 |
|
---|
| 504 | // Store optimised geometry for deallocation later
|
---|
| 505 | OptimisedSubMeshGeometry *optGeom = new OptimisedSubMeshGeometry();
|
---|
| 506 | optGeom->indexData = targetGeomLink->indexData;
|
---|
| 507 | optGeom->vertexData = targetGeomLink->vertexData;
|
---|
| 508 | mOptimisedSubMeshGeometryList.push_back(optGeom);
|
---|
| 509 | }
|
---|
| 510 | //--------------------------------------------------------------------------
|
---|
| 511 | void StaticGeometry::addSceneNode(const SceneNode* node)
|
---|
| 512 | {
|
---|
| 513 | SceneNode::ConstObjectIterator obji = node->getAttachedObjectIterator();
|
---|
| 514 | while (obji.hasMoreElements())
|
---|
| 515 | {
|
---|
| 516 | MovableObject* mobj = obji.getNext();
|
---|
| 517 | if (mobj->getMovableType() == "Entity")
|
---|
| 518 | {
|
---|
| 519 | addEntity(static_cast<Entity*>(mobj),
|
---|
| 520 | node->_getDerivedPosition(),
|
---|
| 521 | node->_getDerivedOrientation(),
|
---|
| 522 | node->_getDerivedScale());
|
---|
| 523 | }
|
---|
| 524 | }
|
---|
| 525 | // Iterate through all the child-nodes
|
---|
| 526 | SceneNode::ConstChildNodeIterator nodei = node->getChildIterator();
|
---|
| 527 |
|
---|
| 528 | while (nodei.hasMoreElements())
|
---|
| 529 | {
|
---|
| 530 | const SceneNode* node = static_cast<const SceneNode*>(nodei.getNext());
|
---|
| 531 | // Add this subnode and its children...
|
---|
| 532 | addSceneNode( node );
|
---|
| 533 | }
|
---|
| 534 | }
|
---|
| 535 | //--------------------------------------------------------------------------
|
---|
| 536 | void StaticGeometry::build(void)
|
---|
| 537 | {
|
---|
| 538 | // Make sure there's nothing from previous builds
|
---|
| 539 | destroy();
|
---|
| 540 |
|
---|
| 541 | // Firstly allocate meshes to regions
|
---|
| 542 | for (QueuedSubMeshList::iterator qi = mQueuedSubMeshes.begin();
|
---|
| 543 | qi != mQueuedSubMeshes.end(); ++qi)
|
---|
| 544 | {
|
---|
| 545 | QueuedSubMesh* qsm = *qi;
|
---|
| 546 | Region* region = getRegion(qsm->worldBounds, true);
|
---|
| 547 | region->assign(qsm);
|
---|
| 548 | }
|
---|
| 549 | bool stencilShadows = false;
|
---|
| 550 | if (mCastShadows && mOwner->isShadowTechniqueStencilBased())
|
---|
| 551 | {
|
---|
| 552 | stencilShadows = true;
|
---|
| 553 | }
|
---|
| 554 |
|
---|
| 555 | // Now tell each region to build itself
|
---|
| 556 | for (RegionMap::iterator ri = mRegionMap.begin();
|
---|
| 557 | ri != mRegionMap.end(); ++ri)
|
---|
| 558 | {
|
---|
| 559 | ri->second->build(stencilShadows);
|
---|
| 560 | }
|
---|
| 561 |
|
---|
| 562 | }
|
---|
| 563 | //--------------------------------------------------------------------------
|
---|
| 564 | void StaticGeometry::destroy(void)
|
---|
| 565 | {
|
---|
| 566 | // delete the regions
|
---|
| 567 | for (RegionMap::iterator i = mRegionMap.begin();
|
---|
| 568 | i != mRegionMap.end(); ++i)
|
---|
| 569 | {
|
---|
| 570 | mOwner->extractMovableObject(i->second);
|
---|
| 571 | delete i->second;
|
---|
| 572 | }
|
---|
| 573 | mRegionMap.clear();
|
---|
| 574 | }
|
---|
| 575 | //--------------------------------------------------------------------------
|
---|
| 576 | void StaticGeometry::reset(void)
|
---|
| 577 | {
|
---|
| 578 | destroy();
|
---|
| 579 | for (QueuedSubMeshList::iterator i = mQueuedSubMeshes.begin();
|
---|
| 580 | i != mQueuedSubMeshes.end(); ++i)
|
---|
| 581 | {
|
---|
| 582 | delete *i;
|
---|
| 583 | }
|
---|
| 584 | mQueuedSubMeshes.clear();
|
---|
| 585 | // Delete precached geoemtry lists
|
---|
| 586 | for (SubMeshGeometryLookup::iterator l = mSubMeshGeometryLookup.begin();
|
---|
| 587 | l != mSubMeshGeometryLookup.end(); ++l)
|
---|
| 588 | {
|
---|
| 589 | delete l->second;
|
---|
| 590 | }
|
---|
| 591 | mSubMeshGeometryLookup.clear();
|
---|
| 592 | // Delete optimised geometry
|
---|
| 593 | for (OptimisedSubMeshGeometryList::iterator o = mOptimisedSubMeshGeometryList.begin();
|
---|
| 594 | o != mOptimisedSubMeshGeometryList.end(); ++o)
|
---|
| 595 | {
|
---|
| 596 | delete *o;
|
---|
| 597 | }
|
---|
| 598 | mOptimisedSubMeshGeometryList.clear();
|
---|
| 599 |
|
---|
| 600 | }
|
---|
| 601 | //--------------------------------------------------------------------------
|
---|
| 602 | void StaticGeometry::setVisible(bool visible)
|
---|
| 603 | {
|
---|
| 604 | mVisible = visible;
|
---|
| 605 | // tell any existing regions
|
---|
| 606 | for (RegionMap::iterator ri = mRegionMap.begin();
|
---|
| 607 | ri != mRegionMap.end(); ++ri)
|
---|
| 608 | {
|
---|
| 609 | ri->second->setVisible(visible);
|
---|
| 610 | }
|
---|
| 611 | }
|
---|
| 612 | //--------------------------------------------------------------------------
|
---|
| 613 | void StaticGeometry::setCastShadows(bool castShadows)
|
---|
| 614 | {
|
---|
| 615 | mCastShadows = castShadows;
|
---|
| 616 | // tell any existing regions
|
---|
| 617 | for (RegionMap::iterator ri = mRegionMap.begin();
|
---|
| 618 | ri != mRegionMap.end(); ++ri)
|
---|
| 619 | {
|
---|
| 620 | ri->second->setCastShadows(castShadows);
|
---|
| 621 | }
|
---|
| 622 |
|
---|
| 623 | }
|
---|
| 624 | //--------------------------------------------------------------------------
|
---|
| 625 | void StaticGeometry::setRenderQueueGroup(uint8 queueID)
|
---|
| 626 | {
|
---|
| 627 | mRenderQueueIDSet = true;
|
---|
| 628 | mRenderQueueID = queueID;
|
---|
| 629 | // tell any existing regions
|
---|
| 630 | for (RegionMap::iterator ri = mRegionMap.begin();
|
---|
| 631 | ri != mRegionMap.end(); ++ri)
|
---|
| 632 | {
|
---|
| 633 | ri->second->setRenderQueueGroup(queueID);
|
---|
| 634 | }
|
---|
| 635 | }
|
---|
| 636 | //--------------------------------------------------------------------------
|
---|
| 637 | uint8 StaticGeometry::getRenderQueueGroup(void) const
|
---|
| 638 | {
|
---|
| 639 | return mRenderQueueID;
|
---|
| 640 | }
|
---|
| 641 | //--------------------------------------------------------------------------
|
---|
| 642 | void StaticGeometry::dump(const String& filename) const
|
---|
| 643 | {
|
---|
| 644 | std::ofstream of(filename.c_str());
|
---|
| 645 | of << "Static Geometry Report for " << mName << std::endl;
|
---|
| 646 | of << "-------------------------------------------------" << std::endl;
|
---|
| 647 | of << "Number of queued submeshes: " << mQueuedSubMeshes.size() << std::endl;
|
---|
| 648 | of << "Number of regions: " << mRegionMap.size() << std::endl;
|
---|
| 649 | of << "Region dimensions: " << mRegionDimensions << std::endl;
|
---|
| 650 | of << "Origin: " << mOrigin << std::endl;
|
---|
| 651 | of << "Max distance: " << mUpperDistance << std::endl;
|
---|
| 652 | of << "Casts shadows?: " << mCastShadows << std::endl;
|
---|
| 653 | of << std::endl;
|
---|
| 654 | for (RegionMap::const_iterator ri = mRegionMap.begin();
|
---|
| 655 | ri != mRegionMap.end(); ++ri)
|
---|
| 656 | {
|
---|
| 657 | ri->second->dump(of);
|
---|
| 658 | }
|
---|
| 659 | of << "-------------------------------------------------" << std::endl;
|
---|
| 660 | }
|
---|
| 661 | //--------------------------------------------------------------------------
|
---|
| 662 | StaticGeometry::RegionIterator StaticGeometry::getRegionIterator(void)
|
---|
| 663 | {
|
---|
| 664 | return RegionIterator(mRegionMap.begin(), mRegionMap.end());
|
---|
| 665 | }
|
---|
| 666 | //--------------------------------------------------------------------------
|
---|
| 667 | //--------------------------------------------------------------------------
|
---|
| 668 | StaticGeometry::Region::Region(StaticGeometry* parent, const String& name,
|
---|
| 669 | SceneManager* mgr, uint32 regionID, const Vector3& centre)
|
---|
| 670 | : MovableObject(name), mParent(parent), mSceneMgr(mgr), mNode(0),
|
---|
| 671 | mRegionID(regionID), mCentre(centre), mBoundingRadius(0.0f),
|
---|
| 672 | mCurrentLod(0), mLightListUpdated(0),
|
---|
| 673 | mEdgeList(0), mVertexProgramInUse(false)
|
---|
| 674 | {
|
---|
| 675 | // First LOD mandatory, and always from 0
|
---|
| 676 | mLodSquaredDistances.push_back(0.0f);
|
---|
| 677 | }
|
---|
| 678 | //--------------------------------------------------------------------------
|
---|
| 679 | StaticGeometry::Region::~Region()
|
---|
| 680 | {
|
---|
| 681 | if (mNode)
|
---|
| 682 | {
|
---|
| 683 | mNode->getParentSceneNode()->removeChild(mNode);
|
---|
| 684 | mSceneMgr->destroySceneNode(mNode->getName());
|
---|
| 685 | mNode = 0;
|
---|
| 686 | }
|
---|
| 687 | // delete
|
---|
| 688 | for (LODBucketList::iterator i = mLodBucketList.begin();
|
---|
| 689 | i != mLodBucketList.end(); ++i)
|
---|
| 690 | {
|
---|
| 691 | delete *i;
|
---|
| 692 | }
|
---|
| 693 | mLodBucketList.clear();
|
---|
| 694 |
|
---|
| 695 | for (ShadowRenderableList::iterator s = mShadowRenderables.begin();
|
---|
| 696 | s != mShadowRenderables.end(); ++s)
|
---|
| 697 | {
|
---|
| 698 | delete *s;
|
---|
| 699 | }
|
---|
| 700 | mShadowRenderables.clear();
|
---|
| 701 | delete mEdgeList;
|
---|
| 702 |
|
---|
| 703 | // no need to delete queued meshes, these are managed in StaticGeometry
|
---|
| 704 |
|
---|
| 705 | }
|
---|
| 706 | //--------------------------------------------------------------------------
|
---|
| 707 | uint32 StaticGeometry::Region::getTypeFlags(void) const
|
---|
| 708 | {
|
---|
| 709 | return SceneManager::STATICGEOMETRY_TYPE_MASK;
|
---|
| 710 | }
|
---|
| 711 | //--------------------------------------------------------------------------
|
---|
| 712 | void StaticGeometry::Region::assign(QueuedSubMesh* qmesh)
|
---|
| 713 | {
|
---|
| 714 | mQueuedSubMeshes.push_back(qmesh);
|
---|
| 715 | // update lod distances
|
---|
| 716 | ushort lodLevels = qmesh->submesh->parent->getNumLodLevels();
|
---|
| 717 | assert(qmesh->geometryLodList->size() == lodLevels);
|
---|
| 718 |
|
---|
| 719 | while(mLodSquaredDistances.size() < lodLevels)
|
---|
| 720 | {
|
---|
| 721 | mLodSquaredDistances.push_back(0.0f);
|
---|
| 722 | }
|
---|
| 723 | // Make sure LOD levels are max of all at the requested level
|
---|
| 724 | for (ushort lod = 1; lod < lodLevels; ++lod)
|
---|
| 725 | {
|
---|
| 726 | const MeshLodUsage& meshLod =
|
---|
| 727 | qmesh->submesh->parent->getLodLevel(lod);
|
---|
| 728 | mLodSquaredDistances[lod] = std::max(mLodSquaredDistances[lod],
|
---|
| 729 | meshLod.fromDepthSquared);
|
---|
| 730 | }
|
---|
| 731 |
|
---|
| 732 | // update bounds
|
---|
| 733 | // Transform world bounds relative to our centre
|
---|
| 734 | AxisAlignedBox localBounds(
|
---|
| 735 | qmesh->worldBounds.getMinimum() - mCentre,
|
---|
| 736 | qmesh->worldBounds.getMaximum() - mCentre);
|
---|
| 737 | mAABB.merge(localBounds);
|
---|
| 738 | mBoundingRadius = std::max(mBoundingRadius, localBounds.getMinimum().length());
|
---|
| 739 | mBoundingRadius = std::max(mBoundingRadius, localBounds.getMaximum().length());
|
---|
| 740 |
|
---|
| 741 | }
|
---|
| 742 | //--------------------------------------------------------------------------
|
---|
| 743 | void StaticGeometry::Region::build(bool stencilShadows)
|
---|
| 744 | {
|
---|
| 745 | // Create a node
|
---|
| 746 | mNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(mName,
|
---|
| 747 | mCentre);
|
---|
| 748 | mNode->attachObject(this);
|
---|
| 749 | // We need to create enough LOD buckets to deal with the highest LOD
|
---|
| 750 | // we encountered in all the meshes queued
|
---|
| 751 | for (ushort lod = 0; lod < mLodSquaredDistances.size(); ++lod)
|
---|
| 752 | {
|
---|
| 753 | LODBucket* lodBucket =
|
---|
| 754 | new LODBucket(this, lod, mLodSquaredDistances[lod]);
|
---|
| 755 | mLodBucketList.push_back(lodBucket);
|
---|
| 756 | // Now iterate over the meshes and assign to LODs
|
---|
| 757 | // LOD bucket will pick the right LOD to use
|
---|
| 758 | QueuedSubMeshList::iterator qi, qiend;
|
---|
| 759 | qiend = mQueuedSubMeshes.end();
|
---|
| 760 | for (qi = mQueuedSubMeshes.begin(); qi != qiend; ++qi)
|
---|
| 761 | {
|
---|
| 762 | lodBucket->assign(*qi, lod);
|
---|
| 763 | }
|
---|
| 764 | // now build
|
---|
| 765 | lodBucket->build(stencilShadows);
|
---|
| 766 | }
|
---|
| 767 |
|
---|
| 768 | // Do we need to build an edge list?
|
---|
| 769 | if (stencilShadows)
|
---|
| 770 | {
|
---|
| 771 | EdgeListBuilder eb;
|
---|
| 772 | size_t vertexSet = 0;
|
---|
| 773 | LODIterator lodIterator = getLODIterator();
|
---|
| 774 | while (lodIterator.hasMoreElements())
|
---|
| 775 | {
|
---|
| 776 | LODBucket* lod = lodIterator.getNext();
|
---|
| 777 | LODBucket::MaterialIterator matIt = lod->getMaterialIterator();
|
---|
| 778 | while (matIt.hasMoreElements())
|
---|
| 779 | {
|
---|
| 780 | MaterialBucket* mat = matIt.getNext();
|
---|
| 781 | MaterialBucket::GeometryIterator geomIt =
|
---|
| 782 | mat->getGeometryIterator();
|
---|
| 783 | // Check if we have vertex programs here
|
---|
| 784 | Technique* t = mat->getMaterial()->getBestTechnique();
|
---|
| 785 | if (t)
|
---|
| 786 | {
|
---|
| 787 | Pass* p = t->getPass(0);
|
---|
| 788 | if (p)
|
---|
| 789 | {
|
---|
| 790 | if (p->hasVertexProgram())
|
---|
| 791 | {
|
---|
| 792 | mVertexProgramInUse = true;
|
---|
| 793 | }
|
---|
| 794 | }
|
---|
| 795 | }
|
---|
| 796 |
|
---|
| 797 | while (geomIt.hasMoreElements())
|
---|
| 798 | {
|
---|
| 799 | GeometryBucket* geom = geomIt.getNext();
|
---|
| 800 |
|
---|
| 801 | // Check we're dealing with 16-bit indexes here
|
---|
| 802 | // Since stencil shadows can only deal with 16-bit
|
---|
| 803 | // More than that and stencil is probably too CPU-heavy
|
---|
| 804 | // in any case
|
---|
| 805 | assert(geom->getIndexData()->indexBuffer->getType()
|
---|
| 806 | == HardwareIndexBuffer::IT_16BIT &&
|
---|
| 807 | "Only 16-bit indexes allowed when using stencil shadows");
|
---|
| 808 | eb.addVertexData(geom->getVertexData());
|
---|
| 809 | eb.addIndexData(geom->getIndexData(), vertexSet++);
|
---|
| 810 | }
|
---|
| 811 | }
|
---|
| 812 | }
|
---|
| 813 | mEdgeList = eb.build();
|
---|
| 814 |
|
---|
| 815 | }
|
---|
| 816 |
|
---|
| 817 |
|
---|
| 818 | }
|
---|
| 819 | //--------------------------------------------------------------------------
|
---|
| 820 | const String& StaticGeometry::Region::getMovableType(void) const
|
---|
| 821 | {
|
---|
| 822 | static String sType = "StaticGeometry";
|
---|
| 823 | return sType;
|
---|
| 824 | }
|
---|
| 825 | //--------------------------------------------------------------------------
|
---|
| 826 | void StaticGeometry::Region::_notifyCurrentCamera(Camera* cam)
|
---|
| 827 | {
|
---|
| 828 | // Calculate squared view depth
|
---|
| 829 | Vector3 diff = cam->getDerivedPosition() - mCentre;
|
---|
| 830 | Real squaredDepth = diff.squaredLength();
|
---|
| 831 |
|
---|
| 832 | // Determine whether to still render
|
---|
| 833 | Real renderingDist = mParent->getRenderingDistance();
|
---|
| 834 | if (renderingDist > 0)
|
---|
| 835 | {
|
---|
| 836 | // Max distance to still render
|
---|
| 837 | Real maxDist = renderingDist + mBoundingRadius;
|
---|
| 838 | if (squaredDepth > Math::Sqr(maxDist))
|
---|
| 839 | {
|
---|
| 840 | mBeyondFarDistance = true;
|
---|
| 841 | return;
|
---|
| 842 | }
|
---|
| 843 | }
|
---|
| 844 |
|
---|
| 845 | mBeyondFarDistance = false;
|
---|
| 846 |
|
---|
| 847 | // Distance from the edge of the bounding sphere
|
---|
| 848 | mCamDistanceSquared = squaredDepth - mBoundingRadius * mBoundingRadius;
|
---|
| 849 | // Clamp to 0
|
---|
| 850 | mCamDistanceSquared = std::max(static_cast<Real>(0.0), mCamDistanceSquared);
|
---|
| 851 |
|
---|
| 852 | // Determine active lod
|
---|
| 853 | mCurrentLod = mLodSquaredDistances.size() - 1;
|
---|
| 854 | for (ushort i = 0; i < mLodSquaredDistances.size(); ++i)
|
---|
| 855 | {
|
---|
| 856 | if (mLodSquaredDistances[i] > mCamDistanceSquared)
|
---|
| 857 | {
|
---|
| 858 | mCurrentLod = i - 1;
|
---|
| 859 | break;
|
---|
| 860 | }
|
---|
| 861 | }
|
---|
| 862 |
|
---|
| 863 | }
|
---|
| 864 | //--------------------------------------------------------------------------
|
---|
| 865 | const AxisAlignedBox& StaticGeometry::Region::getBoundingBox(void) const
|
---|
| 866 | {
|
---|
| 867 | return mAABB;
|
---|
| 868 | }
|
---|
| 869 | //--------------------------------------------------------------------------
|
---|
| 870 | Real StaticGeometry::Region::getBoundingRadius(void) const
|
---|
| 871 | {
|
---|
| 872 | return mBoundingRadius;
|
---|
| 873 | }
|
---|
| 874 | //--------------------------------------------------------------------------
|
---|
| 875 | void StaticGeometry::Region::_updateRenderQueue(RenderQueue* queue)
|
---|
| 876 | {
|
---|
| 877 | mLodBucketList[mCurrentLod]->addRenderables(queue, mRenderQueueID,
|
---|
| 878 | mCamDistanceSquared);
|
---|
| 879 | }
|
---|
| 880 | //--------------------------------------------------------------------------
|
---|
| 881 | bool StaticGeometry::Region::isVisible(void) const
|
---|
| 882 | {
|
---|
| 883 | return mVisible && !mBeyondFarDistance;
|
---|
| 884 | }
|
---|
| 885 | //--------------------------------------------------------------------------
|
---|
| 886 | StaticGeometry::Region::LODIterator
|
---|
| 887 | StaticGeometry::Region::getLODIterator(void)
|
---|
| 888 | {
|
---|
| 889 | return LODIterator(mLodBucketList.begin(), mLodBucketList.end());
|
---|
| 890 | }
|
---|
| 891 | //--------------------------------------------------------------------------
|
---|
| 892 | const LightList& StaticGeometry::Region::getLights(void) const
|
---|
| 893 | {
|
---|
| 894 | // Make sure we only update this once per frame no matter how many
|
---|
| 895 | // times we're asked
|
---|
| 896 | ulong frame = Root::getSingleton().getCurrentFrameNumber();
|
---|
| 897 | if (frame > mLightListUpdated)
|
---|
| 898 | {
|
---|
| 899 | mLightList = mNode->findLights(mBoundingRadius);
|
---|
| 900 | mLightListUpdated = frame;
|
---|
| 901 | }
|
---|
| 902 | return mLightList;
|
---|
| 903 |
|
---|
| 904 | }
|
---|
| 905 | //--------------------------------------------------------------------------
|
---|
| 906 | ShadowCaster::ShadowRenderableListIterator
|
---|
| 907 | StaticGeometry::Region::getShadowVolumeRenderableIterator(
|
---|
| 908 | ShadowTechnique shadowTechnique, const Light* light,
|
---|
| 909 | HardwareIndexBufferSharedPtr* indexBuffer,
|
---|
| 910 | bool extrude, Real extrusionDistance, unsigned long flags)
|
---|
| 911 | {
|
---|
| 912 |
|
---|
| 913 | assert(indexBuffer && "Only external index buffers are supported right now");
|
---|
| 914 | assert((*indexBuffer)->getType() == HardwareIndexBuffer::IT_16BIT &&
|
---|
| 915 | "Only 16-bit indexes supported for now");
|
---|
| 916 |
|
---|
| 917 | // Calculate the object space light details
|
---|
| 918 | Vector4 lightPos = light->getAs4DVector();
|
---|
| 919 | Matrix4 world2Obj = mParentNode->_getFullTransform().inverse();
|
---|
| 920 | lightPos = world2Obj * lightPos;
|
---|
| 921 |
|
---|
| 922 | // We need to search the edge list for silhouette edges
|
---|
| 923 | if (!mEdgeList)
|
---|
| 924 | {
|
---|
| 925 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 926 | "You enabled stencil shadows after the buid process!",
|
---|
| 927 | "StaticGeometry::Region::getShadowVolumeRenderableIterator");
|
---|
| 928 | }
|
---|
| 929 |
|
---|
| 930 | // Init shadow renderable list if required
|
---|
| 931 | bool init = mShadowRenderables.empty();
|
---|
| 932 |
|
---|
| 933 | EdgeData::EdgeGroupList::iterator egi;
|
---|
| 934 | ShadowRenderableList::iterator si, siend;
|
---|
| 935 | RegionShadowRenderable* esr = 0;
|
---|
| 936 | if (init)
|
---|
| 937 | mShadowRenderables.resize(mEdgeList->edgeGroups.size());
|
---|
| 938 |
|
---|
| 939 | //bool updatedSharedGeomNormals = false;
|
---|
| 940 | siend = mShadowRenderables.end();
|
---|
| 941 | egi = mEdgeList->edgeGroups.begin();
|
---|
| 942 | for (si = mShadowRenderables.begin(); si != siend; ++si, ++egi)
|
---|
| 943 | {
|
---|
| 944 | if (init)
|
---|
| 945 | {
|
---|
| 946 | // Create a new renderable, create a separate light cap if
|
---|
| 947 | // we're using a vertex program (either for this model, or
|
---|
| 948 | // for extruding the shadow volume) since otherwise we can
|
---|
| 949 | // get depth-fighting on the light cap
|
---|
| 950 |
|
---|
| 951 | *si = new RegionShadowRenderable(this, indexBuffer,
|
---|
| 952 | egi->vertexData, mVertexProgramInUse || !extrude);
|
---|
| 953 | }
|
---|
| 954 | // Get shadow renderable
|
---|
| 955 | esr = static_cast<RegionShadowRenderable*>(*si);
|
---|
| 956 | HardwareVertexBufferSharedPtr esrPositionBuffer = esr->getPositionBuffer();
|
---|
| 957 | // Extrude vertices in software if required
|
---|
| 958 | if (extrude)
|
---|
| 959 | {
|
---|
| 960 | extrudeVertices(esrPositionBuffer,
|
---|
| 961 | egi->vertexData->vertexCount,
|
---|
| 962 | lightPos, extrusionDistance);
|
---|
| 963 |
|
---|
| 964 | }
|
---|
| 965 |
|
---|
| 966 | }
|
---|
| 967 | // Calc triangle light facing
|
---|
| 968 | updateEdgeListLightFacing(mEdgeList, lightPos);
|
---|
| 969 |
|
---|
| 970 | // Generate indexes and update renderables
|
---|
| 971 | generateShadowVolume(mEdgeList, *indexBuffer, light,
|
---|
| 972 | mShadowRenderables, flags);
|
---|
| 973 |
|
---|
| 974 |
|
---|
| 975 | return ShadowRenderableListIterator(mShadowRenderables.begin(), mShadowRenderables.end());
|
---|
| 976 |
|
---|
| 977 |
|
---|
| 978 | }
|
---|
| 979 | //--------------------------------------------------------------------------
|
---|
| 980 | EdgeData* StaticGeometry::Region::getEdgeList(void)
|
---|
| 981 | {
|
---|
| 982 | return mEdgeList;
|
---|
| 983 | }
|
---|
| 984 | //--------------------------------------------------------------------------
|
---|
| 985 | void StaticGeometry::Region::dump(std::ofstream& of) const
|
---|
| 986 | {
|
---|
| 987 | of << "Region " << mRegionID << std::endl;
|
---|
| 988 | of << "--------------------------" << std::endl;
|
---|
| 989 | of << "Centre: " << mCentre << std::endl;
|
---|
| 990 | of << "Local AABB: " << mAABB << std::endl;
|
---|
| 991 | of << "Bounding radius: " << mBoundingRadius << std::endl;
|
---|
| 992 | of << "Number of LODs: " << mLodBucketList.size() << std::endl;
|
---|
| 993 |
|
---|
| 994 | for (LODBucketList::const_iterator i = mLodBucketList.begin();
|
---|
| 995 | i != mLodBucketList.end(); ++i)
|
---|
| 996 | {
|
---|
| 997 | (*i)->dump(of);
|
---|
| 998 | }
|
---|
| 999 | of << "--------------------------" << std::endl;
|
---|
| 1000 | }
|
---|
| 1001 | //--------------------------------------------------------------------------
|
---|
| 1002 | //--------------------------------------------------------------------------
|
---|
| 1003 | StaticGeometry::Region::RegionShadowRenderable::RegionShadowRenderable(
|
---|
| 1004 | Region* parent, HardwareIndexBufferSharedPtr* indexBuffer,
|
---|
| 1005 | const VertexData* vertexData, bool createSeparateLightCap,
|
---|
| 1006 | bool isLightCap)
|
---|
| 1007 | : mParent(parent)
|
---|
| 1008 | {
|
---|
| 1009 | // Initialise render op
|
---|
| 1010 | mRenderOp.indexData = new IndexData();
|
---|
| 1011 | mRenderOp.indexData->indexBuffer = *indexBuffer;
|
---|
| 1012 | mRenderOp.indexData->indexStart = 0;
|
---|
| 1013 | // index start and count are sorted out later
|
---|
| 1014 |
|
---|
| 1015 | // Create vertex data which just references position component (and 2 component)
|
---|
| 1016 | mRenderOp.vertexData = new VertexData();
|
---|
| 1017 | mRenderOp.vertexData->vertexDeclaration =
|
---|
| 1018 | HardwareBufferManager::getSingleton().createVertexDeclaration();
|
---|
| 1019 | mRenderOp.vertexData->vertexBufferBinding =
|
---|
| 1020 | HardwareBufferManager::getSingleton().createVertexBufferBinding();
|
---|
| 1021 | // Map in position data
|
---|
| 1022 | mRenderOp.vertexData->vertexDeclaration->addElement(0,0,VET_FLOAT3, VES_POSITION);
|
---|
| 1023 | ushort origPosBind =
|
---|
| 1024 | vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION)->getSource();
|
---|
| 1025 | mPositionBuffer = vertexData->vertexBufferBinding->getBuffer(origPosBind);
|
---|
| 1026 | mRenderOp.vertexData->vertexBufferBinding->setBinding(0, mPositionBuffer);
|
---|
| 1027 | // Map in w-coord buffer (if present)
|
---|
| 1028 | if(!vertexData->hardwareShadowVolWBuffer.isNull())
|
---|
| 1029 | {
|
---|
| 1030 | mRenderOp.vertexData->vertexDeclaration->addElement(1,0,VET_FLOAT1, VES_TEXTURE_COORDINATES, 0);
|
---|
| 1031 | mWBuffer = vertexData->hardwareShadowVolWBuffer;
|
---|
| 1032 | mRenderOp.vertexData->vertexBufferBinding->setBinding(1, mWBuffer);
|
---|
| 1033 | }
|
---|
| 1034 | // Use same vertex start as input
|
---|
| 1035 | mRenderOp.vertexData->vertexStart = vertexData->vertexStart;
|
---|
| 1036 |
|
---|
| 1037 | if (isLightCap)
|
---|
| 1038 | {
|
---|
| 1039 | // Use original vertex count, no extrusion
|
---|
| 1040 | mRenderOp.vertexData->vertexCount = vertexData->vertexCount;
|
---|
| 1041 | }
|
---|
| 1042 | else
|
---|
| 1043 | {
|
---|
| 1044 | // Vertex count must take into account the doubling of the buffer,
|
---|
| 1045 | // because second half of the buffer is the extruded copy
|
---|
| 1046 | mRenderOp.vertexData->vertexCount =
|
---|
| 1047 | vertexData->vertexCount * 2;
|
---|
| 1048 | if (createSeparateLightCap)
|
---|
| 1049 | {
|
---|
| 1050 | // Create child light cap
|
---|
| 1051 | mLightCap = new RegionShadowRenderable(parent,
|
---|
| 1052 | indexBuffer, vertexData, false, true);
|
---|
| 1053 | }
|
---|
| 1054 | }
|
---|
| 1055 | }
|
---|
| 1056 | //--------------------------------------------------------------------------
|
---|
| 1057 | StaticGeometry::Region::RegionShadowRenderable::~RegionShadowRenderable()
|
---|
| 1058 | {
|
---|
| 1059 | delete mRenderOp.indexData;
|
---|
| 1060 | delete mRenderOp.vertexData;
|
---|
| 1061 | }
|
---|
| 1062 | //--------------------------------------------------------------------------
|
---|
| 1063 | void StaticGeometry::Region::RegionShadowRenderable::getWorldTransforms(
|
---|
| 1064 | Matrix4* xform) const
|
---|
| 1065 | {
|
---|
| 1066 | // pretransformed
|
---|
| 1067 | *xform = mParent->_getParentNodeFullTransform();
|
---|
| 1068 | }
|
---|
| 1069 | //--------------------------------------------------------------------------
|
---|
| 1070 | const Quaternion&
|
---|
| 1071 | StaticGeometry::Region::RegionShadowRenderable::getWorldOrientation(void) const
|
---|
| 1072 | {
|
---|
| 1073 | return mParent->getParentNode()->_getDerivedOrientation();
|
---|
| 1074 | }
|
---|
| 1075 | //--------------------------------------------------------------------------
|
---|
| 1076 | const Vector3&
|
---|
| 1077 | StaticGeometry::Region::RegionShadowRenderable::getWorldPosition(void) const
|
---|
| 1078 | {
|
---|
| 1079 | return mParent->getCentre();
|
---|
| 1080 | }
|
---|
| 1081 | //--------------------------------------------------------------------------
|
---|
| 1082 | //--------------------------------------------------------------------------
|
---|
| 1083 | StaticGeometry::LODBucket::LODBucket(Region* parent, unsigned short lod,
|
---|
| 1084 | Real lodDist)
|
---|
| 1085 | : mParent(parent), mLod(lod), mSquaredDistance(lodDist)
|
---|
| 1086 | {
|
---|
| 1087 | }
|
---|
| 1088 | //--------------------------------------------------------------------------
|
---|
| 1089 | StaticGeometry::LODBucket::~LODBucket()
|
---|
| 1090 | {
|
---|
| 1091 | // delete
|
---|
| 1092 | for (MaterialBucketMap::iterator i = mMaterialBucketMap.begin();
|
---|
| 1093 | i != mMaterialBucketMap.end(); ++i)
|
---|
| 1094 | {
|
---|
| 1095 | delete i->second;
|
---|
| 1096 | }
|
---|
| 1097 | mMaterialBucketMap.clear();
|
---|
| 1098 | for(QueuedGeometryList::iterator qi = mQueuedGeometryList.begin();
|
---|
| 1099 | qi != mQueuedGeometryList.end(); ++qi)
|
---|
| 1100 | {
|
---|
| 1101 | delete *qi;
|
---|
| 1102 | }
|
---|
| 1103 | mQueuedGeometryList.clear();
|
---|
| 1104 |
|
---|
| 1105 | // no need to delete queued meshes, these are managed in StaticGeometry
|
---|
| 1106 | }
|
---|
| 1107 | //--------------------------------------------------------------------------
|
---|
| 1108 | void StaticGeometry::LODBucket::assign(QueuedSubMesh* qmesh, ushort atLod)
|
---|
| 1109 | {
|
---|
| 1110 | QueuedGeometry* q = new QueuedGeometry();
|
---|
| 1111 | mQueuedGeometryList.push_back(q);
|
---|
| 1112 | q->position = qmesh->position;
|
---|
| 1113 | q->orientation = qmesh->orientation;
|
---|
| 1114 | q->scale = qmesh->scale;
|
---|
| 1115 | if (qmesh->geometryLodList->size() > atLod)
|
---|
| 1116 | {
|
---|
| 1117 | // This submesh has enough lods, use the right one
|
---|
| 1118 | q->geometry = &(*qmesh->geometryLodList)[atLod];
|
---|
| 1119 | }
|
---|
| 1120 | else
|
---|
| 1121 | {
|
---|
| 1122 | // Not enough lods, use the lowest one we have
|
---|
| 1123 | q->geometry =
|
---|
| 1124 | &(*qmesh->geometryLodList)[qmesh->geometryLodList->size() - 1];
|
---|
| 1125 | }
|
---|
| 1126 | // Locate a material bucket
|
---|
| 1127 | MaterialBucket* mbucket = 0;
|
---|
| 1128 | MaterialBucketMap::iterator m =
|
---|
| 1129 | mMaterialBucketMap.find(qmesh->materialName);
|
---|
| 1130 | if (m != mMaterialBucketMap.end())
|
---|
| 1131 | {
|
---|
| 1132 | mbucket = m->second;
|
---|
| 1133 | }
|
---|
| 1134 | else
|
---|
| 1135 | {
|
---|
| 1136 | mbucket = new MaterialBucket(this, qmesh->materialName);
|
---|
| 1137 | mMaterialBucketMap[qmesh->materialName] = mbucket;
|
---|
| 1138 | }
|
---|
| 1139 | mbucket->assign(q);
|
---|
| 1140 | }
|
---|
| 1141 | //--------------------------------------------------------------------------
|
---|
| 1142 | void StaticGeometry::LODBucket::build(bool stencilShadows)
|
---|
| 1143 | {
|
---|
| 1144 | // Just pass this on to child buckets
|
---|
| 1145 | for (MaterialBucketMap::iterator i = mMaterialBucketMap.begin();
|
---|
| 1146 | i != mMaterialBucketMap.end(); ++i)
|
---|
| 1147 | {
|
---|
| 1148 | i->second->build(stencilShadows);
|
---|
| 1149 | }
|
---|
| 1150 | }
|
---|
| 1151 | //--------------------------------------------------------------------------
|
---|
| 1152 | void StaticGeometry::LODBucket::addRenderables(RenderQueue* queue,
|
---|
| 1153 | uint8 group, Real camDistanceSquared)
|
---|
| 1154 | {
|
---|
| 1155 | // Just pass this on to child buckets
|
---|
| 1156 | MaterialBucketMap::iterator i, iend;
|
---|
| 1157 | iend = mMaterialBucketMap.end();
|
---|
| 1158 | for (i = mMaterialBucketMap.begin(); i != iend; ++i)
|
---|
| 1159 | {
|
---|
| 1160 | i->second->addRenderables(queue, group, camDistanceSquared);
|
---|
| 1161 | }
|
---|
| 1162 | }
|
---|
| 1163 | //--------------------------------------------------------------------------
|
---|
| 1164 | StaticGeometry::LODBucket::MaterialIterator
|
---|
| 1165 | StaticGeometry::LODBucket::getMaterialIterator(void)
|
---|
| 1166 | {
|
---|
| 1167 | return MaterialIterator(
|
---|
| 1168 | mMaterialBucketMap.begin(), mMaterialBucketMap.end());
|
---|
| 1169 | }
|
---|
| 1170 | //--------------------------------------------------------------------------
|
---|
| 1171 | void StaticGeometry::LODBucket::dump(std::ofstream& of) const
|
---|
| 1172 | {
|
---|
| 1173 | of << "LOD Bucket " << mLod << std::endl;
|
---|
| 1174 | of << "------------------" << std::endl;
|
---|
| 1175 | of << "Distance: " << Math::Sqrt(mSquaredDistance) << std::endl;
|
---|
| 1176 | of << "Number of Materials: " << mMaterialBucketMap.size() << std::endl;
|
---|
| 1177 | for (MaterialBucketMap::const_iterator i = mMaterialBucketMap.begin();
|
---|
| 1178 | i != mMaterialBucketMap.end(); ++i)
|
---|
| 1179 | {
|
---|
| 1180 | i->second->dump(of);
|
---|
| 1181 | }
|
---|
| 1182 | of << "------------------" << std::endl;
|
---|
| 1183 |
|
---|
| 1184 | }
|
---|
| 1185 | //--------------------------------------------------------------------------
|
---|
| 1186 | //--------------------------------------------------------------------------
|
---|
| 1187 | StaticGeometry::MaterialBucket::MaterialBucket(LODBucket* parent,
|
---|
| 1188 | const String& materialName)
|
---|
| 1189 | : mParent(parent), mMaterialName(materialName)
|
---|
| 1190 | {
|
---|
| 1191 | }
|
---|
| 1192 | //--------------------------------------------------------------------------
|
---|
| 1193 | StaticGeometry::MaterialBucket::~MaterialBucket()
|
---|
| 1194 | {
|
---|
| 1195 | // delete
|
---|
| 1196 | for (GeometryBucketList::iterator i = mGeometryBucketList.begin();
|
---|
| 1197 | i != mGeometryBucketList.end(); ++i)
|
---|
| 1198 | {
|
---|
| 1199 | delete *i;
|
---|
| 1200 | }
|
---|
| 1201 | mGeometryBucketList.clear();
|
---|
| 1202 |
|
---|
| 1203 | // no need to delete queued meshes, these are managed in StaticGeometry
|
---|
| 1204 | }
|
---|
| 1205 | //--------------------------------------------------------------------------
|
---|
| 1206 | void StaticGeometry::MaterialBucket::assign(QueuedGeometry* qgeom)
|
---|
| 1207 | {
|
---|
| 1208 | // Look up any current geometry
|
---|
| 1209 | String formatString = getGeometryFormatString(qgeom->geometry);
|
---|
| 1210 | CurrentGeometryMap::iterator gi = mCurrentGeometryMap.find(formatString);
|
---|
| 1211 | bool newBucket = true;
|
---|
| 1212 | if (gi != mCurrentGeometryMap.end())
|
---|
| 1213 | {
|
---|
| 1214 | // Found existing geometry, try to assign
|
---|
| 1215 | newBucket = !gi->second->assign(qgeom);
|
---|
| 1216 | // Note that this bucket will be replaced as the 'current'
|
---|
| 1217 | // for this format string below since it's out of space
|
---|
| 1218 | }
|
---|
| 1219 | // Do we need to create a new one?
|
---|
| 1220 | if (newBucket)
|
---|
| 1221 | {
|
---|
| 1222 | GeometryBucket* gbucket = new GeometryBucket(this, formatString,
|
---|
| 1223 | qgeom->geometry->vertexData, qgeom->geometry->indexData);
|
---|
| 1224 | // Add to main list
|
---|
| 1225 | mGeometryBucketList.push_back(gbucket);
|
---|
| 1226 | // Also index in 'current' list
|
---|
| 1227 | mCurrentGeometryMap[formatString] = gbucket;
|
---|
| 1228 | if (!gbucket->assign(qgeom))
|
---|
| 1229 | {
|
---|
| 1230 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
|
---|
| 1231 | "Somehow we couldn't fit the requested geometry even in a "
|
---|
| 1232 | "brand new GeometryBucket!! Must be a bug, please report.",
|
---|
| 1233 | "StaticGeometry::MaterialBucket::assign");
|
---|
| 1234 | }
|
---|
| 1235 | }
|
---|
| 1236 | }
|
---|
| 1237 | //--------------------------------------------------------------------------
|
---|
| 1238 | void StaticGeometry::MaterialBucket::build(bool stencilShadows)
|
---|
| 1239 | {
|
---|
| 1240 | mMaterial = MaterialManager::getSingleton().getByName(mMaterialName);
|
---|
| 1241 | if (mMaterial.isNull())
|
---|
| 1242 | {
|
---|
| 1243 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
|
---|
| 1244 | "Material '" + mMaterialName + "' not found.",
|
---|
| 1245 | "StaticGeometry::MaterialBucket::build");
|
---|
| 1246 | }
|
---|
| 1247 | mMaterial->load();
|
---|
| 1248 | // tell the geometry buckets to build
|
---|
| 1249 | for (GeometryBucketList::iterator i = mGeometryBucketList.begin();
|
---|
| 1250 | i != mGeometryBucketList.end(); ++i)
|
---|
| 1251 | {
|
---|
| 1252 | (*i)->build(stencilShadows);
|
---|
| 1253 | }
|
---|
| 1254 | }
|
---|
| 1255 | //--------------------------------------------------------------------------
|
---|
| 1256 | void StaticGeometry::MaterialBucket::addRenderables(RenderQueue* queue,
|
---|
| 1257 | uint8 group, Real camDistanceSquared)
|
---|
| 1258 | {
|
---|
| 1259 | // Determine the current material technique
|
---|
| 1260 | mTechnique = mMaterial->getTechnique(
|
---|
| 1261 | mMaterial->getLodIndexSquaredDepth(camDistanceSquared));
|
---|
| 1262 |
|
---|
| 1263 | GeometryBucketList::iterator i, iend;
|
---|
| 1264 | iend = mGeometryBucketList.end();
|
---|
| 1265 | for (i = mGeometryBucketList.begin(); i != iend; ++i)
|
---|
| 1266 | {
|
---|
| 1267 | queue->addRenderable(*i, group);
|
---|
| 1268 | }
|
---|
| 1269 |
|
---|
| 1270 | }
|
---|
| 1271 | //--------------------------------------------------------------------------
|
---|
| 1272 | String StaticGeometry::MaterialBucket::getGeometryFormatString(
|
---|
| 1273 | SubMeshLodGeometryLink* geom)
|
---|
| 1274 | {
|
---|
| 1275 | // Formulate an identifying string for the geometry format
|
---|
| 1276 | // Must take into account the vertex declaration and the index type
|
---|
| 1277 | // Format is (all lines separated by '|'):
|
---|
| 1278 | // Index type
|
---|
| 1279 | // Vertex element (repeating)
|
---|
| 1280 | // source
|
---|
| 1281 | // semantic
|
---|
| 1282 | // type
|
---|
| 1283 | StringUtil::StrStreamType str;
|
---|
| 1284 |
|
---|
| 1285 | str << geom->indexData->indexBuffer->getType() << "|";
|
---|
| 1286 | const VertexDeclaration::VertexElementList& elemList =
|
---|
| 1287 | geom->vertexData->vertexDeclaration->getElements();
|
---|
| 1288 | VertexDeclaration::VertexElementList::const_iterator ei, eiend;
|
---|
| 1289 | eiend = elemList.end();
|
---|
| 1290 | for (ei = elemList.begin(); ei != eiend; ++ei)
|
---|
| 1291 | {
|
---|
| 1292 | const VertexElement& elem = *ei;
|
---|
| 1293 | str << elem.getSource() << "|";
|
---|
| 1294 | str << elem.getSource() << "|";
|
---|
| 1295 | str << elem.getSemantic() << "|";
|
---|
| 1296 | str << elem.getType() << "|";
|
---|
| 1297 | }
|
---|
| 1298 |
|
---|
| 1299 | return str.str();
|
---|
| 1300 |
|
---|
| 1301 | }
|
---|
| 1302 | //--------------------------------------------------------------------------
|
---|
| 1303 | StaticGeometry::MaterialBucket::GeometryIterator
|
---|
| 1304 | StaticGeometry::MaterialBucket::getGeometryIterator(void)
|
---|
| 1305 | {
|
---|
| 1306 | return GeometryIterator(
|
---|
| 1307 | mGeometryBucketList.begin(), mGeometryBucketList.end());
|
---|
| 1308 | }
|
---|
| 1309 | //--------------------------------------------------------------------------
|
---|
| 1310 | void StaticGeometry::MaterialBucket::dump(std::ofstream& of) const
|
---|
| 1311 | {
|
---|
| 1312 | of << "Material Bucket " << mMaterialName << std::endl;
|
---|
| 1313 | of << "--------------------------------------------------" << std::endl;
|
---|
| 1314 | of << "Geometry buckets: " << mGeometryBucketList.size() << std::endl;
|
---|
| 1315 | for (GeometryBucketList::const_iterator i = mGeometryBucketList.begin();
|
---|
| 1316 | i != mGeometryBucketList.end(); ++i)
|
---|
| 1317 | {
|
---|
| 1318 | (*i)->dump(of);
|
---|
| 1319 | }
|
---|
| 1320 | of << "--------------------------------------------------" << std::endl;
|
---|
| 1321 |
|
---|
| 1322 | }
|
---|
| 1323 | //--------------------------------------------------------------------------
|
---|
| 1324 | //--------------------------------------------------------------------------
|
---|
| 1325 | StaticGeometry::GeometryBucket::GeometryBucket(MaterialBucket* parent,
|
---|
| 1326 | const String& formatString, const VertexData* vData,
|
---|
| 1327 | const IndexData* iData)
|
---|
| 1328 | : Renderable(), mParent(parent), mFormatString(formatString)
|
---|
| 1329 | {
|
---|
| 1330 | // Clone the structure from the example
|
---|
| 1331 | mVertexData = vData->clone(false);
|
---|
| 1332 | mIndexData = iData->clone(false);
|
---|
| 1333 | mVertexData->vertexCount = 0;
|
---|
| 1334 | mVertexData->vertexStart = 0;
|
---|
| 1335 | mIndexData->indexCount = 0;
|
---|
| 1336 | mIndexData->indexStart = 0;
|
---|
| 1337 | mIndexType = iData->indexBuffer->getType();
|
---|
| 1338 | // Derive the max vertices
|
---|
| 1339 | if (mIndexType == HardwareIndexBuffer::IT_32BIT)
|
---|
| 1340 | {
|
---|
| 1341 | mMaxVertexIndex = 0xFFFFFFFF;
|
---|
| 1342 | }
|
---|
| 1343 | else
|
---|
| 1344 | {
|
---|
| 1345 | mMaxVertexIndex = 0xFFFF;
|
---|
| 1346 | }
|
---|
| 1347 |
|
---|
| 1348 | // Check to see if we have blend indices / blend weights
|
---|
| 1349 | // remove them if so, they can try to blend non-existent bones!
|
---|
| 1350 | const VertexElement* blendIndices =
|
---|
| 1351 | mVertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_INDICES);
|
---|
| 1352 | const VertexElement* blendWeights =
|
---|
| 1353 | mVertexData->vertexDeclaration->findElementBySemantic(VES_BLEND_WEIGHTS);
|
---|
| 1354 | if (blendIndices && blendWeights)
|
---|
| 1355 | {
|
---|
| 1356 | assert(blendIndices->getSource() == blendWeights->getSource()
|
---|
| 1357 | && "Blend indices and weights should be in the same buffer");
|
---|
| 1358 | // Get the source
|
---|
| 1359 | ushort source = blendIndices->getSource();
|
---|
| 1360 | assert(blendIndices->getSize() + blendWeights->getSize() ==
|
---|
| 1361 | mVertexData->vertexBufferBinding->getBuffer(source)->getVertexSize()
|
---|
| 1362 | && "Blend indices and blend buffers should have buffer to themselves!");
|
---|
| 1363 | // Unset the buffer
|
---|
| 1364 | mVertexData->vertexBufferBinding->unsetBinding(source);
|
---|
| 1365 | // Remove the elements
|
---|
| 1366 | mVertexData->vertexDeclaration->removeElement(VES_BLEND_INDICES);
|
---|
| 1367 | mVertexData->vertexDeclaration->removeElement(VES_BLEND_WEIGHTS);
|
---|
| 1368 |
|
---|
| 1369 |
|
---|
| 1370 | }
|
---|
| 1371 |
|
---|
| 1372 |
|
---|
| 1373 | }
|
---|
| 1374 | //--------------------------------------------------------------------------
|
---|
| 1375 | StaticGeometry::GeometryBucket::~GeometryBucket()
|
---|
| 1376 | {
|
---|
| 1377 | delete mVertexData;
|
---|
| 1378 | delete mIndexData;
|
---|
| 1379 | }
|
---|
| 1380 | //--------------------------------------------------------------------------
|
---|
| 1381 | const MaterialPtr& StaticGeometry::GeometryBucket::getMaterial(void) const
|
---|
| 1382 | {
|
---|
| 1383 | return mParent->getMaterial();
|
---|
| 1384 | }
|
---|
| 1385 | //--------------------------------------------------------------------------
|
---|
| 1386 | Technique* StaticGeometry::GeometryBucket::getTechnique(void) const
|
---|
| 1387 | {
|
---|
| 1388 | return mParent->getCurrentTechnique();
|
---|
| 1389 | }
|
---|
| 1390 | //--------------------------------------------------------------------------
|
---|
| 1391 | void StaticGeometry::GeometryBucket::getRenderOperation(RenderOperation& op)
|
---|
| 1392 | {
|
---|
| 1393 | op.indexData = mIndexData;
|
---|
| 1394 | op.operationType = RenderOperation::OT_TRIANGLE_LIST;
|
---|
| 1395 | op.srcRenderable = this;
|
---|
| 1396 | op.useIndexes = true;
|
---|
| 1397 | op.vertexData = mVertexData;
|
---|
| 1398 | }
|
---|
| 1399 | //--------------------------------------------------------------------------
|
---|
| 1400 | void StaticGeometry::GeometryBucket::getWorldTransforms(Matrix4* xform) const
|
---|
| 1401 | {
|
---|
| 1402 | // Should be the identity transform, but lets allow transformation of the
|
---|
| 1403 | // nodes the regions are attached to for kicks
|
---|
| 1404 | *xform = mParent->getParent()->getParent()->_getParentNodeFullTransform();
|
---|
| 1405 | }
|
---|
| 1406 | //--------------------------------------------------------------------------
|
---|
| 1407 | const Quaternion& StaticGeometry::GeometryBucket::getWorldOrientation(void) const
|
---|
| 1408 | {
|
---|
| 1409 | return Quaternion::IDENTITY;
|
---|
| 1410 | }
|
---|
| 1411 | //--------------------------------------------------------------------------
|
---|
| 1412 | const Vector3& StaticGeometry::GeometryBucket::getWorldPosition(void) const
|
---|
| 1413 | {
|
---|
| 1414 | return mParent->getParent()->getParent()->getCentre();
|
---|
| 1415 | }
|
---|
| 1416 | //--------------------------------------------------------------------------
|
---|
| 1417 | Real StaticGeometry::GeometryBucket::getSquaredViewDepth(const Camera* cam) const
|
---|
| 1418 | {
|
---|
| 1419 | return mParent->getParent()->getSquaredDistance();
|
---|
| 1420 | }
|
---|
| 1421 | //--------------------------------------------------------------------------
|
---|
| 1422 | const LightList& StaticGeometry::GeometryBucket::getLights(void) const
|
---|
| 1423 | {
|
---|
| 1424 | return mParent->getParent()->getParent()->getLights();
|
---|
| 1425 | }
|
---|
| 1426 | //--------------------------------------------------------------------------
|
---|
| 1427 | bool StaticGeometry::GeometryBucket::getCastsShadows(void) const
|
---|
| 1428 | {
|
---|
| 1429 | return mParent->getParent()->getParent()->getCastShadows();
|
---|
| 1430 | }
|
---|
| 1431 | //--------------------------------------------------------------------------
|
---|
| 1432 | bool StaticGeometry::GeometryBucket::assign(QueuedGeometry* qgeom)
|
---|
| 1433 | {
|
---|
| 1434 | // Do we have enough space?
|
---|
| 1435 | if (mVertexData->vertexCount + qgeom->geometry->vertexData->vertexCount
|
---|
| 1436 | > mMaxVertexIndex)
|
---|
| 1437 | {
|
---|
| 1438 | return false;
|
---|
| 1439 | }
|
---|
| 1440 |
|
---|
| 1441 | mQueuedGeometry.push_back(qgeom);
|
---|
| 1442 | mVertexData->vertexCount += qgeom->geometry->vertexData->vertexCount;
|
---|
| 1443 | mIndexData->indexCount += qgeom->geometry->indexData->indexCount;
|
---|
| 1444 |
|
---|
| 1445 | return true;
|
---|
| 1446 | }
|
---|
| 1447 | //--------------------------------------------------------------------------
|
---|
| 1448 | void StaticGeometry::GeometryBucket::build(bool stencilShadows)
|
---|
| 1449 | {
|
---|
| 1450 | // Ok, here's where we transfer the vertices and indexes to the shared
|
---|
| 1451 | // buffers
|
---|
| 1452 | // Shortcuts
|
---|
| 1453 | VertexDeclaration* dcl = mVertexData->vertexDeclaration;
|
---|
| 1454 | VertexBufferBinding* binds = mVertexData->vertexBufferBinding;
|
---|
| 1455 |
|
---|
| 1456 | // create index buffer, and lock
|
---|
| 1457 | mIndexData->indexBuffer = HardwareBufferManager::getSingleton()
|
---|
| 1458 | .createIndexBuffer(mIndexType, mIndexData->indexCount,
|
---|
| 1459 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 1460 | uint32* p32Dest = 0;
|
---|
| 1461 | uint16* p16Dest = 0;
|
---|
| 1462 | if (mIndexType == HardwareIndexBuffer::IT_32BIT)
|
---|
| 1463 | {
|
---|
| 1464 | p32Dest = static_cast<uint32*>(
|
---|
| 1465 | mIndexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1466 | }
|
---|
| 1467 | else
|
---|
| 1468 | {
|
---|
| 1469 | p16Dest = static_cast<uint16*>(
|
---|
| 1470 | mIndexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1471 | }
|
---|
| 1472 | // create all vertex buffers, and lock
|
---|
| 1473 | ushort b;
|
---|
| 1474 | ushort posBufferIdx = dcl->findElementBySemantic(VES_POSITION)->getSource();
|
---|
| 1475 |
|
---|
| 1476 | std::vector<uchar*> destBufferLocks;
|
---|
| 1477 | std::vector<VertexDeclaration::VertexElementList> bufferElements;
|
---|
| 1478 | for (b = 0; b < binds->getBufferCount(); ++b)
|
---|
| 1479 | {
|
---|
| 1480 | size_t vertexCount = mVertexData->vertexCount;
|
---|
| 1481 | // Need to double the vertex count for the position buffer
|
---|
| 1482 | // if we're doing stencil shadows
|
---|
| 1483 | if (stencilShadows && b == posBufferIdx)
|
---|
| 1484 | {
|
---|
| 1485 | vertexCount = vertexCount * 2;
|
---|
| 1486 | assert(vertexCount <= mMaxVertexIndex &&
|
---|
| 1487 | "Index range exceeded when using stencil shadows, consider "
|
---|
| 1488 | "reducing your region size or reducing poly count");
|
---|
| 1489 | }
|
---|
| 1490 | HardwareVertexBufferSharedPtr vbuf =
|
---|
| 1491 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 1492 | dcl->getVertexSize(b),
|
---|
| 1493 | vertexCount,
|
---|
| 1494 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 1495 | binds->setBinding(b, vbuf);
|
---|
| 1496 | uchar* pLock = static_cast<uchar*>(
|
---|
| 1497 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1498 | destBufferLocks.push_back(pLock);
|
---|
| 1499 | // Pre-cache vertex elements per buffer
|
---|
| 1500 | bufferElements.push_back(dcl->findElementsBySource(b));
|
---|
| 1501 | }
|
---|
| 1502 |
|
---|
| 1503 |
|
---|
| 1504 | // Iterate over the geometry items
|
---|
| 1505 | size_t indexOffset = 0;
|
---|
| 1506 | QueuedGeometryList::iterator gi, giend;
|
---|
| 1507 | giend = mQueuedGeometry.end();
|
---|
| 1508 | Vector3 regionCentre = mParent->getParent()->getParent()->getCentre();
|
---|
| 1509 | for (gi = mQueuedGeometry.begin(); gi != giend; ++gi)
|
---|
| 1510 | {
|
---|
| 1511 | QueuedGeometry* geom = *gi;
|
---|
| 1512 | // Copy indexes across with offset
|
---|
| 1513 | IndexData* srcIdxData = geom->geometry->indexData;
|
---|
| 1514 | if (mIndexType == HardwareIndexBuffer::IT_32BIT)
|
---|
| 1515 | {
|
---|
| 1516 | // Lock source indexes
|
---|
| 1517 | uint32* pSrc = static_cast<uint32*>(
|
---|
| 1518 | srcIdxData->indexBuffer->lock(
|
---|
| 1519 | srcIdxData->indexStart, srcIdxData->indexCount,
|
---|
| 1520 | HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1521 |
|
---|
| 1522 | copyIndexes(pSrc, p32Dest, srcIdxData->indexCount, indexOffset);
|
---|
| 1523 | p32Dest += srcIdxData->indexCount;
|
---|
| 1524 | srcIdxData->indexBuffer->unlock();
|
---|
| 1525 | }
|
---|
| 1526 | else
|
---|
| 1527 | {
|
---|
| 1528 | // Lock source indexes
|
---|
| 1529 | uint16* pSrc = static_cast<uint16*>(
|
---|
| 1530 | srcIdxData->indexBuffer->lock(
|
---|
| 1531 | srcIdxData->indexStart, srcIdxData->indexCount,
|
---|
| 1532 | HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1533 |
|
---|
| 1534 | copyIndexes(pSrc, p16Dest, srcIdxData->indexCount, indexOffset);
|
---|
| 1535 | p16Dest += srcIdxData->indexCount;
|
---|
| 1536 | srcIdxData->indexBuffer->unlock();
|
---|
| 1537 | }
|
---|
| 1538 |
|
---|
| 1539 | // Now deal with vertex buffers
|
---|
| 1540 | // we can rely on buffer counts / formats being the same
|
---|
| 1541 | VertexData* srcVData = geom->geometry->vertexData;
|
---|
| 1542 | VertexBufferBinding* srcBinds = srcVData->vertexBufferBinding;
|
---|
| 1543 | for (b = 0; b < binds->getBufferCount(); ++b)
|
---|
| 1544 | {
|
---|
| 1545 | // lock source
|
---|
| 1546 | HardwareVertexBufferSharedPtr srcBuf =
|
---|
| 1547 | srcBinds->getBuffer(b);
|
---|
| 1548 | uchar* pSrcBase = static_cast<uchar*>(
|
---|
| 1549 | srcBuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
| 1550 | // Get buffer lock pointer, we'll update this later
|
---|
| 1551 | uchar* pDstBase = destBufferLocks[b];
|
---|
| 1552 | size_t bufInc = srcBuf->getVertexSize();
|
---|
| 1553 |
|
---|
| 1554 | // Iterate over vertices
|
---|
| 1555 | float *pSrcReal, *pDstReal;
|
---|
| 1556 | Vector3 tmp;
|
---|
| 1557 | for (size_t v = 0; v < srcVData->vertexCount; ++v)
|
---|
| 1558 | {
|
---|
| 1559 | // Iterate over vertex elements
|
---|
| 1560 | VertexDeclaration::VertexElementList& elems =
|
---|
| 1561 | bufferElements[b];
|
---|
| 1562 | VertexDeclaration::VertexElementList::iterator ei;
|
---|
| 1563 | for (ei = elems.begin(); ei != elems.end(); ++ei)
|
---|
| 1564 | {
|
---|
| 1565 | VertexElement& elem = *ei;
|
---|
| 1566 | elem.baseVertexPointerToElement(pSrcBase, &pSrcReal);
|
---|
| 1567 | elem.baseVertexPointerToElement(pDstBase, &pDstReal);
|
---|
| 1568 | switch (elem.getSemantic())
|
---|
| 1569 | {
|
---|
| 1570 | case VES_POSITION:
|
---|
| 1571 | tmp.x = *pSrcReal++;
|
---|
| 1572 | tmp.y = *pSrcReal++;
|
---|
| 1573 | tmp.z = *pSrcReal++;
|
---|
| 1574 | // transform
|
---|
| 1575 | tmp = (geom->orientation * (tmp * geom->scale)) +
|
---|
| 1576 | geom->position;
|
---|
| 1577 | // Adjust for region centre
|
---|
| 1578 | tmp -= regionCentre;
|
---|
| 1579 | *pDstReal++ = tmp.x;
|
---|
| 1580 | *pDstReal++ = tmp.y;
|
---|
| 1581 | *pDstReal++ = tmp.z;
|
---|
| 1582 | break;
|
---|
| 1583 | case VES_NORMAL:
|
---|
| 1584 | tmp.x = *pSrcReal++;
|
---|
| 1585 | tmp.y = *pSrcReal++;
|
---|
| 1586 | tmp.z = *pSrcReal++;
|
---|
| 1587 | // rotation only
|
---|
| 1588 | tmp = geom->orientation * tmp;
|
---|
| 1589 | *pDstReal++ = tmp.x;
|
---|
| 1590 | *pDstReal++ = tmp.y;
|
---|
| 1591 | *pDstReal++ = tmp.z;
|
---|
| 1592 | break;
|
---|
| 1593 | default:
|
---|
| 1594 | // just raw copy
|
---|
| 1595 | memcpy(pDstReal, pSrcReal,
|
---|
| 1596 | VertexElement::getTypeSize(elem.getType()));
|
---|
| 1597 | break;
|
---|
| 1598 | };
|
---|
| 1599 |
|
---|
| 1600 | }
|
---|
| 1601 |
|
---|
| 1602 | // Increment both pointers
|
---|
| 1603 | pDstBase += bufInc;
|
---|
| 1604 | pSrcBase += bufInc;
|
---|
| 1605 |
|
---|
| 1606 | }
|
---|
| 1607 |
|
---|
| 1608 | // Update pointer
|
---|
| 1609 | destBufferLocks[b] = pDstBase;
|
---|
| 1610 | srcBuf->unlock();
|
---|
| 1611 | }
|
---|
| 1612 |
|
---|
| 1613 | indexOffset += geom->geometry->vertexData->vertexCount;
|
---|
| 1614 | }
|
---|
| 1615 |
|
---|
| 1616 | // Unlock everything
|
---|
| 1617 | mIndexData->indexBuffer->unlock();
|
---|
| 1618 | for (b = 0; b < binds->getBufferCount(); ++b)
|
---|
| 1619 | {
|
---|
| 1620 | binds->getBuffer(b)->unlock();
|
---|
| 1621 | }
|
---|
| 1622 |
|
---|
| 1623 | // If we're dealing with stencil shadows, copy the position data from
|
---|
| 1624 | // the early half of the buffer to the latter part
|
---|
| 1625 | if (stencilShadows)
|
---|
| 1626 | {
|
---|
| 1627 | HardwareVertexBufferSharedPtr buf = binds->getBuffer(posBufferIdx);
|
---|
| 1628 | void* pSrc = buf->lock(HardwareBuffer::HBL_NORMAL);
|
---|
| 1629 | // Point dest at second half (remember vertexcount is original count)
|
---|
| 1630 | void* pDest = static_cast<uchar*>(pSrc) +
|
---|
| 1631 | buf->getVertexSize() * mVertexData->vertexCount;
|
---|
| 1632 | memcpy(pDest, pSrc, buf->getVertexSize() * mVertexData->vertexCount);
|
---|
| 1633 | buf->unlock();
|
---|
| 1634 |
|
---|
| 1635 | // Also set up hardware W buffer if appropriate
|
---|
| 1636 | RenderSystem* rend = Root::getSingleton().getRenderSystem();
|
---|
| 1637 | if (rend && rend->getCapabilities()->hasCapability(RSC_VERTEX_PROGRAM))
|
---|
| 1638 | {
|
---|
| 1639 | buf = HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 1640 | sizeof(float), mVertexData->vertexCount * 2,
|
---|
| 1641 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
---|
| 1642 | // Fill the first half with 1.0, second half with 0.0
|
---|
| 1643 | float *pW = static_cast<float*>(
|
---|
| 1644 | buf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 1645 | size_t v;
|
---|
| 1646 | for (v = 0; v < mVertexData->vertexCount; ++v)
|
---|
| 1647 | {
|
---|
| 1648 | *pW++ = 1.0f;
|
---|
| 1649 | }
|
---|
| 1650 | for (v = 0; v < mVertexData->vertexCount; ++v)
|
---|
| 1651 | {
|
---|
| 1652 | *pW++ = 0.0f;
|
---|
| 1653 | }
|
---|
| 1654 | buf->unlock();
|
---|
| 1655 | mVertexData->hardwareShadowVolWBuffer = buf;
|
---|
| 1656 | }
|
---|
| 1657 | }
|
---|
| 1658 |
|
---|
| 1659 | }
|
---|
| 1660 | //--------------------------------------------------------------------------
|
---|
| 1661 | void StaticGeometry::GeometryBucket::dump(std::ofstream& of) const
|
---|
| 1662 | {
|
---|
| 1663 | of << "Geometry Bucket" << std::endl;
|
---|
| 1664 | of << "---------------" << std::endl;
|
---|
| 1665 | of << "Format string: " << mFormatString << std::endl;
|
---|
| 1666 | of << "Geometry items: " << mQueuedGeometry.size() << std::endl;
|
---|
| 1667 | of << "Vertex count: " << mVertexData->vertexCount << std::endl;
|
---|
| 1668 | of << "Index count: " << mIndexData->indexCount << std::endl;
|
---|
| 1669 | of << "---------------" << std::endl;
|
---|
| 1670 |
|
---|
| 1671 | }
|
---|
| 1672 | //--------------------------------------------------------------------------
|
---|
| 1673 |
|
---|
| 1674 | }
|
---|
| 1675 |
|
---|