[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreSubEntity.h"
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| 27 |
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| 28 | #include "OgreEntity.h"
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| 29 | #include "OgreSceneManager.h"
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| 30 | #include "OgreMaterialManager.h"
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| 31 | #include "OgreSubMesh.h"
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| 32 | #include "OgreTagPoint.h"
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| 33 | #include "OgreLogManager.h"
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| 34 | #include "OgreMesh.h"
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| 35 | #include "OgreException.h"
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| 36 |
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| 37 | namespace Ogre {
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| 38 | //-----------------------------------------------------------------------
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| 39 | SubEntity::SubEntity (Entity* parent, SubMesh* subMeshBasis)
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| 40 | : Renderable(), mParentEntity(parent), mMaterialName("BaseWhite"),
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| 41 | mSubMesh(subMeshBasis)
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| 42 | {
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| 43 | mpMaterial = MaterialManager::getSingleton().getByName(mMaterialName);
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| 44 | mMaterialLodIndex = 0;
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| 45 | mRenderDetail = SDL_SOLID;
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| 46 | mVisible = true;
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| 47 | mBlendedVertexData = 0;
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| 48 | mBlendedVertexData = NULL;
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| 49 |
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| 50 |
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| 51 |
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| 52 | }
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| 53 | //-----------------------------------------------------------------------
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| 54 | SubEntity::~SubEntity()
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| 55 | {
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| 56 | if (mBlendedVertexData)
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| 57 | delete mBlendedVertexData;
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| 58 | }
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| 59 | //-----------------------------------------------------------------------
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| 60 | SubMesh* SubEntity::getSubMesh(void)
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| 61 | {
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| 62 | return mSubMesh;
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| 63 | }
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| 64 | //-----------------------------------------------------------------------
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| 65 | const String& SubEntity::getMaterialName(void) const
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| 66 | {
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| 67 | return mMaterialName;
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| 68 | }
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| 69 | //-----------------------------------------------------------------------
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| 70 | void SubEntity::setMaterialName( const String& name)
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| 71 | {
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| 72 |
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| 73 | //String oldName = mMaterialName;
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| 74 | mMaterialName = name;
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| 75 | // Update SceneManager re material change
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| 76 | //mParentEntity->mCreatorSceneManager->_notifyMaterialUsage(oldName, mMaterialName, this);
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| 77 | mpMaterial = MaterialManager::getSingleton().getByName(mMaterialName);
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| 78 |
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| 79 | if (mpMaterial.isNull())
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| 80 | {
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| 81 | LogManager::getSingleton().logMessage("Can't assign material " + name +
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| 82 | " to SubEntity of " + mParentEntity->getName() + " because this "
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| 83 | "Material does not exist. Have you forgotten to define it in a "
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| 84 | ".material script?");
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| 85 | mpMaterial = MaterialManager::getSingleton().getByName("BaseWhite");
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| 86 | if (mpMaterial.isNull())
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| 87 | {
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| 88 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "Can't assign default material "
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| 89 | "to SubEntity of " + mParentEntity->getName() + ". Did "
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| 90 | "you forget to call MaterialManager::initialise()?",
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| 91 | "SubEntity.setMaterialName");
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| 92 | }
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| 93 | }
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| 94 | // Ensure new material loaded (will not load again if already loaded)
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| 95 | mpMaterial->load();
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| 96 |
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| 97 | // tell parent to reconsider material vertex processing options
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| 98 | mParentEntity->reevaluateVertexProcessing();
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| 99 |
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| 100 |
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| 101 | }
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| 102 | //-----------------------------------------------------------------------
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| 103 | const MaterialPtr& SubEntity::getMaterial(void) const
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| 104 | {
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| 105 | return mpMaterial;
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| 106 | }
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| 107 | //-----------------------------------------------------------------------
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| 108 | Technique* SubEntity::getTechnique(void) const
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| 109 | {
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| 110 | return mpMaterial->getBestTechnique(mMaterialLodIndex);
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| 111 | }
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| 112 | //-----------------------------------------------------------------------
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| 113 | void SubEntity::getRenderOperation(RenderOperation& op)
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| 114 | {
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| 115 | // Use LOD
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| 116 | mSubMesh->_getRenderOperation(op, mParentEntity->mMeshLodIndex);
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| 117 | // Do we need to use software skinned vertex data?
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| 118 | if (mParentEntity->hasSkeleton() && !mParentEntity->mHardwareSkinning)
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| 119 | {
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| 120 | op.vertexData = mSubMesh->useSharedVertices ?
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| 121 | mParentEntity->mSharedBlendedVertexData : mBlendedVertexData;
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| 122 |
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| 123 | }
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| 124 | }
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| 125 | //-----------------------------------------------------------------------
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| 126 | void SubEntity::getWorldTransforms(Matrix4* xform) const
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| 127 | {
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| 128 | if (!mParentEntity->mNumBoneMatrices)
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| 129 | {
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| 130 | *xform = mParentEntity->_getParentNodeFullTransform();
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| 131 | }
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| 132 | else
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| 133 | {
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| 134 | if (!mParentEntity->isHardwareSkinningEnabled())
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| 135 | {
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| 136 | // Software skinning involves pretransforming
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| 137 | // No transform required
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| 138 | *xform = Matrix4::IDENTITY;
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| 139 | }
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| 140 | else
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| 141 | {
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| 142 | // Bones, use cached matrices built when Entity::_updateRenderQueue was called
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| 143 | int i;
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| 144 | for (i = 0; i < mParentEntity->mNumBoneMatrices; ++i)
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| 145 | {
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| 146 | *xform = mParentEntity->mBoneMatrices[i];
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| 147 | ++xform;
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| 148 | }
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| 149 | }
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| 150 | }
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| 151 | }
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| 152 | //-----------------------------------------------------------------------
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| 153 | const Quaternion& SubEntity::getWorldOrientation(void) const
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| 154 | {
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| 155 | return mParentEntity->mParentNode->_getDerivedOrientation();
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| 156 | }
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| 157 | //-----------------------------------------------------------------------
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| 158 | const Vector3& SubEntity::getWorldPosition(void) const
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| 159 | {
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| 160 | return mParentEntity->mParentNode->_getDerivedPosition();
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| 161 | }
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| 162 |
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| 163 | //-----------------------------------------------------------------------
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| 164 | unsigned short SubEntity::getNumWorldTransforms(void) const
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| 165 | {
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| 166 | if (!mParentEntity->mNumBoneMatrices ||
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| 167 | !mParentEntity->isHardwareSkinningEnabled())
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| 168 | {
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| 169 | // No skeletal animation, or software skinning (pretransformed)
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| 170 | return 1;
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| 171 | }
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| 172 | else
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| 173 | {
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| 174 | // Hardware skinning, pass all matrices
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| 175 | return mParentEntity->mNumBoneMatrices;
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| 176 | }
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| 177 | }
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| 178 | //-----------------------------------------------------------------------
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| 179 | Real SubEntity::getSquaredViewDepth(const Camera* cam) const
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| 180 | {
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| 181 | Node* n = mParentEntity->getParentNode();
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| 182 | assert(n);
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| 183 | return n->getSquaredViewDepth(cam);
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| 184 | }
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| 185 | //-----------------------------------------------------------------------
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| 186 | bool SubEntity::getNormaliseNormals(void) const
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| 187 | {
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| 188 | return mParentEntity->mNormaliseNormals;
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| 189 | }
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| 190 | //-----------------------------------------------------------------------
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| 191 | const LightList& SubEntity::getLights(void) const
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| 192 | {
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| 193 | SceneNode* n = mParentEntity->getParentSceneNode();
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| 194 | assert(n);
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| 195 | return n->findLights(mParentEntity->getBoundingRadius());
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| 196 | }
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| 197 | //-----------------------------------------------------------------------
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| 198 | void SubEntity::setVisible(bool visible)
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| 199 | {
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| 200 | mVisible = visible;
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| 201 | }
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| 202 | //-----------------------------------------------------------------------
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| 203 | bool SubEntity::isVisible(void) const
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| 204 | {
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| 205 | return mVisible;
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| 206 |
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| 207 | }
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| 208 | //-----------------------------------------------------------------------
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| 209 | void SubEntity::prepareTempBlendBuffers(void)
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| 210 | {
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| 211 | if (mBlendedVertexData)
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| 212 | {
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| 213 | delete mBlendedVertexData;
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| 214 | mBlendedVertexData = 0;
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| 215 | }
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| 216 | if (!mSubMesh->useSharedVertices)
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| 217 | {
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| 218 | // Clone without copying data
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| 219 | mBlendedVertexData =
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| 220 | mParentEntity->cloneVertexDataRemoveBlendInfo(
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| 221 | mSubMesh->vertexData);
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| 222 | mParentEntity->extractTempBufferInfo(
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| 223 | mBlendedVertexData, &mTempBlendedBuffer);
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| 224 | }
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| 225 | }
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| 226 | //-----------------------------------------------------------------------
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| 227 | bool SubEntity::getCastsShadows(void) const
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| 228 | {
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| 229 | return mParentEntity->getCastShadows();
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| 230 | }
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| 231 | //-----------------------------------------------------------------------
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| 232 | const VertexData* SubEntity::_getBlendedVertexData(void) const
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| 233 | {
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| 234 | assert (mBlendedVertexData && "Not software skinned!");
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| 235 | return mBlendedVertexData;
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| 236 | }
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| 237 |
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| 238 | }
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