1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreSubEntity.h"
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27 |
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28 | #include "OgreEntity.h"
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29 | #include "OgreSceneManager.h"
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30 | #include "OgreMaterialManager.h"
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31 | #include "OgreSubMesh.h"
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32 | #include "OgreTagPoint.h"
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33 | #include "OgreLogManager.h"
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34 | #include "OgreMesh.h"
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35 | #include "OgreException.h"
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36 |
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37 | namespace Ogre {
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38 | //-----------------------------------------------------------------------
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39 | SubEntity::SubEntity (Entity* parent, SubMesh* subMeshBasis)
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40 | : Renderable(), mParentEntity(parent), mMaterialName("BaseWhite"),
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41 | mSubMesh(subMeshBasis)
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42 | {
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43 | mpMaterial = MaterialManager::getSingleton().getByName(mMaterialName);
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44 | mMaterialLodIndex = 0;
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45 | mRenderDetail = SDL_SOLID;
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46 | mVisible = true;
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47 | mBlendedVertexData = 0;
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48 | mBlendedVertexData = NULL;
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49 |
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50 |
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51 |
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52 | }
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53 | //-----------------------------------------------------------------------
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54 | SubEntity::~SubEntity()
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55 | {
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56 | if (mBlendedVertexData)
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57 | delete mBlendedVertexData;
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58 | }
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59 | //-----------------------------------------------------------------------
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60 | SubMesh* SubEntity::getSubMesh(void)
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61 | {
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62 | return mSubMesh;
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63 | }
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64 | //-----------------------------------------------------------------------
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65 | const String& SubEntity::getMaterialName(void) const
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66 | {
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67 | return mMaterialName;
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68 | }
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69 | //-----------------------------------------------------------------------
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70 | void SubEntity::setMaterialName( const String& name)
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71 | {
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72 |
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73 | //String oldName = mMaterialName;
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74 | mMaterialName = name;
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75 | // Update SceneManager re material change
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76 | //mParentEntity->mCreatorSceneManager->_notifyMaterialUsage(oldName, mMaterialName, this);
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77 | mpMaterial = MaterialManager::getSingleton().getByName(mMaterialName);
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78 |
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79 | if (mpMaterial.isNull())
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80 | {
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81 | LogManager::getSingleton().logMessage("Can't assign material " + name +
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82 | " to SubEntity of " + mParentEntity->getName() + " because this "
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83 | "Material does not exist. Have you forgotten to define it in a "
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84 | ".material script?");
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85 | mpMaterial = MaterialManager::getSingleton().getByName("BaseWhite");
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86 | if (mpMaterial.isNull())
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87 | {
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88 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "Can't assign default material "
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89 | "to SubEntity of " + mParentEntity->getName() + ". Did "
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90 | "you forget to call MaterialManager::initialise()?",
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91 | "SubEntity.setMaterialName");
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92 | }
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93 | }
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94 | // Ensure new material loaded (will not load again if already loaded)
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95 | mpMaterial->load();
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96 |
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97 | // tell parent to reconsider material vertex processing options
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98 | mParentEntity->reevaluateVertexProcessing();
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99 |
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100 |
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101 | }
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102 | //-----------------------------------------------------------------------
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103 | const MaterialPtr& SubEntity::getMaterial(void) const
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104 | {
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105 | return mpMaterial;
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106 | }
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107 | //-----------------------------------------------------------------------
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108 | Technique* SubEntity::getTechnique(void) const
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109 | {
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110 | return mpMaterial->getBestTechnique(mMaterialLodIndex);
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111 | }
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112 | //-----------------------------------------------------------------------
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113 | void SubEntity::getRenderOperation(RenderOperation& op)
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114 | {
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115 | // Use LOD
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116 | mSubMesh->_getRenderOperation(op, mParentEntity->mMeshLodIndex);
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117 | // Do we need to use software skinned vertex data?
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118 | if (mParentEntity->hasSkeleton() && !mParentEntity->mHardwareSkinning)
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119 | {
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120 | op.vertexData = mSubMesh->useSharedVertices ?
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121 | mParentEntity->mSharedBlendedVertexData : mBlendedVertexData;
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122 |
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123 | }
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124 | }
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125 | //-----------------------------------------------------------------------
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126 | void SubEntity::getWorldTransforms(Matrix4* xform) const
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127 | {
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128 | if (!mParentEntity->mNumBoneMatrices)
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129 | {
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130 | *xform = mParentEntity->_getParentNodeFullTransform();
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131 | }
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132 | else
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133 | {
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134 | if (!mParentEntity->isHardwareSkinningEnabled())
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135 | {
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136 | // Software skinning involves pretransforming
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137 | // No transform required
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138 | *xform = Matrix4::IDENTITY;
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139 | }
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140 | else
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141 | {
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142 | // Bones, use cached matrices built when Entity::_updateRenderQueue was called
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143 | int i;
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144 | for (i = 0; i < mParentEntity->mNumBoneMatrices; ++i)
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145 | {
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146 | *xform = mParentEntity->mBoneMatrices[i];
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147 | ++xform;
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148 | }
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149 | }
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150 | }
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151 | }
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152 | //-----------------------------------------------------------------------
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153 | const Quaternion& SubEntity::getWorldOrientation(void) const
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154 | {
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155 | return mParentEntity->mParentNode->_getDerivedOrientation();
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156 | }
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157 | //-----------------------------------------------------------------------
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158 | const Vector3& SubEntity::getWorldPosition(void) const
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159 | {
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160 | return mParentEntity->mParentNode->_getDerivedPosition();
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161 | }
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162 |
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163 | //-----------------------------------------------------------------------
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164 | unsigned short SubEntity::getNumWorldTransforms(void) const
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165 | {
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166 | if (!mParentEntity->mNumBoneMatrices ||
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167 | !mParentEntity->isHardwareSkinningEnabled())
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168 | {
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169 | // No skeletal animation, or software skinning (pretransformed)
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170 | return 1;
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171 | }
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172 | else
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173 | {
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174 | // Hardware skinning, pass all matrices
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175 | return mParentEntity->mNumBoneMatrices;
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176 | }
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177 | }
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178 | //-----------------------------------------------------------------------
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179 | Real SubEntity::getSquaredViewDepth(const Camera* cam) const
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180 | {
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181 | Node* n = mParentEntity->getParentNode();
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182 | assert(n);
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183 | return n->getSquaredViewDepth(cam);
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184 | }
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185 | //-----------------------------------------------------------------------
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186 | bool SubEntity::getNormaliseNormals(void) const
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187 | {
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188 | return mParentEntity->mNormaliseNormals;
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189 | }
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190 | //-----------------------------------------------------------------------
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191 | const LightList& SubEntity::getLights(void) const
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192 | {
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193 | SceneNode* n = mParentEntity->getParentSceneNode();
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194 | assert(n);
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195 | return n->findLights(mParentEntity->getBoundingRadius());
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196 | }
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197 | //-----------------------------------------------------------------------
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198 | void SubEntity::setVisible(bool visible)
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199 | {
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200 | mVisible = visible;
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201 | }
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202 | //-----------------------------------------------------------------------
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203 | bool SubEntity::isVisible(void) const
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204 | {
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205 | return mVisible;
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206 |
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207 | }
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208 | //-----------------------------------------------------------------------
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209 | void SubEntity::prepareTempBlendBuffers(void)
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210 | {
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211 | if (mBlendedVertexData)
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212 | {
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213 | delete mBlendedVertexData;
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214 | mBlendedVertexData = 0;
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215 | }
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216 | if (!mSubMesh->useSharedVertices)
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217 | {
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218 | // Clone without copying data
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219 | mBlendedVertexData =
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220 | mParentEntity->cloneVertexDataRemoveBlendInfo(
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221 | mSubMesh->vertexData);
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222 | mParentEntity->extractTempBufferInfo(
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223 | mBlendedVertexData, &mTempBlendedBuffer);
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224 | }
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225 | }
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226 | //-----------------------------------------------------------------------
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227 | bool SubEntity::getCastsShadows(void) const
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228 | {
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229 | return mParentEntity->getCastShadows();
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230 | }
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231 | //-----------------------------------------------------------------------
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232 | const VertexData* SubEntity::_getBlendedVertexData(void) const
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233 | {
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234 | assert (mBlendedVertexData && "Not software skinned!");
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235 | return mBlendedVertexData;
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236 | }
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237 |
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238 | }
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