1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreSubMesh.h"
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27 |
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28 | #include "OgreMesh.h"
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29 | #include "OgreException.h"
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30 | #include "OgreMeshManager.h"
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31 |
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32 | namespace Ogre {
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33 | //-----------------------------------------------------------------------
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34 | SubMesh::SubMesh()
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35 | {
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36 | useSharedVertices = true;
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37 | vertexData = NULL;
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38 | indexData = new IndexData();
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39 | mMatInitialised = false;
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40 | mBoneAssignmentsOutOfDate = false;
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41 | operationType = RenderOperation::OT_TRIANGLE_LIST;
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42 |
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43 | }
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44 | //-----------------------------------------------------------------------
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45 | SubMesh::~SubMesh()
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46 | {
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47 | if (vertexData)
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48 | {
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49 | delete vertexData;
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50 | }
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51 | delete indexData;
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52 |
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53 | removeLodLevels();
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54 | }
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55 |
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56 | //-----------------------------------------------------------------------
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57 | void SubMesh::setMaterialName(const String& name)
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58 | {
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59 | mMaterialName = name;
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60 | mMatInitialised = true;
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61 | }
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62 | //-----------------------------------------------------------------------
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63 | const String& SubMesh::getMaterialName() const
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64 | {
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65 | return mMaterialName;
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66 | }
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67 | //-----------------------------------------------------------------------
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68 | bool SubMesh::isMatInitialised(void) const
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69 | {
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70 | return mMatInitialised;
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71 |
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72 | }
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73 | //-----------------------------------------------------------------------
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74 | void SubMesh::_getRenderOperation(RenderOperation& ro, ushort lodIndex)
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75 | {
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76 |
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77 | // SubMeshes always use indexes
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78 | ro.useIndexes = true;
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79 | if (lodIndex > 0 && static_cast< size_t >( lodIndex - 1 ) < mLodFaceList.size())
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80 | {
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81 | // lodIndex - 1 because we don't store full detail version in mLodFaceList
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82 | ro.indexData = mLodFaceList[lodIndex-1];
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83 | }
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84 | else
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85 | {
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86 | ro.indexData = indexData;
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87 | }
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88 | ro.operationType = operationType;
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89 | ro.vertexData = useSharedVertices? parent->sharedVertexData : vertexData;
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90 |
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91 | }
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92 | //-----------------------------------------------------------------------
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93 | void SubMesh::addBoneAssignment(const VertexBoneAssignment& vertBoneAssign)
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94 | {
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95 | if (useSharedVertices)
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96 | {
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97 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "This SubMesh uses shared geometry, you "
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98 | "must assign bones to the Mesh, not the SubMesh", "SubMesh.addBoneAssignment");
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99 | }
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100 | mBoneAssignments.insert(
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101 | VertexBoneAssignmentList::value_type(vertBoneAssign.vertexIndex, vertBoneAssign));
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102 | mBoneAssignmentsOutOfDate = true;
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103 | }
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104 | //-----------------------------------------------------------------------
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105 | void SubMesh::clearBoneAssignments(void)
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106 | {
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107 | mBoneAssignments.clear();
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108 | mBoneAssignmentsOutOfDate = true;
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109 | }
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110 |
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111 | //-----------------------------------------------------------------------
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112 | void SubMesh::_compileBoneAssignments(void)
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113 | {
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114 | unsigned short maxBones =
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115 | parent->_rationaliseBoneAssignments(vertexData->vertexCount, mBoneAssignments);
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116 |
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117 | if (maxBones == 0)
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118 | {
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119 | // No bone assignments
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120 | return;
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121 | }
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122 |
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123 | parent->compileBoneAssignments(mBoneAssignments, maxBones,
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124 | vertexData);
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125 |
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126 | /*
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127 | if (parent->mUseSoftwareBlending)
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128 | {
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129 | parent->compileBoneAssignmentsSoftware(mBoneAssignments, maxBones, vertexData);
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130 | }
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131 | else
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132 | {
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133 | parent->compileBoneAssignmentsHardware(mBoneAssignments, maxBones, vertexData);
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134 | }
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135 | */
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136 |
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137 | mBoneAssignmentsOutOfDate = false;
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138 | }
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139 | //---------------------------------------------------------------------
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140 | SubMesh::BoneAssignmentIterator SubMesh::getBoneAssignmentIterator(void)
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141 | {
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142 | return BoneAssignmentIterator(mBoneAssignments.begin(),
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143 | mBoneAssignments.end());
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144 | }
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145 | //---------------------------------------------------------------------
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146 | void SubMesh::removeLodLevels(void)
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147 | {
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148 | ProgressiveMesh::LODFaceList::iterator lodi, lodend;
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149 | lodend = mLodFaceList.end();
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150 | for (lodi = mLodFaceList.begin(); lodi != lodend; ++lodi)
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151 | {
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152 | delete *lodi;
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153 | }
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154 |
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155 | mLodFaceList.clear();
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156 |
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157 | }
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158 |
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159 |
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160 |
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161 | }
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162 |
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