1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreSubMesh.h"
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27 |
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28 | #include "OgreMesh.h"
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29 | #include "OgreException.h"
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30 | #include "OgreMeshManager.h"
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31 | #include "OgreMaterialManager.h"
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32 | #include "OgreStringConverter.h"
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33 |
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34 | namespace Ogre {
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35 | //-----------------------------------------------------------------------
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36 | SubMesh::SubMesh()
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37 | : useSharedVertices(true)
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38 | , operationType(RenderOperation::OT_TRIANGLE_LIST)
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39 | , vertexData(0)
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40 | , mMatInitialised(false)
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41 | , mBoneAssignmentsOutOfDate(false)
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42 | , mVertexAnimationType(VAT_NONE)
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43 | {
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44 | indexData = new IndexData();
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45 | }
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46 | //-----------------------------------------------------------------------
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47 | SubMesh::~SubMesh()
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48 | {
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49 | delete vertexData;
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50 | delete indexData;
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51 |
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52 | removeLodLevels();
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53 | }
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54 |
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55 | //-----------------------------------------------------------------------
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56 | void SubMesh::setMaterialName(const String& name)
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57 | {
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58 | mMaterialName = name;
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59 | mMatInitialised = true;
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60 | }
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61 | //-----------------------------------------------------------------------
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62 | const String& SubMesh::getMaterialName() const
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63 | {
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64 | return mMaterialName;
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65 | }
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66 | //-----------------------------------------------------------------------
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67 | bool SubMesh::isMatInitialised(void) const
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68 | {
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69 | return mMatInitialised;
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70 |
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71 | }
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72 | //-----------------------------------------------------------------------
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73 | void SubMesh::_getRenderOperation(RenderOperation& ro, ushort lodIndex)
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74 | {
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75 |
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76 | // SubMeshes always use indexes
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77 | ro.useIndexes = true;
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78 | if (lodIndex > 0 && static_cast< size_t >( lodIndex - 1 ) < mLodFaceList.size())
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79 | {
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80 | // lodIndex - 1 because we don't store full detail version in mLodFaceList
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81 | ro.indexData = mLodFaceList[lodIndex-1];
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82 | }
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83 | else
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84 | {
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85 | ro.indexData = indexData;
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86 | }
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87 | ro.operationType = operationType;
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88 | ro.vertexData = useSharedVertices? parent->sharedVertexData : vertexData;
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89 |
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90 | }
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91 | //-----------------------------------------------------------------------
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92 | void SubMesh::addBoneAssignment(const VertexBoneAssignment& vertBoneAssign)
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93 | {
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94 | if (useSharedVertices)
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95 | {
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96 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "This SubMesh uses shared geometry, you "
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97 | "must assign bones to the Mesh, not the SubMesh", "SubMesh.addBoneAssignment");
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98 | }
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99 | mBoneAssignments.insert(
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100 | VertexBoneAssignmentList::value_type(vertBoneAssign.vertexIndex, vertBoneAssign));
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101 | mBoneAssignmentsOutOfDate = true;
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102 | }
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103 | //-----------------------------------------------------------------------
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104 | void SubMesh::clearBoneAssignments(void)
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105 | {
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106 | mBoneAssignments.clear();
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107 | mBoneAssignmentsOutOfDate = true;
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108 | }
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109 |
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110 | //-----------------------------------------------------------------------
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111 | void SubMesh::_compileBoneAssignments(void)
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112 | {
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113 | unsigned short maxBones =
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114 | parent->_rationaliseBoneAssignments(vertexData->vertexCount, mBoneAssignments);
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115 |
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116 | if (maxBones != 0)
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117 | {
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118 | parent->compileBoneAssignments(mBoneAssignments, maxBones,
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119 | blendIndexToBoneIndexMap, vertexData);
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120 | }
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121 |
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122 | mBoneAssignmentsOutOfDate = false;
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123 | }
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124 | //---------------------------------------------------------------------
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125 | SubMesh::BoneAssignmentIterator SubMesh::getBoneAssignmentIterator(void)
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126 | {
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127 | return BoneAssignmentIterator(mBoneAssignments.begin(),
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128 | mBoneAssignments.end());
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129 | }
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130 | //---------------------------------------------------------------------
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131 | SubMesh::AliasTextureIterator SubMesh::getAliasTextureIterator(void) const
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132 | {
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133 | return AliasTextureIterator(mTextureAliases.begin(),
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134 | mTextureAliases.end());
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135 | }
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136 | //---------------------------------------------------------------------
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137 | void SubMesh::addTextureAlias(const String& aliasName, const String& textureName)
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138 | {
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139 | mTextureAliases[aliasName] = textureName;
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140 | }
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141 | //---------------------------------------------------------------------
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142 | void SubMesh::removeTextureAlias(const String& aliasName)
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143 | {
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144 | mTextureAliases.erase(aliasName);
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145 | }
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146 | //---------------------------------------------------------------------
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147 | void SubMesh::removeAllTextureAliases(void)
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148 | {
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149 | mTextureAliases.clear();
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150 | }
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151 | //---------------------------------------------------------------------
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152 | bool SubMesh::updateMaterialUsingTextureAliases(void)
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153 | {
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154 | bool newMaterialCreated = false;
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155 | // if submesh has texture aliases
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156 | // ask the material manager if the current summesh material exists
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157 | if (hasTextureAliases() && MaterialManager::getSingleton().resourceExists(mMaterialName))
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158 | {
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159 | // get the current submesh material
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160 | MaterialPtr material = MaterialManager::getSingleton().getByName( mMaterialName );
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161 | // get test result for if change will occur when the texture aliases are applied
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162 | if (material->applyTextureAliases(mTextureAliases, false))
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163 | {
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164 | // material textures will be changed so copy material,
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165 | // new material name is old material name + index
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166 | // check with material manager and find a unique name
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167 | size_t index = 0;
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168 | String newMaterialName = mMaterialName + "_" + StringConverter::toString(index);
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169 | while (MaterialManager::getSingleton().resourceExists(newMaterialName))
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170 | {
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171 | // increment index for next name
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172 | newMaterialName = mMaterialName + "_" + StringConverter::toString(++index);
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173 | }
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174 |
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175 | Ogre::MaterialPtr newMaterial = Ogre::MaterialManager::getSingleton().create(
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176 | newMaterialName, material->getGroup());
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177 | // copy parent material details to new material
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178 | material->copyDetailsTo(newMaterial);
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179 | // apply texture aliases to new material
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180 | newMaterial->applyTextureAliases(mTextureAliases);
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181 | // place new material name in submesh
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182 | setMaterialName(newMaterialName);
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183 | newMaterialCreated = true;
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184 | }
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185 | }
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186 |
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187 | return newMaterialCreated;
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188 | }
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189 | //---------------------------------------------------------------------
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190 | void SubMesh::removeLodLevels(void)
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191 | {
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192 | ProgressiveMesh::LODFaceList::iterator lodi, lodend;
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193 | lodend = mLodFaceList.end();
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194 | for (lodi = mLodFaceList.begin(); lodi != lodend; ++lodi)
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195 | {
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196 | delete *lodi;
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197 | }
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198 |
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199 | mLodFaceList.clear();
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200 |
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201 | }
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202 | //---------------------------------------------------------------------
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203 | VertexAnimationType SubMesh::getVertexAnimationType(void) const
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204 | {
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205 | if(parent->_getAnimationTypesDirty())
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206 | {
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207 | parent->_determineAnimationTypes();
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208 | }
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209 | return mVertexAnimationType;
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210 | }
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211 |
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212 |
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213 | }
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214 |
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