[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 |
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| 27 | #include "OgreTechnique.h"
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| 28 | #include "OgreMaterial.h"
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| 29 | #include "OgrePass.h"
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| 30 | #include "OgreRoot.h"
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| 31 | #include "OgreRenderSystem.h"
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| 32 | #include "OgreRenderSystemCapabilities.h"
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| 33 | #include "OgreGpuProgramManager.h"
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| 34 | #include "OgreMaterialManager.h"
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| 35 |
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| 36 |
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| 37 | namespace Ogre {
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| 38 | //-----------------------------------------------------------------------------
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| 39 | Technique::Technique(Material* parent)
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| 40 | : mParent(parent), mIsSupported(false), mIlluminationPassesCompilationPhase(IPS_NOT_COMPILED), mLodIndex(0), mSchemeIndex(0)
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| 41 | {
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| 42 | // See above, defaults to unsupported until examined
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| 43 | }
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| 44 | //-----------------------------------------------------------------------------
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| 45 | Technique::Technique(Material* parent, const Technique& oth)
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| 46 | : mParent(parent), mLodIndex(0), mSchemeIndex(0)
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| 47 | {
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| 48 | // Copy using operator=
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| 49 | *this = oth;
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| 50 | }
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| 51 | //-----------------------------------------------------------------------------
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| 52 | Technique::~Technique()
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| 53 | {
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| 54 | removeAllPasses();
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| 55 | clearIlluminationPasses();
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| 56 | }
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| 57 | //-----------------------------------------------------------------------------
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| 58 | bool Technique::isSupported(void) const
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| 59 | {
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| 60 | return mIsSupported;
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| 61 | }
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| 62 | //-----------------------------------------------------------------------------
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| 63 | void Technique::_compile(bool autoManageTextureUnits)
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| 64 | {
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| 65 | // assume not supported
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| 66 | mIsSupported = false;
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| 67 | // Go through each pass, checking requirements
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| 68 | Passes::iterator i;
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| 69 | size_t passNum = 0;
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| 70 | for (i = mPasses.begin(); i != mPasses.end(); ++i, ++passNum)
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| 71 | {
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| 72 | Pass* currPass = *i;
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| 73 | // Adjust pass index
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| 74 | currPass->_notifyIndex(passNum);
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| 75 | // Check texture unit requirements
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| 76 | size_t numTexUnitsRequested = currPass->getNumTextureUnitStates();
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| 77 | const RenderSystemCapabilities* caps =
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| 78 | Root::getSingleton().getRenderSystem()->getCapabilities();
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| 79 | unsigned short numTexUnits = caps->getNumTextureUnits();
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| 80 | #if defined(OGRE_PRETEND_TEXTURE_UNITS) && OGRE_PRETEND_TEXTURE_UNITS > 0
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| 81 | if (numTexUnits > OGRE_PRETEND_TEXTURE_UNITS)
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| 82 | numTexUnits = OGRE_PRETEND_TEXTURE_UNITS;
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| 83 | #endif
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| 84 | if (!autoManageTextureUnits && numTexUnitsRequested > numTexUnits)
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| 85 | {
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| 86 | // The user disabled auto pass split
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| 87 | return;
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| 88 | }
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| 89 |
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| 90 | if (currPass->hasVertexProgram())
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| 91 | {
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| 92 | // Check texture units
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| 93 | if (numTexUnitsRequested > numTexUnits)
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| 94 | {
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| 95 | // Can't do this one, and can't split a programmable vertex pass
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| 96 | return;
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| 97 | }
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| 98 | // Check vertex program version
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| 99 | if (!currPass->getVertexProgram()->isSupported() )
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| 100 | {
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| 101 | // Can't do this one
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| 102 | return;
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| 103 | }
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| 104 | }
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| 105 | if (currPass->hasFragmentProgram())
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| 106 | {
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| 107 | // Check texture units
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| 108 | if (numTexUnitsRequested > numTexUnits)
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| 109 | {
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| 110 | // Can't do this one, and can't split a fragment pass
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| 111 | return;
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| 112 | }
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| 113 | // Check fragment program version
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| 114 | if (!currPass->getFragmentProgram()->isSupported())
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| 115 | {
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| 116 | // Can't do this one
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| 117 | return;
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| 118 | }
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| 119 | }
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| 120 | else
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| 121 | {
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| 122 | // Check a few fixed-function options in texture layers
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| 123 | Pass::TextureUnitStateIterator texi = currPass->getTextureUnitStateIterator();
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| 124 | while (texi.hasMoreElements())
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| 125 | {
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| 126 | TextureUnitState* tex = texi.getNext();
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| 127 | // Any Cube textures? NB we make the assumption that any
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| 128 | // card capable of running fragment programs can support
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| 129 | // cubic textures, which has to be true, surely?
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| 130 | if (tex->is3D() && !caps->hasCapability(RSC_CUBEMAPPING))
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| 131 | {
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| 132 | // Fail
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| 133 | return;
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| 134 | }
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| 135 | // Any 3D textures? NB we make the assumption that any
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| 136 | // card capable of running fragment programs can support
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| 137 | // 3D textures, which has to be true, surely?
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| 138 | if (tex->getTextureType() == TEX_TYPE_3D && !caps->hasCapability(RSC_TEXTURE_3D))
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| 139 | {
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| 140 | // Fail
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| 141 | return;
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| 142 | }
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| 143 | // Any Dot3 blending?
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| 144 | if (tex->getColourBlendMode().operation == LBX_DOTPRODUCT &&
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| 145 | !caps->hasCapability(RSC_DOT3))
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| 146 | {
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| 147 | // Fail
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| 148 | return;
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| 149 | }
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| 150 | }
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| 151 |
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| 152 | // We're ok on operations, now we need to check # texture units
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| 153 | // Keep splitting this pass so long as units requested > gpu units
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| 154 | while (numTexUnitsRequested > numTexUnits)
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| 155 | {
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| 156 | // chop this pass into many passes
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| 157 | currPass = currPass->_split(numTexUnits);
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| 158 | numTexUnitsRequested = currPass->getNumTextureUnitStates();
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| 159 | // Advance pass number
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| 160 | ++passNum;
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| 161 | // Reset iterator
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| 162 | i = mPasses.begin() + passNum;
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| 163 | // Move the new pass to the right place (will have been created
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| 164 | // at the end, may be other passes in between)
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| 165 | assert(mPasses.back() == currPass);
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| 166 | std::copy_backward(i, (mPasses.end()-1), mPasses.end());
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| 167 | *i = currPass;
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| 168 | // Adjust pass index
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| 169 | currPass->_notifyIndex(passNum);
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| 170 | }
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| 171 | }
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| 172 |
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| 173 | }
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| 174 | // If we got this far, we're ok
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| 175 | mIsSupported = true;
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| 176 |
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| 177 | // Compile for categorised illumination on demand
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| 178 | clearIlluminationPasses();
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| 179 | mIlluminationPassesCompilationPhase = IPS_NOT_COMPILED;
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| 180 |
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| 181 | }
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| 182 | //-----------------------------------------------------------------------------
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| 183 | Pass* Technique::createPass(void)
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| 184 | {
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| 185 | Pass* newPass = new Pass(this, static_cast<unsigned short>(mPasses.size()));
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| 186 | mPasses.push_back(newPass);
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| 187 | return newPass;
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| 188 | }
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| 189 | //-----------------------------------------------------------------------------
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| 190 | Pass* Technique::getPass(unsigned short index)
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| 191 | {
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| 192 | assert(index < mPasses.size() && "Index out of bounds");
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| 193 | return mPasses[index];
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| 194 | }
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| 195 | //-----------------------------------------------------------------------------
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| 196 | Pass* Technique::getPass(const String& name)
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| 197 | {
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| 198 | Passes::iterator i = mPasses.begin();
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| 199 | Passes::iterator iend = mPasses.end();
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| 200 | Pass* foundPass = 0;
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| 201 |
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| 202 | // iterate through techniques to find a match
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| 203 | while (i != iend)
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| 204 | {
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| 205 | if ( (*i)->getName() == name )
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| 206 | {
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| 207 | foundPass = (*i);
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| 208 | break;
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| 209 | }
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| 210 | ++i;
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| 211 | }
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| 212 |
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| 213 | return foundPass;
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| 214 | }
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| 215 | //-----------------------------------------------------------------------------
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| 216 | unsigned short Technique::getNumPasses(void) const
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| 217 | {
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| 218 | return static_cast<unsigned short>(mPasses.size());
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| 219 | }
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| 220 | //-----------------------------------------------------------------------------
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| 221 | void Technique::removePass(unsigned short index)
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| 222 | {
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| 223 | assert(index < mPasses.size() && "Index out of bounds");
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| 224 | Passes::iterator i = mPasses.begin() + index;
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| 225 | (*i)->queueForDeletion();
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| 226 | i = mPasses.erase(i);
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| 227 | // Adjust passes index
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| 228 | for (; i != mPasses.end(); ++i, ++index)
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| 229 | {
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| 230 | (*i)->_notifyIndex(index);
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| 231 | }
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| 232 | }
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| 233 | //-----------------------------------------------------------------------------
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| 234 | void Technique::removeAllPasses(void)
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| 235 | {
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| 236 | Passes::iterator i, iend;
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| 237 | iend = mPasses.end();
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| 238 | for (i = mPasses.begin(); i != iend; ++i)
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| 239 | {
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| 240 | (*i)->queueForDeletion();
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| 241 | }
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| 242 | mPasses.clear();
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| 243 | }
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| 244 |
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| 245 | //-----------------------------------------------------------------------------
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| 246 | bool Technique::movePass(const unsigned short sourceIndex, const unsigned short destinationIndex)
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| 247 | {
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| 248 | bool moveSuccessful = false;
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| 249 |
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| 250 | // don't move the pass if source == destination
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| 251 | if (sourceIndex == destinationIndex) return true;
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| 252 |
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| 253 | if( (sourceIndex < mPasses.size()) && (destinationIndex < mPasses.size()))
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| 254 | {
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| 255 | Passes::iterator i = mPasses.begin() + sourceIndex;
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| 256 | //Passes::iterator DestinationIterator = mPasses.begin() + destinationIndex;
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| 257 |
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| 258 | Pass* pass = (*i);
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| 259 | mPasses.erase(i);
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| 260 |
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| 261 | i = mPasses.begin() + destinationIndex;
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| 262 |
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| 263 | // compensate for source erase if destination is greater than source
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| 264 | if (destinationIndex > sourceIndex) --i;
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| 265 |
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| 266 | mPasses.insert(i, pass);
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| 267 |
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| 268 | // Adjust passes index
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| 269 | size_t beginIndex, endIndex;
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| 270 | if (destinationIndex > sourceIndex)
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| 271 | {
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| 272 | beginIndex = sourceIndex;
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| 273 | endIndex = destinationIndex;
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| 274 | }
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| 275 | else
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| 276 | {
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| 277 | beginIndex = destinationIndex;
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| 278 | endIndex = sourceIndex;
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| 279 | }
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| 280 | for (size_t index = beginIndex; index <= endIndex; ++index)
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| 281 | {
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| 282 | mPasses[index]->_notifyIndex(index);
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| 283 | }
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| 284 | moveSuccessful = true;
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| 285 | }
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| 286 |
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| 287 | return moveSuccessful;
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| 288 | }
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| 289 |
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| 290 | //-----------------------------------------------------------------------------
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| 291 | const Technique::PassIterator Technique::getPassIterator(void)
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| 292 | {
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| 293 | return PassIterator(mPasses.begin(), mPasses.end());
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| 294 | }
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| 295 | //-----------------------------------------------------------------------------
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| 296 | Technique& Technique::operator=(const Technique& rhs)
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| 297 | {
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| 298 | mName = rhs.mName;
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| 299 | this->mIsSupported = rhs.mIsSupported;
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| 300 | this->mLodIndex = rhs.mLodIndex;
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| 301 | this->mSchemeIndex = rhs.mSchemeIndex;
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| 302 | // copy passes
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| 303 | removeAllPasses();
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| 304 | Passes::const_iterator i, iend;
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| 305 | iend = rhs.mPasses.end();
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| 306 | for (i = rhs.mPasses.begin(); i != iend; ++i)
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| 307 | {
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| 308 | Pass* p = new Pass(this, (*i)->getIndex(), *(*i));
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| 309 | mPasses.push_back(p);
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| 310 | }
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| 311 | // Compile for categorised illumination on demand
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| 312 | clearIlluminationPasses();
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| 313 | mIlluminationPassesCompilationPhase = IPS_NOT_COMPILED;
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| 314 | return *this;
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| 315 | }
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| 316 | //-----------------------------------------------------------------------------
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| 317 | bool Technique::isTransparent(void) const
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| 318 | {
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| 319 | if (mPasses.empty())
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| 320 | {
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| 321 | return false;
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| 322 | }
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| 323 | else
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| 324 | {
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| 325 | // Base decision on the transparency of the first pass
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| 326 | return mPasses[0]->isTransparent();
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| 327 | }
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| 328 | }
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| 329 | //-----------------------------------------------------------------------------
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| 330 | bool Technique::isDepthWriteEnabled(void) const
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| 331 | {
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| 332 | if (mPasses.empty())
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| 333 | {
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| 334 | return false;
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| 335 | }
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| 336 | else
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| 337 | {
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| 338 | // Base decision on the depth settings of the first pass
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| 339 | return mPasses[0]->getDepthWriteEnabled();
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| 340 | }
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| 341 | }
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| 342 | //-----------------------------------------------------------------------------
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| 343 | bool Technique::isDepthCheckEnabled(void) const
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| 344 | {
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| 345 | if (mPasses.empty())
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| 346 | {
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| 347 | return false;
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| 348 | }
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| 349 | else
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| 350 | {
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| 351 | // Base decision on the depth settings of the first pass
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| 352 | return mPasses[0]->getDepthCheckEnabled();
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| 353 | }
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| 354 | }
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| 355 | //-----------------------------------------------------------------------------
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| 356 | bool Technique::hasColourWriteDisabled(void) const
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| 357 | {
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| 358 | if (mPasses.empty())
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| 359 | {
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| 360 | return true;
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| 361 | }
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| 362 | else
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| 363 | {
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| 364 | // Base decision on the colour write settings of the first pass
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| 365 | return !mPasses[0]->getColourWriteEnabled();
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| 366 | }
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| 367 | }
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| 368 | //-----------------------------------------------------------------------------
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| 369 | void Technique::_load(void)
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| 370 | {
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| 371 | assert (mIsSupported && "This technique is not supported");
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| 372 | // Load each pass
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| 373 | Passes::iterator i, iend;
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| 374 | iend = mPasses.end();
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| 375 | for (i = mPasses.begin(); i != iend; ++i)
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| 376 | {
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| 377 | (*i)->_load();
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| 378 | }
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| 379 |
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| 380 | IlluminationPassList::iterator il, ilend;
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| 381 | ilend = mIlluminationPasses.end();
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| 382 | for (il = mIlluminationPasses.begin(); il != ilend; ++il)
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| 383 | {
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| 384 | if((*il)->pass != (*il)->originalPass)
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| 385 | (*il)->pass->_load();
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| 386 | }
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| 387 | }
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| 388 | //-----------------------------------------------------------------------------
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| 389 | void Technique::_unload(void)
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| 390 | {
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| 391 | // Unload each pass
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| 392 | Passes::iterator i, iend;
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| 393 | iend = mPasses.end();
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| 394 | for (i = mPasses.begin(); i != iend; ++i)
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| 395 | {
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| 396 | (*i)->_unload();
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| 397 | }
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| 398 | }
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| 399 | //-----------------------------------------------------------------------------
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| 400 | bool Technique::isLoaded(void) const
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| 401 | {
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| 402 | // Only supported technique will be loaded
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| 403 | return mParent->isLoaded() && mIsSupported;
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| 404 | }
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| 405 | //-----------------------------------------------------------------------
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| 406 | void Technique::setPointSize(Real ps)
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| 407 | {
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| 408 | Passes::iterator i, iend;
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| 409 | iend = mPasses.end();
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| 410 | for (i = mPasses.begin(); i != iend; ++i)
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| 411 | {
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| 412 | (*i)->setPointSize(ps);
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| 413 | }
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| 414 |
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| 415 | }
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| 416 | //-----------------------------------------------------------------------
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| 417 | void Technique::setAmbient(Real red, Real green, Real blue)
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| 418 | {
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| 419 | Passes::iterator i, iend;
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| 420 | iend = mPasses.end();
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| 421 | for (i = mPasses.begin(); i != iend; ++i)
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| 422 | {
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| 423 | (*i)->setAmbient(red, green, blue);
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| 424 | }
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| 425 |
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| 426 | }
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| 427 | //-----------------------------------------------------------------------
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| 428 | void Technique::setAmbient(const ColourValue& ambient)
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| 429 | {
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| 430 | setAmbient(ambient.r, ambient.g, ambient.b);
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| 431 | }
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| 432 | //-----------------------------------------------------------------------
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| 433 | void Technique::setDiffuse(Real red, Real green, Real blue, Real alpha)
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| 434 | {
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| 435 | Passes::iterator i, iend;
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| 436 | iend = mPasses.end();
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| 437 | for (i = mPasses.begin(); i != iend; ++i)
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| 438 | {
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| 439 | (*i)->setDiffuse(red, green, blue, alpha);
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| 440 | }
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| 441 | }
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| 442 | //-----------------------------------------------------------------------
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| 443 | void Technique::setDiffuse(const ColourValue& diffuse)
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| 444 | {
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| 445 | setDiffuse(diffuse.r, diffuse.g, diffuse.b, diffuse.a);
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| 446 | }
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| 447 | //-----------------------------------------------------------------------
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| 448 | void Technique::setSpecular(Real red, Real green, Real blue, Real alpha)
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| 449 | {
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| 450 | Passes::iterator i, iend;
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| 451 | iend = mPasses.end();
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| 452 | for (i = mPasses.begin(); i != iend; ++i)
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| 453 | {
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| 454 | (*i)->setSpecular(red, green, blue, alpha);
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| 455 | }
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| 456 | }
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| 457 | //-----------------------------------------------------------------------
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| 458 | void Technique::setSpecular(const ColourValue& specular)
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| 459 | {
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| 460 | setSpecular(specular.r, specular.g, specular.b, specular.a);
|
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| 461 | }
|
---|
| 462 | //-----------------------------------------------------------------------
|
---|
| 463 | void Technique::setShininess(Real val)
|
---|
| 464 | {
|
---|
| 465 | Passes::iterator i, iend;
|
---|
| 466 | iend = mPasses.end();
|
---|
| 467 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 468 | {
|
---|
| 469 | (*i)->setShininess(val);
|
---|
| 470 | }
|
---|
| 471 | }
|
---|
| 472 | //-----------------------------------------------------------------------
|
---|
| 473 | void Technique::setSelfIllumination(Real red, Real green, Real blue)
|
---|
| 474 | {
|
---|
| 475 | Passes::iterator i, iend;
|
---|
| 476 | iend = mPasses.end();
|
---|
| 477 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 478 | {
|
---|
| 479 | (*i)->setSelfIllumination(red, green, blue);
|
---|
| 480 | }
|
---|
| 481 | }
|
---|
| 482 | //-----------------------------------------------------------------------
|
---|
| 483 | void Technique::setSelfIllumination(const ColourValue& selfIllum)
|
---|
| 484 | {
|
---|
| 485 | setSelfIllumination(selfIllum.r, selfIllum.g, selfIllum.b);
|
---|
| 486 | }
|
---|
| 487 | //-----------------------------------------------------------------------
|
---|
| 488 | void Technique::setDepthCheckEnabled(bool enabled)
|
---|
| 489 | {
|
---|
| 490 | Passes::iterator i, iend;
|
---|
| 491 | iend = mPasses.end();
|
---|
| 492 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 493 | {
|
---|
| 494 | (*i)->setDepthCheckEnabled(enabled);
|
---|
| 495 | }
|
---|
| 496 | }
|
---|
| 497 | //-----------------------------------------------------------------------
|
---|
| 498 | void Technique::setDepthWriteEnabled(bool enabled)
|
---|
| 499 | {
|
---|
| 500 | Passes::iterator i, iend;
|
---|
| 501 | iend = mPasses.end();
|
---|
| 502 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 503 | {
|
---|
| 504 | (*i)->setDepthWriteEnabled(enabled);
|
---|
| 505 | }
|
---|
| 506 | }
|
---|
| 507 | //-----------------------------------------------------------------------
|
---|
| 508 | void Technique::setDepthFunction( CompareFunction func )
|
---|
| 509 | {
|
---|
| 510 | Passes::iterator i, iend;
|
---|
| 511 | iend = mPasses.end();
|
---|
| 512 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 513 | {
|
---|
| 514 | (*i)->setDepthFunction(func);
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 | //-----------------------------------------------------------------------
|
---|
| 518 | void Technique::setColourWriteEnabled(bool enabled)
|
---|
| 519 | {
|
---|
| 520 | Passes::iterator i, iend;
|
---|
| 521 | iend = mPasses.end();
|
---|
| 522 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 523 | {
|
---|
| 524 | (*i)->setColourWriteEnabled(enabled);
|
---|
| 525 | }
|
---|
| 526 | }
|
---|
| 527 | //-----------------------------------------------------------------------
|
---|
| 528 | void Technique::setCullingMode( CullingMode mode )
|
---|
| 529 | {
|
---|
| 530 | Passes::iterator i, iend;
|
---|
| 531 | iend = mPasses.end();
|
---|
| 532 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 533 | {
|
---|
| 534 | (*i)->setCullingMode(mode);
|
---|
| 535 | }
|
---|
| 536 | }
|
---|
| 537 | //-----------------------------------------------------------------------
|
---|
| 538 | void Technique::setManualCullingMode( ManualCullingMode mode )
|
---|
| 539 | {
|
---|
| 540 | Passes::iterator i, iend;
|
---|
| 541 | iend = mPasses.end();
|
---|
| 542 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 543 | {
|
---|
| 544 | (*i)->setManualCullingMode(mode);
|
---|
| 545 | }
|
---|
| 546 | }
|
---|
| 547 | //-----------------------------------------------------------------------
|
---|
| 548 | void Technique::setLightingEnabled(bool enabled)
|
---|
| 549 | {
|
---|
| 550 | Passes::iterator i, iend;
|
---|
| 551 | iend = mPasses.end();
|
---|
| 552 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 553 | {
|
---|
| 554 | (*i)->setLightingEnabled(enabled);
|
---|
| 555 | }
|
---|
| 556 | }
|
---|
| 557 | //-----------------------------------------------------------------------
|
---|
| 558 | void Technique::setShadingMode( ShadeOptions mode )
|
---|
| 559 | {
|
---|
| 560 | Passes::iterator i, iend;
|
---|
| 561 | iend = mPasses.end();
|
---|
| 562 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 563 | {
|
---|
| 564 | (*i)->setShadingMode(mode);
|
---|
| 565 | }
|
---|
| 566 | }
|
---|
| 567 | //-----------------------------------------------------------------------
|
---|
| 568 | void Technique::setFog(bool overrideScene, FogMode mode, const ColourValue& colour,
|
---|
| 569 | Real expDensity, Real linearStart, Real linearEnd)
|
---|
| 570 | {
|
---|
| 571 | Passes::iterator i, iend;
|
---|
| 572 | iend = mPasses.end();
|
---|
| 573 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 574 | {
|
---|
| 575 | (*i)->setFog(overrideScene, mode, colour, expDensity, linearStart, linearEnd);
|
---|
| 576 | }
|
---|
| 577 | }
|
---|
| 578 | //-----------------------------------------------------------------------
|
---|
| 579 | void Technique::setDepthBias(ushort bias)
|
---|
| 580 | {
|
---|
| 581 | Passes::iterator i, iend;
|
---|
| 582 | iend = mPasses.end();
|
---|
| 583 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 584 | {
|
---|
| 585 | (*i)->setDepthBias(bias);
|
---|
| 586 | }
|
---|
| 587 | }
|
---|
| 588 | //-----------------------------------------------------------------------
|
---|
| 589 | void Technique::setTextureFiltering(TextureFilterOptions filterType)
|
---|
| 590 | {
|
---|
| 591 | Passes::iterator i, iend;
|
---|
| 592 | iend = mPasses.end();
|
---|
| 593 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 594 | {
|
---|
| 595 | (*i)->setTextureFiltering(filterType);
|
---|
| 596 | }
|
---|
| 597 | }
|
---|
| 598 | // --------------------------------------------------------------------
|
---|
| 599 | void Technique::setTextureAnisotropy(unsigned int maxAniso)
|
---|
| 600 | {
|
---|
| 601 | Passes::iterator i, iend;
|
---|
| 602 | iend = mPasses.end();
|
---|
| 603 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 604 | {
|
---|
| 605 | (*i)->setTextureAnisotropy(maxAniso);
|
---|
| 606 | }
|
---|
| 607 | }
|
---|
| 608 | // --------------------------------------------------------------------
|
---|
| 609 | void Technique::setSceneBlending( const SceneBlendType sbt )
|
---|
| 610 | {
|
---|
| 611 | Passes::iterator i, iend;
|
---|
| 612 | iend = mPasses.end();
|
---|
| 613 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 614 | {
|
---|
| 615 | (*i)->setSceneBlending(sbt);
|
---|
| 616 | }
|
---|
| 617 | }
|
---|
| 618 | // --------------------------------------------------------------------
|
---|
| 619 | void Technique::setSceneBlending( const SceneBlendFactor sourceFactor,
|
---|
| 620 | const SceneBlendFactor destFactor)
|
---|
| 621 | {
|
---|
| 622 | Passes::iterator i, iend;
|
---|
| 623 | iend = mPasses.end();
|
---|
| 624 | for (i = mPasses.begin(); i != iend; ++i)
|
---|
| 625 | {
|
---|
| 626 | (*i)->setSceneBlending(sourceFactor, destFactor);
|
---|
| 627 | }
|
---|
| 628 | }
|
---|
| 629 |
|
---|
| 630 | // --------------------------------------------------------------------
|
---|
| 631 | void Technique::setName(const String& name)
|
---|
| 632 | {
|
---|
| 633 | mName = name;
|
---|
| 634 | }
|
---|
| 635 |
|
---|
| 636 |
|
---|
| 637 | //-----------------------------------------------------------------------
|
---|
| 638 | void Technique::_notifyNeedsRecompile(void)
|
---|
| 639 | {
|
---|
| 640 | // Disable require to recompile when splitting illumination passes
|
---|
| 641 | if (mIlluminationPassesCompilationPhase != IPS_COMPILE_DISABLED)
|
---|
| 642 | {
|
---|
| 643 | mParent->_notifyNeedsRecompile();
|
---|
| 644 | }
|
---|
| 645 | }
|
---|
| 646 | //-----------------------------------------------------------------------
|
---|
| 647 | void Technique::setLodIndex(unsigned short index)
|
---|
| 648 | {
|
---|
| 649 | mLodIndex = index;
|
---|
| 650 | _notifyNeedsRecompile();
|
---|
| 651 | }
|
---|
| 652 | //-----------------------------------------------------------------------
|
---|
| 653 | void Technique::setSchemeName(const String& schemeName)
|
---|
| 654 | {
|
---|
| 655 | mSchemeIndex = MaterialManager::getSingleton()._getSchemeIndex(schemeName);
|
---|
| 656 | _notifyNeedsRecompile();
|
---|
| 657 | }
|
---|
| 658 | //-----------------------------------------------------------------------
|
---|
| 659 | const String& Technique::getSchemeName(void) const
|
---|
| 660 | {
|
---|
| 661 | return MaterialManager::getSingleton()._getSchemeName(mSchemeIndex);
|
---|
| 662 | }
|
---|
| 663 | //-----------------------------------------------------------------------
|
---|
| 664 | unsigned short Technique::_getSchemeIndex(void) const
|
---|
| 665 | {
|
---|
| 666 | return mSchemeIndex;
|
---|
| 667 | }
|
---|
| 668 | //-----------------------------------------------------------------------
|
---|
| 669 | void Technique::_compileIlluminationPasses(void)
|
---|
| 670 | {
|
---|
| 671 | clearIlluminationPasses();
|
---|
| 672 |
|
---|
| 673 | Passes::iterator i, iend;
|
---|
| 674 | iend = mPasses.end();
|
---|
| 675 | i = mPasses.begin();
|
---|
| 676 |
|
---|
| 677 | IlluminationStage iStage = IS_AMBIENT;
|
---|
| 678 |
|
---|
| 679 | bool haveAmbient = false;
|
---|
| 680 | while (i != iend)
|
---|
| 681 | {
|
---|
| 682 | IlluminationPass* iPass;
|
---|
| 683 | Pass* p = *i;
|
---|
| 684 | switch(iStage)
|
---|
| 685 | {
|
---|
| 686 | case IS_AMBIENT:
|
---|
| 687 | // Keep looking for ambient only
|
---|
| 688 | if (p->isAmbientOnly())
|
---|
| 689 | {
|
---|
| 690 | // Add this pass wholesale
|
---|
| 691 | iPass = new IlluminationPass();
|
---|
| 692 | iPass->destroyOnShutdown = false;
|
---|
| 693 | iPass->originalPass = iPass->pass = p;
|
---|
| 694 | iPass->stage = iStage;
|
---|
| 695 | mIlluminationPasses.push_back(iPass);
|
---|
| 696 | haveAmbient = true;
|
---|
| 697 | // progress to next pass
|
---|
| 698 | ++i;
|
---|
| 699 | }
|
---|
| 700 | else
|
---|
| 701 | {
|
---|
| 702 | // Split off any ambient part
|
---|
| 703 | if (p->getAmbient() != ColourValue::Black ||
|
---|
| 704 | p->getSelfIllumination() != ColourValue::Black ||
|
---|
| 705 | p->getAlphaRejectFunction() != CMPF_ALWAYS_PASS)
|
---|
| 706 | {
|
---|
| 707 | // Copy existing pass
|
---|
| 708 | Pass* newPass = new Pass(this, p->getIndex(), *p);
|
---|
| 709 | if (newPass->getAlphaRejectFunction() != CMPF_ALWAYS_PASS)
|
---|
| 710 | {
|
---|
| 711 | // Alpha rejection passes must retain their transparency, so
|
---|
| 712 | // we allow the texture units, but override the colour functions
|
---|
| 713 | Pass::TextureUnitStateIterator tusi = newPass->getTextureUnitStateIterator();
|
---|
| 714 | while (tusi.hasMoreElements())
|
---|
| 715 | {
|
---|
| 716 | TextureUnitState* tus = tusi.getNext();
|
---|
| 717 | tus->setColourOperationEx(LBX_SOURCE1, LBS_CURRENT);
|
---|
| 718 | }
|
---|
| 719 | }
|
---|
| 720 | else
|
---|
| 721 | {
|
---|
| 722 | // Remove any texture units
|
---|
| 723 | newPass->removeAllTextureUnitStates();
|
---|
| 724 | }
|
---|
| 725 | // Remove any fragment program
|
---|
| 726 | if (newPass->hasFragmentProgram())
|
---|
| 727 | newPass->setFragmentProgram("");
|
---|
| 728 | // We have to leave vertex program alone (if any) and
|
---|
| 729 | // just trust that the author is using light bindings, which
|
---|
| 730 | // we will ensure there are none in the ambient pass
|
---|
| 731 | newPass->setDiffuse(0, 0, 0, newPass->getDiffuse().a); // Preserving alpha
|
---|
| 732 | newPass->setSpecular(ColourValue::Black);
|
---|
| 733 |
|
---|
| 734 | iPass = new IlluminationPass();
|
---|
| 735 | iPass->destroyOnShutdown = true;
|
---|
| 736 | iPass->originalPass = p;
|
---|
| 737 | iPass->pass = newPass;
|
---|
| 738 | iPass->stage = iStage;
|
---|
| 739 |
|
---|
| 740 | mIlluminationPasses.push_back(iPass);
|
---|
| 741 | haveAmbient = true;
|
---|
| 742 |
|
---|
| 743 | }
|
---|
| 744 |
|
---|
| 745 | if (!haveAmbient)
|
---|
| 746 | {
|
---|
| 747 | // Make up a new basic pass
|
---|
| 748 | Pass* newPass = new Pass(this, p->getIndex());
|
---|
| 749 | newPass->setAmbient(ColourValue::Black);
|
---|
| 750 | newPass->setDiffuse(ColourValue::Black);
|
---|
| 751 | iPass = new IlluminationPass();
|
---|
| 752 | iPass->destroyOnShutdown = true;
|
---|
| 753 | iPass->originalPass = p;
|
---|
| 754 | iPass->pass = newPass;
|
---|
| 755 | iPass->stage = iStage;
|
---|
| 756 | mIlluminationPasses.push_back(iPass);
|
---|
| 757 | haveAmbient = true;
|
---|
| 758 | }
|
---|
| 759 | // This means we're done with ambients, progress to per-light
|
---|
| 760 | iStage = IS_PER_LIGHT;
|
---|
| 761 | }
|
---|
| 762 | break;
|
---|
| 763 | case IS_PER_LIGHT:
|
---|
| 764 | if (p->getIteratePerLight())
|
---|
| 765 | {
|
---|
| 766 | // If this is per-light already, use it directly
|
---|
| 767 | iPass = new IlluminationPass();
|
---|
| 768 | iPass->destroyOnShutdown = false;
|
---|
| 769 | iPass->originalPass = iPass->pass = p;
|
---|
| 770 | iPass->stage = iStage;
|
---|
| 771 | mIlluminationPasses.push_back(iPass);
|
---|
| 772 | // progress to next pass
|
---|
| 773 | ++i;
|
---|
| 774 | }
|
---|
| 775 | else
|
---|
| 776 | {
|
---|
| 777 | // Split off per-light details (can only be done for one)
|
---|
| 778 | if (p->getLightingEnabled() &&
|
---|
| 779 | (p->getDiffuse() != ColourValue::Black ||
|
---|
| 780 | p->getSpecular() != ColourValue::Black))
|
---|
| 781 | {
|
---|
| 782 | // Copy existing pass
|
---|
| 783 | Pass* newPass = new Pass(this, p->getIndex(), *p);
|
---|
| 784 | if (newPass->getAlphaRejectFunction() != CMPF_ALWAYS_PASS)
|
---|
| 785 | {
|
---|
| 786 | // Alpha rejection passes must retain their transparency, so
|
---|
| 787 | // we allow the texture units, but override the colour functions
|
---|
| 788 | Pass::TextureUnitStateIterator tusi = newPass->getTextureUnitStateIterator();
|
---|
| 789 | while (tusi.hasMoreElements())
|
---|
| 790 | {
|
---|
| 791 | TextureUnitState* tus = tusi.getNext();
|
---|
| 792 | tus->setColourOperationEx(LBX_SOURCE1, LBS_CURRENT);
|
---|
| 793 | }
|
---|
| 794 | }
|
---|
| 795 | else
|
---|
| 796 | {
|
---|
| 797 | // remove texture units
|
---|
| 798 | newPass->removeAllTextureUnitStates();
|
---|
| 799 | }
|
---|
| 800 | // remove fragment programs
|
---|
| 801 | if (newPass->hasFragmentProgram())
|
---|
| 802 | newPass->setFragmentProgram("");
|
---|
| 803 | // Cannot remove vertex program, have to assume that
|
---|
| 804 | // it will process diffuse lights, ambient will be turned off
|
---|
| 805 | newPass->setAmbient(ColourValue::Black);
|
---|
| 806 | newPass->setSelfIllumination(ColourValue::Black);
|
---|
| 807 | // must be additive
|
---|
| 808 | newPass->setSceneBlending(SBF_ONE, SBF_ONE);
|
---|
| 809 |
|
---|
| 810 | iPass = new IlluminationPass();
|
---|
| 811 | iPass->destroyOnShutdown = true;
|
---|
| 812 | iPass->originalPass = p;
|
---|
| 813 | iPass->pass = newPass;
|
---|
| 814 | iPass->stage = iStage;
|
---|
| 815 |
|
---|
| 816 | mIlluminationPasses.push_back(iPass);
|
---|
| 817 |
|
---|
| 818 | }
|
---|
| 819 | // This means the end of per-light passes
|
---|
| 820 | iStage = IS_DECAL;
|
---|
| 821 | }
|
---|
| 822 | break;
|
---|
| 823 | case IS_DECAL:
|
---|
| 824 | // We just want a 'lighting off' pass to finish off
|
---|
| 825 | // and only if there are texture units
|
---|
| 826 | if (p->getNumTextureUnitStates() > 0)
|
---|
| 827 | {
|
---|
| 828 | if (!p->getLightingEnabled())
|
---|
| 829 | {
|
---|
| 830 | // we assume this pass already combines as required with the scene
|
---|
| 831 | iPass = new IlluminationPass();
|
---|
| 832 | iPass->destroyOnShutdown = false;
|
---|
| 833 | iPass->originalPass = iPass->pass = p;
|
---|
| 834 | iPass->stage = iStage;
|
---|
| 835 | mIlluminationPasses.push_back(iPass);
|
---|
| 836 | }
|
---|
| 837 | else
|
---|
| 838 | {
|
---|
| 839 | // Copy the pass and tweak away the lighting parts
|
---|
| 840 | Pass* newPass = new Pass(this, p->getIndex(), *p);
|
---|
| 841 | newPass->setAmbient(ColourValue::Black);
|
---|
| 842 | newPass->setDiffuse(0, 0, 0, newPass->getDiffuse().a); // Preserving alpha
|
---|
| 843 | newPass->setSpecular(ColourValue::Black);
|
---|
| 844 | newPass->setSelfIllumination(ColourValue::Black);
|
---|
| 845 | newPass->setLightingEnabled(false);
|
---|
| 846 | // modulate
|
---|
| 847 | newPass->setSceneBlending(SBF_DEST_COLOUR, SBF_ZERO);
|
---|
| 848 |
|
---|
| 849 | // NB there is nothing we can do about vertex & fragment
|
---|
| 850 | // programs here, so people will just have to make their
|
---|
| 851 | // programs friendly-like if they want to use this technique
|
---|
| 852 | iPass = new IlluminationPass();
|
---|
| 853 | iPass->destroyOnShutdown = true;
|
---|
| 854 | iPass->originalPass = p;
|
---|
| 855 | iPass->pass = newPass;
|
---|
| 856 | iPass->stage = iStage;
|
---|
| 857 | mIlluminationPasses.push_back(iPass);
|
---|
| 858 |
|
---|
| 859 | }
|
---|
| 860 | }
|
---|
| 861 | ++i; // always increment on decal, since nothing more to do with this pass
|
---|
| 862 |
|
---|
| 863 | break;
|
---|
| 864 | }
|
---|
| 865 | }
|
---|
| 866 |
|
---|
| 867 | }
|
---|
| 868 | //-----------------------------------------------------------------------
|
---|
| 869 | void Technique::clearIlluminationPasses(void)
|
---|
| 870 | {
|
---|
| 871 | IlluminationPassList::iterator i, iend;
|
---|
| 872 | iend = mIlluminationPasses.end();
|
---|
| 873 | for (i = mIlluminationPasses.begin(); i != iend; ++i)
|
---|
| 874 | {
|
---|
| 875 | if ((*i)->destroyOnShutdown)
|
---|
| 876 | {
|
---|
| 877 | (*i)->pass->queueForDeletion();
|
---|
| 878 | }
|
---|
| 879 | delete *i;
|
---|
| 880 | }
|
---|
| 881 | mIlluminationPasses.clear();
|
---|
| 882 | }
|
---|
| 883 | //-----------------------------------------------------------------------
|
---|
| 884 | const Technique::IlluminationPassIterator
|
---|
| 885 | Technique::getIlluminationPassIterator(void)
|
---|
| 886 | {
|
---|
| 887 | IlluminationPassesState targetState = IPS_COMPILED;
|
---|
| 888 | if (mIlluminationPassesCompilationPhase != targetState)
|
---|
| 889 | {
|
---|
| 890 | // prevents parent->_notifyNeedsRecompile() call during compile
|
---|
| 891 | mIlluminationPassesCompilationPhase = IPS_COMPILE_DISABLED;
|
---|
| 892 | // Splitting the passes into illumination passes
|
---|
| 893 | _compileIlluminationPasses();
|
---|
| 894 | // Mark that illumination passes compilation finished
|
---|
| 895 | mIlluminationPassesCompilationPhase = targetState;
|
---|
| 896 | }
|
---|
| 897 |
|
---|
| 898 | return IlluminationPassIterator(mIlluminationPasses.begin(),
|
---|
| 899 | mIlluminationPasses.end());
|
---|
| 900 | }
|
---|
| 901 | //-----------------------------------------------------------------------
|
---|
| 902 | const String& Technique::getResourceGroup(void) const
|
---|
| 903 | {
|
---|
| 904 | return mParent->getGroup();
|
---|
| 905 | }
|
---|
| 906 |
|
---|
| 907 | //-----------------------------------------------------------------------
|
---|
| 908 | bool Technique::applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply) const
|
---|
| 909 | {
|
---|
| 910 | // iterate through passes and apply texture alias
|
---|
| 911 | Passes::const_iterator i, iend;
|
---|
| 912 | iend = mPasses.end();
|
---|
| 913 | bool testResult = false;
|
---|
| 914 |
|
---|
| 915 | for(i = mPasses.begin(); i != iend; ++i)
|
---|
| 916 | {
|
---|
| 917 | if ((*i)->applyTextureAliases(aliasList, apply))
|
---|
| 918 | testResult = true;
|
---|
| 919 | }
|
---|
| 920 |
|
---|
| 921 | return testResult;
|
---|
| 922 | }
|
---|
| 923 |
|
---|
| 924 | }
|
---|