/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreTextureManager.h" #include "OgreException.h" namespace Ogre { //----------------------------------------------------------------------- template<> TextureManager* Singleton::ms_Singleton = 0; TextureManager* TextureManager::getSingletonPtr(void) { return ms_Singleton; } TextureManager& TextureManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } TextureManager::TextureManager(bool enable32Bit) : mIs32Bit(enable32Bit), mDefaultNumMipmaps(MIP_UNLIMITED) { mResourceType = "Texture"; mLoadOrder = 75.0f; // Subclasses should register (when this is fully constructed) } //----------------------------------------------------------------------- TextureManager::~TextureManager() { // subclasses should unregister with resource group manager } //----------------------------------------------------------------------- TexturePtr TextureManager::load(const String &name, const String& group, TextureType texType, int numMipmaps, Real gamma) { TexturePtr tex = getByName(name); if(tex.isNull()) { tex = create(name, group); tex->setTextureType(texType); tex->setNumMipmaps((numMipmaps == -1)? mDefaultNumMipmaps : static_cast(numMipmaps)); tex->setGamma(gamma); tex->enable32Bit(mIs32Bit); } tex->load(); return tex; } //----------------------------------------------------------------------- TexturePtr TextureManager::loadImage( const String &name, const String& group, const Image &img, TextureType texType, int numMipmaps, Real gamma) { TexturePtr tex = create(name, group, true); tex->setTextureType(texType); tex->setNumMipmaps((numMipmaps == -1)? mDefaultNumMipmaps : static_cast(numMipmaps)); tex->setGamma(gamma); tex->enable32Bit(mIs32Bit); tex->loadImage(img); return tex; } //----------------------------------------------------------------------- TexturePtr TextureManager::loadRawData(const String &name, const String& group, DataStreamPtr& stream, ushort uWidth, ushort uHeight, PixelFormat format, TextureType texType, int numMipmaps, Real gamma) { TexturePtr tex = create(name, group, true); tex->setTextureType(texType); tex->setNumMipmaps((numMipmaps == -1)? mDefaultNumMipmaps : static_cast(numMipmaps)); tex->setGamma(gamma); tex->enable32Bit(mIs32Bit); tex->loadRawData(stream, uWidth, uHeight, format); return tex; } //----------------------------------------------------------------------- TexturePtr TextureManager::createManual(const String & name, const String& group, TextureType texType, uint width, uint height, uint depth, int numMipmaps, PixelFormat format, int usage, ManualResourceLoader* loader) { TexturePtr ret = create(name, group, true, loader); ret->setTextureType(texType); ret->setWidth(width); ret->setHeight(height); ret->setDepth(depth); ret->setNumMipmaps((numMipmaps == -1)? mDefaultNumMipmaps : static_cast(numMipmaps)); ret->setFormat(format); ret->setUsage(usage); ret->enable32Bit(mIs32Bit); ret->createInternalResources(); return ret; } //----------------------------------------------------------------------- void TextureManager::enable32BitTextures( bool setting ) { mIs32Bit = setting; // Iterate throught all textures for( ResourceMap::iterator it = mResources.begin(); it != mResources.end(); ++it ) { Texture* texture = static_cast(it->second.get()); // Reload loaded and reloadable texture only if (texture->isLoaded() && texture->isReloadable()) { texture->unload(); texture->enable32Bit(setting); texture->load(); } else { texture->enable32Bit(setting); } } } //----------------------------------------------------------------------- void TextureManager::setDefaultNumMipmaps( size_t num ) { mDefaultNumMipmaps = num; } }