/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreVector3.h" #include "OgreMath.h" namespace Ogre { const Vector3 Vector3::ZERO( 0, 0, 0 ); const Vector3 Vector3::UNIT_X( 1, 0, 0 ); const Vector3 Vector3::UNIT_Y( 0, 1, 0 ); const Vector3 Vector3::UNIT_Z( 0, 0, 1 ); const Vector3 Vector3::NEGATIVE_UNIT_X( -1, 0, 0 ); const Vector3 Vector3::NEGATIVE_UNIT_Y( 0, -1, 0 ); const Vector3 Vector3::NEGATIVE_UNIT_Z( 0, 0, -1 ); const Vector3 Vector3::UNIT_SCALE(1, 1, 1); }