[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreVertexIndexData.h"
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| 27 | #include "OgreHardwareBufferManager.h"
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| 28 | #include "OgreHardwareVertexBuffer.h"
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| 29 | #include "OgreHardwareIndexBuffer.h"
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| 30 | #include "OgreVector3.h"
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| 31 | #include "OgreAxisAlignedBox.h"
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| 32 | #include "OgreRoot.h"
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| 33 | #include "OgreRenderSystem.h"
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| 34 | #include "OgreException.h"
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| 35 |
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| 36 | namespace Ogre {
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| 37 |
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| 38 | //-----------------------------------------------------------------------
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| 39 | VertexData::VertexData()
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| 40 | {
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| 41 | vertexBufferBinding = HardwareBufferManager::getSingleton().
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| 42 | createVertexBufferBinding();
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| 43 | vertexDeclaration = HardwareBufferManager::getSingleton().
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| 44 | createVertexDeclaration();
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| 45 | vertexCount = 0;
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| 46 | vertexStart = 0;
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| 47 | hwAnimDataItemsUsed = 0;
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| 48 |
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| 49 | }
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| 50 | //-----------------------------------------------------------------------
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| 51 | VertexData::~VertexData()
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| 52 | {
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| 53 | HardwareBufferManager::getSingleton().
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| 54 | destroyVertexBufferBinding(vertexBufferBinding);
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| 55 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(vertexDeclaration);
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| 56 |
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| 57 | }
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| 58 | //-----------------------------------------------------------------------
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| 59 | VertexData* VertexData::clone(bool copyData) const
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| 60 | {
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| 61 | VertexData* dest = new VertexData();
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| 62 |
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| 63 | // Copy vertex buffers in turn
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| 64 | const VertexBufferBinding::VertexBufferBindingMap bindings =
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| 65 | this->vertexBufferBinding->getBindings();
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| 66 | VertexBufferBinding::VertexBufferBindingMap::const_iterator vbi, vbend;
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| 67 | vbend = bindings.end();
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| 68 | for (vbi = bindings.begin(); vbi != vbend; ++vbi)
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| 69 | {
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| 70 | HardwareVertexBufferSharedPtr srcbuf = vbi->second;
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| 71 | HardwareVertexBufferSharedPtr dstBuf;
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| 72 | if (copyData)
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| 73 | {
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| 74 | // create new buffer with the same settings
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| 75 | dstBuf =
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| 76 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 77 | srcbuf->getVertexSize(), srcbuf->getNumVertices(), srcbuf->getUsage(),
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| 78 | srcbuf->hasShadowBuffer());
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| 79 |
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| 80 | // copy data
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| 81 | dstBuf->copyData(*srcbuf, 0, 0, srcbuf->getSizeInBytes(), true);
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| 82 | }
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| 83 | else
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| 84 | {
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| 85 | // don't copy, point at existing buffer
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| 86 | dstBuf = srcbuf;
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| 87 | }
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| 88 |
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| 89 | // Copy binding
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| 90 | dest->vertexBufferBinding->setBinding(vbi->first, dstBuf);
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| 91 | }
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| 92 |
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| 93 | // Basic vertex info
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| 94 | dest->vertexStart = this->vertexStart;
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| 95 | dest->vertexCount = this->vertexCount;
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| 96 | // Copy elements
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| 97 | const VertexDeclaration::VertexElementList elems =
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| 98 | this->vertexDeclaration->getElements();
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| 99 | VertexDeclaration::VertexElementList::const_iterator ei, eiend;
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| 100 | eiend = elems.end();
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| 101 | for (ei = elems.begin(); ei != eiend; ++ei)
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| 102 | {
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| 103 | dest->vertexDeclaration->addElement(
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| 104 | ei->getSource(),
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| 105 | ei->getOffset(),
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| 106 | ei->getType(),
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| 107 | ei->getSemantic(),
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| 108 | ei->getIndex() );
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| 109 | }
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| 110 |
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| 111 | // Copy hardware shadow buffer if set up
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| 112 | if (!hardwareShadowVolWBuffer.isNull())
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| 113 | {
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| 114 | dest->hardwareShadowVolWBuffer =
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| 115 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 116 | hardwareShadowVolWBuffer->getVertexSize(),
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| 117 | hardwareShadowVolWBuffer->getNumVertices(),
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| 118 | hardwareShadowVolWBuffer->getUsage(),
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| 119 | hardwareShadowVolWBuffer->hasShadowBuffer());
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| 120 |
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| 121 | // copy data
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| 122 | dest->hardwareShadowVolWBuffer->copyData(
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| 123 | *hardwareShadowVolWBuffer, 0, 0,
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| 124 | hardwareShadowVolWBuffer->getSizeInBytes(), true);
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| 125 | }
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| 126 |
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| 127 | // copy anim data
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| 128 | dest->hwAnimationDataList = hwAnimationDataList;
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| 129 | dest->hwAnimDataItemsUsed = hwAnimDataItemsUsed;
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| 130 |
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| 131 |
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| 132 | return dest;
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| 133 | }
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| 134 | //-----------------------------------------------------------------------
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| 135 | void VertexData::prepareForShadowVolume(void)
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| 136 | {
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| 137 | /* NOTE
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| 138 | I would dearly, dearly love to just use a 4D position buffer in order to
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| 139 | store the extra 'w' value I need to differentiate between extruded and
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| 140 | non-extruded sections of the buffer, so that vertex programs could use that.
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| 141 | Hey, it works fine for GL. However, D3D9 in it's infinite stupidity, does not
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| 142 | support 4d position vertices in the fixed-function pipeline. If you use them,
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| 143 | you just see nothing. Since we can't know whether the application is going to use
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| 144 | fixed function or vertex programs, we have to stick to 3d position vertices and
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| 145 | store the 'w' in a separate 1D texture coordinate buffer, which is only used
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| 146 | when rendering the shadow.
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| 147 | */
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| 148 |
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| 149 | // Upfront, lets check whether we have vertex program capability
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| 150 | RenderSystem* rend = Root::getSingleton().getRenderSystem();
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| 151 | bool useVertexPrograms = false;
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| 152 | if (rend && rend->getCapabilities()->hasCapability(RSC_VERTEX_PROGRAM))
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| 153 | {
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| 154 | useVertexPrograms = true;
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| 155 | }
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| 156 |
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| 157 |
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| 158 | // Look for a position element
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| 159 | const VertexElement* posElem = vertexDeclaration->findElementBySemantic(VES_POSITION);
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| 160 | if (posElem)
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| 161 | {
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| 162 | size_t v;
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| 163 | unsigned posOldSource = posElem->getSource();
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| 164 |
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| 165 | HardwareVertexBufferSharedPtr vbuf = vertexBufferBinding->getBuffer(posOldSource);
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| 166 | bool wasSharedBuffer = false;
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| 167 | // Are there other elements in the buffer except for the position?
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| 168 | if (vbuf->getVertexSize() > posElem->getSize())
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| 169 | {
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| 170 | // We need to create another buffer to contain the remaining elements
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| 171 | // Most drivers don't like gaps in the declaration, and in any case it's waste
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| 172 | wasSharedBuffer = true;
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| 173 | }
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| 174 | HardwareVertexBufferSharedPtr newPosBuffer, newRemainderBuffer;
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| 175 | if (wasSharedBuffer)
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| 176 | {
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| 177 | newRemainderBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
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| 178 | vbuf->getVertexSize() - posElem->getSize(), vbuf->getNumVertices(), vbuf->getUsage(),
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| 179 | vbuf->hasShadowBuffer());
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| 180 | }
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| 181 | // Allocate new position buffer, will be FLOAT3 and 2x the size
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| 182 | size_t oldVertexCount = vbuf->getNumVertices();
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| 183 | size_t newVertexCount = oldVertexCount * 2;
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| 184 | newPosBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
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| 185 | VertexElement::getTypeSize(VET_FLOAT3), newVertexCount, vbuf->getUsage(),
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| 186 | vbuf->hasShadowBuffer());
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| 187 |
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| 188 | // Iterate over the old buffer, copying the appropriate elements and initialising the rest
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| 189 | float* pSrc;
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| 190 | unsigned char *pBaseSrc = static_cast<unsigned char*>(
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| 191 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY));
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| 192 | // Point first destination pointer at the start of the new position buffer,
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| 193 | // the other one half way along
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| 194 | float *pDest = static_cast<float*>(newPosBuffer->lock(HardwareBuffer::HBL_DISCARD));
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| 195 | float* pDest2 = pDest + oldVertexCount * 3;
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| 196 |
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| 197 | // Precalculate any dimensions of vertex areas outside the position
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| 198 | size_t prePosVertexSize, postPosVertexSize, postPosVertexOffset;
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| 199 | unsigned char *pBaseDestRem = 0;
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| 200 | if (wasSharedBuffer)
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| 201 | {
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| 202 | pBaseDestRem = static_cast<unsigned char*>(
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| 203 | newRemainderBuffer->lock(HardwareBuffer::HBL_DISCARD));
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| 204 | prePosVertexSize = posElem->getOffset();
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| 205 | postPosVertexOffset = prePosVertexSize + posElem->getSize();
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| 206 | postPosVertexSize = vbuf->getVertexSize() - postPosVertexOffset;
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| 207 | // the 2 separate bits together should be the same size as the remainder buffer vertex
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| 208 | assert (newRemainderBuffer->getVertexSize() == prePosVertexSize + postPosVertexSize);
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| 209 |
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| 210 | // Iterate over the vertices
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| 211 | for (v = 0; v < oldVertexCount; ++v)
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| 212 | {
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| 213 | // Copy position, into both buffers
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| 214 | posElem->baseVertexPointerToElement(pBaseSrc, &pSrc);
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| 215 | *pDest++ = *pDest2++ = *pSrc++;
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| 216 | *pDest++ = *pDest2++ = *pSrc++;
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| 217 | *pDest++ = *pDest2++ = *pSrc++;
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| 218 |
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| 219 | // now deal with any other elements
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| 220 | // Basically we just memcpy the vertex excluding the position
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| 221 | if (prePosVertexSize > 0)
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| 222 | memcpy(pBaseDestRem, pBaseSrc, prePosVertexSize);
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| 223 | if (postPosVertexSize > 0)
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| 224 | memcpy(pBaseDestRem + prePosVertexSize,
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| 225 | pBaseSrc + postPosVertexOffset, postPosVertexSize);
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| 226 | pBaseDestRem += newRemainderBuffer->getVertexSize();
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| 227 |
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| 228 | pBaseSrc += vbuf->getVertexSize();
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| 229 |
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| 230 | } // next vertex
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| 231 | }
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| 232 | else
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| 233 | {
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| 234 | // Unshared buffer, can block copy the whole thing
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| 235 | memcpy(pDest, pBaseSrc, vbuf->getSizeInBytes());
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| 236 | memcpy(pDest2, pBaseSrc, vbuf->getSizeInBytes());
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| 237 | }
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| 238 |
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| 239 | vbuf->unlock();
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| 240 | newPosBuffer->unlock();
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| 241 | if (wasSharedBuffer)
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| 242 | newRemainderBuffer->unlock();
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| 243 |
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| 244 | // At this stage, he original vertex buffer is going to be destroyed
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| 245 | // So we should force the deallocation of any temporary copies
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| 246 | HardwareBufferManager::getSingleton()._forceReleaseBufferCopies(vbuf);
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| 247 |
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| 248 | if (useVertexPrograms)
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| 249 | {
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| 250 | // Now it's time to set up the w buffer
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| 251 | hardwareShadowVolWBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
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| 252 | sizeof(float), newVertexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
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| 253 | // Fill the first half with 1.0, second half with 0.0
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| 254 | pDest = static_cast<float*>(
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| 255 | hardwareShadowVolWBuffer->lock(HardwareBuffer::HBL_DISCARD));
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| 256 | for (v = 0; v < oldVertexCount; ++v)
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| 257 | {
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| 258 | *pDest++ = 1.0f;
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| 259 | }
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| 260 | for (v = 0; v < oldVertexCount; ++v)
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| 261 | {
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| 262 | *pDest++ = 0.0f;
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| 263 | }
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| 264 | hardwareShadowVolWBuffer->unlock();
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| 265 | }
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| 266 |
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| 267 | unsigned short newPosBufferSource;
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| 268 | if (wasSharedBuffer)
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| 269 | {
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| 270 | // Get the a new buffer binding index
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| 271 | newPosBufferSource= vertexBufferBinding->getNextIndex();
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| 272 | // Re-bind the old index to the remainder buffer
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| 273 | vertexBufferBinding->setBinding(posOldSource, newRemainderBuffer);
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| 274 | }
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| 275 | else
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| 276 | {
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| 277 | // We can just re-use the same source idex for the new position buffer
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| 278 | newPosBufferSource = posOldSource;
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| 279 | }
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| 280 | // Bind the new position buffer
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| 281 | vertexBufferBinding->setBinding(newPosBufferSource, newPosBuffer);
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| 282 |
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| 283 | // Now, alter the vertex declaration to change the position source
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| 284 | // and the offsets of elements using the same buffer
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| 285 | VertexDeclaration::VertexElementList::const_iterator elemi =
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| 286 | vertexDeclaration->getElements().begin();
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| 287 | VertexDeclaration::VertexElementList::const_iterator elemiend =
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| 288 | vertexDeclaration->getElements().end();
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| 289 | unsigned short idx;
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| 290 | for(idx = 0; elemi != elemiend; ++elemi, ++idx)
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| 291 | {
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| 292 | if (&(*elemi) == posElem)
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| 293 | {
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| 294 | // Modify position to point at new position buffer
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| 295 | vertexDeclaration->modifyElement(
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| 296 | idx,
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| 297 | newPosBufferSource, // new source buffer
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| 298 | 0, // no offset now
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| 299 | VET_FLOAT3,
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| 300 | VES_POSITION);
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| 301 | }
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| 302 | else if (wasSharedBuffer &&
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| 303 | elemi->getSource() == posOldSource &&
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| 304 | elemi->getOffset() > prePosVertexSize )
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| 305 | {
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| 306 | // This element came after position, remove the position's
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| 307 | // size
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| 308 | vertexDeclaration->modifyElement(
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| 309 | idx,
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| 310 | posOldSource, // same old source
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| 311 | elemi->getOffset() - posElem->getSize(), // less offset now
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| 312 | elemi->getType(),
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| 313 | elemi->getSemantic(),
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| 314 | elemi->getIndex());
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| 315 |
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| 316 | }
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| 317 |
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| 318 | }
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| 319 |
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| 320 |
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| 321 | // Note that we don't change vertexCount, because the other buffer(s) are still the same
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| 322 | // size after all
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| 323 |
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| 324 |
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| 325 | }
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| 326 | }
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| 327 | //-----------------------------------------------------------------------
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| 328 | void VertexData::reorganiseBuffers(VertexDeclaration* newDeclaration, const BufferUsageList& bufferUsages)
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| 329 | {
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| 330 | // Firstly, close up any gaps in the buffer sources which might have arisen
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| 331 | newDeclaration->closeGapsInSource();
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| 332 |
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| 333 | // Build up a list of both old and new elements in each buffer
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| 334 | unsigned short buf = 0;
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| 335 | std::vector<void*> oldBufferLocks;
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| 336 | std::vector<size_t> oldBufferVertexSizes;
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| 337 | std::vector<void*> newBufferLocks;
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| 338 | std::vector<size_t> newBufferVertexSizes;
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| 339 | VertexBufferBinding* newBinding =
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| 340 | HardwareBufferManager::getSingleton().createVertexBufferBinding();
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| 341 | const VertexBufferBinding::VertexBufferBindingMap& oldBindingMap = vertexBufferBinding->getBindings();
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| 342 | VertexBufferBinding::VertexBufferBindingMap::const_iterator itBinding;
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| 343 |
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| 344 | // Pre-allocate old buffer locks
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| 345 | if (!oldBindingMap.empty())
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| 346 | {
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| 347 | size_t count = oldBindingMap.rbegin()->first + 1;
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| 348 | oldBufferLocks.resize(count);
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| 349 | oldBufferVertexSizes.resize(count);
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| 350 | }
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| 351 | // Lock all the old buffers for reading
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| 352 | for (itBinding = oldBindingMap.begin(); itBinding != oldBindingMap.end(); ++itBinding)
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| 353 | {
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| 354 | assert(itBinding->second->getNumVertices() >= vertexCount);
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| 355 |
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| 356 | oldBufferVertexSizes[itBinding->first] =
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| 357 | itBinding->second->getVertexSize();
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| 358 | oldBufferLocks[itBinding->first] =
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| 359 | itBinding->second->lock(
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| 360 | HardwareBuffer::HBL_READ_ONLY);
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| 361 | }
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| 362 |
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| 363 | // Create new buffers and lock all for writing
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| 364 | buf = 0;
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| 365 | while (!newDeclaration->findElementsBySource(buf).empty())
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| 366 | {
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| 367 | size_t vertexSize = newDeclaration->getVertexSize(buf);
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| 368 |
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| 369 | HardwareVertexBufferSharedPtr vbuf =
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| 370 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 371 | vertexSize,
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| 372 | vertexCount,
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| 373 | bufferUsages[buf]);
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| 374 | newBinding->setBinding(buf, vbuf);
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| 375 |
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| 376 | newBufferVertexSizes.push_back(vertexSize);
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| 377 | newBufferLocks.push_back(
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| 378 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 379 | buf++;
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| 380 | }
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| 381 |
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| 382 | // Map from new to old elements
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| 383 | typedef std::map<const VertexElement*, const VertexElement*> NewToOldElementMap;
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| 384 | NewToOldElementMap newToOldElementMap;
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| 385 | const VertexDeclaration::VertexElementList& newElemList = newDeclaration->getElements();
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| 386 | VertexDeclaration::VertexElementList::const_iterator ei, eiend;
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| 387 | eiend = newElemList.end();
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| 388 | for (ei = newElemList.begin(); ei != eiend; ++ei)
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| 389 | {
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| 390 | // Find corresponding old element
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| 391 | const VertexElement* oldElem =
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| 392 | vertexDeclaration->findElementBySemantic(
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| 393 | (*ei).getSemantic(), (*ei).getIndex());
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| 394 | if (!oldElem)
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| 395 | {
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| 396 | // Error, cannot create new elements with this method
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| 397 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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| 398 | "Element not found in old vertex declaration",
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| 399 | "VertexData::reorganiseBuffers");
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| 400 | }
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| 401 | newToOldElementMap[&(*ei)] = oldElem;
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| 402 | }
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| 403 | // Now iterate over the new buffers, pulling data out of the old ones
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| 404 | // For each vertex
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| 405 | for (size_t v = 0; v < vertexCount; ++v)
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| 406 | {
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| 407 | // For each (new) element
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| 408 | for (ei = newElemList.begin(); ei != eiend; ++ei)
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| 409 | {
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| 410 | const VertexElement* newElem = &(*ei);
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| 411 | NewToOldElementMap::iterator noi = newToOldElementMap.find(newElem);
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| 412 | const VertexElement* oldElem = noi->second;
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| 413 | unsigned short oldBufferNo = oldElem->getSource();
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| 414 | unsigned short newBufferNo = newElem->getSource();
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| 415 | void* pSrcBase = static_cast<void*>(
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| 416 | static_cast<unsigned char*>(oldBufferLocks[oldBufferNo])
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| 417 | + v * oldBufferVertexSizes[oldBufferNo]);
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| 418 | void* pDstBase = static_cast<void*>(
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| 419 | static_cast<unsigned char*>(newBufferLocks[newBufferNo])
|
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| 420 | + v * newBufferVertexSizes[newBufferNo]);
|
---|
| 421 | void *pSrc, *pDst;
|
---|
| 422 | oldElem->baseVertexPointerToElement(pSrcBase, &pSrc);
|
---|
| 423 | newElem->baseVertexPointerToElement(pDstBase, &pDst);
|
---|
| 424 |
|
---|
| 425 | memcpy(pDst, pSrc, newElem->getSize());
|
---|
| 426 |
|
---|
| 427 | }
|
---|
| 428 | }
|
---|
| 429 |
|
---|
| 430 | // Unlock all buffers
|
---|
| 431 | for (itBinding = oldBindingMap.begin(); itBinding != oldBindingMap.end(); ++itBinding)
|
---|
| 432 | {
|
---|
| 433 | itBinding->second->unlock();
|
---|
| 434 | }
|
---|
| 435 | for (buf = 0; buf < newBinding->getBufferCount(); ++buf)
|
---|
| 436 | {
|
---|
| 437 | newBinding->getBuffer(buf)->unlock();
|
---|
| 438 | }
|
---|
| 439 |
|
---|
| 440 | // Delete old binding & declaration
|
---|
| 441 | HardwareBufferManager::getSingleton().
|
---|
| 442 | destroyVertexBufferBinding(vertexBufferBinding);
|
---|
| 443 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(vertexDeclaration);
|
---|
| 444 |
|
---|
| 445 | // Assign new binding and declaration
|
---|
| 446 | vertexDeclaration = newDeclaration;
|
---|
| 447 | vertexBufferBinding = newBinding;
|
---|
| 448 |
|
---|
| 449 | }
|
---|
| 450 | //-----------------------------------------------------------------------
|
---|
| 451 | void VertexData::reorganiseBuffers(VertexDeclaration* newDeclaration)
|
---|
| 452 | {
|
---|
| 453 | // Derive the buffer usages from looking at where the source has come
|
---|
| 454 | // from
|
---|
| 455 | BufferUsageList usages;
|
---|
| 456 | for (unsigned short b = 0; b <= newDeclaration->getMaxSource(); ++b)
|
---|
| 457 | {
|
---|
| 458 | VertexDeclaration::VertexElementList destElems = newDeclaration->findElementsBySource(b);
|
---|
| 459 | // Initialise with most restrictive version
|
---|
| 460 | // (not really a usable option, but these flags will be removed)
|
---|
| 461 | HardwareBuffer::Usage final = static_cast<HardwareBuffer::Usage>(
|
---|
| 462 | HardwareBuffer::HBU_STATIC_WRITE_ONLY | HardwareBuffer::HBU_DISCARDABLE);
|
---|
| 463 | VertexDeclaration::VertexElementList::iterator v;
|
---|
| 464 | for (v = destElems.begin(); v != destElems.end(); ++v)
|
---|
| 465 | {
|
---|
| 466 | VertexElement& destelem = *v;
|
---|
| 467 | // get source
|
---|
| 468 | const VertexElement* srcelem =
|
---|
| 469 | vertexDeclaration->findElementBySemantic(
|
---|
| 470 | destelem.getSemantic(), destelem.getIndex());
|
---|
| 471 | // get buffer
|
---|
| 472 | HardwareVertexBufferSharedPtr srcbuf =
|
---|
| 473 | vertexBufferBinding->getBuffer(srcelem->getIndex());
|
---|
| 474 | // improve flexibility only
|
---|
| 475 | if (srcbuf->getUsage() & HardwareBuffer::HBU_DYNAMIC)
|
---|
| 476 | {
|
---|
| 477 | // remove static
|
---|
| 478 | final = static_cast<HardwareBuffer::Usage>(
|
---|
| 479 | final & ~HardwareBuffer::HBU_STATIC);
|
---|
| 480 | // add dynamic
|
---|
| 481 | final = static_cast<HardwareBuffer::Usage>(
|
---|
| 482 | final | HardwareBuffer::HBU_DYNAMIC);
|
---|
| 483 | }
|
---|
| 484 | if (!(srcbuf->getUsage() & HardwareBuffer::HBU_WRITE_ONLY))
|
---|
| 485 | {
|
---|
| 486 | // remove write only
|
---|
| 487 | final = static_cast<HardwareBuffer::Usage>(
|
---|
| 488 | final & ~HardwareBuffer::HBU_WRITE_ONLY);
|
---|
| 489 | }
|
---|
| 490 | if (!(srcbuf->getUsage() & HardwareBuffer::HBU_DISCARDABLE))
|
---|
| 491 | {
|
---|
| 492 | // remove discardable
|
---|
| 493 | final = static_cast<HardwareBuffer::Usage>(
|
---|
| 494 | final & ~HardwareBuffer::HBU_DISCARDABLE);
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | }
|
---|
| 498 | usages.push_back(final);
|
---|
| 499 | }
|
---|
| 500 | // Call specific method
|
---|
| 501 | reorganiseBuffers(newDeclaration, usages);
|
---|
| 502 |
|
---|
| 503 | }
|
---|
| 504 | //-----------------------------------------------------------------------
|
---|
| 505 | void VertexData::convertPackedColour(
|
---|
| 506 | VertexElementType srcType, VertexElementType destType)
|
---|
| 507 | {
|
---|
| 508 | if (destType != VET_COLOUR_ABGR && destType != VET_COLOUR_ARGB)
|
---|
| 509 | {
|
---|
| 510 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 511 | "Invalid destType parameter", "VertexData::convertPackedColour");
|
---|
| 512 | }
|
---|
| 513 | if (srcType != VET_COLOUR_ABGR && srcType != VET_COLOUR_ARGB)
|
---|
| 514 | {
|
---|
| 515 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
| 516 | "Invalid srcType parameter", "VertexData::convertPackedColour");
|
---|
| 517 | }
|
---|
| 518 |
|
---|
| 519 | const VertexBufferBinding::VertexBufferBindingMap& bindMap =
|
---|
| 520 | vertexBufferBinding->getBindings();
|
---|
| 521 | VertexBufferBinding::VertexBufferBindingMap::const_iterator bindi;
|
---|
| 522 | for (bindi = bindMap.begin(); bindi != bindMap.end(); ++bindi)
|
---|
| 523 | {
|
---|
| 524 | VertexDeclaration::VertexElementList elems =
|
---|
| 525 | vertexDeclaration->findElementsBySource(bindi->first);
|
---|
| 526 | bool conversionNeeded = false;
|
---|
| 527 | VertexDeclaration::VertexElementList::iterator elemi;
|
---|
| 528 | for (elemi = elems.begin(); elemi != elems.end(); ++elemi)
|
---|
| 529 | {
|
---|
| 530 | VertexElement& elem = *elemi;
|
---|
| 531 | if (elem.getType() == VET_COLOUR ||
|
---|
| 532 | ((elem.getType() == VET_COLOUR_ABGR || elem.getType() == VET_COLOUR_ARGB)
|
---|
| 533 | && elem.getType() != destType))
|
---|
| 534 | {
|
---|
| 535 | conversionNeeded = true;
|
---|
| 536 | }
|
---|
| 537 | }
|
---|
| 538 |
|
---|
| 539 | if (conversionNeeded)
|
---|
| 540 | {
|
---|
| 541 | void* pBase = bindi->second->lock(HardwareBuffer::HBL_NORMAL);
|
---|
| 542 |
|
---|
| 543 | for (size_t v = 0; v < bindi->second->getNumVertices(); ++v)
|
---|
| 544 | {
|
---|
| 545 |
|
---|
| 546 | for (elemi = elems.begin(); elemi != elems.end(); ++elemi)
|
---|
| 547 | {
|
---|
| 548 | VertexElement& elem = *elemi;
|
---|
| 549 | VertexElementType currType = (elem.getType() == VET_COLOUR) ?
|
---|
| 550 | srcType : elem.getType();
|
---|
| 551 | if (elem.getType() == VET_COLOUR ||
|
---|
| 552 | ((elem.getType() == VET_COLOUR_ABGR || elem.getType() == VET_COLOUR_ARGB)
|
---|
| 553 | && elem.getType() != destType))
|
---|
| 554 | {
|
---|
| 555 | uint32* pRGBA;
|
---|
| 556 | elem.baseVertexPointerToElement(pBase, &pRGBA);
|
---|
| 557 | VertexElement::convertColourValue(currType, destType, pRGBA);
|
---|
| 558 | }
|
---|
| 559 | }
|
---|
| 560 | pBase = static_cast<void*>(
|
---|
| 561 | static_cast<char*>(pBase) + bindi->second->getVertexSize());
|
---|
| 562 | }
|
---|
| 563 | bindi->second->unlock();
|
---|
| 564 |
|
---|
| 565 | // Modify the elements to reflect the changed type
|
---|
| 566 | const VertexDeclaration::VertexElementList& allelems =
|
---|
| 567 | vertexDeclaration->getElements();
|
---|
| 568 | VertexDeclaration::VertexElementList::const_iterator ai;
|
---|
| 569 | unsigned short elemIndex = 0;
|
---|
| 570 | for (ai = allelems.begin(); ai != allelems.end(); ++ai, ++elemIndex)
|
---|
| 571 | {
|
---|
| 572 | const VertexElement& elem = *ai;
|
---|
| 573 | if (elem.getType() == VET_COLOUR ||
|
---|
| 574 | ((elem.getType() == VET_COLOUR_ABGR || elem.getType() == VET_COLOUR_ARGB)
|
---|
| 575 | && elem.getType() != destType))
|
---|
| 576 | {
|
---|
| 577 | vertexDeclaration->modifyElement(elemIndex,
|
---|
| 578 | elem.getSource(), elem.getOffset(), destType,
|
---|
| 579 | elem.getSemantic(), elem.getIndex());
|
---|
| 580 | }
|
---|
| 581 | }
|
---|
| 582 |
|
---|
| 583 | }
|
---|
| 584 |
|
---|
| 585 |
|
---|
| 586 | } // each buffer
|
---|
| 587 |
|
---|
| 588 |
|
---|
| 589 | }
|
---|
| 590 | //-----------------------------------------------------------------------
|
---|
| 591 | void VertexData::allocateHardwareAnimationElements(ushort count)
|
---|
| 592 | {
|
---|
| 593 | // Find first free texture coord set
|
---|
| 594 | unsigned short texCoord = 0;
|
---|
| 595 | const VertexDeclaration::VertexElementList& vel = vertexDeclaration->getElements();
|
---|
| 596 | for (VertexDeclaration::VertexElementList::const_iterator i = vel.begin();
|
---|
| 597 | i != vel.end(); ++i)
|
---|
| 598 | {
|
---|
| 599 | const VertexElement& el = *i;
|
---|
| 600 | if (el.getSemantic() == VES_TEXTURE_COORDINATES)
|
---|
| 601 | {
|
---|
| 602 | ++texCoord;
|
---|
| 603 | }
|
---|
| 604 | }
|
---|
| 605 | assert(texCoord <= OGRE_MAX_TEXTURE_COORD_SETS);
|
---|
| 606 |
|
---|
| 607 | // Increase to correct size
|
---|
| 608 | for (ushort c = hwAnimationDataList.size(); c < count; ++c)
|
---|
| 609 | {
|
---|
| 610 | // Create a new 3D texture coordinate set
|
---|
| 611 | HardwareAnimationData data;
|
---|
| 612 | data.targetVertexElement = &(vertexDeclaration->addElement(
|
---|
| 613 | vertexBufferBinding->getNextIndex(), 0, VET_FLOAT3, VES_TEXTURE_COORDINATES, texCoord++));
|
---|
| 614 |
|
---|
| 615 | hwAnimationDataList.push_back(data);
|
---|
| 616 | // Vertex buffer will not be bound yet, we expect this to be done by the
|
---|
| 617 | // caller when it becomes appropriate (e.g. through a VertexAnimationTrack)
|
---|
| 618 | }
|
---|
| 619 | }
|
---|
| 620 | //-----------------------------------------------------------------------
|
---|
| 621 | //-----------------------------------------------------------------------
|
---|
| 622 | IndexData::IndexData()
|
---|
| 623 | {
|
---|
| 624 | indexCount = 0;
|
---|
| 625 | indexStart = 0;
|
---|
| 626 |
|
---|
| 627 | }
|
---|
| 628 | //-----------------------------------------------------------------------
|
---|
| 629 | IndexData::~IndexData()
|
---|
| 630 | {
|
---|
| 631 | }
|
---|
| 632 | //-----------------------------------------------------------------------
|
---|
| 633 | IndexData* IndexData::clone(bool copyData) const
|
---|
| 634 | {
|
---|
| 635 | IndexData* dest = new IndexData();
|
---|
| 636 | if (indexBuffer.get())
|
---|
| 637 | {
|
---|
| 638 | if (copyData)
|
---|
| 639 | {
|
---|
| 640 | dest->indexBuffer = HardwareBufferManager::getSingleton().
|
---|
| 641 | createIndexBuffer(indexBuffer->getType(), indexBuffer->getNumIndexes(),
|
---|
| 642 | indexBuffer->getUsage(), indexBuffer->hasShadowBuffer());
|
---|
| 643 | dest->indexBuffer->copyData(*indexBuffer, 0, 0, indexBuffer->getSizeInBytes(), true);
|
---|
| 644 | }
|
---|
| 645 | else
|
---|
| 646 | {
|
---|
| 647 | dest->indexBuffer = indexBuffer;
|
---|
| 648 | }
|
---|
| 649 | }
|
---|
| 650 | dest->indexCount = indexCount;
|
---|
| 651 | dest->indexStart = indexStart;
|
---|
| 652 | return dest;
|
---|
| 653 | }
|
---|
| 654 | //-----------------------------------------------------------------------
|
---|
| 655 | //-----------------------------------------------------------------------
|
---|
| 656 | // Local Utility class for vertex cache optimizer
|
---|
| 657 | class Triangle
|
---|
| 658 | {
|
---|
| 659 | public:
|
---|
| 660 | enum EdgeMatchType {
|
---|
| 661 | AB, BC, CA, ANY, NONE
|
---|
| 662 | };
|
---|
| 663 |
|
---|
| 664 | union {
|
---|
| 665 | struct {
|
---|
| 666 | uint32 a, b, c;
|
---|
| 667 | };
|
---|
| 668 | uint32 val[3];
|
---|
| 669 | };
|
---|
| 670 |
|
---|
| 671 | inline Triangle()
|
---|
| 672 | {
|
---|
| 673 | }
|
---|
| 674 |
|
---|
| 675 | inline Triangle( uint32 ta, uint32 tb, uint32 tc )
|
---|
| 676 | : a( ta ), b( tb ), c( tc )
|
---|
| 677 | {
|
---|
| 678 | }
|
---|
| 679 |
|
---|
| 680 | inline Triangle( uint32 t[3] )
|
---|
| 681 | : a( t[0] ), b( t[1] ), c( t[2] )
|
---|
| 682 | {
|
---|
| 683 | }
|
---|
| 684 |
|
---|
| 685 | inline Triangle( const Triangle& t )
|
---|
| 686 | : a( t.a ), b( t.b ), c( t.c )
|
---|
| 687 | {
|
---|
| 688 | }
|
---|
| 689 |
|
---|
| 690 | inline bool sharesEdge(const Triangle& t) const
|
---|
| 691 | {
|
---|
| 692 | return( a == t.a && b == t.c ||
|
---|
| 693 | a == t.b && b == t.a ||
|
---|
| 694 | a == t.c && b == t.b ||
|
---|
| 695 | b == t.a && c == t.c ||
|
---|
| 696 | b == t.b && c == t.a ||
|
---|
| 697 | b == t.c && c == t.b ||
|
---|
| 698 | c == t.a && a == t.c ||
|
---|
| 699 | c == t.b && a == t.a ||
|
---|
| 700 | c == t.c && a == t.b );
|
---|
| 701 | }
|
---|
| 702 |
|
---|
| 703 | inline bool sharesEdge(const uint32 ea, const uint32 eb, const Triangle& t) const
|
---|
| 704 | {
|
---|
| 705 | return( ea == t.a && eb == t.c ||
|
---|
| 706 | ea == t.b && eb == t.a ||
|
---|
| 707 | ea == t.c && eb == t.b );
|
---|
| 708 | }
|
---|
| 709 |
|
---|
| 710 | inline bool sharesEdge(const EdgeMatchType edge, const Triangle& t) const
|
---|
| 711 | {
|
---|
| 712 | if (edge == AB)
|
---|
| 713 | return sharesEdge(a, b, t);
|
---|
| 714 | else if (edge == BC)
|
---|
| 715 | return sharesEdge(b, c, t);
|
---|
| 716 | else if (edge == CA)
|
---|
| 717 | return sharesEdge(c, a, t);
|
---|
| 718 | else
|
---|
| 719 | return (edge == ANY) == sharesEdge(t);
|
---|
| 720 | }
|
---|
| 721 |
|
---|
| 722 | inline EdgeMatchType endoSharedEdge(const Triangle& t) const
|
---|
| 723 | {
|
---|
| 724 | if (sharesEdge(a, b, t)) return AB;
|
---|
| 725 | if (sharesEdge(b, c, t)) return BC;
|
---|
| 726 | if (sharesEdge(c, a, t)) return CA;
|
---|
| 727 | return NONE;
|
---|
| 728 | }
|
---|
| 729 |
|
---|
| 730 | inline EdgeMatchType exoSharedEdge(const Triangle& t) const
|
---|
| 731 | {
|
---|
| 732 | return t.endoSharedEdge(*this);
|
---|
| 733 | }
|
---|
| 734 |
|
---|
| 735 | inline void shiftClockwise()
|
---|
| 736 | {
|
---|
| 737 | uint32 t = a;
|
---|
| 738 | a = c;
|
---|
| 739 | c = b;
|
---|
| 740 | b = t;
|
---|
| 741 | }
|
---|
| 742 |
|
---|
| 743 | inline void shiftCounterClockwise()
|
---|
| 744 | {
|
---|
| 745 | uint32 t = a;
|
---|
| 746 | a = b;
|
---|
| 747 | b = c;
|
---|
| 748 | c = t;
|
---|
| 749 | }
|
---|
| 750 | };
|
---|
| 751 | //-----------------------------------------------------------------------
|
---|
| 752 | //-----------------------------------------------------------------------
|
---|
| 753 | void IndexData::optimiseVertexCacheTriList(void)
|
---|
| 754 | {
|
---|
| 755 | if (indexBuffer->isLocked()) return;
|
---|
| 756 |
|
---|
| 757 | void *buffer = indexBuffer->lock(HardwareBuffer::HBL_NORMAL);
|
---|
| 758 |
|
---|
| 759 | Triangle* triangles;
|
---|
| 760 | uint32 *dest;
|
---|
| 761 |
|
---|
| 762 | size_t nIndexes = indexCount;
|
---|
| 763 | size_t nTriangles = nIndexes / 3;
|
---|
| 764 | size_t i, j;
|
---|
| 765 | uint16 *source;
|
---|
| 766 |
|
---|
| 767 | if (indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT)
|
---|
| 768 | {
|
---|
| 769 | triangles = new Triangle[nTriangles];
|
---|
| 770 | source = (uint16 *)buffer;
|
---|
| 771 | dest = (uint32 *)triangles;
|
---|
| 772 | for (i = 0; i < nIndexes; ++i) dest[i] = source[i];
|
---|
| 773 | }
|
---|
| 774 | else
|
---|
| 775 | triangles = (Triangle*)buffer;
|
---|
| 776 |
|
---|
| 777 | // sort triangles based on shared edges
|
---|
| 778 | uint32 *destlist = new uint32[nTriangles];
|
---|
| 779 | unsigned char *visited = new unsigned char[nTriangles];
|
---|
| 780 |
|
---|
| 781 | for (i = 0; i < nTriangles; ++i) visited[i] = 0;
|
---|
| 782 |
|
---|
| 783 | uint32 start = 0, ti = 0, destcount = 0;
|
---|
| 784 |
|
---|
| 785 | bool found = false;
|
---|
| 786 | for (i = 0; i < nTriangles; ++i)
|
---|
| 787 | {
|
---|
| 788 | if (found)
|
---|
| 789 | found = false;
|
---|
| 790 | else
|
---|
| 791 | {
|
---|
| 792 | while (visited[start++]);
|
---|
| 793 | ti = start - 1;
|
---|
| 794 | }
|
---|
| 795 |
|
---|
| 796 | destlist[destcount++] = ti;
|
---|
| 797 | visited[ti] = 1;
|
---|
| 798 |
|
---|
| 799 | for (j = start; j < nTriangles; ++j)
|
---|
| 800 | {
|
---|
| 801 | if (visited[j]) continue;
|
---|
| 802 |
|
---|
| 803 | if (triangles[ti].sharesEdge(triangles[j]))
|
---|
| 804 | {
|
---|
| 805 | found = true;
|
---|
| 806 | ti = static_cast<uint32>(j);
|
---|
| 807 | break;
|
---|
| 808 | }
|
---|
| 809 | }
|
---|
| 810 | }
|
---|
| 811 |
|
---|
| 812 | if (indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT)
|
---|
| 813 | {
|
---|
| 814 | // reorder the indexbuffer
|
---|
| 815 | j = 0;
|
---|
| 816 | for (i = 0; i < nTriangles; ++i)
|
---|
| 817 | {
|
---|
| 818 | Triangle *t = &triangles[destlist[i]];
|
---|
| 819 | source[j++] = t->a;
|
---|
| 820 | source[j++] = t->b;
|
---|
| 821 | source[j++] = t->c;
|
---|
| 822 | }
|
---|
| 823 | delete[] triangles;
|
---|
| 824 | }
|
---|
| 825 | else
|
---|
| 826 | {
|
---|
| 827 | uint32 *reflist = new uint32[nTriangles];
|
---|
| 828 |
|
---|
| 829 | // fill the referencebuffer
|
---|
| 830 | for (i = 0; i < nTriangles; ++i)
|
---|
| 831 | reflist[destlist[i]] = static_cast<uint32>(i);
|
---|
| 832 |
|
---|
| 833 | // reorder the indexbuffer
|
---|
| 834 | for (i = 0; i < nTriangles; ++i)
|
---|
| 835 | {
|
---|
| 836 | j = destlist[i];
|
---|
| 837 | if (i == j) continue; // do not move triangle
|
---|
| 838 |
|
---|
| 839 | // swap triangles
|
---|
| 840 |
|
---|
| 841 | Triangle t = triangles[i];
|
---|
| 842 | triangles[i] = triangles[j];
|
---|
| 843 | triangles[j] = t;
|
---|
| 844 |
|
---|
| 845 | // change reference
|
---|
| 846 | destlist[reflist[i]] = static_cast<uint32>(j);
|
---|
| 847 | // destlist[i] = i; // not needed, it will not be used
|
---|
| 848 | }
|
---|
| 849 |
|
---|
| 850 | delete[] reflist;
|
---|
| 851 | }
|
---|
| 852 |
|
---|
| 853 | delete[] destlist;
|
---|
| 854 | delete[] visited;
|
---|
| 855 |
|
---|
| 856 | indexBuffer->unlock();
|
---|
| 857 | }
|
---|
| 858 | //-----------------------------------------------------------------------
|
---|
| 859 | //-----------------------------------------------------------------------
|
---|
| 860 | void VertexCacheProfiler::profile(const HardwareIndexBufferSharedPtr indexBuffer) {
|
---|
| 861 | if (indexBuffer->isLocked()) return;
|
---|
| 862 |
|
---|
| 863 | uint16 *shortbuffer = (uint16 *)indexBuffer->lock(HardwareBuffer::HBL_READ_ONLY);
|
---|
| 864 |
|
---|
| 865 | if (indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT)
|
---|
| 866 | for (unsigned int i = 0; i < indexBuffer->getNumIndexes(); ++i)
|
---|
| 867 | inCache(shortbuffer[i]);
|
---|
| 868 | else
|
---|
| 869 | {
|
---|
| 870 | uint32 *buffer = (uint32 *)shortbuffer;
|
---|
| 871 | for (unsigned int i = 0; i < indexBuffer->getNumIndexes(); ++i)
|
---|
| 872 | inCache(buffer[i]);
|
---|
| 873 | }
|
---|
| 874 |
|
---|
| 875 | indexBuffer->unlock();
|
---|
| 876 | }
|
---|
| 877 |
|
---|
| 878 | //-----------------------------------------------------------------------
|
---|
| 879 | bool VertexCacheProfiler::inCache(unsigned int index)
|
---|
| 880 | {
|
---|
| 881 | for (unsigned int i = 0; i < buffersize; ++i)
|
---|
| 882 | {
|
---|
| 883 | if (index == cache[i])
|
---|
| 884 | {
|
---|
| 885 | hit++;
|
---|
| 886 | return true;
|
---|
| 887 | }
|
---|
| 888 | }
|
---|
| 889 |
|
---|
| 890 | miss++;
|
---|
| 891 | cache[tail++] = index;
|
---|
| 892 | tail %= size;
|
---|
| 893 |
|
---|
| 894 | if (buffersize < size) buffersize++;
|
---|
| 895 |
|
---|
| 896 | return false;
|
---|
| 897 | }
|
---|
| 898 |
|
---|
| 899 |
|
---|
| 900 | }
|
---|