[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreVertexIndexData.h"
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| 27 | #include "OgreHardwareBufferManager.h"
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| 28 | #include "OgreHardwareVertexBuffer.h"
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| 29 | #include "OgreHardwareIndexBuffer.h"
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| 30 | #include "OgreVector3.h"
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| 31 | #include "OgreAxisAlignedBox.h"
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| 32 | #include "OgreRoot.h"
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| 33 | #include "OgreRenderSystem.h"
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| 34 | #include "OgreException.h"
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| 35 |
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| 36 | namespace Ogre {
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| 37 |
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| 38 | //-----------------------------------------------------------------------
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| 39 | VertexData::VertexData()
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| 40 | {
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| 41 | vertexBufferBinding = HardwareBufferManager::getSingleton().
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| 42 | createVertexBufferBinding();
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| 43 | vertexDeclaration = HardwareBufferManager::getSingleton().
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| 44 | createVertexDeclaration();
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| 45 | vertexCount = 0;
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| 46 | vertexStart = 0;
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| 47 |
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| 48 | }
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| 49 | //-----------------------------------------------------------------------
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| 50 | VertexData::~VertexData()
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| 51 | {
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| 52 | HardwareBufferManager::getSingleton().
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| 53 | destroyVertexBufferBinding(vertexBufferBinding);
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| 54 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(vertexDeclaration);
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| 55 |
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| 56 | }
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| 57 | //-----------------------------------------------------------------------
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| 58 | VertexData* VertexData::clone(bool copyData) const
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| 59 | {
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| 60 | VertexData* dest = new VertexData();
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| 61 |
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| 62 | // Copy vertex buffers in turn
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| 63 | const VertexBufferBinding::VertexBufferBindingMap bindings =
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| 64 | this->vertexBufferBinding->getBindings();
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| 65 | VertexBufferBinding::VertexBufferBindingMap::const_iterator vbi, vbend;
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| 66 | vbend = bindings.end();
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| 67 | for (vbi = bindings.begin(); vbi != vbend; ++vbi)
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| 68 | {
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| 69 | HardwareVertexBufferSharedPtr srcbuf = vbi->second;
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| 70 | HardwareVertexBufferSharedPtr dstBuf;
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| 71 | if (copyData)
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| 72 | {
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| 73 | // create new buffer with the same settings
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| 74 | dstBuf =
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| 75 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 76 | srcbuf->getVertexSize(), srcbuf->getNumVertices(), srcbuf->getUsage(),
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| 77 | srcbuf->hasShadowBuffer());
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| 78 |
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| 79 | // copy data
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| 80 | dstBuf->copyData(*srcbuf, 0, 0, srcbuf->getSizeInBytes(), true);
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| 81 | }
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| 82 | else
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| 83 | {
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| 84 | // don't copy, point at existing buffer
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| 85 | dstBuf = srcbuf;
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| 86 | }
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| 87 |
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| 88 | // Copy binding
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| 89 | dest->vertexBufferBinding->setBinding(vbi->first, dstBuf);
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| 90 | }
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| 91 |
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| 92 | // Basic vertex info
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| 93 | dest->vertexStart = this->vertexStart;
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| 94 | dest->vertexCount = this->vertexCount;
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| 95 | // Copy elements
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| 96 | const VertexDeclaration::VertexElementList elems =
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| 97 | this->vertexDeclaration->getElements();
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| 98 | VertexDeclaration::VertexElementList::const_iterator ei, eiend;
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| 99 | eiend = elems.end();
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| 100 | for (ei = elems.begin(); ei != eiend; ++ei)
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| 101 | {
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| 102 | dest->vertexDeclaration->addElement(
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| 103 | ei->getSource(),
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| 104 | ei->getOffset(),
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| 105 | ei->getType(),
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| 106 | ei->getSemantic(),
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| 107 | ei->getIndex() );
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| 108 | }
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| 109 |
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| 110 |
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| 111 | return dest;
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| 112 | }
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| 113 | //-----------------------------------------------------------------------
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| 114 | void VertexData::prepareForShadowVolume(void)
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| 115 | {
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| 116 | /* NOTE
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| 117 | I would dearly, dearly love to just use a 4D position buffer in order to
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| 118 | store the extra 'w' value I need to differentiate between extruded and
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| 119 | non-extruded sections of the buffer, so that vertex programs could use that.
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| 120 | Hey, it works fine for GL. However, D3D9 in it's infinite stupidity, does not
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| 121 | support 4d position vertices in the fixed-function pipeline. If you use them,
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| 122 | you just see nothing. Since we can't know whether the application is going to use
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| 123 | fixed function or vertex programs, we have to stick to 3d position vertices and
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| 124 | store the 'w' in a separate 1D texture coordinate buffer, which is only used
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| 125 | when rendering the shadow.
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| 126 | */
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| 127 |
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| 128 | // Upfront, lets check whether we have vertex program capability
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| 129 | RenderSystem* rend = Root::getSingleton().getRenderSystem();
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| 130 | bool useVertexPrograms = false;
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| 131 | if (rend && rend->getCapabilities()->hasCapability(RSC_VERTEX_PROGRAM))
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| 132 | {
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| 133 | useVertexPrograms = true;
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| 134 | }
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| 135 |
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| 136 |
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| 137 | // Look for a position element
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| 138 | const VertexElement* posElem = vertexDeclaration->findElementBySemantic(VES_POSITION);
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| 139 | if (posElem)
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| 140 | {
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| 141 | size_t v;
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| 142 | unsigned posOldSource = posElem->getSource();
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| 143 |
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| 144 | HardwareVertexBufferSharedPtr vbuf = vertexBufferBinding->getBuffer(posOldSource);
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| 145 | bool wasSharedBuffer = false;
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| 146 | // Are there other elements in the buffer except for the position?
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| 147 | if (vbuf->getVertexSize() > posElem->getSize())
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| 148 | {
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| 149 | // We need to create another buffer to contain the remaining elements
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| 150 | // Most drivers don't like gaps in the declaration, and in any case it's waste
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| 151 | wasSharedBuffer = true;
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| 152 | }
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| 153 | HardwareVertexBufferSharedPtr newPosBuffer, newRemainderBuffer;
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| 154 | if (wasSharedBuffer)
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| 155 | {
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| 156 | newRemainderBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
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| 157 | vbuf->getVertexSize() - posElem->getSize(), vbuf->getNumVertices(), vbuf->getUsage(),
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| 158 | vbuf->hasShadowBuffer());
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| 159 | }
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| 160 | // Allocate new position buffer, will be FLOAT3 and 2x the size
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| 161 | size_t oldVertexCount = vbuf->getNumVertices();
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| 162 | size_t newVertexCount = oldVertexCount * 2;
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| 163 | newPosBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
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| 164 | VertexElement::getTypeSize(VET_FLOAT3), newVertexCount, vbuf->getUsage(),
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| 165 | vbuf->hasShadowBuffer());
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| 166 |
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| 167 | // Iterate over the old buffer, copying the appropriate elements and initialising the rest
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| 168 | float* pSrc;
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| 169 | unsigned char *pBaseSrc = static_cast<unsigned char*>(
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| 170 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY));
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| 171 | // Point first destination pointer at the start of the new position buffer,
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| 172 | // the other one half way along
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| 173 | float *pDest = static_cast<float*>(newPosBuffer->lock(HardwareBuffer::HBL_DISCARD));
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| 174 | float* pDest2 = pDest + oldVertexCount * 3;
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| 175 |
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| 176 | // Precalculate any dimensions of vertex areas outside the position
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| 177 | size_t prePosVertexSize, postPosVertexSize, postPosVertexOffset;
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| 178 | unsigned char *pBaseDestRem = 0;
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| 179 | if (wasSharedBuffer)
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| 180 | {
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| 181 | pBaseDestRem = static_cast<unsigned char*>(
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| 182 | newRemainderBuffer->lock(HardwareBuffer::HBL_DISCARD));
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| 183 | prePosVertexSize = posElem->getOffset();
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| 184 | postPosVertexOffset = prePosVertexSize + posElem->getSize();
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| 185 | postPosVertexSize = vbuf->getVertexSize() - postPosVertexOffset;
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| 186 | // the 2 separate bits together should be the same size as the remainder buffer vertex
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| 187 | assert (newRemainderBuffer->getVertexSize() == prePosVertexSize + postPosVertexSize);
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| 188 |
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| 189 | // Iterate over the vertices
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| 190 | for (v = 0; v < oldVertexCount; ++v)
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| 191 | {
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| 192 | // Copy position, into both buffers
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| 193 | posElem->baseVertexPointerToElement(pBaseSrc, &pSrc);
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| 194 | *pDest++ = *pDest2++ = *pSrc++;
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| 195 | *pDest++ = *pDest2++ = *pSrc++;
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| 196 | *pDest++ = *pDest2++ = *pSrc++;
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| 197 |
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| 198 | // now deal with any other elements
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| 199 | // Basically we just memcpy the vertex excluding the position
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| 200 | if (prePosVertexSize > 0)
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| 201 | memcpy(pBaseDestRem, pBaseSrc, prePosVertexSize);
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| 202 | if (postPosVertexSize > 0)
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| 203 | memcpy(pBaseDestRem + prePosVertexSize,
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| 204 | pBaseSrc + postPosVertexOffset, postPosVertexSize);
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| 205 | pBaseDestRem += newRemainderBuffer->getVertexSize();
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| 206 |
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| 207 | pBaseSrc += vbuf->getVertexSize();
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| 208 |
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| 209 | } // next vertex
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| 210 | }
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| 211 | else
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| 212 | {
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| 213 | // Unshared buffer, can block copy the whole thing
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| 214 | memcpy(pDest, pBaseSrc, vbuf->getSizeInBytes());
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| 215 | memcpy(pDest2, pBaseSrc, vbuf->getSizeInBytes());
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| 216 | }
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| 217 |
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| 218 | vbuf->unlock();
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| 219 | newPosBuffer->unlock();
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| 220 | if (wasSharedBuffer)
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| 221 | newRemainderBuffer->unlock();
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| 222 |
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| 223 | // At this stage, he original vertex buffer is going to be destroyed
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| 224 | // So we should force the deallocation of any temporary copies
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| 225 | HardwareBufferManager::getSingleton()._forceReleaseBufferCopies(vbuf);
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| 226 |
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| 227 | if (useVertexPrograms)
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| 228 | {
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| 229 | // Now it's time to set up the w buffer
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| 230 | hardwareShadowVolWBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
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| 231 | sizeof(float), newVertexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
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| 232 | // Fill the first half with 1.0, second half with 0.0
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| 233 | pDest = static_cast<float*>(
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| 234 | hardwareShadowVolWBuffer->lock(HardwareBuffer::HBL_DISCARD));
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| 235 | for (v = 0; v < oldVertexCount; ++v)
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| 236 | {
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| 237 | *pDest++ = 1.0f;
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| 238 | }
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| 239 | for (v = 0; v < oldVertexCount; ++v)
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| 240 | {
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| 241 | *pDest++ = 0.0f;
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| 242 | }
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| 243 | hardwareShadowVolWBuffer->unlock();
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| 244 | }
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| 245 |
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| 246 | unsigned short newPosBufferSource;
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| 247 | if (wasSharedBuffer)
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| 248 | {
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| 249 | // Get the a new buffer binding index
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| 250 | newPosBufferSource= vertexBufferBinding->getNextIndex();
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| 251 | // Re-bind the old index to the remainder buffer
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| 252 | vertexBufferBinding->setBinding(posOldSource, newRemainderBuffer);
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| 253 | }
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| 254 | else
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| 255 | {
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| 256 | // We can just re-use the same source idex for the new position buffer
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| 257 | newPosBufferSource = posOldSource;
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| 258 | }
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| 259 | // Bind the new position buffer
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| 260 | vertexBufferBinding->setBinding(newPosBufferSource, newPosBuffer);
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| 261 |
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| 262 | // Now, alter the vertex declaration to change the position source
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| 263 | // and the offsets of elements using the same buffer
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| 264 | VertexDeclaration::VertexElementList::const_iterator elemi =
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| 265 | vertexDeclaration->getElements().begin();
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| 266 | VertexDeclaration::VertexElementList::const_iterator elemiend =
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| 267 | vertexDeclaration->getElements().end();
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| 268 | unsigned short idx;
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| 269 | for(idx = 0; elemi != elemiend; ++elemi, ++idx)
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| 270 | {
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| 271 | if (&(*elemi) == posElem)
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| 272 | {
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| 273 | // Modify position to point at new position buffer
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| 274 | vertexDeclaration->modifyElement(
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| 275 | idx,
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| 276 | newPosBufferSource, // new source buffer
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| 277 | 0, // no offset now
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| 278 | VET_FLOAT3,
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| 279 | VES_POSITION);
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| 280 | }
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| 281 | else if (wasSharedBuffer &&
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| 282 | elemi->getSource() == posOldSource &&
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| 283 | elemi->getOffset() > prePosVertexSize )
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| 284 | {
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| 285 | // This element came after position, remove the position's
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| 286 | // size
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| 287 | vertexDeclaration->modifyElement(
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| 288 | idx,
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| 289 | posOldSource, // same old source
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| 290 | elemi->getOffset() - posElem->getSize(), // less offset now
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| 291 | elemi->getType(),
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| 292 | elemi->getSemantic(),
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| 293 | elemi->getIndex());
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| 294 |
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| 295 | }
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| 296 |
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| 297 | }
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| 298 |
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| 299 |
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| 300 | // Note that we don't change vertexCount, because the other buffer(s) are still the same
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| 301 | // size after all
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| 302 |
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| 303 |
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| 304 | }
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| 305 | }
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| 306 | //-----------------------------------------------------------------------
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| 307 | void VertexData::reorganiseBuffers(VertexDeclaration* newDeclaration, const BufferUsageList& bufferUsages)
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| 308 | {
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| 309 | // Firstly, close up any gaps in the buffer sources which might have arisen
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| 310 | newDeclaration->closeGapsInSource();
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| 311 |
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| 312 | // Build up a list of both old and new elements in each buffer
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| 313 | unsigned short buf = 0;
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| 314 | std::vector<void*> oldBufferLocks;
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| 315 | std::vector<size_t> oldBufferVertexSizes;
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| 316 | std::vector<void*> newBufferLocks;
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| 317 | std::vector<size_t> newBufferVertexSizes;
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| 318 | VertexBufferBinding* newBinding =
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| 319 | HardwareBufferManager::getSingleton().createVertexBufferBinding();
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| 320 | const VertexBufferBinding::VertexBufferBindingMap& oldBindingMap = vertexBufferBinding->getBindings();
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| 321 | VertexBufferBinding::VertexBufferBindingMap::const_iterator itBinding;
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| 322 |
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| 323 | // Pre-allocate old buffer locks
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| 324 | if (!oldBindingMap.empty())
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| 325 | {
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| 326 | size_t count = oldBindingMap.rbegin()->first + 1;
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| 327 | oldBufferLocks.resize(count);
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| 328 | oldBufferVertexSizes.resize(count);
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| 329 | }
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| 330 | // Lock all the old buffers for reading
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| 331 | for (itBinding = oldBindingMap.begin(); itBinding != oldBindingMap.end(); ++itBinding)
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| 332 | {
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| 333 | assert(itBinding->second->getNumVertices() >= vertexCount);
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| 334 |
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| 335 | oldBufferVertexSizes[itBinding->first] =
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| 336 | itBinding->second->getVertexSize();
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| 337 | oldBufferLocks[itBinding->first] =
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| 338 | itBinding->second->lock(
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| 339 | HardwareBuffer::HBL_READ_ONLY);
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| 340 | }
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| 341 |
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| 342 | // Create new buffers and lock all for writing
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| 343 | buf = 0;
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| 344 | while (!newDeclaration->findElementsBySource(buf).empty())
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| 345 | {
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| 346 | size_t vertexSize = newDeclaration->getVertexSize(buf);
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| 347 |
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| 348 | HardwareVertexBufferSharedPtr vbuf =
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| 349 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 350 | vertexSize,
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| 351 | vertexCount,
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| 352 | bufferUsages[buf]);
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| 353 | newBinding->setBinding(buf, vbuf);
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| 354 |
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| 355 | newBufferVertexSizes.push_back(vertexSize);
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| 356 | newBufferLocks.push_back(
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| 357 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 358 | buf++;
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| 359 | }
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| 360 |
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| 361 | // Map from new to old elements
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| 362 | typedef std::map<const VertexElement*, const VertexElement*> NewToOldElementMap;
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| 363 | NewToOldElementMap newToOldElementMap;
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| 364 | const VertexDeclaration::VertexElementList& newElemList = newDeclaration->getElements();
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| 365 | VertexDeclaration::VertexElementList::const_iterator ei, eiend;
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| 366 | eiend = newElemList.end();
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| 367 | for (ei = newElemList.begin(); ei != eiend; ++ei)
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| 368 | {
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| 369 | // Find corresponding old element
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| 370 | const VertexElement* oldElem =
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| 371 | vertexDeclaration->findElementBySemantic(
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| 372 | (*ei).getSemantic(), (*ei).getIndex());
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| 373 | if (!oldElem)
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| 374 | {
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| 375 | // Error, cannot create new elements with this method
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| 376 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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| 377 | "Element not found in old vertex declaration",
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| 378 | "VertexData::reorganiseBuffers");
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| 379 | }
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| 380 | newToOldElementMap[&(*ei)] = oldElem;
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| 381 | }
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| 382 | // Now iterate over the new buffers, pulling data out of the old ones
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| 383 | // For each vertex
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| 384 | for (size_t v = 0; v < vertexCount; ++v)
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| 385 | {
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| 386 | // For each (new) element
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| 387 | for (ei = newElemList.begin(); ei != eiend; ++ei)
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| 388 | {
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| 389 | const VertexElement* newElem = &(*ei);
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| 390 | NewToOldElementMap::iterator noi = newToOldElementMap.find(newElem);
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| 391 | const VertexElement* oldElem = noi->second;
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| 392 | unsigned short oldBufferNo = oldElem->getSource();
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| 393 | unsigned short newBufferNo = newElem->getSource();
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| 394 | void* pSrcBase = static_cast<void*>(
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| 395 | static_cast<unsigned char*>(oldBufferLocks[oldBufferNo])
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| 396 | + v * oldBufferVertexSizes[oldBufferNo]);
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| 397 | void* pDstBase = static_cast<void*>(
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| 398 | static_cast<unsigned char*>(newBufferLocks[newBufferNo])
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| 399 | + v * newBufferVertexSizes[newBufferNo]);
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| 400 | void *pSrc, *pDst;
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| 401 | oldElem->baseVertexPointerToElement(pSrcBase, &pSrc);
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| 402 | newElem->baseVertexPointerToElement(pDstBase, &pDst);
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| 403 |
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| 404 | memcpy(pDst, pSrc, newElem->getSize());
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| 405 |
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| 406 | }
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| 407 | }
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| 408 |
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| 409 | // Unlock all buffers
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| 410 | for (itBinding = oldBindingMap.begin(); itBinding != oldBindingMap.end(); ++itBinding)
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| 411 | {
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| 412 | itBinding->second->unlock();
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| 413 | }
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| 414 | for (buf = 0; buf < newBinding->getBufferCount(); ++buf)
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| 415 | {
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| 416 | newBinding->getBuffer(buf)->unlock();
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| 417 | }
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| 418 |
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| 419 | // Delete old binding & declaration
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| 420 | HardwareBufferManager::getSingleton().
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| 421 | destroyVertexBufferBinding(vertexBufferBinding);
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| 422 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(vertexDeclaration);
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| 423 |
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| 424 | // Assign new binding and declaration
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| 425 | vertexDeclaration = newDeclaration;
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| 426 | vertexBufferBinding = newBinding;
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| 427 |
|
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| 428 | }
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| 429 | //-----------------------------------------------------------------------
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| 430 | void VertexData::reorganiseBuffers(VertexDeclaration* newDeclaration)
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| 431 | {
|
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| 432 | // Derive the buffer usages from looking at where the source has come
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| 433 | // from
|
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| 434 | BufferUsageList usages;
|
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| 435 | for (unsigned short b = 0; b <= newDeclaration->getMaxSource(); ++b)
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| 436 | {
|
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| 437 | VertexDeclaration::VertexElementList destElems = newDeclaration->findElementsBySource(b);
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| 438 | // Initialise with most restrictive version
|
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| 439 | // (not really a usable option, but these flags will be removed)
|
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| 440 | HardwareBuffer::Usage final = static_cast<HardwareBuffer::Usage>(
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| 441 | HardwareBuffer::HBU_STATIC_WRITE_ONLY | HardwareBuffer::HBU_DISCARDABLE);
|
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| 442 | VertexDeclaration::VertexElementList::iterator v;
|
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| 443 | for (v = destElems.begin(); v != destElems.end(); ++v)
|
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| 444 | {
|
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| 445 | VertexElement& destelem = *v;
|
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| 446 | // get source
|
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| 447 | const VertexElement* srcelem =
|
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| 448 | vertexDeclaration->findElementBySemantic(
|
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| 449 | destelem.getSemantic(), destelem.getIndex());
|
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| 450 | // get buffer
|
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| 451 | HardwareVertexBufferSharedPtr srcbuf =
|
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| 452 | vertexBufferBinding->getBuffer(srcelem->getIndex());
|
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| 453 | // improve flexibility only
|
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| 454 | if (srcbuf->getUsage() & HardwareBuffer::HBU_DYNAMIC)
|
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| 455 | {
|
---|
| 456 | // remove static
|
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| 457 | final = static_cast<HardwareBuffer::Usage>(
|
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| 458 | final & ~HardwareBuffer::HBU_STATIC);
|
---|
| 459 | // add dynamic
|
---|
| 460 | final = static_cast<HardwareBuffer::Usage>(
|
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| 461 | final | HardwareBuffer::HBU_DYNAMIC);
|
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| 462 | }
|
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| 463 | if (!(srcbuf->getUsage() & HardwareBuffer::HBU_WRITE_ONLY))
|
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| 464 | {
|
---|
| 465 | // remove write only
|
---|
| 466 | final = static_cast<HardwareBuffer::Usage>(
|
---|
| 467 | final & ~HardwareBuffer::HBU_WRITE_ONLY);
|
---|
| 468 | }
|
---|
| 469 | if (!(srcbuf->getUsage() & HardwareBuffer::HBU_DISCARDABLE))
|
---|
| 470 | {
|
---|
| 471 | // remove discardable
|
---|
| 472 | final = static_cast<HardwareBuffer::Usage>(
|
---|
| 473 | final & ~HardwareBuffer::HBU_DISCARDABLE);
|
---|
| 474 | }
|
---|
| 475 |
|
---|
| 476 | }
|
---|
| 477 | usages.push_back(final);
|
---|
| 478 | }
|
---|
| 479 | // Call specific method
|
---|
| 480 | reorganiseBuffers(newDeclaration, usages);
|
---|
| 481 |
|
---|
| 482 | }
|
---|
| 483 | //-----------------------------------------------------------------------
|
---|
| 484 | //-----------------------------------------------------------------------
|
---|
| 485 | IndexData::IndexData()
|
---|
| 486 | {
|
---|
| 487 | indexCount = 0;
|
---|
| 488 | indexStart = 0;
|
---|
| 489 |
|
---|
| 490 | }
|
---|
| 491 | //-----------------------------------------------------------------------
|
---|
| 492 | IndexData::~IndexData()
|
---|
| 493 | {
|
---|
| 494 | }
|
---|
| 495 | //-----------------------------------------------------------------------
|
---|
| 496 | IndexData* IndexData::clone(bool copyData) const
|
---|
| 497 | {
|
---|
| 498 | IndexData* dest = new IndexData();
|
---|
| 499 | if (indexBuffer.get())
|
---|
| 500 | {
|
---|
| 501 | if (copyData)
|
---|
| 502 | {
|
---|
| 503 | dest->indexBuffer = HardwareBufferManager::getSingleton().
|
---|
| 504 | createIndexBuffer(indexBuffer->getType(), indexBuffer->getNumIndexes(),
|
---|
| 505 | indexBuffer->getUsage(), indexBuffer->hasShadowBuffer());
|
---|
| 506 | dest->indexBuffer->copyData(*indexBuffer, 0, 0, indexBuffer->getSizeInBytes(), true);
|
---|
| 507 | }
|
---|
| 508 | else
|
---|
| 509 | {
|
---|
| 510 | dest->indexBuffer = indexBuffer;
|
---|
| 511 | }
|
---|
| 512 | }
|
---|
| 513 | dest->indexCount = indexCount;
|
---|
| 514 | dest->indexStart = indexStart;
|
---|
| 515 | return dest;
|
---|
| 516 | }
|
---|
| 517 |
|
---|
| 518 | }
|
---|