1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #include "OgreStableHeaders.h"
|
---|
26 | #include "OgreVertexIndexData.h"
|
---|
27 | #include "OgreHardwareBufferManager.h"
|
---|
28 | #include "OgreHardwareVertexBuffer.h"
|
---|
29 | #include "OgreHardwareIndexBuffer.h"
|
---|
30 | #include "OgreVector3.h"
|
---|
31 | #include "OgreAxisAlignedBox.h"
|
---|
32 | #include "OgreRoot.h"
|
---|
33 | #include "OgreRenderSystem.h"
|
---|
34 | #include "OgreException.h"
|
---|
35 |
|
---|
36 | namespace Ogre {
|
---|
37 |
|
---|
38 | //-----------------------------------------------------------------------
|
---|
39 | VertexData::VertexData()
|
---|
40 | {
|
---|
41 | vertexBufferBinding = HardwareBufferManager::getSingleton().
|
---|
42 | createVertexBufferBinding();
|
---|
43 | vertexDeclaration = HardwareBufferManager::getSingleton().
|
---|
44 | createVertexDeclaration();
|
---|
45 | vertexCount = 0;
|
---|
46 | vertexStart = 0;
|
---|
47 |
|
---|
48 | }
|
---|
49 | //-----------------------------------------------------------------------
|
---|
50 | VertexData::~VertexData()
|
---|
51 | {
|
---|
52 | HardwareBufferManager::getSingleton().
|
---|
53 | destroyVertexBufferBinding(vertexBufferBinding);
|
---|
54 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(vertexDeclaration);
|
---|
55 |
|
---|
56 | }
|
---|
57 | //-----------------------------------------------------------------------
|
---|
58 | VertexData* VertexData::clone(bool copyData) const
|
---|
59 | {
|
---|
60 | VertexData* dest = new VertexData();
|
---|
61 |
|
---|
62 | // Copy vertex buffers in turn
|
---|
63 | const VertexBufferBinding::VertexBufferBindingMap bindings =
|
---|
64 | this->vertexBufferBinding->getBindings();
|
---|
65 | VertexBufferBinding::VertexBufferBindingMap::const_iterator vbi, vbend;
|
---|
66 | vbend = bindings.end();
|
---|
67 | for (vbi = bindings.begin(); vbi != vbend; ++vbi)
|
---|
68 | {
|
---|
69 | HardwareVertexBufferSharedPtr srcbuf = vbi->second;
|
---|
70 | HardwareVertexBufferSharedPtr dstBuf;
|
---|
71 | if (copyData)
|
---|
72 | {
|
---|
73 | // create new buffer with the same settings
|
---|
74 | dstBuf =
|
---|
75 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
76 | srcbuf->getVertexSize(), srcbuf->getNumVertices(), srcbuf->getUsage(),
|
---|
77 | srcbuf->hasShadowBuffer());
|
---|
78 |
|
---|
79 | // copy data
|
---|
80 | dstBuf->copyData(*srcbuf, 0, 0, srcbuf->getSizeInBytes(), true);
|
---|
81 | }
|
---|
82 | else
|
---|
83 | {
|
---|
84 | // don't copy, point at existing buffer
|
---|
85 | dstBuf = srcbuf;
|
---|
86 | }
|
---|
87 |
|
---|
88 | // Copy binding
|
---|
89 | dest->vertexBufferBinding->setBinding(vbi->first, dstBuf);
|
---|
90 | }
|
---|
91 |
|
---|
92 | // Basic vertex info
|
---|
93 | dest->vertexStart = this->vertexStart;
|
---|
94 | dest->vertexCount = this->vertexCount;
|
---|
95 | // Copy elements
|
---|
96 | const VertexDeclaration::VertexElementList elems =
|
---|
97 | this->vertexDeclaration->getElements();
|
---|
98 | VertexDeclaration::VertexElementList::const_iterator ei, eiend;
|
---|
99 | eiend = elems.end();
|
---|
100 | for (ei = elems.begin(); ei != eiend; ++ei)
|
---|
101 | {
|
---|
102 | dest->vertexDeclaration->addElement(
|
---|
103 | ei->getSource(),
|
---|
104 | ei->getOffset(),
|
---|
105 | ei->getType(),
|
---|
106 | ei->getSemantic(),
|
---|
107 | ei->getIndex() );
|
---|
108 | }
|
---|
109 |
|
---|
110 |
|
---|
111 | return dest;
|
---|
112 | }
|
---|
113 | //-----------------------------------------------------------------------
|
---|
114 | void VertexData::prepareForShadowVolume(void)
|
---|
115 | {
|
---|
116 | /* NOTE
|
---|
117 | I would dearly, dearly love to just use a 4D position buffer in order to
|
---|
118 | store the extra 'w' value I need to differentiate between extruded and
|
---|
119 | non-extruded sections of the buffer, so that vertex programs could use that.
|
---|
120 | Hey, it works fine for GL. However, D3D9 in it's infinite stupidity, does not
|
---|
121 | support 4d position vertices in the fixed-function pipeline. If you use them,
|
---|
122 | you just see nothing. Since we can't know whether the application is going to use
|
---|
123 | fixed function or vertex programs, we have to stick to 3d position vertices and
|
---|
124 | store the 'w' in a separate 1D texture coordinate buffer, which is only used
|
---|
125 | when rendering the shadow.
|
---|
126 | */
|
---|
127 |
|
---|
128 | // Upfront, lets check whether we have vertex program capability
|
---|
129 | RenderSystem* rend = Root::getSingleton().getRenderSystem();
|
---|
130 | bool useVertexPrograms = false;
|
---|
131 | if (rend && rend->getCapabilities()->hasCapability(RSC_VERTEX_PROGRAM))
|
---|
132 | {
|
---|
133 | useVertexPrograms = true;
|
---|
134 | }
|
---|
135 |
|
---|
136 |
|
---|
137 | // Look for a position element
|
---|
138 | const VertexElement* posElem = vertexDeclaration->findElementBySemantic(VES_POSITION);
|
---|
139 | if (posElem)
|
---|
140 | {
|
---|
141 | size_t v;
|
---|
142 | unsigned posOldSource = posElem->getSource();
|
---|
143 |
|
---|
144 | HardwareVertexBufferSharedPtr vbuf = vertexBufferBinding->getBuffer(posOldSource);
|
---|
145 | bool wasSharedBuffer = false;
|
---|
146 | // Are there other elements in the buffer except for the position?
|
---|
147 | if (vbuf->getVertexSize() > posElem->getSize())
|
---|
148 | {
|
---|
149 | // We need to create another buffer to contain the remaining elements
|
---|
150 | // Most drivers don't like gaps in the declaration, and in any case it's waste
|
---|
151 | wasSharedBuffer = true;
|
---|
152 | }
|
---|
153 | HardwareVertexBufferSharedPtr newPosBuffer, newRemainderBuffer;
|
---|
154 | if (wasSharedBuffer)
|
---|
155 | {
|
---|
156 | newRemainderBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
157 | vbuf->getVertexSize() - posElem->getSize(), vbuf->getNumVertices(), vbuf->getUsage(),
|
---|
158 | vbuf->hasShadowBuffer());
|
---|
159 | }
|
---|
160 | // Allocate new position buffer, will be FLOAT3 and 2x the size
|
---|
161 | size_t oldVertexCount = vbuf->getNumVertices();
|
---|
162 | size_t newVertexCount = oldVertexCount * 2;
|
---|
163 | newPosBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
164 | VertexElement::getTypeSize(VET_FLOAT3), newVertexCount, vbuf->getUsage(),
|
---|
165 | vbuf->hasShadowBuffer());
|
---|
166 |
|
---|
167 | // Iterate over the old buffer, copying the appropriate elements and initialising the rest
|
---|
168 | float* pSrc;
|
---|
169 | unsigned char *pBaseSrc = static_cast<unsigned char*>(
|
---|
170 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
171 | // Point first destination pointer at the start of the new position buffer,
|
---|
172 | // the other one half way along
|
---|
173 | float *pDest = static_cast<float*>(newPosBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
174 | float* pDest2 = pDest + oldVertexCount * 3;
|
---|
175 |
|
---|
176 | // Precalculate any dimensions of vertex areas outside the position
|
---|
177 | size_t prePosVertexSize, postPosVertexSize, postPosVertexOffset;
|
---|
178 | unsigned char *pBaseDestRem = 0;
|
---|
179 | if (wasSharedBuffer)
|
---|
180 | {
|
---|
181 | pBaseDestRem = static_cast<unsigned char*>(
|
---|
182 | newRemainderBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
183 | prePosVertexSize = posElem->getOffset();
|
---|
184 | postPosVertexOffset = prePosVertexSize + posElem->getSize();
|
---|
185 | postPosVertexSize = vbuf->getVertexSize() - postPosVertexOffset;
|
---|
186 | // the 2 separate bits together should be the same size as the remainder buffer vertex
|
---|
187 | assert (newRemainderBuffer->getVertexSize() == prePosVertexSize + postPosVertexSize);
|
---|
188 |
|
---|
189 | // Iterate over the vertices
|
---|
190 | for (v = 0; v < oldVertexCount; ++v)
|
---|
191 | {
|
---|
192 | // Copy position, into both buffers
|
---|
193 | posElem->baseVertexPointerToElement(pBaseSrc, &pSrc);
|
---|
194 | *pDest++ = *pDest2++ = *pSrc++;
|
---|
195 | *pDest++ = *pDest2++ = *pSrc++;
|
---|
196 | *pDest++ = *pDest2++ = *pSrc++;
|
---|
197 |
|
---|
198 | // now deal with any other elements
|
---|
199 | // Basically we just memcpy the vertex excluding the position
|
---|
200 | if (prePosVertexSize > 0)
|
---|
201 | memcpy(pBaseDestRem, pBaseSrc, prePosVertexSize);
|
---|
202 | if (postPosVertexSize > 0)
|
---|
203 | memcpy(pBaseDestRem + prePosVertexSize,
|
---|
204 | pBaseSrc + postPosVertexOffset, postPosVertexSize);
|
---|
205 | pBaseDestRem += newRemainderBuffer->getVertexSize();
|
---|
206 |
|
---|
207 | pBaseSrc += vbuf->getVertexSize();
|
---|
208 |
|
---|
209 | } // next vertex
|
---|
210 | }
|
---|
211 | else
|
---|
212 | {
|
---|
213 | // Unshared buffer, can block copy the whole thing
|
---|
214 | memcpy(pDest, pBaseSrc, vbuf->getSizeInBytes());
|
---|
215 | memcpy(pDest2, pBaseSrc, vbuf->getSizeInBytes());
|
---|
216 | }
|
---|
217 |
|
---|
218 | vbuf->unlock();
|
---|
219 | newPosBuffer->unlock();
|
---|
220 | if (wasSharedBuffer)
|
---|
221 | newRemainderBuffer->unlock();
|
---|
222 |
|
---|
223 | // At this stage, he original vertex buffer is going to be destroyed
|
---|
224 | // So we should force the deallocation of any temporary copies
|
---|
225 | HardwareBufferManager::getSingleton()._forceReleaseBufferCopies(vbuf);
|
---|
226 |
|
---|
227 | if (useVertexPrograms)
|
---|
228 | {
|
---|
229 | // Now it's time to set up the w buffer
|
---|
230 | hardwareShadowVolWBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
231 | sizeof(float), newVertexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
---|
232 | // Fill the first half with 1.0, second half with 0.0
|
---|
233 | pDest = static_cast<float*>(
|
---|
234 | hardwareShadowVolWBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
235 | for (v = 0; v < oldVertexCount; ++v)
|
---|
236 | {
|
---|
237 | *pDest++ = 1.0f;
|
---|
238 | }
|
---|
239 | for (v = 0; v < oldVertexCount; ++v)
|
---|
240 | {
|
---|
241 | *pDest++ = 0.0f;
|
---|
242 | }
|
---|
243 | hardwareShadowVolWBuffer->unlock();
|
---|
244 | }
|
---|
245 |
|
---|
246 | unsigned short newPosBufferSource;
|
---|
247 | if (wasSharedBuffer)
|
---|
248 | {
|
---|
249 | // Get the a new buffer binding index
|
---|
250 | newPosBufferSource= vertexBufferBinding->getNextIndex();
|
---|
251 | // Re-bind the old index to the remainder buffer
|
---|
252 | vertexBufferBinding->setBinding(posOldSource, newRemainderBuffer);
|
---|
253 | }
|
---|
254 | else
|
---|
255 | {
|
---|
256 | // We can just re-use the same source idex for the new position buffer
|
---|
257 | newPosBufferSource = posOldSource;
|
---|
258 | }
|
---|
259 | // Bind the new position buffer
|
---|
260 | vertexBufferBinding->setBinding(newPosBufferSource, newPosBuffer);
|
---|
261 |
|
---|
262 | // Now, alter the vertex declaration to change the position source
|
---|
263 | // and the offsets of elements using the same buffer
|
---|
264 | VertexDeclaration::VertexElementList::const_iterator elemi =
|
---|
265 | vertexDeclaration->getElements().begin();
|
---|
266 | VertexDeclaration::VertexElementList::const_iterator elemiend =
|
---|
267 | vertexDeclaration->getElements().end();
|
---|
268 | unsigned short idx;
|
---|
269 | for(idx = 0; elemi != elemiend; ++elemi, ++idx)
|
---|
270 | {
|
---|
271 | if (&(*elemi) == posElem)
|
---|
272 | {
|
---|
273 | // Modify position to point at new position buffer
|
---|
274 | vertexDeclaration->modifyElement(
|
---|
275 | idx,
|
---|
276 | newPosBufferSource, // new source buffer
|
---|
277 | 0, // no offset now
|
---|
278 | VET_FLOAT3,
|
---|
279 | VES_POSITION);
|
---|
280 | }
|
---|
281 | else if (wasSharedBuffer &&
|
---|
282 | elemi->getSource() == posOldSource &&
|
---|
283 | elemi->getOffset() > prePosVertexSize )
|
---|
284 | {
|
---|
285 | // This element came after position, remove the position's
|
---|
286 | // size
|
---|
287 | vertexDeclaration->modifyElement(
|
---|
288 | idx,
|
---|
289 | posOldSource, // same old source
|
---|
290 | elemi->getOffset() - posElem->getSize(), // less offset now
|
---|
291 | elemi->getType(),
|
---|
292 | elemi->getSemantic(),
|
---|
293 | elemi->getIndex());
|
---|
294 |
|
---|
295 | }
|
---|
296 |
|
---|
297 | }
|
---|
298 |
|
---|
299 |
|
---|
300 | // Note that we don't change vertexCount, because the other buffer(s) are still the same
|
---|
301 | // size after all
|
---|
302 |
|
---|
303 |
|
---|
304 | }
|
---|
305 | }
|
---|
306 | //-----------------------------------------------------------------------
|
---|
307 | void VertexData::reorganiseBuffers(VertexDeclaration* newDeclaration, const BufferUsageList& bufferUsages)
|
---|
308 | {
|
---|
309 | // Firstly, close up any gaps in the buffer sources which might have arisen
|
---|
310 | newDeclaration->closeGapsInSource();
|
---|
311 |
|
---|
312 | // Build up a list of both old and new elements in each buffer
|
---|
313 | unsigned short buf = 0;
|
---|
314 | std::vector<void*> oldBufferLocks;
|
---|
315 | std::vector<size_t> oldBufferVertexSizes;
|
---|
316 | std::vector<void*> newBufferLocks;
|
---|
317 | std::vector<size_t> newBufferVertexSizes;
|
---|
318 | VertexBufferBinding* newBinding =
|
---|
319 | HardwareBufferManager::getSingleton().createVertexBufferBinding();
|
---|
320 | const VertexBufferBinding::VertexBufferBindingMap& oldBindingMap = vertexBufferBinding->getBindings();
|
---|
321 | VertexBufferBinding::VertexBufferBindingMap::const_iterator itBinding;
|
---|
322 |
|
---|
323 | // Pre-allocate old buffer locks
|
---|
324 | if (!oldBindingMap.empty())
|
---|
325 | {
|
---|
326 | size_t count = oldBindingMap.rbegin()->first + 1;
|
---|
327 | oldBufferLocks.resize(count);
|
---|
328 | oldBufferVertexSizes.resize(count);
|
---|
329 | }
|
---|
330 | // Lock all the old buffers for reading
|
---|
331 | for (itBinding = oldBindingMap.begin(); itBinding != oldBindingMap.end(); ++itBinding)
|
---|
332 | {
|
---|
333 | assert(itBinding->second->getNumVertices() >= vertexCount);
|
---|
334 |
|
---|
335 | oldBufferVertexSizes[itBinding->first] =
|
---|
336 | itBinding->second->getVertexSize();
|
---|
337 | oldBufferLocks[itBinding->first] =
|
---|
338 | itBinding->second->lock(
|
---|
339 | HardwareBuffer::HBL_READ_ONLY);
|
---|
340 | }
|
---|
341 |
|
---|
342 | // Create new buffers and lock all for writing
|
---|
343 | buf = 0;
|
---|
344 | while (!newDeclaration->findElementsBySource(buf).empty())
|
---|
345 | {
|
---|
346 | size_t vertexSize = newDeclaration->getVertexSize(buf);
|
---|
347 |
|
---|
348 | HardwareVertexBufferSharedPtr vbuf =
|
---|
349 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
350 | vertexSize,
|
---|
351 | vertexCount,
|
---|
352 | bufferUsages[buf]);
|
---|
353 | newBinding->setBinding(buf, vbuf);
|
---|
354 |
|
---|
355 | newBufferVertexSizes.push_back(vertexSize);
|
---|
356 | newBufferLocks.push_back(
|
---|
357 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
358 | buf++;
|
---|
359 | }
|
---|
360 |
|
---|
361 | // Map from new to old elements
|
---|
362 | typedef std::map<const VertexElement*, const VertexElement*> NewToOldElementMap;
|
---|
363 | NewToOldElementMap newToOldElementMap;
|
---|
364 | const VertexDeclaration::VertexElementList& newElemList = newDeclaration->getElements();
|
---|
365 | VertexDeclaration::VertexElementList::const_iterator ei, eiend;
|
---|
366 | eiend = newElemList.end();
|
---|
367 | for (ei = newElemList.begin(); ei != eiend; ++ei)
|
---|
368 | {
|
---|
369 | // Find corresponding old element
|
---|
370 | const VertexElement* oldElem =
|
---|
371 | vertexDeclaration->findElementBySemantic(
|
---|
372 | (*ei).getSemantic(), (*ei).getIndex());
|
---|
373 | if (!oldElem)
|
---|
374 | {
|
---|
375 | // Error, cannot create new elements with this method
|
---|
376 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
|
---|
377 | "Element not found in old vertex declaration",
|
---|
378 | "VertexData::reorganiseBuffers");
|
---|
379 | }
|
---|
380 | newToOldElementMap[&(*ei)] = oldElem;
|
---|
381 | }
|
---|
382 | // Now iterate over the new buffers, pulling data out of the old ones
|
---|
383 | // For each vertex
|
---|
384 | for (size_t v = 0; v < vertexCount; ++v)
|
---|
385 | {
|
---|
386 | // For each (new) element
|
---|
387 | for (ei = newElemList.begin(); ei != eiend; ++ei)
|
---|
388 | {
|
---|
389 | const VertexElement* newElem = &(*ei);
|
---|
390 | NewToOldElementMap::iterator noi = newToOldElementMap.find(newElem);
|
---|
391 | const VertexElement* oldElem = noi->second;
|
---|
392 | unsigned short oldBufferNo = oldElem->getSource();
|
---|
393 | unsigned short newBufferNo = newElem->getSource();
|
---|
394 | void* pSrcBase = static_cast<void*>(
|
---|
395 | static_cast<unsigned char*>(oldBufferLocks[oldBufferNo])
|
---|
396 | + v * oldBufferVertexSizes[oldBufferNo]);
|
---|
397 | void* pDstBase = static_cast<void*>(
|
---|
398 | static_cast<unsigned char*>(newBufferLocks[newBufferNo])
|
---|
399 | + v * newBufferVertexSizes[newBufferNo]);
|
---|
400 | void *pSrc, *pDst;
|
---|
401 | oldElem->baseVertexPointerToElement(pSrcBase, &pSrc);
|
---|
402 | newElem->baseVertexPointerToElement(pDstBase, &pDst);
|
---|
403 |
|
---|
404 | memcpy(pDst, pSrc, newElem->getSize());
|
---|
405 |
|
---|
406 | }
|
---|
407 | }
|
---|
408 |
|
---|
409 | // Unlock all buffers
|
---|
410 | for (itBinding = oldBindingMap.begin(); itBinding != oldBindingMap.end(); ++itBinding)
|
---|
411 | {
|
---|
412 | itBinding->second->unlock();
|
---|
413 | }
|
---|
414 | for (buf = 0; buf < newBinding->getBufferCount(); ++buf)
|
---|
415 | {
|
---|
416 | newBinding->getBuffer(buf)->unlock();
|
---|
417 | }
|
---|
418 |
|
---|
419 | // Delete old binding & declaration
|
---|
420 | HardwareBufferManager::getSingleton().
|
---|
421 | destroyVertexBufferBinding(vertexBufferBinding);
|
---|
422 | HardwareBufferManager::getSingleton().destroyVertexDeclaration(vertexDeclaration);
|
---|
423 |
|
---|
424 | // Assign new binding and declaration
|
---|
425 | vertexDeclaration = newDeclaration;
|
---|
426 | vertexBufferBinding = newBinding;
|
---|
427 |
|
---|
428 | }
|
---|
429 | //-----------------------------------------------------------------------
|
---|
430 | void VertexData::reorganiseBuffers(VertexDeclaration* newDeclaration)
|
---|
431 | {
|
---|
432 | // Derive the buffer usages from looking at where the source has come
|
---|
433 | // from
|
---|
434 | BufferUsageList usages;
|
---|
435 | for (unsigned short b = 0; b <= newDeclaration->getMaxSource(); ++b)
|
---|
436 | {
|
---|
437 | VertexDeclaration::VertexElementList destElems = newDeclaration->findElementsBySource(b);
|
---|
438 | // Initialise with most restrictive version
|
---|
439 | // (not really a usable option, but these flags will be removed)
|
---|
440 | HardwareBuffer::Usage final = static_cast<HardwareBuffer::Usage>(
|
---|
441 | HardwareBuffer::HBU_STATIC_WRITE_ONLY | HardwareBuffer::HBU_DISCARDABLE);
|
---|
442 | VertexDeclaration::VertexElementList::iterator v;
|
---|
443 | for (v = destElems.begin(); v != destElems.end(); ++v)
|
---|
444 | {
|
---|
445 | VertexElement& destelem = *v;
|
---|
446 | // get source
|
---|
447 | const VertexElement* srcelem =
|
---|
448 | vertexDeclaration->findElementBySemantic(
|
---|
449 | destelem.getSemantic(), destelem.getIndex());
|
---|
450 | // get buffer
|
---|
451 | HardwareVertexBufferSharedPtr srcbuf =
|
---|
452 | vertexBufferBinding->getBuffer(srcelem->getIndex());
|
---|
453 | // improve flexibility only
|
---|
454 | if (srcbuf->getUsage() & HardwareBuffer::HBU_DYNAMIC)
|
---|
455 | {
|
---|
456 | // remove static
|
---|
457 | final = static_cast<HardwareBuffer::Usage>(
|
---|
458 | final & ~HardwareBuffer::HBU_STATIC);
|
---|
459 | // add dynamic
|
---|
460 | final = static_cast<HardwareBuffer::Usage>(
|
---|
461 | final | HardwareBuffer::HBU_DYNAMIC);
|
---|
462 | }
|
---|
463 | if (!(srcbuf->getUsage() & HardwareBuffer::HBU_WRITE_ONLY))
|
---|
464 | {
|
---|
465 | // remove write only
|
---|
466 | final = static_cast<HardwareBuffer::Usage>(
|
---|
467 | final & ~HardwareBuffer::HBU_WRITE_ONLY);
|
---|
468 | }
|
---|
469 | if (!(srcbuf->getUsage() & HardwareBuffer::HBU_DISCARDABLE))
|
---|
470 | {
|
---|
471 | // remove discardable
|
---|
472 | final = static_cast<HardwareBuffer::Usage>(
|
---|
473 | final & ~HardwareBuffer::HBU_DISCARDABLE);
|
---|
474 | }
|
---|
475 |
|
---|
476 | }
|
---|
477 | usages.push_back(final);
|
---|
478 | }
|
---|
479 | // Call specific method
|
---|
480 | reorganiseBuffers(newDeclaration, usages);
|
---|
481 |
|
---|
482 | }
|
---|
483 | //-----------------------------------------------------------------------
|
---|
484 | //-----------------------------------------------------------------------
|
---|
485 | IndexData::IndexData()
|
---|
486 | {
|
---|
487 | indexCount = 0;
|
---|
488 | indexStart = 0;
|
---|
489 |
|
---|
490 | }
|
---|
491 | //-----------------------------------------------------------------------
|
---|
492 | IndexData::~IndexData()
|
---|
493 | {
|
---|
494 | }
|
---|
495 | //-----------------------------------------------------------------------
|
---|
496 | IndexData* IndexData::clone(bool copyData) const
|
---|
497 | {
|
---|
498 | IndexData* dest = new IndexData();
|
---|
499 | if (indexBuffer.get())
|
---|
500 | {
|
---|
501 | if (copyData)
|
---|
502 | {
|
---|
503 | dest->indexBuffer = HardwareBufferManager::getSingleton().
|
---|
504 | createIndexBuffer(indexBuffer->getType(), indexBuffer->getNumIndexes(),
|
---|
505 | indexBuffer->getUsage(), indexBuffer->hasShadowBuffer());
|
---|
506 | dest->indexBuffer->copyData(*indexBuffer, 0, 0, indexBuffer->getSizeInBytes(), true);
|
---|
507 | }
|
---|
508 | else
|
---|
509 | {
|
---|
510 | dest->indexBuffer = indexBuffer;
|
---|
511 | }
|
---|
512 | }
|
---|
513 | dest->indexCount = indexCount;
|
---|
514 | dest->indexStart = indexStart;
|
---|
515 | return dest;
|
---|
516 | }
|
---|
517 |
|
---|
518 | }
|
---|