source: OGRE/trunk/ogrenew/OgreMain/src/OgreViewport.cpp @ 692

Revision 692, 10.0 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

RevLine 
[692]1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreStableHeaders.h"
26#include "OgreViewport.h"
27
28#include "OgreLogManager.h"
29#include "OgreRenderTarget.h"
30#include "OgreCamera.h"
31#include "OgreMath.h"
32#include "OgreRoot.h"
33#include "OgreMaterialManager.h"
34
35
36namespace Ogre {
37    //---------------------------------------------------------------------
38    Viewport::Viewport(Camera* cam, RenderTarget* target, Real left, Real top, Real width, Real height, int ZOrder)
39        : mCamera(cam)
40        , mTarget(target)
41        , mRelLeft(left)
42        , mRelTop(top)
43        , mRelWidth(width)
44        , mRelHeight(height)
45        // Actual dimensions will update later
46        , mZOrder(ZOrder)
47        , mBackColour(ColourValue::Black)
48        , mClearEveryFrame(true)
49                , mClearBuffers(0xFF)
50        , mUpdated(false)
51        , mShowOverlays(true)
52        , mShowSkies(true)
53                , mShowShadows(true)
54                , mRQSequence(0)
55                , mMaterialSchemeName(MaterialManager::DEFAULT_SCHEME_NAME)
56    {
57
58                StringUtil::StrStreamType msg;
59
60        msg << "Creating viewport on target '" << target->getName() << "'"
61                        << ", rendering from camera '" << cam->getName() << "'"
62                        << ", relative dimensions "     << std::fixed << std::setprecision(2)
63                        << "L: " << left << " T: " << top << " W: " << width << " H: " << height
64                        << " ZOrder: " << ZOrder;
65        LogManager::getSingleton().logMessage(msg.str());
66
67        // Calculate actual dimensions
68        _updateDimensions();
69
70        // notify camera
71        cam->_notifyViewport(this);
72    }
73    //---------------------------------------------------------------------
74    Viewport::~Viewport()
75    {
76
77    }
78    //---------------------------------------------------------------------
79    bool Viewport::_isUpdated(void) const
80    {
81        return mUpdated;
82    }
83    //---------------------------------------------------------------------
84    void Viewport::_clearUpdatedFlag(void)
85    {
86        mUpdated = false;
87    }
88    //---------------------------------------------------------------------
89    void Viewport::_updateDimensions(void)
90    {
91        Real height = (Real) mTarget->getHeight();
92        Real width = (Real) mTarget->getWidth();
93
94        mActLeft = (int) (mRelLeft * width);
95        mActTop = (int) (mRelTop * height);
96        mActWidth = (int) (mRelWidth * width);
97        mActHeight = (int) (mRelHeight * height);
98
99        // This will check if  the cameras getAutoAspectRation() property is set.
100        // If it's true its aspect ratio is fit to the current viewport
101        // If it's false the camera remains unchanged.
102        // This allows cameras to be used to render to many viewports,
103        // which can have their own dimensions and aspect ratios.
104
105        if (mCamera->getAutoAspectRatio())
106        {
107            mCamera->setAspectRatio((Real) mActWidth / (Real) mActHeight);
108        }
109
110                StringUtil::StrStreamType msg;
111
112        msg << "Viewport for camera '" << mCamera->getName() << "'"
113                        << ", actual dimensions "       << std::fixed << std::setprecision(2)
114                        << "L: " << mActLeft << " T: " << mActTop << " W: " << mActWidth << " H: " << mActHeight;
115
116        LogManager::getSingleton().logMessage(msg.str());
117
118        mUpdated = true;
119    }
120        //---------------------------------------------------------------------
121        int Viewport::getZOrder(void) const
122        {
123                return mZOrder;
124        }
125        //---------------------------------------------------------------------
126    RenderTarget* Viewport::getTarget(void) const
127    {
128        return mTarget;
129    }
130    //---------------------------------------------------------------------
131    Camera* Viewport::getCamera(void) const
132    {
133        return mCamera;
134    }
135    //---------------------------------------------------------------------
136    Real Viewport::getLeft(void) const
137    {
138        return mRelLeft;
139    }
140    //---------------------------------------------------------------------
141    Real Viewport::getTop(void) const
142    {
143        return mRelTop;
144    }
145    //---------------------------------------------------------------------
146    Real Viewport::getWidth(void) const
147    {
148        return mRelWidth;
149    }
150    //---------------------------------------------------------------------
151    Real Viewport::getHeight(void) const
152    {
153        return mRelHeight;
154    }
155    //---------------------------------------------------------------------
156    int Viewport::getActualLeft(void) const
157    {
158        return mActLeft;
159    }
160    //---------------------------------------------------------------------
161    int Viewport::getActualTop(void) const
162    {
163        return mActTop;
164    }
165    //---------------------------------------------------------------------
166    int Viewport::getActualWidth(void) const
167    {
168        return mActWidth;
169    }
170    //---------------------------------------------------------------------
171    int Viewport::getActualHeight(void) const
172    {
173        return mActHeight;
174    }
175    //---------------------------------------------------------------------
176    void Viewport::setDimensions(Real left, Real top, Real width, Real height)
177    {
178        mRelLeft = left;
179        mRelTop = top;
180        mRelWidth = width;
181        mRelHeight = height;
182        _updateDimensions();
183    }
184    //---------------------------------------------------------------------
185    void Viewport::update(void)
186    {
187        if (mCamera)
188        {
189            // Tell Camera to render into me
190            mCamera->_renderScene(this, mShowOverlays);
191        }
192    }
193    //---------------------------------------------------------------------
194    void Viewport::setBackgroundColour(const ColourValue& colour)
195    {
196        mBackColour = colour;
197    }
198    //---------------------------------------------------------------------
199    const ColourValue& Viewport::getBackgroundColour(void) const
200    {
201        return mBackColour;
202    }
203    //---------------------------------------------------------------------
204    void Viewport::setClearEveryFrame(bool clear, unsigned int buffers)
205    {
206        mClearEveryFrame = clear;
207                mClearBuffers = buffers;
208    }
209    //---------------------------------------------------------------------
210    bool Viewport::getClearEveryFrame(void) const
211    {
212        return mClearEveryFrame;
213    }
214    //---------------------------------------------------------------------
215    unsigned int Viewport::getClearBuffers(void) const
216    {
217        return mClearBuffers;
218    }
219    //---------------------------------------------------------------------
220    void Viewport::getActualDimensions(int &left, int&top, int &width, int &height) const
221    {
222        left = mActLeft;
223        top = mActTop;
224        width = mActWidth;
225        height = mActHeight;
226
227    }
228    //---------------------------------------------------------------------
229    unsigned int Viewport::_getNumRenderedFaces(void) const
230    {
231        return mCamera->_getNumRenderedFaces();
232    }
233    //---------------------------------------------------------------------
234    void Viewport::setCamera(Camera* cam)
235    {
236        mCamera = cam;
237
238    }
239    //---------------------------------------------------------------------
240    void Viewport::setOverlaysEnabled(bool enabled)
241    {
242        mShowOverlays = enabled;
243    }
244    //---------------------------------------------------------------------
245    bool Viewport::getOverlaysEnabled(void) const
246    {
247        return mShowOverlays;
248    }
249    //---------------------------------------------------------------------
250    void Viewport::setSkiesEnabled(bool enabled)
251    {
252        mShowSkies = enabled;
253    }
254    //---------------------------------------------------------------------
255    bool Viewport::getSkiesEnabled(void) const
256    {
257        return mShowSkies;
258    }
259    //---------------------------------------------------------------------
260    void Viewport::setShadowsEnabled(bool enabled)
261    {
262        mShowShadows = enabled;
263    }
264    //---------------------------------------------------------------------
265    bool Viewport::getShadowsEnabled(void) const
266    {
267        return mShowShadows;
268    }
269        //-----------------------------------------------------------------------
270        void Viewport::setRenderQueueInvocationSequenceName(const String& sequenceName)
271        {
272                mRQSequenceName = sequenceName;
273                if (mRQSequenceName.empty())
274                {
275                        mRQSequence = 0;
276                }
277                else
278                {
279                        mRQSequence =
280                                Root::getSingleton().getRenderQueueInvocationSequence(mRQSequenceName);
281                }
282        }
283        //-----------------------------------------------------------------------
284        const String& Viewport::getRenderQueueInvocationSequenceName(void) const
285        {
286                return mRQSequenceName;
287        }
288        //-----------------------------------------------------------------------
289        RenderQueueInvocationSequence* Viewport::_getRenderQueueInvocationSequence(void)
290        {
291                return mRQSequence;
292        }
293        //-----------------------------------------------------------------------
294
295}
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