[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreWireBoundingBox.h"
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| 27 |
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| 28 | #include "OgreSimpleRenderable.h"
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| 29 | #include "OgreHardwareBufferManager.h"
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| 30 | #include "OgreCamera.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 | #define POSITION_BINDING 0
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| 34 |
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| 35 | WireBoundingBox::WireBoundingBox()
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| 36 | {
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| 37 | mRenderOp.vertexData = new VertexData();
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| 38 |
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| 39 | mRenderOp.indexData = 0;
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| 40 | mRenderOp.vertexData->vertexCount = 24;
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| 41 | mRenderOp.vertexData->vertexStart = 0;
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| 42 | mRenderOp.operationType = RenderOperation::OT_LINE_LIST;
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| 43 | mRenderOp.useIndexes = false;
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| 44 |
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| 45 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
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| 46 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
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| 47 |
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| 48 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
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| 49 |
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| 50 |
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| 51 | HardwareVertexBufferSharedPtr vbuf =
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| 52 | HardwareBufferManager::getSingleton().createVertexBuffer(
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| 53 | decl->getVertexSize(POSITION_BINDING),
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| 54 | mRenderOp.vertexData->vertexCount,
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| 55 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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| 56 |
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| 57 | // Bind buffer
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| 58 | bind->setBinding(POSITION_BINDING, vbuf);
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| 59 |
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| 60 | // set basic white material
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| 61 | this->setMaterial("BaseWhiteNoLighting");
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| 62 |
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| 63 |
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| 64 |
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| 65 | }
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| 66 |
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| 67 | WireBoundingBox::~WireBoundingBox()
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| 68 | {
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| 69 | delete mRenderOp.vertexData;
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| 70 | }
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| 71 |
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| 72 | void WireBoundingBox::setupBoundingBox(const AxisAlignedBox& aabb)
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| 73 | {
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| 74 | // init the vertices to the aabb
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| 75 | setupBoundingBoxVertices(aabb);
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| 76 |
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| 77 | // setup the bounding box of this SimpleRenderable
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| 78 | setBoundingBox(aabb);
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| 79 |
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| 80 | }
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| 81 |
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| 82 | // Override this method to prevent parent transforms (rotation,translation,scale)
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| 83 | void WireBoundingBox::getWorldTransforms( Matrix4* xform ) const
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| 84 | {
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| 85 | // return identity matrix to prevent parent transforms
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| 86 | *xform = Matrix4::IDENTITY;
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| 87 | }
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| 88 | //-----------------------------------------------------------------------
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| 89 | const Quaternion& WireBoundingBox::getWorldOrientation(void) const
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| 90 | {
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| 91 | return Quaternion::IDENTITY;
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| 92 | }
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| 93 | //-----------------------------------------------------------------------
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| 94 | const Vector3& WireBoundingBox::getWorldPosition(void) const
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| 95 | {
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| 96 | return Vector3::ZERO;
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| 97 | }
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| 98 |
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| 99 | //-----------------------------------------------------------------------
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| 100 | void WireBoundingBox::setupBoundingBoxVertices(const AxisAlignedBox& aab) {
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| 101 |
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| 102 | Vector3 vmax = aab.getMaximum();
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| 103 | Vector3 vmin = aab.getMinimum();
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| 104 |
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| 105 | Real sqLen = std::max(vmax.squaredLength(), vmin.squaredLength());
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| 106 | mRadius = Math::Sqrt(sqLen);
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| 107 |
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| 108 |
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| 109 |
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| 110 |
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| 111 | Real maxx = vmax.x;
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| 112 | Real maxy = vmax.y;
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| 113 | Real maxz = vmax.z;
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| 114 |
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| 115 | Real minx = vmin.x;
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| 116 | Real miny = vmin.y;
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| 117 | Real minz = vmin.z;
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| 118 |
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| 119 | // fill in the Vertex buffer: 12 lines with 2 endpoints each make up a box
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| 120 | HardwareVertexBufferSharedPtr vbuf =
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| 121 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
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| 122 |
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| 123 | float* pPos = static_cast<float*>(
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| 124 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
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| 125 |
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| 126 | // line 0
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| 127 | *pPos++ = minx;
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| 128 | *pPos++ = miny;
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| 129 | *pPos++ = minz;
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| 130 | *pPos++ = maxx;
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| 131 | *pPos++ = miny;
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| 132 | *pPos++ = minz;
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| 133 | // line 1
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| 134 | *pPos++ = minx;
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| 135 | *pPos++ = miny;
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| 136 | *pPos++ = minz;
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| 137 | *pPos++ = minx;
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| 138 | *pPos++ = miny;
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| 139 | *pPos++ = maxz;
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| 140 | // line 2
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| 141 | *pPos++ = minx;
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| 142 | *pPos++ = miny;
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| 143 | *pPos++ = minz;
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| 144 | *pPos++ = minx;
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| 145 | *pPos++ = maxy;
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| 146 | *pPos++ = minz;
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| 147 | // line 3
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| 148 | *pPos++ = minx;
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| 149 | *pPos++ = maxy;
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| 150 | *pPos++ = minz;
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| 151 | *pPos++ = minx;
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| 152 | *pPos++ = maxy;
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| 153 | *pPos++ = maxz;
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| 154 | // line 4
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| 155 | *pPos++ = minx;
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| 156 | *pPos++ = maxy;
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| 157 | *pPos++ = minz;
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| 158 | *pPos++ = maxx;
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| 159 | *pPos++ = maxy;
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| 160 | *pPos++ = minz;
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| 161 | // line 5
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| 162 | *pPos++ = maxx;
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| 163 | *pPos++ = miny;
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| 164 | *pPos++ = minz;
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| 165 | *pPos++ = maxx;
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| 166 | *pPos++ = miny;
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| 167 | *pPos++ = maxz;
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| 168 | // line 6
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| 169 | *pPos++ = maxx;
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| 170 | *pPos++ = miny;
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| 171 | *pPos++ = minz;
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| 172 | *pPos++ = maxx;
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| 173 | *pPos++ = maxy;
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| 174 | *pPos++ = minz;
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| 175 | // line 7
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| 176 | *pPos++ = minx;
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| 177 | *pPos++ = maxy;
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| 178 | *pPos++ = maxz;
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| 179 | *pPos++ = maxx;
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| 180 | *pPos++ = maxy;
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| 181 | *pPos++ = maxz;
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| 182 | // line 8
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| 183 | *pPos++ = minx;
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| 184 | *pPos++ = maxy;
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| 185 | *pPos++ = maxz;
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| 186 | *pPos++ = minx;
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| 187 | *pPos++ = miny;
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| 188 | *pPos++ = maxz;
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| 189 | // line 9
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| 190 | *pPos++ = maxx;
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| 191 | *pPos++ = maxy;
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| 192 | *pPos++ = minz;
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| 193 | *pPos++ = maxx;
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| 194 | *pPos++ = maxy;
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| 195 | *pPos++ = maxz;
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| 196 | // line 10
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| 197 | *pPos++ = maxx;
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| 198 | *pPos++ = miny;
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| 199 | *pPos++ = maxz;
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| 200 | *pPos++ = maxx;
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| 201 | *pPos++ = maxy;
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| 202 | *pPos++ = maxz;
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| 203 | // line 11
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| 204 | *pPos++ = minx;
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| 205 | *pPos++ = miny;
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| 206 | *pPos++ = maxz;
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| 207 | *pPos++ = maxx;
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| 208 | *pPos++ = miny;
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| 209 | *pPos++ = maxz;
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| 210 | vbuf->unlock();
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| 211 | }
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| 212 |
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| 213 | //-----------------------------------------------------------------------
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| 214 | Real WireBoundingBox::getSquaredViewDepth(const Camera* cam) const
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| 215 | {
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| 216 | Vector3 min, max, mid, dist;
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| 217 | min = mBox.getMinimum();
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| 218 | max = mBox.getMaximum();
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| 219 | mid = ((max - min) * 0.5) + min;
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| 220 | dist = cam->getDerivedPosition() - mid;
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| 221 |
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| 222 |
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| 223 | return dist.squaredLength();
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| 224 | }
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| 225 |
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| 226 |
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| 227 |
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| 228 | }
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| 229 |
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