1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #include "OgreStableHeaders.h"
|
---|
26 | #include "OgreWireBoundingBox.h"
|
---|
27 |
|
---|
28 | #include "OgreSimpleRenderable.h"
|
---|
29 | #include "OgreHardwareBufferManager.h"
|
---|
30 | #include "OgreCamera.h"
|
---|
31 |
|
---|
32 | namespace Ogre {
|
---|
33 | #define POSITION_BINDING 0
|
---|
34 |
|
---|
35 | WireBoundingBox::WireBoundingBox()
|
---|
36 | {
|
---|
37 | mRenderOp.vertexData = new VertexData();
|
---|
38 |
|
---|
39 | mRenderOp.indexData = 0;
|
---|
40 | mRenderOp.vertexData->vertexCount = 24;
|
---|
41 | mRenderOp.vertexData->vertexStart = 0;
|
---|
42 | mRenderOp.operationType = RenderOperation::OT_LINE_LIST;
|
---|
43 | mRenderOp.useIndexes = false;
|
---|
44 |
|
---|
45 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
|
---|
46 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
|
---|
47 |
|
---|
48 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
|
---|
49 |
|
---|
50 |
|
---|
51 | HardwareVertexBufferSharedPtr vbuf =
|
---|
52 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
53 | decl->getVertexSize(POSITION_BINDING),
|
---|
54 | mRenderOp.vertexData->vertexCount,
|
---|
55 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
56 |
|
---|
57 | // Bind buffer
|
---|
58 | bind->setBinding(POSITION_BINDING, vbuf);
|
---|
59 |
|
---|
60 | // set basic white material
|
---|
61 | this->setMaterial("BaseWhiteNoLighting");
|
---|
62 |
|
---|
63 |
|
---|
64 |
|
---|
65 | }
|
---|
66 |
|
---|
67 | WireBoundingBox::~WireBoundingBox()
|
---|
68 | {
|
---|
69 | delete mRenderOp.vertexData;
|
---|
70 | }
|
---|
71 |
|
---|
72 | void WireBoundingBox::setupBoundingBox(const AxisAlignedBox& aabb)
|
---|
73 | {
|
---|
74 | // init the vertices to the aabb
|
---|
75 | setupBoundingBoxVertices(aabb);
|
---|
76 |
|
---|
77 | // setup the bounding box of this SimpleRenderable
|
---|
78 | setBoundingBox(aabb);
|
---|
79 |
|
---|
80 | }
|
---|
81 |
|
---|
82 | // Override this method to prevent parent transforms (rotation,translation,scale)
|
---|
83 | void WireBoundingBox::getWorldTransforms( Matrix4* xform ) const
|
---|
84 | {
|
---|
85 | // return identity matrix to prevent parent transforms
|
---|
86 | *xform = Matrix4::IDENTITY;
|
---|
87 | }
|
---|
88 | //-----------------------------------------------------------------------
|
---|
89 | const Quaternion& WireBoundingBox::getWorldOrientation(void) const
|
---|
90 | {
|
---|
91 | return Quaternion::IDENTITY;
|
---|
92 | }
|
---|
93 | //-----------------------------------------------------------------------
|
---|
94 | const Vector3& WireBoundingBox::getWorldPosition(void) const
|
---|
95 | {
|
---|
96 | return Vector3::ZERO;
|
---|
97 | }
|
---|
98 |
|
---|
99 | //-----------------------------------------------------------------------
|
---|
100 | void WireBoundingBox::setupBoundingBoxVertices(const AxisAlignedBox& aab) {
|
---|
101 |
|
---|
102 | Vector3 vmax = aab.getMaximum();
|
---|
103 | Vector3 vmin = aab.getMinimum();
|
---|
104 |
|
---|
105 | Real sqLen = std::max(vmax.squaredLength(), vmin.squaredLength());
|
---|
106 | mRadius = Math::Sqrt(sqLen);
|
---|
107 |
|
---|
108 |
|
---|
109 |
|
---|
110 |
|
---|
111 | Real maxx = vmax.x;
|
---|
112 | Real maxy = vmax.y;
|
---|
113 | Real maxz = vmax.z;
|
---|
114 |
|
---|
115 | Real minx = vmin.x;
|
---|
116 | Real miny = vmin.y;
|
---|
117 | Real minz = vmin.z;
|
---|
118 |
|
---|
119 | // fill in the Vertex buffer: 12 lines with 2 endpoints each make up a box
|
---|
120 | HardwareVertexBufferSharedPtr vbuf =
|
---|
121 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
|
---|
122 |
|
---|
123 | float* pPos = static_cast<float*>(
|
---|
124 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
|
---|
125 |
|
---|
126 | // line 0
|
---|
127 | *pPos++ = minx;
|
---|
128 | *pPos++ = miny;
|
---|
129 | *pPos++ = minz;
|
---|
130 | *pPos++ = maxx;
|
---|
131 | *pPos++ = miny;
|
---|
132 | *pPos++ = minz;
|
---|
133 | // line 1
|
---|
134 | *pPos++ = minx;
|
---|
135 | *pPos++ = miny;
|
---|
136 | *pPos++ = minz;
|
---|
137 | *pPos++ = minx;
|
---|
138 | *pPos++ = miny;
|
---|
139 | *pPos++ = maxz;
|
---|
140 | // line 2
|
---|
141 | *pPos++ = minx;
|
---|
142 | *pPos++ = miny;
|
---|
143 | *pPos++ = minz;
|
---|
144 | *pPos++ = minx;
|
---|
145 | *pPos++ = maxy;
|
---|
146 | *pPos++ = minz;
|
---|
147 | // line 3
|
---|
148 | *pPos++ = minx;
|
---|
149 | *pPos++ = maxy;
|
---|
150 | *pPos++ = minz;
|
---|
151 | *pPos++ = minx;
|
---|
152 | *pPos++ = maxy;
|
---|
153 | *pPos++ = maxz;
|
---|
154 | // line 4
|
---|
155 | *pPos++ = minx;
|
---|
156 | *pPos++ = maxy;
|
---|
157 | *pPos++ = minz;
|
---|
158 | *pPos++ = maxx;
|
---|
159 | *pPos++ = maxy;
|
---|
160 | *pPos++ = minz;
|
---|
161 | // line 5
|
---|
162 | *pPos++ = maxx;
|
---|
163 | *pPos++ = miny;
|
---|
164 | *pPos++ = minz;
|
---|
165 | *pPos++ = maxx;
|
---|
166 | *pPos++ = miny;
|
---|
167 | *pPos++ = maxz;
|
---|
168 | // line 6
|
---|
169 | *pPos++ = maxx;
|
---|
170 | *pPos++ = miny;
|
---|
171 | *pPos++ = minz;
|
---|
172 | *pPos++ = maxx;
|
---|
173 | *pPos++ = maxy;
|
---|
174 | *pPos++ = minz;
|
---|
175 | // line 7
|
---|
176 | *pPos++ = minx;
|
---|
177 | *pPos++ = maxy;
|
---|
178 | *pPos++ = maxz;
|
---|
179 | *pPos++ = maxx;
|
---|
180 | *pPos++ = maxy;
|
---|
181 | *pPos++ = maxz;
|
---|
182 | // line 8
|
---|
183 | *pPos++ = minx;
|
---|
184 | *pPos++ = maxy;
|
---|
185 | *pPos++ = maxz;
|
---|
186 | *pPos++ = minx;
|
---|
187 | *pPos++ = miny;
|
---|
188 | *pPos++ = maxz;
|
---|
189 | // line 9
|
---|
190 | *pPos++ = maxx;
|
---|
191 | *pPos++ = maxy;
|
---|
192 | *pPos++ = minz;
|
---|
193 | *pPos++ = maxx;
|
---|
194 | *pPos++ = maxy;
|
---|
195 | *pPos++ = maxz;
|
---|
196 | // line 10
|
---|
197 | *pPos++ = maxx;
|
---|
198 | *pPos++ = miny;
|
---|
199 | *pPos++ = maxz;
|
---|
200 | *pPos++ = maxx;
|
---|
201 | *pPos++ = maxy;
|
---|
202 | *pPos++ = maxz;
|
---|
203 | // line 11
|
---|
204 | *pPos++ = minx;
|
---|
205 | *pPos++ = miny;
|
---|
206 | *pPos++ = maxz;
|
---|
207 | *pPos++ = maxx;
|
---|
208 | *pPos++ = miny;
|
---|
209 | *pPos++ = maxz;
|
---|
210 | vbuf->unlock();
|
---|
211 | }
|
---|
212 |
|
---|
213 | //-----------------------------------------------------------------------
|
---|
214 | Real WireBoundingBox::getSquaredViewDepth(const Camera* cam) const
|
---|
215 | {
|
---|
216 | Vector3 min, max, mid, dist;
|
---|
217 | min = mBox.getMinimum();
|
---|
218 | max = mBox.getMaximum();
|
---|
219 | mid = ((max - min) * 0.5) + min;
|
---|
220 | dist = cam->getDerivedPosition() - mid;
|
---|
221 |
|
---|
222 |
|
---|
223 | return dist.squaredLength();
|
---|
224 | }
|
---|
225 |
|
---|
226 |
|
---|
227 |
|
---|
228 | }
|
---|
229 |
|
---|