1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreWireBoundingBox.h"
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27 |
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28 | #include "OgreSimpleRenderable.h"
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29 | #include "OgreHardwareBufferManager.h"
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30 | #include "OgreCamera.h"
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31 |
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32 | namespace Ogre {
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33 | #define POSITION_BINDING 0
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34 |
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35 | WireBoundingBox::WireBoundingBox()
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36 | {
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37 | mRenderOp.vertexData = new VertexData();
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38 |
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39 | mRenderOp.indexData = 0;
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40 | mRenderOp.vertexData->vertexCount = 24;
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41 | mRenderOp.vertexData->vertexStart = 0;
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42 | mRenderOp.operationType = RenderOperation::OT_LINE_LIST;
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43 | mRenderOp.useIndexes = false;
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44 |
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45 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
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46 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
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47 |
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48 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
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49 |
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50 |
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51 | HardwareVertexBufferSharedPtr vbuf =
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52 | HardwareBufferManager::getSingleton().createVertexBuffer(
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53 | decl->getVertexSize(POSITION_BINDING),
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54 | mRenderOp.vertexData->vertexCount,
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55 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
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56 |
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57 | // Bind buffer
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58 | bind->setBinding(POSITION_BINDING, vbuf);
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59 |
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60 | // set basic white material
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61 | this->setMaterial("BaseWhiteNoLighting");
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62 |
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63 |
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64 |
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65 | }
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66 |
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67 | WireBoundingBox::~WireBoundingBox()
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68 | {
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69 | delete mRenderOp.vertexData;
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70 | }
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71 |
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72 | void WireBoundingBox::setupBoundingBox(const AxisAlignedBox& aabb)
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73 | {
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74 | // init the vertices to the aabb
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75 | setupBoundingBoxVertices(aabb);
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76 |
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77 | // setup the bounding box of this SimpleRenderable
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78 | setBoundingBox(aabb);
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79 |
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80 | }
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81 |
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82 | // Override this method to prevent parent transforms (rotation,translation,scale)
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83 | void WireBoundingBox::getWorldTransforms( Matrix4* xform ) const
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84 | {
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85 | // return identity matrix to prevent parent transforms
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86 | *xform = Matrix4::IDENTITY;
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87 | }
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88 | //-----------------------------------------------------------------------
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89 | const Quaternion& WireBoundingBox::getWorldOrientation(void) const
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90 | {
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91 | return Quaternion::IDENTITY;
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92 | }
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93 | //-----------------------------------------------------------------------
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94 | const Vector3& WireBoundingBox::getWorldPosition(void) const
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95 | {
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96 | return Vector3::ZERO;
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97 | }
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98 |
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99 |
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100 | void WireBoundingBox::setupBoundingBoxVertices(const AxisAlignedBox& aab) {
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101 |
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102 | Vector3 vmax = aab.getMaximum();
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103 | Vector3 vmin = aab.getMinimum();
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104 |
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105 | Real sqLen = std::max(vmax.squaredLength(), vmin.squaredLength());
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106 | mRadius = Math::Sqrt(sqLen);
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107 |
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108 |
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109 |
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110 |
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111 | Real maxx = vmax.x;
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112 | Real maxy = vmax.y;
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113 | Real maxz = vmax.z;
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114 |
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115 | Real minx = vmin.x;
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116 | Real miny = vmin.y;
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117 | Real minz = vmin.z;
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118 |
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119 | // fill in the Vertex buffer: 12 lines with 2 endpoints each make up a box
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120 | HardwareVertexBufferSharedPtr vbuf =
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121 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
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122 |
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123 | float* pPos = static_cast<float*>(
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124 | vbuf->lock(HardwareBuffer::HBL_DISCARD));
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125 |
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126 | // line 0
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127 | *pPos++ = minx;
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128 | *pPos++ = miny;
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129 | *pPos++ = minz;
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130 | *pPos++ = maxx;
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131 | *pPos++ = miny;
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132 | *pPos++ = minz;
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133 | // line 1
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134 | *pPos++ = minx;
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135 | *pPos++ = miny;
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136 | *pPos++ = minz;
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137 | *pPos++ = minx;
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138 | *pPos++ = miny;
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139 | *pPos++ = maxz;
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140 | // line 2
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141 | *pPos++ = minx;
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142 | *pPos++ = miny;
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143 | *pPos++ = minz;
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144 | *pPos++ = minx;
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145 | *pPos++ = maxy;
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146 | *pPos++ = minz;
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147 | // line 3
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148 | *pPos++ = minx;
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149 | *pPos++ = maxy;
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150 | *pPos++ = minz;
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151 | *pPos++ = minx;
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152 | *pPos++ = maxy;
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153 | *pPos++ = maxz;
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154 | // line 4
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155 | *pPos++ = minx;
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156 | *pPos++ = maxy;
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157 | *pPos++ = minz;
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158 | *pPos++ = maxx;
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159 | *pPos++ = maxy;
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160 | *pPos++ = minz;
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161 | // line 5
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162 | *pPos++ = maxx;
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163 | *pPos++ = miny;
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164 | *pPos++ = minz;
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165 | *pPos++ = maxx;
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166 | *pPos++ = miny;
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167 | *pPos++ = maxz;
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168 | // line 6
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169 | *pPos++ = maxx;
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170 | *pPos++ = miny;
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171 | *pPos++ = minz;
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172 | *pPos++ = maxx;
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173 | *pPos++ = maxy;
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174 | *pPos++ = minz;
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175 | // line 7
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176 | *pPos++ = minx;
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177 | *pPos++ = maxy;
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178 | *pPos++ = maxz;
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179 | *pPos++ = maxx;
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180 | *pPos++ = maxy;
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181 | *pPos++ = maxz;
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182 | // line 8
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183 | *pPos++ = minx;
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184 | *pPos++ = maxy;
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185 | *pPos++ = maxz;
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186 | *pPos++ = minx;
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187 | *pPos++ = miny;
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188 | *pPos++ = maxz;
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189 | // line 9
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190 | *pPos++ = maxx;
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191 | *pPos++ = maxy;
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192 | *pPos++ = minz;
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193 | *pPos++ = maxx;
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194 | *pPos++ = maxy;
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195 | *pPos++ = maxz;
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196 | // line 10
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197 | *pPos++ = maxx;
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198 | *pPos++ = miny;
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199 | *pPos++ = maxz;
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200 | *pPos++ = maxx;
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201 | *pPos++ = maxy;
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202 | *pPos++ = maxz;
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203 | // line 11
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204 | *pPos++ = minx;
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205 | *pPos++ = miny;
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206 | *pPos++ = maxz;
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207 | *pPos++ = maxx;
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208 | *pPos++ = miny;
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209 | *pPos++ = maxz;
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210 | vbuf->unlock();
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211 | }
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212 |
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213 |
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214 | Real WireBoundingBox::getSquaredViewDepth(const Camera* cam) const
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215 | {
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216 | Vector3 min, max, mid, dist;
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217 | min = mBox.getMinimum();
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218 | max = mBox.getMaximum();
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219 | mid = ((max - min) * 0.5) + min;
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220 | dist = cam->getDerivedPosition() - mid;
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221 |
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222 |
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223 | return dist.squaredLength();
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224 | }
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225 |
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226 |
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227 |
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228 | }
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229 |
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