/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __GLXInputReader_H__ #define __GLXInputReader_H__ #include "OgreInput.h" #include "OgreInputEvent.h" #include "OgreRenderWindow.h" #include #include #include #include #include #include namespace Ogre { class GLXInput : public InputReader { public: GLXInput(); virtual ~GLXInput(); void initialise( RenderWindow* pWindow, bool useKeyboard = true, bool useMouse = true, bool useGameController = false ); void capture(); /* * Mouse getters */ virtual long getMouseRelX() const; virtual long getMouseRelY() const; virtual long getMouseRelZ() const; virtual long getMouseAbsX() const; virtual long getMouseAbsY() const; virtual long getMouseAbsZ() const; virtual void getMouseState( MouseState& state ) const; virtual bool getMouseButton( uchar button ) const; private: CARD32 mHiddenCursor; // Map of X keys -> Ogre keys typedef std::map InputKeyMap; InputKeyMap _key_map; // Map of currently pressed keys typedef std::set KeyPressedSet; KeyPressedSet _key_pressed_set; // Does the ogre input system want to capture the mouse (set with useMouse flag // on initialise) bool captureMouse; // Is mouse currently warped (captured within window?) bool warpMouse; int mouseLastX, mouseLastY; // Display and window, for event pumping Display *mDisplay; Window mWindow; RenderWindow *mRenderWindow; static const unsigned int mWheelStep = 100; void GrabCursor(bool grab); bool isKeyDownImmediate( KeyCode kc ) const; }; }; // Namespace #endif